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- NullReferenceException: Object reference not set to an instance of an object.
- at AutoChess.CoreGameplay.Fight.Skills.Animations.BuffAnimationSelf.Animate (Orbox.Async.IPromise promise, AutoChess.CoreGameplay.Fight.Units.IFieldElement source, AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, System.Single time) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Visual.SkillAnimator+<>c__DisplayClass8_0.<AnimatePerform>b__0 (AutoChess.CoreGameplay.Fight.Skills.Visual.ISkillAnimation x) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Visual.SkillAnimator.AnimatePerform (Orbox.Async.IPromise promise, AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Activation.AnimatedSkillPerformer.Perform (Orbox.Async.IPromise skillEndedPromise, AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill.HandleSkillPerformed (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Activation.DefaultPerformModifier.HandleSkillPerformed (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, System.Action`1[T] performAction) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Activation.SkillPerformerCore.HandleModifiers (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, System.Action`1[T] performAction) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnActivationComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass15_0.<OnCastComplete>b__0 () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at Orbox.Async.BaseDeferred.Done (System.Action callback) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnCastComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass14_0.<OnTrigger>b__0 () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at Orbox.Async.BaseDeferred.Done (System.Action callback) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.StartTrigger.OnInnerTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Triggers.SkillTriggerBase.InvokeOnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.Skills.Triggers.TimelineSkillTrigger.TurnAction () [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.TimelineElementWrapper.Act () [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.DefaultTimeline+<>c.<PerformStep>b__16_1 (AutoChess.CoreGameplay.Fight.TimelineElementWrapper x) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Fight.DefaultTimeline.PerformStep (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at AutoChess.CoreGameplay.Time.LocalTimeProvider+<>c__DisplayClass6_0.<ExecuteOnNextFrame>b__0 () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at NewAssets.Scripts.UtilScripts.Initializer+<>c.<FixedUpdate>b__19_0 (System.Action x) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0
- at NewAssets.Scripts.UtilScripts.Initializer.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UtilScripts.PnkLogFilter.FilteredLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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