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- @Command("ng", CommandArgument("ng", str))
- def handleUpdateNameglow(self, player, arguments):
- reactor.callFromThread(player.setNameGlow, arguments.ng)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("nameglow", CommandArgument("ng", str))
- def handleUpdateNameglow(self, player, arguments):
- reactor.callFromThread(player.setNameGlow, arguments.ng)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("namecolor", CommandArgument("nc", str))
- def handleUpdateNamecolour(self, player, arguments):
- reactor.callFromThread(player.setNameColour, arguments.nc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("nc", CommandArgument("nc", str))
- def handleUpdateNamecolour(self, player, arguments):
- reactor.callFromThread(player.setNameColour, arguments.nc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("speed", CommandArgument("s", str))
- def handleUpdateSpeed(self, player, arguments):
- reactor.callFromThread(player.setSpeed, arguments.s)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bc", CommandArgument("bc", str))
- def handleUpdateBubbleColor(self, player, arguments):
- reactor.callFromThread(player.setBubbleColour, arguments.bc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bubblecolor", CommandArgument("bc", str))
- def handleUpdateBubbleColor(self, player, arguments):
- reactor.callFromThread(player.setBubbleColour, arguments.bc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bubbletext", CommandArgument("bt", str))
- def handleUpdateBubbleText(self, player, arguments):
- reactor.callFromThread(player.setBubbleText, arguments.bt)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bt", CommandArgument("bt", str))
- def handleUpdateBubbleText(self, player, arguments):
- reactor.callFromThread(player.setBubbleText, arguments.bt)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bg", CommandArgument("bg", str))
- def handleUpdateBubbleGlow(self, player, arguments):
- reactor.callFromThread(player.setBubbleGlow, arguments.bg)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("bubbleglow", CommandArgument("bg", str))
- def handleUpdateBubbleGlow(self, player, arguments):
- reactor.callFromThread(player.setBubbleGlow, arguments.bg)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("moodglow", CommandArgument("mg", str))
- def handleUpdateMoodGlow(self, player, arguments):
- reactor.callFromThread(player.setMoodGlow, arguments.mg)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("mg", CommandArgument("mg", str))
- def handleUpdateMoodGlow(self, player, arguments):
- reactor.callFromThread(player.setMoodGlow, arguments.mg)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("mc", CommandArgument("mc", str))
- def handleUpdateMoodColor(self, player, arguments):
- reactor.callFromThread(player.setMoodColour, arguments.mc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("moodcolor", CommandArgument("mc", str))
- def handleUpdateMoodColor(self, player, arguments):
- reactor.callFromThread(player.setMoodColour, arguments.mc)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("mood", VariableCommandArgument("m"))
- def handleUpdateMood(self, player, arguments):
- arguments.m = " ".join(arguments.m)
- reactor.callFromThread(player.setMood, arguments.m)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("m", VariableCommandArgument("m"))
- def handleUpdateMood(self, player, arguments):
- arguments.m = " ".join(arguments.m)
- reactor.callFromThread(player.setMood, arguments.m)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("walls")
- def handleUpdateWalls(self, player, arguments):
- reactor.callFromThread(player.setWall, 1)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("small")
- def handleUpdateSmall(self, player, arguments):
- reactor.callFromThread(player.setSmallSize)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("medium")
- def handleUpdateMedium(self, player, arguments):
- reactor.callFromThread(player.setMediumSize)
- reactor.callFromThread(player.joinRoom, player.room.Id)
- @Command("big")
- def handleUpdateBig(self, player, arguments):
- reactor.callFromThread(player.setBigSize)
- reactor.callFromThread(player.joinRoom, player.room.Id)
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