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Jan 20th, 2019
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  1. class StateVector {
  2. protected:
  3. float* _v;
  4.  
  5. public:
  6.  
  7. StateVector():_v(new float[size()]) {}
  8. virtual ~StateVector() { delete [] _v; }
  9.  
  10. virtual size_t size() = 0;
  11.  
  12. // ...
  13.  
  14. };
  15.  
  16. class PositionState : public StateVector {
  17. public:
  18. size_t size() { return 3; }
  19. float* x() { return _v; }
  20. };
  21.  
  22. class MovingState : public PositionState {
  23. public:
  24. size_t size() { return PositionState::size() + 3; }
  25. float* v() { return _v + PositionState::size(); }
  26. };
  27.  
  28. template <typename State>
  29. class StateTransition {
  30.  
  31. Matrix<float> _m;
  32.  
  33. // constructor for Matrix takes #rows, #cols
  34. StateTransition():_m(State().size(), State().size()) {}
  35.  
  36. // ...
  37.  
  38. };
  39.  
  40. class StateVector {
  41. float* _v;
  42. StateVector:_v(new float[size()]) {}
  43.  
  44. virtual static size_t size() = 0;
  45. };
  46.  
  47. class PositionState {
  48. static size_t size() { return 3; }
  49. // ...
  50. };
  51.  
  52. // etc.
  53.  
  54. template <typename State>
  55. class StateTransition {
  56.  
  57. Matrix<float> _m;
  58.  
  59. StateTransition():_m(State::size(), State::size()) {}
  60. };
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