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- every seconds:
- loop all players:
- {money::%loop-player%} is not set:
- set {money::%loop-player%} to 1000000
- command /slot [<text>]:
- trigger:
- if arg-1 is "normal":
- if {kk.%player%} is set:
- stop
- else:
- set {kk.%player%} to 1
- if {money::%player%} >= 100:
- remove 100 from {money::%player%}
- set {a.%player%} to random integer between 1 and 9
- message "&c&l%{a.%player%}%"
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- wait 10 tick
- set {b.%player%} to random integer between 1 and 9
- message "&c&l%{b.%player%}%"
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- wait 10 tick
- set {c.%player%} to random integer between 1 and 9
- message "&c&l%{c.%player%}%"
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- if {a.%player%} is {b.%player%}:
- if {b.%player%} is {c.%player%}:
- add 10000 to {money::%player%}
- message "&c&lあたり!!"
- play entity_firework_blast at player with volume 1 and pitch 1
- wait 30 tick
- delete {a.%player%}
- delete {b.%player%}
- delete {c.%player%}
- delete {kk.%player%}
- else:
- message "&bはずれ"
- wait 30 tick
- delete {a.%player%}
- delete {b.%player%}
- delete {c.%player%}
- delete {kk.%player%}
- else:
- message "&bはずれ"
- wait 30 tick
- delete {a.%player%}
- delete {b.%player%}
- delete {c.%player%}
- delete {kk.%player%}
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