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CollectorTogami

Proof Heavy Ball Beldum Can Be Caught

Nov 27th, 2016
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  1. [23:19:13] <CollectorTogami> Kaphotics I do have something else I want to ask-- what are your thoughts on this whole Heavy Ball Beldum scenario? Is this even possible
  2. [23:19:34] <%Kaphotics> if it's 0.0001% possible, it's possible
  3. [23:19:48] <CollectorTogami> It's the uh
  4. [23:19:58] <%Kaphotics> you'd have to run it through the shake-calc
  5. [23:19:58] <CollectorTogami> base catch rate of 3, -20 from Heavy Ball modifier
  6. [23:20:14] <CollectorTogami> What happens when it reaches the negative threshold
  7. [23:21:04] <%Kaphotics> it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the Safari Zone, or the dark grass penalty in Generation V). In Generation III and Generation IV, the modified catch rate may never fall below 1.
  8. [23:21:09] <%Kaphotics> http://bulbapedia.bulbagarden.net/wiki/Catch_rate#Pok.C3.A9_Ball_effectiveness_rates
  9. [23:21:18] <%Kaphotics> they usually don't change caps between gens
  10. [23:21:30] <CollectorTogami> I see
  11. [23:21:44] <CollectorTogami> Scires mentioned the catch rate is the same in gen 7
  12. [23:21:47] <CollectorTogami> So that proves this is true then
  13. [23:21:52] <CollectorTogami> That it can be done
  14. [23:21:54] <%Kaphotics> ya http://pastebin.com/uEE1UHwW
  15. [23:22:17] <CollectorTogami> Beldum falls in the -20 just barely
  16. [23:22:31] <@Esmeya> the only impossibility is catching trainer 'mons legally :o
  17. [23:22:37] <@Esmeya> ...except XD/Colo
  18. [23:22:40] <CollectorTogami> Thank you for clarifying this, it certainly helps debunk a myth that the community has been stewing over
  19. [23:22:44] <~Nexus> huh when did quick ball get buumped from x4 to x5
  20. [23:22:51] <%Kaphotics> http://pastebin.com/sMBtQrdB
  21. [23:22:51] <@Esmeya> gen 6
  22. [23:22:52] <CollectorTogami> You mind if I pastebin this convo
  23. [23:23:03] <CollectorTogami> To clarify for those who are looking for it
  24. [23:23:13] <%Kaphotics> oh noo
  25. [23:23:21] <%Kaphotics> let me keep digging
  26. [23:23:33] <@Esmeya> can't tell if that's sarcasm or..
  27. [23:24:37] <Damien> wait so, catch rate can't fall below 1?
  28. [23:24:51] <Timey> sounds about right
  29. [23:24:52] <@Esmeya> it can
  30. [23:25:12] <Timey> my guess is if it drops below 1 it becomes 1
  31. [23:25:14] <Timey> but i dunno
  32. [23:25:20] <@Esmeya> but instead of making it null it makes it a lower percentage
  33. [23:25:47] <Damien> so it's just some tiny fractional percentage rather than "0 without crit capture"?
  34. [23:25:47] <@Esmeya> There's no 0 outside of trainers legally
  35. [23:25:50] <Damien> i can work with that
  36. [23:25:51] <%Kaphotics> yeah it looks possible
  37. [23:26:03] <Damien> i'm going to wait until i can inject a bunch more heavy balls though >.>
  38. [23:26:36] <@Esmeya> The percentage is low enough that you may run out of heavy balls before capture or have more struggle deaths than Gen 3 Rayquaza :/
  39. [23:26:40] <CollectorTogami> Yeah uh
  40. [23:26:45] <CollectorTogami> I ran out with 999 heavy balls
  41. [23:26:47] <Damien> oh god gen 3 rayquaza
  42. [23:27:03] <CollectorTogami> But, this proves it is possible. So, thank you for clarifying
  43. [23:27:12] <Damien> so basically
  44. [23:27:18] <Damien> finish dex, then pray for crit
  45. [23:27:21] <Damien> gotcha
  46. [23:27:22] <@Esmeya> Yep.
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