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- actionSlotsHide "0" ?Hide D-pad at Bottom-Right?
- activeAction "" ?
- A ai_corpseCount "16" Sets The Body Count in single player mode for AI. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- C aim_accel_turnrate_debug "0" ?Speed of turn?
- C aim_accel_turnrate_enabled "1" ?Quick turn On/Off?
- C aim_accel_turnrate_lerp "1200" ?
- C aim_aimAssistRangeScale "1" Snap Time Response To Target (Setting to 2 yields no improvement)
- C aim_autoaim_debug "0" This Show the Auto Aim region on the Screen as a "GREEN BOX"
- C aim_autoaim_enabled "0" Master Dvar To Enable "Auto Aim". This Must be turned no matter what if you plan on using "AUTO AIM"
- C aim_autoaim_lerp "40" Distance region can be from Target before Snapping into place.
- C aim_autoaim_region_height "120" Sets the Height of the Auto Aim region. This is the height The auto aim will Engage in. (adjusting this will also change Size of Box)
- C aim_autoaim_region_width "160" Sets the width of the Auto Aim region. This is the width The auto aim will Engage in. (adjusting this will also change Size of Box)
- C aim_autoAimRangeScale "1" Snap Time Response To Target (Setting to 2 yields no improvement)
- C aim_automelee_debug "0" This Will enable yet another "box" to Show the Auto knife Region
- C aim_automelee_enabled "1" AUTO KNIFE (AIMBOT FOR KNIFE) This must be Enabled to use Auto Knife.
- C aim_automelee_lerp "40" Distance region can be from Target before Snapping into place.
- C aim_automelee_range "128" Distance that you can Stab someone from. Setting this to 999 will allow you to knife from very far.
- C aim_automelee_region_height "240" Sets the Height of the Auto knife region. This is the height The auto knife will Engage in.
- C aim_automelee_region_width "320" Sets the width of the Auto knife region. This is the width The auto knife will Engage in.
- C aim_input_graph_debug "0" ?
- C aim_input_graph_enabled "1" ?
- C aim_input_graph_index "3" ?
- C aim_lockon_debug "0" This Will show the AIM LOCKON Region. "GREEN BOX"
- C aim_lockon_deflection "0.05" How much of AIM LOCKON attempts To stay at first Lock on position. (Will attempted To follow or lead target more so)
- C aim_lockon_enabled "1" AIM LOCKON ENABLE. This must be Enabled For AIM LOCKON Dvars to Work.
- C aim_lockon_region_height "90" Sets the Height of the AIM LOCKON region. This is the height The AIM LOCKON will Engage in.
- C aim_lockon_region_width "90" Sets the width of the AIM LOCKON region. This is the width The AIM LOCKON will Engage in.
- C aim_lockon_strength "0.6" Strength Of AIM LOCKON on target. This is how much of a "LOCK" you have on your Target. Test This my walking by your target within Region.
- C aim_scale_view_axis "1" ?Feild of view?
- C aim_slowdown_debug "0" ?
- C aim_slowdown_enabled "1" This is the amount of slow down that accrues when you have locked onto a target.
- C aim_slowdown_pitch_scale "0.4" ?
- C aim_slowdown_pitch_scale_ads "0.5" ?
- C aim_slowdown_region_height "90" This is the Same as the Other values for height and Width of region
- C aim_slowdown_region_width "90" This is the Same as the Other values for height and Width of region
- C aim_slowdown_yaw_scale "0.4" ?
- C aim_slowdown_yaw_scale_ads "0.5" ?
- C aim_turnrate_pitch "90" ?
- C aim_turnrate_pitch_ads "55" ?
- C aim_turnrate_yaw "260" ?
- C aim_turnrate_yaw_ads "90" ?
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- ammoCounterHide "0" Hide/Show ammo left
- C authPort "20800" ?
- C authServerName "cod4master.activision.com" ?Server for computer vers.?
- badhost_debug "0" ?
- badhost_endGameIfISuck "1" This is if your Connection times out or you have a crappy connection to be a host. It will end the game "if you suck" ;)
- badhost_maxDoISuckFrames "300" Host min. frames per second
- badhost_maxHappyPingTime "400" Host max ping
- badhost_minPercentClientsUnhappyToSuck "0.51" ?
- badhost_minTotalClientsForHappyTest "3" ?
- band_12players "384000" ?Max of 12 Players?
- band_18players "580000" ?Max of 18 Players?
- band_2players "64000" ?Max of 2 Players?
- band_4players "128000" ?Max of 4 Players?
- band_8players "256000" ?Max of 8 Players?
- bandwidthtest_announceinterval "200" ?Host Test (Time of 'Finding New Host' screen)?
- bandwidthtest_duration "500" ?Host Test (Time of 'Connect to New Host')?
- bandwidthtest_enable "1" ?Enable game to find new host?
- bandwidthtest_fudge "1" ?
- bandwidthtest_ingame_enable "1" ?
- bandwidthtest_ingame_fudge "1" ?
- bandwidthtest_maxpacketsize "1000" ?
- bandwidthtest_quota "0.5" ?
- bandwidthtest_rounds "10" ?
- bandwidthtest_scalar "2" ?
- bandwidthtest_timeout "1500" ?Timeout time of Host Migration?
- C bg_aimSpreadMoveSpeedThreshold "11" Spread of bullets while moving
- C bg_bulletExplDmgFactor "1" Explosive bullets
- C bg_bulletExplRadius "250" Explosive bullet explosion size
- C bg_debugProne "0" ?
- C bg_fallDamageMaxHeight "300" How high you have to be to die
- C bg_fallDamageMinHeight "128" How high you have to be to take damage
- C bg_foliagesnd_fastinterval "500" ?
- C bg_foliagesnd_maxspeed "180" ?
- C bg_foliagesnd_minspeed "40" ?
- C bg_foliagesnd_resetinterval "500" ?
- C bg_foliagesnd_slowinterval "1500" ?
- C bg_forceDualWield "0" Duel-wield FALs, Thumpers, etc.
- C bg_forceExplosiveBullets "0" Explosive bullets On/Off
- C bg_ladder_yawcap "100" How far you can look side-to-side on a ladder.
- C bg_legYawTolerance "20" ?
- bg_lowGravity "800" Low gravity
- C bg_maxGrenadeIndicatorSpeed "100" Grenade indicator ?dist?
- C bg_prone_yawcap "85" ?
- C bg_shieldHitEncodeHeightVM "-10 10" ?When meleeing with a shield exposed area?
- C bg_shieldHitEncodeHeightWorld "-25 20" ?
- C bg_shieldHitEncodeWidthVM "-16 16" ?
- C bg_shieldHitEncodeWidthWorld "-14 14" ?
- C bg_shock_lookControl "1" This Dvar enables you To Look Around when you are Stunned by a Flash or Stun Grenade.
- C bg_shock_lookControl_fadeTime "2" Fade Time for A stun or Flash grenade
- C bg_shock_lookControl_maxpitchspeed "90" Turn speed when hurt by explosive/Flash/Stun (Up/Down)
- C bg_shock_lookControl_maxyawspeed "90" Turn speed when hurt by explosive/Flash/STun (left/right)
- C bg_shock_lookControl_mousesensitivityscale "0.5" This is The Rate Modifier For your Controls when You are Flashed or Stun.
- C bg_shock_movement "1" Movement when hurt by explosive
- C bg_shock_screenBlurBlendFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (Blurry effect)
- C bg_shock_screenBlurBlendTime "0.4" The time it takes for The Screen To Fade from Stun or Flash (Blurry effect)
- C bg_shock_screenFlashShotFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (WHITE screen effect)
- C bg_shock_screenFlashWhiteFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (WHITE screen effect)
- C bg_shock_screenType "blurred" This is the effect that is used when you are stunned. You could Change This with other effects.
- C bg_shock_sound "1" This is the Sound that you hear when you are shocked or Flashed.
- C bg_shock_soundDryLevel "1" More Settings For The Stunned/Shocked Sound
- C bg_shock_soundEnd "shellshock_end" This is the Last part of the Sound that you hear when you are flashed or Stunned
- C bg_shock_soundEndAbort "shellshock_end_abort" ?
- C bg_shock_soundFadeInTime "0.25" This is the time it Takes for the ringing to kick in. when you are stunned or flashed.
- C bg_shock_soundFadeOutTime "2.5" And This is the the that it takes To fade out.
- C bg_shock_soundLoop "shellshock_loop" ?
- C bg_shock_soundLoopEndDelay "-3" ?
- C bg_shock_soundLoopFadeTime "1.5" ?
- C bg_shock_soundLoopSilent "shellshock_loop_silent" This is the Sound of "nothing" that you hear when you are in the middle of the stun or Flash. (You can replace this)
- C bg_shock_soundModEndDelay "2" ?
- C bg_shock_soundRoomType "generic" You can add reverb here and such things like that to change the way you here the Shock/Stun Sound.
- C bg_shock_soundWetLevel "0.5" ?
- C bg_shock_viewKickFadeTime "3" ?
- C bg_shock_viewKickPeriod "0.75" ?
- C bg_shock_viewKickRadius "0.05" ?
- C bg_shock_volume_ambdist1 "0.5" ?
- C bg_shock_volume_ambdist2 "0.5" ?
- C bg_shock_volume_ambient "0.5" ?
- C bg_shock_volume_announcer "0.5" ?Anoucer sound (ie. 'Keep it up men!)?
- C bg_shock_volume_auto "0.5" ?
- C bg_shock_volume_auto2 "0.5" ?
- C bg_shock_volume_auto2d "0.5" ?
- C bg_shock_volume_autodog "0.5" ?
- C bg_shock_volume_body "0.5" ?
- C bg_shock_volume_body2d "0.5" ?
- C bg_shock_volume_bulletimpact "0.5" Bullet sound (contact)
- C bg_shock_volume_bulletwhizby "0.5" Bullet sound (close but no contact
- C bg_shock_volume_effects1 "0.5" ?
- C bg_shock_volume_effects2 "0.5" ?
- C bg_shock_volume_element "0.5" ?
- C bg_shock_volume_explosiveimpact "0.5" ?
- C bg_shock_volume_hurt "0.5" Heartbeat sound (when hurt)
- C bg_shock_volume_item "0.5" ?Picked up item?
- C bg_shock_volume_local "0.5" ?
- C bg_shock_volume_local2 "0.5" ?
- C bg_shock_volume_local3 "0.5" ?
- C bg_shock_volume_menu "0.5" Menu volume (pregame lobby?)
- C bg_shock_volume_mission "0.5" ?
- C bg_shock_volume_music "0.5" ?Atmospheric music?
- C bg_shock_volume_musicnopause "0.5" ?
- C bg_shock_volume_nonshock "0.5" ?
- C bg_shock_volume_physics "0.5" ?
- C bg_shock_volume_player1 "0.5" ?
- C bg_shock_volume_player2 "0.5" ?
- C bg_shock_volume_reload "0.5" Reload volume
- C bg_shock_volume_reload2d "0.5" ?Other (teamate/enemy) reload volume?
- C bg_shock_volume_shellshock "0.5" ?
- C bg_shock_volume_vehicle "0.5" ?
- C bg_shock_volume_vehiclelimited "0.5" ?
- C bg_shock_volume_voice "0.5" Random speak volume
- C bg_shock_volume_weapon "0.5" Weapon volume (shooting or switching?)
- C bg_shock_volume_weapon2d "0.5" Weapon volume (shooting or switching?)
- C bg_softLandingMaxDamage "0.1" Damage taken from 'soft landing'
- C bg_softLandingMaxHeight "300" 'Soft landing' max height
- C bg_softLandingMinHeight "128" 'Soft landing' min. height
- C bg_swingSpeed "0.2" ?
- bg_viewBobAmplitudeBase "0.16" ?Base levels (sound/music)?
- C bg_viewBobAmplitudeDucked "0.0075 0.0075" ?
- C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075" ?
- C bg_viewBobAmplitudeProne "0.02 0.005" ?
- C bg_viewBobAmplitudeRoll "1.5" ?
- C bg_viewBobAmplitudeSprinting "0.02 0.014" ?
- C bg_viewBobAmplitudeStanding "0.007 0.007" ?
- C bg_viewBobAmplitudeStandingAds "0.007 0.007" ?
- C bg_viewBobLag "0.25" ?
- C bg_viewBobMax "8" ?Who the heck is 'Bob'?
- C bg_viewKickMax "90" ?
- C bg_viewKickMin "5" ?
- C bg_viewKickRandom "0.4" ?
- C bg_viewKickScale "0.2" ?
- bg_weaponBobAmplitudeBase "0.16" ?Weapon sound (standing still)?
- C bg_weaponBobAmplitudeDucked "0.045 0.025" ?Weapon sound (crouching)?
- C bg_weaponBobAmplitudeProne "0.02 0.005" ?Weapon sound (prone)?
- C bg_weaponBobAmplitudeRoll "1.5" ?Weapon sound (roll??)?
- C bg_weaponBobAmplitudeSprinting "0.02 0.014" ?Weapon sound (sprinting)?
- C bg_weaponBobAmplitudeStanding "0.055 0.025" ?Weapon sound (walking)?
- C bg_weaponBobLag "0.25" ?
- C bg_weaponBobMax "8" ?
- C bullet_penetration_enabled "1" Bullet penetration On/Off
- C bullet_penetrationMinFxDist "30" Penetration min. dist This is the distance that you need to be in order to Shoot through an object. (note: you still cant shoot through everything)
- C bullet_ricochetBaseChance "0.5" Chance of ricochet
- C camera_thirdPerson "0" Third person On/Off
- C camera_thirdPersonAdsTransScale "2" ?
- C camera_thirdPersonCrosshairOffset "0.35" ?Crosshair offset (3rd Person)?
- C camera_thirdPersonFovScale "0.9" Third person field of view
- C camera_thirdPersonOffset "-120 0 14" ?
- C camera_thirdPersonOffsetAds "-60 -20 4" ?
- C camera_thirdPersonOffsetTurretAds "-80 0 14" ?
- C cameraShakeRemoteHelo_Angles "0.221 0.15 2" ?
- C cameraShakeRemoteHelo_Freqs "31 90 0.5" ?
- C cameraShakeRemoteHelo_SpeedRange "2000 5000" ?
- C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07" ?
- C cameraShakeRemoteMissile_Freqs "42 0.7 100" ?
- C cameraShakeRemoteMissile_SpeedRange "1000 4000" ?
- C cg_airstrikeKillCamCloseXYDist "24" ?Dist. away during killcam (airstrike)(x,y)?
- C cg_airstrikeKillCamCloseZDist "24" ?Dist. away during killcam (airstrike)(z)?
- C cg_airstrikeKillCamFarBlur "2" ?Bur items during killcam (airstrike)?
- C cg_airstrikeKillCamFarBlurDist "300" ?Dist. away of items to blur (airstrike)?
- C cg_airstrikeKillCamFarBlurStart "100" ?
- C cg_airstrikeKillCamFov "50" ?Airstrike killcam field of view?
- C cg_airstrikeKillCamNearBlur "4" ?
- C cg_airstrikeKillCamNearBlurEnd "100" ?
- C cg_airstrikeKillCamNearBlurStart "0" ?
- A cg_blood "1" Blood On/Off
- A cg_brass "1" Ejected bullet casings On/Off
- C cg_centertime "5" ?
- A cg_chatHeight "4" ?
- A cg_chatTime "12000" ?
- C cg_chatWithOtherTeams "0" Chat with other teams On/Off
- A cg_connectionIconSize "0" ?
- C cg_constantSizeHeadIcons "0" ?
- C cg_crosshairAlpha "1" This will make your crosshair appear and disappear. Use this to Turn off Crosshair.
- C cg_crosshairAlphaMin "0.5" This is the amount that the crosshair appears on the screen. The transparency
- C cg_crosshairDynamic "0" This will keep the crosshair the same size regardless of what you are doing.
- C cg_crosshairEnemyColor "1" Crosshairs turn red on enemy On/Of
- C cg_crosshairVerticalOffset "0" Crosshair position (up/down)
- C cg_cullBulletAngle "50" ?Max bullet angle while hip firing?
- C cg_cullBullets "1" ?Bullets On/Off?
- A cg_cursorHints "4" ?
- C cg_deadChatWithDead "0" Talk with dead while your dead
- C cg_deadChatWithTeam "0" Talk with team(living) while you're dead?
- C cg_deadHearAllLiving "0" Dead hear(living)
- C cg_deadHearTeamLiving "0" Dead hear team(living)
- C cg_debug_overlay_viewport "0" ?
- C cg_debugevents "-1" ?
- C cg_debugInfoCornerOffset "0 -30" ?
- C cg_debugposition "0" ?
- A cg_descriptiveText "1" ?
- C cg_dobjdump "-1" ?
- C cg_draw2D "1" ?2D view/objects On/Off?
- A cg_drawBreathHint "1" 'Click (RS) to hold breath' On/Off
- C cg_drawCrosshair "1" Crosshair On/Off
- C cg_drawCrosshairNames "1" Names show when crosshair is on
- cg_drawCrosshairNamesPosX "300" ?Name pos. when crosshair is on (X)?
- cg_drawCrosshairNamesPosY "180" ?Name pos. when crosshair is on (Y)
- C cg_drawDamageDirection "1" Show damage direction On/Off
- C cg_drawDamageFlash "0" Show damage(flashbang) direction On/Off
- cg_drawFPS "Off" (F)rames (P)er (S)econd Counter On/Off as well as Show you Who the host of the lobby is.
- A cg_drawFPSLabels "1" FPS Labels On/Off
- C cg_drawFriendlyNames "1" This will Show the Names of the People on your Team. on/off
- C cg_drawGun "1" Show gun On/Off
- C cg_drawHealth "0" Show health On/Off
- A cg_drawMantleHint "1" ?
- C cg_drawMaterial "Off" Draw 'material(?)' On/Off
- cg_drawpaused "1" ?
- cg_drawScriptUsage "0" ?Show what scripts are being used On/Off?
- C cg_drawShellshock "1" ?Show explosive damage On/Off?
- A cg_drawSnapshot "0" ?Draw snapshot (pic?)?
- C cg_drawSplatter "0" Show blood splatter (from headshot)
- C cg_drawSplatterTest "0" ?
- A cg_drawStatsSource "0" ?
- cg_drawTalk "ALL" This will show Who Is talking in a lobby. Speaker Icon that lights up when a Player is talking into there Headset.
- C cg_drawThroughWalls "0" This will show you The Names of the Targets Through Walls. (This is not the RED Square)
- A cg_drawTurretCrosshair "1" Crosshair for turret On/Off
- A cg_drawViewpos "0" View position (Radar?) On/Off
- C cg_dumpAnims "-1" ?
- C cg_enemyNameFadeIn "250" This is the Distance that you can see the Enemies Names From. Use This with Above "cg_drawThroughWalls" For MAX EFFECT
- C cg_enemyNameFadeOut "250" This is the Distance that the Names of the enemies will fadeout. Setting This to 999999 for Max Effect
- cg_errordecay "100" ?
- C cg_everyoneHearsEveryone "0" Everyone can hear (not talk to) everyone else
- C cg_explosiveKillCamBackDist "35" Dist. away from explosive (in-air during killcam)
- C cg_explosiveKillCamGroundBackDist "30" Dist. away from explosive (on ground in killcam)
- C cg_explosiveKillCamGroundUpDist "15" Dist. above explosive on ground during killcam
- C cg_explosiveKillCamStopDecelDist "100" ?
- C cg_explosiveKillCamStopDist "350" ?
- C cg_explosiveKillCamUpDist "5" ?
- C cg_explosiveKillCamWallOutDist "10" ?
- C cg_explosiveKillCamWallSideDist "30" ?
- C cg_flashbangNameFadeIn "1000" ?
- C cg_flashbangNameFadeOut "50" ?
- C cg_footsteps "1" Footstep sounds On/Off
- C cg_fov "65" Field of view
- C cg_fovMin "1" ?Field of view min.?
- C cg_fovScale "1" ?Field of view scale?
- C cg_friendlyNameFadeIn "0" This is the Same thing as the enemy Names but With your Team mates. Distance That the names will fade in
- C cg_friendlyNameFadeOut "1500" And the Distance that the Names Will fade out.
- A cg_gameBoldMessageWidth "390" Message (bold) width
- A cg_gameMessageWidth "455" Message width
- C cg_gun_x "0" Gun aim offset (X)
- C cg_gun_y "0" Gun aim offset (Y)
- C cg_gun_z "0" Gun aim offset (Z)
- A cg_headIconMinScreenRadius "0.015" ?Headshot icon size?
- C cg_heliKillCamFarBlur "2" ?Blur during killcam (heli)?
- C cg_heliKillCamFarBlurDist "300" ?Dist. away of items to blur (heli)?
- C cg_heliKillCamFarBlurStart "100" ?Min. dist. to star burring (heli)?
- C cg_heliKillCamFov "15" ?Field of view during killcam (heli)?
- C cg_heliKillCamNearBlur "4" ?
- C cg_heliKillCamNearBlurEnd "100" ?
- C cg_heliKillCamNearBlurStart "0" ?
- A cg_hintFadeTime "100" Fade time of hints
- A cg_hudChatIntermissionPosition "5 110" ?
- A cg_hudChatPosition "5 200" GT location when talking (X,Y)
- A cg_hudDamageIconHeight "64" Damage icon scale (up/down)
- A cg_hudDamageIconInScope "0" Damage icon scale while scoped
- A cg_hudDamageIconOffset "128" Damage icon offset
- A cg_hudDamageIconTime "6000" ?
- A cg_hudDamageIconWidth "128" Damage icon scale (left/right)
- A cg_hudGrenadeIconEnabledFlash "0" ?Killed by flash icon On/Off?
- A cg_hudGrenadeIconHeight "25" Icon (^) scale (up/down)
- A cg_hudGrenadeIconInScope "0" Show icon (^) in scope On/Off
- A cg_hudGrenadeIconMaxHeight "104" ?Grenade icon max height?
- C cg_hudGrenadeIconMaxRangeFlash "500" Max range flash (damage or throwing)
- C cg_hudGrenadeIconMaxRangeFrag "250" Max range frag (damage or throwing)
- A cg_hudGrenadeIconOffset "50" Grenade icon offset (frag?)
- A cg_hudGrenadeIconWidth "25" Icon (^) scale (left/right)
- A cg_hudGrenadePointerHeight "12" Grenade danger indicator arrow height
- A cg_hudGrenadePointerPivot "12 27" Grenade danger indicator pivot location
- cg_hudGrenadePointerPulseFreq "1.7" Grenade danger indicator pulse frequency
- cg_hudGrenadePointerPulseMax "1.85" Pulse max number
- cg_hudGrenadePointerPulseMin "0.3" Pulse min. number
- A cg_hudGrenadePointerWidth "25" Grenade danger indicator arrow width
- cg_hudlegacysplitscreenscale "2" ?
- cg_hudMapBorderWidth "2" Width of the border of map (HUD)
- cg_hudMapFriendlyHeight "15" Friendly arrow height
- cg_hudMapFriendlyWidth "15" Friendly arrow width
- cg_hudMapPlayerHeight "20" Player arrow height
- cg_hudMapPlayerWidth "20" Player arrow width
- C cg_hudMapRadarLineThickness "0.15" Thickness of UAV line
- cg_hudObjectiveTextScale "0.3" Thickness of objective text
- A cg_hudProneY "-160" ?
- A cg_hudSayPosition "5 175" Location of Stance Indicator on HUD
- cg_hudsplitscreencompassscale "1.5" Scale of compass in splitscreen
- cg_hudsplitscreenstancescale "2" Scale of Stance-Indicator in splitscreen
- cg_hudStanceFlash "1 1 1 1" ?
- A cg_hudStanceHintPrints "0" ?
- A cg_hudVotePosition "5 220" ?
- A cg_invalidCmdHintBlinkInterval "600" 'Invalid Command' pulse frequency
- A cg_invalidCmdHintDuration "1800" 'Invalid Command' display time
- C cg_javelinKillCamCloseZDist "128" Javelin killcam dist. (Z)
- C cg_javelinKillCamDownDist "150" Javelin killcam dist. (down)
- C cg_javelinKillCamFov "60" Javelin killcam field of view
- C cg_javelinKillCamLookLerpDist "3000" ?
- C cg_javelinKillCamPassDist "50" ?
- C cg_javelinKillCamPassTime "5" ?
- C cg_javelinKillCamUpDist "200" Javelin killcam dist. (up)
- C cg_killCamDefaultLerpTime "300" ?
- C cg_killCamTurretLerpTime "900" ?
- A cg_laserlight "1" Laser On/Off
- C cg_levelReverbDryLevel "0.9" ?
- C cg_levelReverbEnabled "1" ?
- C cg_levelReverbRoomType "city" ?
- C cg_levelReverbWetLevel "0.15" ?
- A cg_mapLocationselectionCursorSpeed "0.6" ?
- A cg_marks_ents_player_only "0" ?
- C cg_minCullBulletDist "128" ?min. 'Longshot' dist.?
- cg_nopredict "0" This Seems to Turn off A "lag" predict on the game Engine. This will make your controls lag with anything over 50 or so ping.
- C cg_overheadIconSize "0.7" This is the Size of the Icon that you get from prestige that hovers over all the targets and Team mates. Setting too big is no good ;)
- C cg_overheadNamesFarDist "1024" Overhead name dist. to trigger 'far scale'
- C cg_overheadNamesFarScale "0.75" Overhead name scale far away
- C cg_overheadNamesFont "2" Overhead name font
- C cg_overheadNamesGlow "0 0 0 1" Overhead name glow scale
- C cg_overheadNamesMaxDist "10000" Max dist. to show overhead names
- C cg_overheadNamesNearDist "256" Overhead name dist. to trigger 'near scale'
- C cg_overheadNamesSize "0.5" Overhead name size
- C cg_overheadRankSize "0.5" Overhead Rank size
- C cg_overheadTitlesFont "2" Title font
- C cg_overheadTitleSize "0.5" Title size
- U A cg_predictItems "1" ?___________ On/Off
- cg_predictItemsDuration "5" ?
- C cg_remoteMissileKillCamBackDist "300" Predator killcam dist. (behind)
- C cg_remoteMissileKillCamUpDist "60" Predator killcam dist. (up)
- C cg_rocketKillCamBackDist "70" Rocket killcam dist. (behind)
- C cg_rocketKillCamUpDist "10" Rocket killcam dist. (up)
- cg_scoreboardBannerHeight "35" Scoreboard banner height
- cg_scoreboardFont "0" Scoreboard font
- cg_scoreboardHeaderFontScale "0.35" Scoreboard header text size
- cg_scoreboardHeight "435" Overall scoreboard height
- cg_scoreboardItemHeight "18" Scoreboard item(player?) height
- cg_scoreboardMyColor "1 0.8 0.4 1" Scoreboard player color
- cg_scoreboardPingGraph "1" Scoreboard ping 'bars' On/Off
- cg_scoreboardPingHeight "0.7" Scoreboard ping 'bars' height
- cg_scoreboardPingText "0" Scoreboard ping 'bars' text On/Off
- cg_scoreboardPingWidth "0.036" Scoreboard ping 'bars' width
- cg_scoreboardRankFontScale "0.25" Scoreboard rank text size
- cg_scoreboardScrollStep "3" ?
- cg_scoreboardTextOffset "0.5" Scoreboard text offset
- cg_scoreboardWidth "500" Scoreboard width
- A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" ?Empty color?
- A cg_ScoresPing_HighColor "0.8 0 0 1" 4 Bar color
- A cg_ScoresPing_Interval "100" ?
- A cg_ScoresPing_LowColor "0 0.74902 0 1" 1 Bar color
- A cg_ScoresPing_MaxBars "4" Max amount of bars
- A cg_ScoresPing_MedColor "0.8 0.8 0 1" 2&3 bar colors
- A cg_scriptIconSize "0" ?
- cg_showmiss "0" ?
- A cg_splatterHitAlpha "1" Blood splatter (from damage) On/Off
- A cg_splatterHitFadeInTime "0.05" Blood splatter fade-in time
- A cg_splatterHitFadeOutTime "0.1" Blood splatter Fade-out time
- A cg_splatterHitFullInTime "0" ?
- A cg_splatterHitInnerAngle "15" Blood splatter inner angle
- A cg_splatterHitInnerRadius "0" Blood splatter inner radius
- C cg_splatterHitOntoScreen "0" ?
- A cg_splatterHitOuterAngle "30" Blood splatter outer angle
- A cg_splatterHitOuterRadius "0.6" Blood splatter outer radius
- A cg_splatterTrackAlpha "1" Blood splatter direction arrow On/Off
- A cg_splatterTrackFadeInTime "0" ?
- A cg_splatterTrackFadeOutTime "0.5" ?
- A cg_splatterTrackFullInTime "0.3" ?
- C cg_splatterTrackIndependent "1" ?
- A cg_splatterTrackInnerAngle "5" ?
- A cg_splatterTrackInnerRadius "0.4" ?
- C cg_splatterTrackOntoScreen "0" ?
- A cg_splatterTrackOuterAngle "20" ?
- A cg_splatterTrackOuterRadius "0.6" ?
- A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" Sprint meter(?) color while off
- A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" Sprint meter(?) color while empty
- A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" Sprint meter(?) color while full
- A cg_subtitleMinTime "3" ?
- A cg_subtitleWidthStandard "520" ?
- A cg_subtitleWidthWidescreen "520" ?
- A cg_teamChatsOnly "0" Disable Party Chat in gametype On/Off
- C cg_thirdPerson "0" Third person On/Off
- C cg_thirdPersonAngle "0" Third person angle
- C cg_thirdPersonMode "Fixed" Third person mode ONLY
- C cg_thirdPersonRange "120" Third person range (gun or vision)
- C cg_turretKillCamBackDist "10" Turret killcam dist. (behind)
- C cg_turretKillCamFov "50" Turret killcam field of view
- C cg_turretKillCamUpDist "10" Turret killcam dist. (up)
- C cg_viewVehicleInfluence "1" ?
- A cg_viewZSmoothingMax "16" ?
- A cg_viewZSmoothingMin "1" ?
- A cg_viewZSmoothingTime "0.1" ?
- A cg_voiceIconSize "0" Mic. icon size
- C cg_watersheeting "1" Watersheeting On/Off
- A cg_waterSheeting_brightness "0" Watersheeting brightness
- A cg_waterSheeting_contrast "1" Watersheeting contrast
- A cg_waterSheeting_darkTint "1 1 1" Watersheeting tint(dark)
- A cg_waterSheeting_desaturation "0" Watersheeting desaturation
- A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0" Watersheeting distortion scale
- A cg_waterSheeting_enable "0" Watersheeting On/Off
- A cg_waterSheeting_fadeDuration "2" Watersheeting fade time
- A cg_waterSheeting_lightTint "0.780261 1 1" Watersheeting tint(light)
- A cg_waterSheeting_magnitude "0.0655388" Watersheeting magnitude
- A cg_waterSheeting_radius "4.44051" Watersheeting radius
- cg_weapHitCullAngle "45" ?
- cg_weapHitCullEnable "1" ?
- A cg_weaponCycleDelay "0" Delay switching weapons
- cg_weaponHintsCoD1Style "1" CoD1 style hints On/Off
- C cg_weaponVisInterval "4" ?
- A cg_youInKillCamSize "6" ?
- cl_analog_attack_threshold "0.8" ?
- cl_anglespeedkey "1.5" ?
- cl_bypassMouseInput "0" ?
- cl_connectionAttempts "15" Attemps to connect to game
- cl_connectTimeout "120" Connection timeout
- cl_demoBackJump "20000" Backwards fly dist. from explosive
- cl_demoFastTimescaleSpeed "3" Speed of game
- cl_demoForwardJump "4000" Forwards fly dist. from explosive
- cl_demoSlowTimescaleSpeed "0.4" Explosive slow-mo speed
- cl_dirSelConvergenceTime "0.1" ?
- A cl_freelook "1" Spectator On/Off (Part of UFO mode)
- cl_freezeDemo "0" ?
- cl_hudDrawsBehindUI "1" ?
- R cl_ingame "0" ?
- A cl_maxpackets "30" Max number of packets
- A cl_maxPing "800" Max ping
- cl_migrationTimeout "40" Max 'Host Migration' time-out
- R cl_motdString "" ?
- A cl_mouseAccel "0" ?
- cl_nodelta "0" ?
- cl_noprint "0" ?
- A cl_packetdup "1" ?
- R cl_paused "0" ?
- A cl_pitchspeed "140" ?
- cl_serverStatusResendTime "750" ?
- cl_showmouserate "0" ?
- cl_shownet "0" ?Show network On/Off?
- cl_shownuments "0" ?
- cl_showSend "0" ?
- cl_showServerCommands "0" ?
- cl_showTimeDelta "0" ?
- cl_stanceHoldTime "300" ?Ho long you hold (B) to go prone?
- cl_timeout "20" ?
- U A cl_voice "1" Allow/Show voice On/Off
- A cl_yawspeed "140" ?
- C clientSideEffects "1" ?Allow infections?
- com_animCheck "0" ?
- com_cinematicEndInWhite "0" ?Cinematic ending (fade to white)?
- R com_errorResolveCommand "" ?
- com_filter_output "0" ?
- A com_maxfps "85" Max frames per second
- com_maxFrameTime "100" ?
- A com_recommendedSet "1" ?
- com_statmon "0" ?
- R C com_timescale "1" Game time speed
- compass "1" Compass On/Off
- C compassClampIcons "1" ?Compass icons (N,S,E,W)?
- compassCoords "740 3590 400" ?
- compassECoordCutoff "37" ?
- C compassEnemyFootstepEnabled "0" Part of STICKY UAV (On/Off)
- C compassEnemyFootstepMaxRange "500" Part of STICKY UAV (Max range)
- C compassEnemyFootstepMaxZ "100" Part of STICKY UAV
- C compassEnemyFootstepMinSpeed "140" Part of STICKY UAV (Min. speed)
- C compassFastRadarUpdateTime "2" Radar update time
- compassFriendlyHeight "16" Friendly arrow hieght
- compassFriendlyWidth "16" Friendly width
- C compassHellfireTargetSpot "0" ?
- C compassHideSansObjectivePointer "0" ?
- C compassHideVehicles "0" Show vehicles On/Off
- C compassMaxRange "2500" Compass max range
- compassMinRadius "0.0001" Compass min. radius
- compassMinRange "0.0001" Compass min. range
- compassObjectiveArrowHeight "20" Objective arrow height
- compassObjectiveArrowOffset "2" Objective arrow offset
- compassObjectiveArrowRotateDist "5" Objective arrow dist.
- compassObjectiveArrowWidth "20" Objective arrow width
- compassObjectiveDetailDist "10" Objective detail dist.
- compassObjectiveDrawLines "1" ?
- compassObjectiveHeight "20" Objective height
- compassObjectiveIconHeight "16" Objective icon height
- compassObjectiveIconWidth "16" Objective icon width
- compassObjectiveMaxHeight "70" Objective max height
- compassObjectiveMaxRange "2048" Objective max range
- compassObjectiveMinAlpha "1" ?
- compassObjectiveMinDistRange "1" ?
- compassObjectiveMinHeight "-70" Objective min. height
- compassObjectiveNearbyDist "4" Objective nearby dist.
- compassObjectiveNumRings "10" ?
- compassObjectiveRingSize "80" ?
- compassObjectiveRingTime "10000" ?
- compassObjectiveTextHeight "18" Objective text height
- compassObjectiveTextScale "0.3" Objective text scale
- compassObjectiveWidth "20" Objective width
- compassPlayerHeight "18.75" ?
- compassPlayerWidth "18.75" ?
- C compassRadarLineThickness "0.4" ?
- C compassRadarPingFadeTime "4" ?
- C compassRadarUpdateTime "4" ?
- compassRotation "1" Compass rotation On/Off
- A compassSize "1" Compass size
- C compassSoundPingFadeTime "2" ?
- C compassTickertapeStretch "0.5" ?
- con_default_console_filter "*" ?
- A con_errormessagetime "8" ?
- A con_gameMsgWindow0FadeInTime "0.25" ?
- A con_gameMsgWindow0FadeOutTime "0.5" ?
- AL con_gameMsgWindow0Filter "gamenotify obituary"?
- A con_gameMsgWindow0LineCount "4" ?
- A con_gameMsgWindow0MsgTime "5" ?
- A con_gameMsgWindow0ScrollTime "0.25" ?
- A con_gameMsgWindow0SplitscreenScale "1.5" ?
- A con_gameMsgWindow1FadeInTime "0.25" ?
- A con_gameMsgWindow1FadeOutTime "0.5" ?
- AL con_gameMsgWindow1Filter "boldgame" ?
- A con_gameMsgWindow1LineCount "1" ?
- A con_gameMsgWindow1MsgTime "3" ?
- A con_gameMsgWindow1ScrollTime "0.25" ?
- A con_gameMsgWindow1SplitscreenScale "1.5" ?
- A con_gameMsgWindow2FadeInTime "0.75" ?
- A con_gameMsgWindow2FadeOutTime "0.5" ?
- AL con_gameMsgWindow2Filter "subtitle" ?
- A con_gameMsgWindow2LineCount "7" ?
- A con_gameMsgWindow2MsgTime "5" ?
- A con_gameMsgWindow2ScrollTime "0.25" ?
- A con_gameMsgWindow2SplitscreenScale "1.5" ?
- A con_gameMsgWindow3FadeInTime "0.25" ?
- A con_gameMsgWindow3FadeOutTime "0.5" ?
- AL con_gameMsgWindow3Filter "" ?
- A con_gameMsgWindow3LineCount "5" ?
- A con_gameMsgWindow3MsgTime "5" ?
- A con_gameMsgWindow3ScrollTime "0.25" ?
- A con_gameMsgWindow3SplitscreenScale "1.5" ?
- A con_inputBoxColor "0.25 0.25 0.2 1" ?
- A con_inputHintBoxColor "0.4 0.4 0.35 1" ?
- A con_matchPrefixOnly "1" ?
- A con_minicon "0" This will Enable the Mini Console on the Screen. Showing you Errors and so on that the Game is doing.
- A con_miniconlines "5" This is the amount of lines that will be shown when you enable the Mini console. Above.
- A con_minicontime "4" This is the amount of time that the error or messages from the Console stay on the screen.
- A con_outputBarColor "1 1 0.95 0.6" ?
- A con_outputSliderColor "0.15 0.15 0.1 0.6" ?
- A con_outputWindowColor "0.35 0.35 0.3 0.75" ?
- con_typewriterColorBase "1 1 1" ?
- A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" Text color for checkpoint
- A con_typewriterColorGlowCompleted "0 0.3 0.8 1" Text color for completion
- A con_typewriterColorGlowFailed "0.8 0 0 1" Text color for failure
- A con_typewriterColorGlowUpdated "0 0.6 0.18 1" Text color for update
- A con_typewriterDecayDuration "700" Typewriter text fade-out time
- A con_typewriterDecayStartTime "6000" This is the amount of time before The message starts To Fade out.
- A con_typewriterPrintSpeed "50" Typewriter write speed. This is the speed at which the message that is Displayed as a type writer is written across the screen.
- cpu_speed_12players "3" ?
- cpu_speed_18players "6" ?
- cpu_speed_8players "2.7" ?
- developer "0" Don't know what this is at the moment but seems to Remove Everything from off the screen..
- developer_script "0" See above.. more of the same..
- didyouknow "@PLATFORM_DYK_IW4_MSG17" ?
- drawEntityCount "0" ?
- drawEntityCountPos "-55 -180" ?
- drawEntityCountSize "32" ?
- drawKillcamData "0" Killcam data On/Off
- drawKillcamDataPos "-55 -340" Killcam data pos.
- drawKillcamDataSize "32" Killcam data size
- A drawLagometer "0" Show 'Lagometer' On/Off
- drawServerBandwidth "0" Show server bandwidth
- drawServerBandwidthPos "-55 -340" Server bandwidth pos.
- A dynEnt_active "1" ?
- C dynEnt_bulletForce "1000" ?
- C dynEnt_damageScale "1" Damage scale (damageXthe value)
- C dynEnt_explodeForce "12500" ?
- C dynEnt_explodeMaxEnts "20" ?
- C dynEnt_explodeMinForce "40" ?
- C dynEnt_explodeSpinScale "3" ?
- C dynEnt_explodeUpbias "0.5" ?
- C dynEnt_explodingBulletForce "3500" ?
- C dynEnt_explodingBulletMaxEnts "5" ?
- C dynEnt_explodingBulletMinForce "5" ?
- C dynEnt_explodingBulletSpinScale "1" ?
- C dynEnt_explodingBulletUpbias "0.5" ?
- C fixedtime "0" This Will enable a fixed Time on the Server. Meaning it will never move from that time. (pretty much like setting unlimited time in options.)
- C FoFIconMaxSize "640" ?
- C FoFIconMinSize "30" ?
- C FoFIconScale "1.3" ?
- C FoFIconSpawnTimeDelay "1" Spawn delay On/Off
- C FoFIconSpawnTimeFade "5" Spawn time fade out
- C friction "5.5" Friction
- I fs_basegame "" ?
- I fs_basepath "G:\codmw2" ?
- I fs_cdpath "" ?
- I fs_copyfiles "0" ?
- fs_debug "0" Debug On/Off
- S I fs_game "" ?
- I fs_homepath "G:\codmw2" ?
- LC fs_ignoreLocalized "0" ?
- C fx_count "0" ?
- fx_cull_elem_draw "1" ?
- fx_cull_elem_spawn "1" ?
- C fx_debugBolt "0" ?
- C fx_draw "1" ?
- C fx_drawClouds "1" Clouds On/Off
- C fx_enable "1" Effects On/Off
- C fx_freeze "0" ?Freeze all effects?
- C fx_mark_profile "0" ?
- A fx_marks "1" ?
- A fx_marks_ents "1" ?
- A fx_marks_smodels "1" ?
- C fx_profile "0" ?
- C fx_profileFilter "" ?
- C fx_profileSkip "0" ?
- C fx_profileSort "cost" ?
- C fx_visMinTraceDist "80" ?
- A g_allowvote "1" Allow 'Vote to Skip' On/Off
- S L g_gametype "war" ?
- g_gravity "800" This is the over all games gravity. meaning When you jump you float.
- S g_hardcore "0" Hardcore mode On/Off
- g_logsync "2" ?
- g_synchronousClients "0" Synchronize players
- R gameMode "mp" ?
- A glass_angular_vel "5 35" ?
- C glass_break "1" Glass breaking On/Off
- A glass_debug "0" ?
- A glass_edge_angle "5 10" Glass edge angle
- A glass_fall_delay "0.2 0.9" Glass delay to fall
- A glass_fall_gravity "800" Glass gravity
- A glass_fall_ratio "1.5 3" Glass fall ratio
- A glass_fringe_maxcoverage "0.2" Max area of left-over glass
- A glass_fringe_maxsize "150" Max size of left-over glass
- A glass_fx_chance "0.25" ?
- A glass_hinge_friction "50" ?
- A glass_linear_vel "200 400" ?
- A glass_max_pieces_per_frame "100" Glass pieces per frame
- A glass_max_shatter_fx_per_frame "6" Max amt. of shattering per frame
- A glass_physics_chance "0.15" ?
- A glass_physics_maxdist "512" ?
- A glass_shard_maxsize "300" Max size for a glass shard
- A glass_shattered_scale "48" ?
- A glass_trace_interval "100" ?
- heli_barrelMaxVelocity "1250" Heli bullet speed
- heli_barrelRotation "70" Heli minigun rotation speed
- heli_barrelSlowdown "360" Heli minigun slowdown time
- R hiDef "1" High-Def On/Off
- C hud_bloodOverlayLerpRate "0.3" ?
- A hud_deathQuoteFadeTime "1000" ?
- A hud_enable "1" Show HUD On/Off
- A hud_fade_ammodisplay "0" Ammo counter fade (On/Off?)
- C hud_fade_compass "0" Compass fade
- A hud_fade_healthbar "2" Healthbar fade
- A hud_fade_offhand "0" ?
- A hud_fade_sprint "1.7" ?
- A hud_fade_stance "1.7" Fade stance indicator
- A hud_fadeout_speed "0.1" Fade-out speed
- A hud_flash_period_offhand "0.5" ?
- A hud_flash_time_offhand "2" ?
- A hud_health_pulserate_critical "0.5" Pulse rate (critical)
- A hud_health_pulserate_injured "1" Pulse rate (hurt)
- A hud_health_startpulse_critical "0.33" Start pulse (critical)
- A hud_health_startpulse_injured "1" Start pulse (hurt)
- C hudElemPausedBrightness "0.4" ?
- AL in_mouse "1" ?
- A intro "0" ?Intro On/Off?
- iwnet_debug "0" IWnet debug On/Off
- iwnet_maxResendTime "120" IWnet max resend time
- iwnet_minResendTime "4" IWnet min. resend time
- iwnet_searching "1" IWnet search On/Off
- iwnet_sessionFullHeartbeat "20000" ?
- iwnet_sessionHeartbeat "5000" ?
- iwnet_sessions "1" IWnet sessions On/Off
- iwnet_xuid "504" ?
- C jump_height "39" Jump height. Settings this to 999 Will give you the Super jump Match. (This Does not carry over system link)
- C jump_ladderPushVel "128" ?
- C jump_slowdownEnable "1" Toggle for Slow Down that happens when you jump over and over and over "bunny hops"
- C jump_spreadAdd "64" Add to spread while jumping
- C jump_stepSize "18" ?
- koth_autodestroytime "60" KOTH objective stay time
- koth_capturetime "20" KOTH capture time
- koth_delayPlayer "0" KOTH delay spawn
- koth_destroytime "10" KOTH destroy time
- koth_extraDelay "0" ?
- koth_kothmode "0" ?
- koth_proMode "0" HQ Pro On/Off
- koth_spawnDelay "60" Spawn delay time
- koth_spawntime "30" ?
- C laserDebug "0" ?
- C laserEndOffset "0.5" Laser point offset
- C laserFlarePct "0.2" ?
- C laserFlarePct_alt "0" ?
- C laserForceOn "0" Laser On/Off
- A laserLight "1" ?Laser light On/Off?
- C laserLightBeginOffset "13" ?
- C laserLightBodyTweak "15" ?
- C laserLightEndOffset "-3" ?
- C laserLightRadius "3" Laser Radius
- C laserLightRadius_alt "100" ?
- A laserLightWithoutNightvision "0" Laser without NV
- C laserRadius "0.8" Laser beam radius
- C laserRadius_alt "30" ?
- C laserRange "1500" Visible range of laser
- C laserRange_alt "5000" ?
- C laserRangePlayer "1500" ?
- loading_sre_fatal "1" ?
- lobby_animationSpeed "30" This is the speed that the Stars Spin when you are Searching for a match. Use this To Confirm you are infected. (Only you see it)
- lobby_animationTilesHigh "4" SEE ABOVE
- lobby_animationTilesWide "8" SEE ABOVE
- lobby_numAnimationFrames "30" SEE ABOVE
- lobby_partySearchWaitTime "1000" SEE ABOVE
- lobby_searchingPartyColor "0.941177 0.768627 0.321569 ?
- AL loc_forceEnglish "0" Force all lang. (Text or local?) On/Off
- AL loc_language "0" Force local lang. On/Off
- L loc_translate "1" Translate text On/Off
- loc_warnings "0" ?
- loc_warningsAsErrors "0" Force warnings to show as errors
- loc_warningsUI "0" ?
- logfile "1" Logfile On/Off
- lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8" Low ammo color 1
- lowAmmoWarningColor2 "1 1 1 1" Low ammo color 2
- lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8" No ammo color 1
- lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1" No ammo color 2
- lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961" Low ammo(no reload) color 1
- lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1" Low ammo(no reload) color 2
- lowAmmoWarningPulseFreq "2.3" Low ammo pulse frequency
- lowAmmoWarningPulseMax "1.5" Low ammo pulse max frequency
- lowAmmoWarningPulseMin "0" Low ammo pulse min. frequency
- lsp_debug "0" ?
- A m_filter "0" ?
- A m_forward "0.25" ?
- A m_pitch "0.022" ?
- A m_side "0.25" ?
- A m_yaw "0.022" ?
- C mantle_check_angle "60" ?
- C mantle_check_radius "0.1" ?
- C mantle_check_range "20" ?
- C mantle_debug "0" ?
- C mantle_enable "1" ?
- C mantle_max_vertical_end_velocity "0" ?
- C mantle_view_yawcap "60" ?
- R mapcrc "0" ?
- S R mapname "" ?
- C masterPort "20810" ?
- C masterServerName "cod4master.activision.com" ?
- matchmaking_debug "1" ?
- maxVoicePacketsPerSec "100" Max voice packets per second
- maxVoicePacketsPerSecForServer "20" Max voice packets per second (server)
- migration_blocksperframe "0" ?
- C migration_dvarErrors "1" ?
- migration_limit "5" ?Allowed times to migrate host in 1 game?
- migration_msgtimeout "500" Host migration time-out time
- migration_timeBetween "30000" Time between host migration
- migration_verboseBroadcastTime "100" ?
- migrationPingTime "10" ?
- C missileRemoteFOV "15" Predator field of view
- C missileRemoteSteerPitchRange "1 87" Predator turn limit
- C missileRemoteSteerPitchRate "35" Predator turn limit
- C missileRemoteSteerYawRate "35" ?
- A monkeytoy "0" ?Lol sounds cool?
- motd "Welcome to Modern Warfare 2 multiplayer" Text at bottom while in a lobby
- C motionTrackerBlurDuration "0.2" ?
- motionTrackerCenterX "0" Heartbeat center (X)
- motionTrackerCenterY "-0.37" Heartbeat center (Y)
- C motionTrackerPingFadeTime "3" Dot fade away time
- motionTrackerPingPitchAddPerEnemy "0" Sound for far enemy
- motionTrackerPingPitchBase "1" Sound for enemy
- motionTrackerPingPitchNearby "2" Sound for close enemy
- motionTrackerPingSize "0.2" Heartbeat dot size
- C motionTrackerRange "1600" Heartbeat range
- C motionTrackerSweepAngle "90" Heartbeat angle
- C motionTrackerSweepInterval "3" Heartbeat update time
- C motionTrackerSweepSpeed "2000" Heartbeat update speed
- C mp_paused "0" ?
- msg_dumpEnts "0" ?
- msg_hudelemspew "0" ?
- msg_printEntityNums "0" ?
- U A name "" ?
- L net_ip "localhost" ?
- net_lanauthorize "0" ?Might have something to do with How a pc server checks the Cd key?
- AL net_noipx "0" ?
- AL net_noudp "0" ?
- L net_port "28960" ?
- net_profile "0" ?
- net_showprofile "0" ?
- AL net_socksEnabled "0" ?
- AL net_socksPassword "" ?
- AL net_socksPort "1080" ?
- AL net_socksServer "" ?
- AL net_socksUsername "" ?
- nextdemo "" ?
- nextmap "" ?Might be how you select next map when hosting?
- nightVisionDisableEffects "0" Night vision On/Off
- nightVisionFadeInOutTime "0.1" Night vision turnoff time
- nightVisionPowerOnTime "0.3" Night vision turnon time
- C objectiveFadeTimeGoingOff "0.5" ?
- C objectiveFadeTimeGoingOn "1" ?
- C objectiveFadeTimeWaitOff "2" ?
- C objectiveFadeTimeWaitOn "2" ?
- C objectiveFadeTooClose "0.1" ?
- C objectiveFadeTooFar "25" ?
- C objectiveFontSize "0.6" Objective font size
- C objectiveHide "0" Show objective On/Off
- C objectiveTextOffsetY "-5.33" Objective text offset
- C onlinegame "0" Make privatematch count as online On/Off
- onlinegameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
- onlineunrankedgameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
- overrideNVGModelWithKnife "0" ?
- packetDebug "0" ?
- C painReverbDryLevel "0.5" ?
- C painReverbRoomType "underwater" ?
- C painReverbWetLevel "0.4" ?
- C painVisionLerpOutRate "0.3" ?
- C painVisionTriggerHealth "0.55" Health to activate 'pain vision'
- C party_autoteams "1" Autoselect teams On/Off
- party_connectTimeout "1000" ?
- party_connectToOthers "1" Allow party to connect to others On/Off
- party_currentSearchTier "2" ?
- party_debug "0" ?
- party_defaultSearchTier "2" ?
- party_editingsettings "0" ?
- party_firstSubpartyIndex "0" ?
- R party_gamesize "" ?
- party_gameStartTimerLength "10" Time at beginning of game where you wait
- R party_gametype "" ?
- R party_host "0" Party host On/Off
- party_hostmigration "1" Party host migration On/Off
- R party_hostname "" Party host (enter gamertag in "")
- R party_IAmSelected "0" ?Another Force host Dvar?
- R party_kickplayerquestion "" Allow to kick players On/Off
- party_listFocus "0" ?
- R party_lobbyPlayerCount "" ?
- R party_mapname "" ?Will Show map in the lobby but wont be the right map when it starts?
- R party_mappacks "" ?
- party_matchedPlayerCount "4" ?
- party_maxplayers "16" Max number of players in an online game
- party_maxPrivatePartyPlayers "18" Max number of players in a pvt. match
- party_maxSearchTier "6" ?
- party_maxTeamDiff "1" Max number of different team members
- R party_membersMissingMapPack "0" ?
- party_minLobbyTime "60" ?
- party_minplayers "2" Min. players for a game
- party_msPerTier "50" ?
- R party_partyPlayerCount "" ?
- R party_playervisible "0" Visibility On/Off
- party_pregameStartTimerLength "5" Pregame count down
- party_searchPauseTime "2000" ?
- party_searchRandomDelay "500" ?
- party_searchResultsLifetime "45000" ?
- party_searchResultsMin "2000" ?
- R party_selectedIndex "0" ?
- R party_selectedIndexChangedTime "0" ?
- party_statusString "" ?
- party_teambased "1" ?
- party_teamsVisible "0" ?Team visibility On/Off?
- party_timer "0" ?
- party_vetoButtonVisible "0" Veto button On/Off
- party_vetoDelayTime "4" How long it takes for the map to Switch
- party_vetoPassed "0" This will place the first vote on the map Skip Automatically
- party_vetoPercentRequired "0.501" Veto percent required(% divided by .001) This will make it so if your host you can skip the map with 1 Vote
- party_vetoStatus "" Setting This to 1 will mark the First map when your host as "Vote Passed"
- partymigrate_broadcast_interval "200" ?
- partymigrate_cpuBonusPing "25" ?
- partymigrate_cpuBonusThreshold "0.5" ?
- partymigrate_pingtest_retry "100" ?
- partymigrate_pingtest_timeout "600" ?
- partymigrate_selectiontime "1800" ?
- partymigrate_timeout "8000" ?
- partymigrate_timeoutmax "15000" ?
- U password "" Password (???)
- perk_armorPiercingDamage "40" Stopping power additional damage
- perk_blastShield "65" Blast shield damage protection
- C perk_bulletPenetrationMultiplier "2" FMJ penetration multiplier
- C perk_diveDistanceCheck "64" ?
- C perk_diveGravityScale "0.75" ?
- C perk_diveVelocity "250" ?
- C perk_diveViewRollResetSpeed "4" ?
- C perk_diveViewRollSpeed "0.5" ?
- C perk_diveViewRollTarget "45" ?
- C perk_extendedMagsMGAmmo "10" Extended mag (LMG) extra ammo
- C perk_extendedMagsPistolAmmo "5" Extended mag (pistol) extra ammo
- C perk_extendedMagsRifleAmmo "10" Extended mag (rifle) extra ammo
- C perk_extendedMagsSMGAmmo "10" Extended mag (SMG) extra ammo
- C perk_extendedMagsSpreadAmmo "5" ?
- C perk_extendedMeleeRange "176" Commando range increase
- C perk_extraBreath "5" Steady Aim Pro extra hold breath time
- C perk_fastSnipeScale "2" ?
- C perk_footstepVolumeAlly "0.25" Ninja Pro footstep volume (team)
- C perk_footstepVolumeEnemy "4" Ninja Pro footstep volume (enemy)
- C perk_footstepVolumePlayer "0.25" Ninja Pro footstep volume (player)
- C perk_grenadeDeath "frag_grenade_short_mp" ?
- C perk_improvedExtraBreath "5" ?
- C perk_lightWeightViewBobScale "0.75" ?
- C perk_parabolicAngle "180" ?
- C perk_parabolicIcon "specialty_parabolic" ?
- C perk_parabolicRadius "400" ?
- C perk_quickDrawSpeedScale "1.5" How fast you draw your gun with Light weight pro. Setting this to 6.5 Will make it instant.
- perk_scavengerMode "0" Scavenger On/Off
- C perk_sprintMultiplier "2" Sprint multiplier (Lightweight)
- C perk_sprintRecoveryMultiplierActual "0.6" This is the Time it Takes to recover from running.
- C perk_sprintRecoveryMultiplierVisual "0.6" This is the Time it Takes to recover from running.(With Debug on you can see a meter)
- C perk_weapRateMultiplier "0.75" Rapid fire gun rof multiplier
- C perk_weapReloadMultiplier "0.5" Sleight of Hand reload speed "Instant reload" Is more like you skip the animation of the reload if you are not host. With host you reload Faster.
- C perk_weapSpreadMultiplier "0.65" Steady Aim spread multiplier
- C phys_autoDisableAngular "57" ?
- C phys_autoDisableFastAngular "270" ?
- C phys_autoDisableFastLinear "40" ?
- C phys_autoDisableFastTime "0.5" ?
- C phys_autoDisableLinear "20" ?
- C phys_autoDisableTime "0.9" ?
- C phys_bulletSpinScale "3" ?Bullet rotation?
- C phys_bulletUpBias "0.5" ?
- phys_cfm "0.0001" ?
- C phys_collUseEntities "0" ?
- phys_contact_cfm "1e-005" ?
- phys_contact_cfm_ragdoll "0.001" ?
- C phys_contact_cfm_vehicle "0.001" ?
- C phys_contact_cfm_vehicleSoft "0.05" ?
- phys_contact_erp "0.8" ?
- phys_contact_erp_ragdoll "0.3" ?
- C phys_contact_erp_vehicle "0.5" ?
- C phys_contact_erp_vehicleSoft "0.05" ?
- C phys_csl "0.3" ?
- C phys_dragAngular "0.5" ?
- C phys_dragLinear "0.03" ?
- phys_drawAwake "0" ?
- phys_drawCollisionObj "0" ?
- phys_drawCollisionWorld "0" ?
- phys_drawcontacts "0" ?
- phys_drawDebugInfo "0" ?
- phys_dumpcontacts "0" ?
- phys_erp "0.8" ?
- C phys_frictionScale "1" Friction scale
- C phys_gravity "-800" This will make all the objects float if set to -10. also will make Care packages a lot slower or Faster to Fall. This includes guns.
- C phys_gravity_ragdoll "-800" Gravity for Dead bodys setting this to -10 will do some matrix stuff
- phys_gravityChangeWakeupRadius "120" ?
- phys_jitterMaxMass "200" ?
- phys_joint_cfm "0.0001" ?
- phys_joint_stop_cfm "0.0001" ?
- phys_joint_stop_erp "0.8" ?
- C phys_jointPullThreshold "4" ?
- phys_mcv "20" ?
- phys_mcv_ragdoll "1000" ?
- C phys_mcv_vehicle "300" ?
- phys_minImpactMomentum "250" ?
- C phys_narrowObjMaxLength "4" ?
- C phys_noIslands "0" ?
- C phys_qsi "15" ?
- C phys_reorderConst "1" ?
- C physVeh_collideWithClipOnly "0" ?
- C physVeh_explodeForce "800" Explosion force of blown-up vehicles
- C physVeh_explodeSpinScale "3" ?
- C physVeh_jump "0" ?
- C physVeh_minImpactMomentum "17.6" ?
- C physVeh_pathConstraintCfm "1e-006" ?
- C physVeh_pathConstraintErp "0.8" ?
- C physVeh_slideReductionForHighSpeed "0" ?
- C physVeh_StepsPerFrame "3" ?
- C player_adsExitDelay "0" ?
- C player_backSpeedScale "0.7" ?
- C player_breath_fire_delay "0" ?
- C player_breath_gasp_lerp "6" ?
- C player_breath_gasp_scale "4.5" ?
- C player_breath_gasp_time "1" ?
- C player_breath_hold_lerp "1" ?
- C player_breath_hold_time "4.5" ?
- C player_breath_snd_delay "1" ?
- C player_breath_snd_lerp "2" ?
- C player_burstFireCooldown "0.2" Time in between bursts "AUTOMATIC M16" (This only Really Works when your host. if you use the m16 when your not host your shots kind of lag.)
- C player_debugHealth "0" Health meter
- C player_dmgtimer_flinchTime "500" ?
- C player_dmgtimer_maxTime "750" ?
- C player_dmgtimer_minScale "0" ?
- C player_dmgtimer_stumbleTime "500" ?
- C player_dmgtimer_timePerPoint "100" ?
- R C player_footstepsThreshhold "0" ?
- C player_lastStandCrawlSpeedScale "0.2" Last stand crawl speed
- C player_lastStandDebug "0" ?
- C player_lean_rotate_crouch_left "0.8" ?
- C player_lean_rotate_crouch_right "0.3" ?
- C player_lean_rotate_left "0.8" ?
- C player_lean_rotate_right "0.4" ?
- C player_lean_shift_crouch_left "4" ?
- C player_lean_shift_crouch_right "15" ?
- C player_lean_shift_left "5" ?
- C player_lean_shift_right "9" ?
- C player_meleeHeight "10" Knife vertical Range
- C player_meleeRange "64" Knife range. Setting this to 999 Will let you stab from Very Far.
- C player_meleeWidth "10" Knife horizontal range
- C player_move_factor_on_torso "0" ?
- R C player_moveThreshhold "10" ?
- C player_runThreshhold "110" ?
- C player_scopeExitOnDamage "0" Leave scoped view after a hit On/Off
- C player_spectateSpeedScale "1" ?
- C player_sprintCameraBob "0.5" ?
- player_sprintForwardMinimum "105" ?
- C player_sprintMinTime "1" ?
- C player_sprintRechargePause "0" Time in between sprints On/Off
- C player_sprintSpeedScale "1.5" Sprint speed
- C player_sprintStrafeSpeedScale "0.667" Speed setting for how fast you go side to side.
- C player_sprintTime "4" Sprint time
- C player_sprintUnlimited "0" Unlimited sprint On/Off
- C player_strafeAnimCosAngle "0.5" ?
- C player_strafeSpeedScale "0.8" Speed setting for how fast you go side to side.
- C player_sustainAmmo "0" Unlimited ammo (Does NOT carry Over with system link)
- C player_turnAnims "0" ?
- C player_view_pitch_down "85" ?
- C player_view_pitch_up "85" ?
- playlist "0" ?
- playlistFilename "playlists.info" ?
- privateMatch_joinPassword "" Password to join server. Most likely Pc version from mini Console.
- privateMatch_serverPassword "" This sets The password on the pc Server. ??
- C profileMenuOption_blacklevel "0" ?
- C profileMenuOption_gamma "0.8" ?
- C profileMenuOption_safeAreaHorz "0.85" ?
- C profileMenuOption_safeAreaVert "0.85" ?
- C profileMenuOption_volume "0.8" ?
- S R protocol "134" ?
- A r_aaAlpha "dither (fast)" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
- AL r_aaMaxQuality "0" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
- AL r_aaSamples "2" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
- AL r_altModelLightingUpdate "0" ?
- AL r_aspectRatio "auto" PC COMMAND
- C r_atlasAnimFPS "15" ?
- A r_autopriority "0" ?
- A r_blacklevel "0" Set the black levels for the video. Great if you like Tweaking your HDMI connection to your Tv. (Read more on Black levels. HDMI)
- C r_blur "0" Enables the Motion blur when Moving around.
- C r_brightness "0" This sets the Brightness on the maps to HIGH. (less shadows)
- r_cacheModelLighting "1" ?
- r_cacheSModelLighting "1" ?
- r_clear "never" ?
- r_clearColor "0 0 0 0" ?
- r_clearColor2 "0 0 0 0" ?
- C r_colorMap "Unchanged" ?
- C r_contrast "1" ?
- AL r_customMode "" ?Custom mode?
- A r_debugLineWidth "1" ?
- C r_debugShader "none" ?
- A r_depthPrepass "None" ?
- C r_desaturation "1" ?
- r_detail "1" ?
- C r_detailMap "Unchanged" ?
- C r_diffuseColorScale "1" ?
- AL r_displayRefresh "60 Hz" Tv refresh rate. WARNING SETTING A REFRESH RATE YOUR TV CAN NOT HANDLE CAN DAMAGE IT. CAREFUL PC COMMAND. or 120mhz tv?
- A r_distortion "1" ?
- A r_dlightLimit "4" ?
- C r_dof_bias "0.5" ?
- A r_dof_enable "1" ?
- C r_dof_farBlur "1.8" ?
- C r_dof_farEnd "7000" ?
- C r_dof_farStart "1000" ?
- C r_dof_nearBlur "6" ?
- C r_dof_nearEnd "60" ?
- C r_dof_nearStart "10" ?
- C r_dof_tweak "0" ?
- C r_dof_viewModelEnd "8" ?
- C r_dof_viewModelStart "2" ?
- C r_dpvsFilterDebug "0" ?
- C r_drawDecals "1" ?
- A r_drawSun "1" ?
- A r_drawWater "1" ?
- r_envMapExponent "5" ?
- r_envMapMaxIntensity "0.5" ?
- r_envMapMinIntensity "0.2" ?
- r_envMapOverride "0" ?
- r_envMapSunIntensity "2" Sun brightness
- A r_fastSkin "0" ?
- C r_filmAltShader "1" ?
- r_filmTweakBrightness "0" ?
- r_filmTweakContrast "1.4" ?
- r_filmTweakDarkTint "0.7 0.85 1" ?
- r_filmTweakDesaturation "0.2" ?
- r_filmTweakDesaturationDark "0.2" ?
- r_filmTweakEnable "0" This causes the Colors to have more pop.
- r_filmTweakInvert "0" ?Invert video colors?
- r_filmTweakLightTint "1.1 1.05 0.85" ?
- r_filmTweakMediumTint "0.9 1 0.9" ?
- C r_filmUseTweaks "0" ?
- L r_floatz "1" ?
- C r_fog "1" ?
- C r_forceLod "none" ?
- C r_fullbright "0" ?
- AL r_fullscreen "0" PC COMMAND
- A r_gamma "0.8" ?
- C r_glow "1" Enable Bloom Effect?
- A r_glow_allowed "1" ?
- r_glow_allowed_script_forced "0" ?
- C r_glowTweakBloomCutoff "0.5" ?
- C r_glowTweakBloomDesaturation "0" ?
- C r_glowTweakBloomIntensity0 "1" ?
- C r_glowTweakEnable "0" ?
- C r_glowTweakRadius0 "5" ?
- C r_glowUseTweaks "0" ?
- r_gpuSync "off" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
- r_heroLighting "1" ?
- C r_highLodDist "-1" ?
- r_ignore "0" ?
- AL r_ignorehwgamma "0" ?
- A r_inGameVideo "1" ?
- r_lightCacheLessFrequentMaxDistance "64" ?
- r_lightCacheLessFrequentPeriod "10" ?
- r_lightGridContrast "0" ?
- r_lightGridEnableTweaks "0" ?
- r_lightGridIntensity "1" ?
- r_lightGridUseTweakedValues "1" ?
- C r_lightMap "Unchanged" ?
- L r_loadForRenderer "1" ?
- C r_lockPvs "0" ?
- A r_lodBiasRigid "0" ?
- A r_lodBiasSkinned "0" ?
- A r_lodScaleRigid "1" ?
- A r_lodScaleSkinned "1" ?
- C r_lowestLodDist "-1" ?
- C r_lowLodDist "-1" ?
- C r_mediumLodDist "-1" ?
- AL r_mode "1024x768" ?
- LC r_modelVertColor "1" ?
- AL r_monitor "0" ?
- A r_multiGpu "0" ?
- r_normal "1" ?
- C r_normalMap "Unchanged" ?
- r_outdoor "1" ?
- r_outdoorFeather "8" ?
- A r_picmip "0" ?
- A r_picmip_bump "0" ?
- A r_picmip_manual "0" ?
- A r_picmip_spec "0" ?
- AL r_picmip_water "0" ?
- A r_polygonOffsetBias "-1" ?
- A r_polygonOffsetScale "-1" ?
- A r_portalBevels "0.7" ?
- r_portalBevelsOnly "0" ?
- r_portalMinClipArea "0.02" ?
- C r_portalMinRecurseDepth "2" ?
- C r_portalWalkLimit "0" ?
- AL r_preloadShaders "0" ?
- r_pretess "1" ?
- C r_primaryLightTweakDiffuseStrength "1" ?
- C r_primaryLightTweakSpecularStrength "1" ?
- C r_primaryLightUseTweaks "0" ?
- r_reflectionProbeGenerate "0" ?
- r_reflectionProbeGenerateExit "0" ?
- r_reflectionProbeRegenerateAll "0" ?
- R r_rendererInUse "Shader model 3.0" ?
- AL r_rendererPreference "Default" ?
- C r_resampleScene "1" ?
- C r_scaleViewport "1" ?
- C r_showFbColorDebug "None" ?
- C r_showFloatZDebug "0" ?
- C r_showLightGrid "0" ?
- C r_showMissingLightGrid "0" ?
- C r_showPortals "0" ?
- C r_showPortalsOverview "0" ?
- C r_singleCell "0" ?
- C r_skipPvs "0" ?
- r_smc_enable "1" ?
- r_smc_optimize "1" ?
- r_smp_backend "1" ?
- r_smp_worker "1" ?
- r_smp_worker_thread0 "1" ?
- r_smp_worker_thread1 "1" ?
- A r_specular "1" ?
- C r_specularColorScale "2.5" ?
- C r_specularMap "Unchanged" ?
- C r_spotLightBrightness "14" ?
- C r_spotLightEndRadius "196" ?
- C r_spotLightEntityShadows "1" ?
- C r_spotLightExponent "2" ?
- C r_spotLightFovInnerFraction "0.5" ?
- C r_spotLightMaxLength "5000" ?
- C r_spotLightShadows "1" ?
- C r_spotLightSModelShadows "1" ?
- C r_spotLightStartRadius "36" ?
- r_sse_skinning "1" ?
- C r_subwindow "0 1 0 1" ?
- C r_sun_from_dvars "0" ?
- r_sun_fx_position "0 0 0" ?
- r_sunblind_fadein "0.5" ?
- r_sunblind_fadeout "3" ?
- r_sunblind_max_angle "5" ?
- r_sunblind_max_darken "0.75" ?
- r_sunblind_min_angle "30" ?
- r_sunflare_fadein "1" ?
- r_sunflare_fadeout "1" ?
- r_sunflare_max_alpha "1" ?
- r_sunflare_max_angle "2" ?
- r_sunflare_max_size "2500" ?
- r_sunflare_min_angle "45" ?
- r_sunflare_min_size "0" ?
- r_sunflare_shader "sun_flare" ?
- r_sunglare_fadein "0.5" ?
- r_sunglare_fadeout "3" ?
- r_sunglare_max_angle "5" ?
- r_sunglare_max_lighten "0.75" ?
- r_sunglare_min_angle "30" ?
- r_sunsprite_shader "sun" ?
- r_sunsprite_size "16" ?
- A r_texFilterAnisoMax "4" ?
- A r_texFilterAnisoMin "1" ?
- C r_texFilterDisable "0" ?
- C r_texFilterMipBias "0" ?
- A r_texFilterMipMode "Unchanged" ?
- L r_useLayeredMaterials "0" ?
- L r_vc_makelog "0" ?
- r_vc_showlog "0" ?
- AL r_vsync "0" ?
- r_warningRepeatDelay "5" ?
- C r_zfar "0" ?
- A r_zFeather "1" ?
- C r_znear "4" ?
- C r_znear_depthhack "0.1" ?
- C radarjamDistMax "800" Scrambler max dist.
- C radarjamDistMin "350" ?
- C radarjamSinCurve "0" ?
- C ragdoll_baselerp_time "1000" ?
- C ragdoll_bullet_force "500" The amount of force needed to move a ragdoll (Dead body)
- C ragdoll_bullet_upbias "0.5" ?
- C ragdoll_debug "0" ?
- ragdoll_dump_anims "0" ?
- A ragdoll_enable "1" Enable ragdoll On/Off
- C ragdoll_explode_force "18000" Explosion Force needed to move ragdoll
- C ragdoll_explode_upbias "0.8" ?
- C ragdoll_exploding_bullet_force "5000" ?
- C ragdoll_exploding_bullet_upbias "0.8" ?
- C ragdoll_fps "20" FPS for Ragdoll. Setting this to 60 with ragdoll gravity on low. Makes for great times.
- ragdoll_idle_min_velsq "2" ?
- C ragdoll_jitter_scale "1" ?
- C ragdoll_jointlerp_time "3000" ?
- C ragdoll_max_life "4500" ?
- A ragdoll_max_simulating "16" ?
- ragdoll_max_stretch_pct "10" ?
- C ragdoll_rotvel_scale "1" ?
- C ragdoll_self_collision_scale "1.2" ?
- ragdoll_stretch_iters "10" ?
- U A rate "25000" ?
- reliableResendTime "300" ?
- reliableTimeoutTime "20000" ?
- C RemoteCameraSounds_DryLevel "0.1" ?
- C RemoteCameraSounds_RoomType "underwater" ?
- C RemoteCameraSounds_WetLevel "0.5" ?
- requireOpenNat "1" Require an open NAT to play On/Off
- R safeArea_adjusted_horizontal "1" ?
- R safeArea_adjusted_vertical "1" ?
- C safeArea_horizontal "0.85" ?
- C safeArea_vertical "0.85" ?
- scr_airdrop_ac130 "3" % chance of AC130 (CP)
- scr_airdrop_ammo "17" % chance of ammo (CP)
- scr_airdrop_counter_uav "15" % chance of Counter UAV (CP)
- scr_airdrop_emp "1" % chance of EMP (CP)
- scr_airdrop_harrier_airstrike "7" % chance of Harriers (CP)
- scr_airdrop_helicopter "7" % chance of Attack Heli (CP)
- scr_airdrop_helicopter_flares "5" % chance of Pavelow (CP)
- scr_airdrop_helicopter_minigun "3" % chance of Chopper Gunner (CP)
- scr_airdrop_mega_ac130 "2" % chance of AC130 (EA)
- scr_airdrop_mega_ammo "12" % chance of ammo (EA)
- scr_airdrop_mega_counter_uav "16" % chance of Counter UAV (EA)
- scr_airdrop_mega_emp "0" % chance of EMP (EA)
- scr_airdrop_mega_harrier_airstrike "5" % chance of Harriers (EA)
- scr_airdrop_mega_helicopter "5" % chance of Attack Heli (EA)
- scr_airdrop_mega_helicopter_flares "3" % chance of Pavelow (EA)
- scr_airdrop_mega_helicopter_minigun "2" % chance of Chopper Gunner
- scr_airdrop_mega_nuke "0" % chance of Nuke (EA)
- scr_airdrop_mega_precision_airstrike "10" % chance of Precision Airstrike (EA)
- scr_airdrop_mega_predator_missile "14" % chance of Predator Missile (EA)
- scr_airdrop_mega_sentry "16" % chance of Sentry Gun (EA)
- scr_airdrop_mega_stealth_airstrike "3" % chance of Stealth Bomber (EA)
- scr_airdrop_mega_uav "12" % chance of UAV (EA)
- scr_airdrop_nuke "0" % chance of Nuke (CP)
- scr_airdrop_precision_airstrike "11" % chance of Precision Airstrike (CP)
- scr_airdrop_predator_missile "12" % chance of Predator Missile (CP)
- scr_airdrop_sentry "12" % chance of Sentry Gun (CP)
- scr_airdrop_stealth_airstrike "5" % chance of Stealth Bomber (CP)
- scr_airdrop_uav "17" % chance of UAV (CP)
- scr_arena_numlives "1" Number of lives in Arena
- scr_arena_promode "0" Enable 'Pro' mode in Arena On/Off
- scr_arena_roundlimit "0" Arena round limit
- scr_arena_roundswitch "3" Arena round switch rate
- scr_arena_scorelimit "1" Arena score limit
- scr_arena_timelimit "2.5" Arena time limit
- scr_arena_winlimit "4" Arena win limit
- scr_ctf_halftime "1" CTF halftime
- scr_ctf_numlives "0" CTF # of lives
- scr_ctf_playerrespawndelay "0" CTF respawn delay
- scr_ctf_promode "0" Enable 'Pro' mode in CTF On/Off
- scr_ctf_returntime "30" ?
- scr_ctf_roundlimit "1" CTF round limit
- scr_ctf_scorelimit "0" CTF win limit
- scr_ctf_timelimit "10" CTF time limit
- scr_ctf_waverespawndelay "10" CTF wave spawn time
- scr_ctf_winlimit "1" CTF win limit
- scr_dd_addtime "2.5" Demolition bomb add time
- scr_dd_bombtimer "45" Demolition bomb timer
- scr_dd_defusetime "5" Demolition bomb defuse time
- scr_dd_numlives "0" Demolition number of lives
- scr_dd_planttime "5" Demolition bomb plant time
- scr_dd_playerrespawndelay "0" Demolition spawn delay On/Off
- scr_dd_promode "0" Enable 'Pro' mode in Demo. On/Off
- scr_dd_roundlimit "3" Demolition round limit
- scr_dd_roundswitch "1" Demolition switch rate
- scr_dd_scorelimit "1" Demolition score limit
- scr_dd_timelimit "2.5" Demolition time limit
- scr_dd_waverespawndelay "0" Demolition wave spawn On/Off
- scr_dd_winlimit "2" Demolition win limit
- scr_diehard "0" ?
- scr_dm_numlives "0" Deathmatch # of lives
- scr_dm_playerrespawndelay "0" Deathmatch spawn delay
- scr_dm_promode "0" Enable 'Pro' mode in deathmatch
- scr_dm_roundlimit "1" Deathmatch round limit
- scr_dm_scorelimit "1500" Deathmatch score limit
- scr_dm_timelimit "10" Deathmatch time limit
- scr_dm_waverespawndelay "0" Deathmatch wave spawn On/Off
- scr_dm_winlimit "1" Deathmatch win limit
- scr_dom_numlives "0" Domination # of lives
- scr_dom_playerrespawndelay "0" Domination spawn delay
- scr_dom_promode "0" Enable 'Pro' mode in Domination
- scr_dom_roundlimit "1" Domination round limit
- scr_dom_scorelimit "200" Domination score limit
- scr_dom_timelimit "0" Domination timelimit
- scr_dom_waverespawndelay "0" Domination wave spawn On/Off
- scr_dom_winlimit "1" Domination win limit
- scr_explBulletMod "1" ?
- scr_game_allowkillcam "1" Killcam On/Off
- scr_game_deathpointloss "0" Points lost from death
- scr_game_forceuav "0" Force UAV on
- scr_game_graceperiod "0" ?
- scr_game_hardpoints "1" ?
- scr_game_killstreakdelay "0" Killstreak delay
- scr_game_onlyheadshots "0" Headshots only On/Off
- scr_game_perks "1" Perks On/Off
- scr_game_spectatetype "1" Free spectate On/Off
- scr_game_suicidepointloss "0" Points lost from suicide
- scr_gtnw_numlives "0" GTNW # of lives
- scr_gtnw_playerrespawndelay "0" GTNW respawn delay On/Off
- scr_gtnw_promode "0" Enable 'Pro' mode for GTNW
- scr_gtnw_roundlimit "1" GTNW round limit
- scr_gtnw_roundswitch "0" GTNW switch rate
- scr_gtnw_scorelimit "101" GTNW score limit
- scr_gtnw_timelimit "10" GTNW time limit
- scr_gtnw_waverespawndelay "0" GTNW wave spawn On/Off
- scr_gtnw_winlimit "1" GTNW win limit
- scr_hardcore "0" Enable hardcore On/Off
- scr_hardpoint_allowartillery "1" ?
- scr_hardpoint_allowhelicopter "1" ?
- scr_hardpoint_allowuav "1" ?
- scr_koth_numlives "0" HQ # of lives
- scr_koth_playerrespawndelay "0" HQ spawn delay On/Off
- scr_koth_promode "0" Enable 'Pro' mode in HQ
- scr_koth_roundlimit "1" HQ round limit
- scr_koth_roundswitch "1" HQ switch rate
- scr_koth_scorelimit "250" HQ score limit
- scr_koth_timelimit "15" HQ time limit
- scr_koth_waverespawndelay "0" HQ wave spawn On/Off
- scr_koth_winlimit "1" HQ win limit
- scr_maxPerPlayerExplosives "2" Max # of claymores/C4 out at one time
- scr_nukeCancelMode "0" ?Cancel out Nuke?
- scr_nukeTimer "10" Nuke timer
- scr_oldschool "0" ?Oldschool mode On/Off?
- scr_oneflag_numlives "0" One flag(dont know name) # of lives
- scr_oneflag_playerrespawndelay "0" One flag spawn delay
- scr_oneflag_promode "0" Enable 'Pro' mode in One flag
- scr_oneflag_roundlimit "0" One flag round limit
- scr_oneflag_roundswitch "3" One flag switch rate
- scr_oneflag_scorelimit "1" One flag score limit
- scr_oneflag_timelimit "3" One flag time limit
- scr_oneflag_waverespawndelay "0" One flag wave spawn On/Off
- scr_oneflag_winlimit "4" One flag win limit
- scr_patientZero "" ?
- scr_player_forcerespawn "1" Force player spawn On/Off
- scr_player_healthregentime "5" Health regen time
- scr_player_maxhealth "100" Max health
- scr_player_numlives "0" Number of lives
- scr_player_respawndelay "0" Respawn delay
- scr_player_sprinttime "4" Sprint duration
- scr_player_suicidespawndelay "0" Suicide spawn penalty
- scr_RequiredMapAspectratio "1" ?
- scr_restxp_cap "0.5" ?
- scr_restxp_enable "0" ?
- scr_restxp_levelsPerDay "0.5" ?
- scr_restxp_minRestTime "4" ?
- scr_restxp_restedAwardScale "0.5" ?
- scr_restxp_timescale "1" ?
- scr_riotShieldXPBullets "15" Xp per bullet deflected (Riot Shield)
- scr_sab_bombtimer "30" [color="#FF0000"]Sabotage (?) bomb timer[/color]
- scr_sab_defusetime "5" [color="#FF0000"]Sabotage bomb defuse time[/color]
- scr_sab_hotpotato "0" ?
- scr_sab_numlives "0" [color="#FF0000"]Sabotage # of lives[/color]
- scr_sab_planttime "2.5" [color="#FF0000"]Sabotage plant time[/color]
- scr_sab_playerrespawndelay "7.5" [color="#FF0000"]Sabotage spawn delay[/color]
- scr_sab_promode "0" [color="#FF0000"]Enable 'Pro' mode in Sabotage[/color]
- scr_sab_roundlimit "1" [color="#FF0000"]Sabotage round limit[/color]
- scr_sab_roundswitch "1" [color="#FF0000"]Sabotage switch rate[/color]
- scr_sab_scorelimit "0" [color="#FF0000"]Sabotage score limit[/color]
- scr_sab_timelimit "20" [color="#FF0000"]Sabotage time limit[/color]
- scr_sab_waverespawndelay "0" [color="#FF0000"]Sabotage wave spawn On/Off[/color]
- scr_sab_winlimit "1" [color="#FF0000"]Sabotage win limit[/color]
- scr_sd_bombtimer "45" S&D bomb timer
- scr_sd_defusetime "5" S&D bomb defuse time
- scr_sd_multibomb "0" Enable S&D multi-bomb
- scr_sd_numlives "1" S&D # of lives
- scr_sd_planttime "5" S&D bomb plant time
- scr_sd_playerrespawndelay "0" S&D spawn delay On/Off
- scr_sd_promode "0" Enable 'Pro' mode in S&D
- scr_sd_roundlimit "0" S&D round limit
- scr_sd_roundswitch "3" S&D switch rate
- scr_sd_scorelimit "1" S&D score limit
- scr_sd_timelimit "2.5" S&D time limit
- scr_sd_waverespawndelay "0" S&D wave spawn On/Off
- scr_sd_winlimit "4" S&D win limit
- scr_team_fftype "0" friendly fire type. (reflected,shared, off and so on)
- scr_team_kickteamkillers "0" [color="#FF0000"]Kick teamkillers On/Off[/color]
- scr_team_respawntime "0" Team respawn delay (time)
- scr_team_teamkillpointloss "1" Pointloss for teamkills
- scr_team_teamkillspawndelay "20" Teamkill spawn delay
- scr_thirdPerson "0" Force third person On/Off
- scr_tispawndelay "0" TI spawn delay Tactical insertion spawn delay
- scr_vip_numlives "0" VIP # of lives
- scr_vip_promode "0" Enable 'Pro' mode in VIP
- scr_vip_roundlimit "3" VIP round limit
- scr_vip_roundswitch "1" VIP switch rate
- scr_vip_scorelimit "1" VIP score limit
- scr_vip_timelimit "2.5" VIP time limit
- scr_vip_winlimit "2" VIP win limit
- scr_war_numlives "0" War # of lives
- scr_war_playerrespawndelay "0" War spawn delay
- scr_war_promode "0" Enable 'Pro' mode in War
- scr_war_roundlimit "1" War round limit
- scr_war_scorelimit "7500" War score limit
- scr_war_timelimit "10" War time limit
- scr_war_waverespawndelay "0" War wave spawn On/Off
- scr_war_winlimit "1" War win limit
- scr_xpscale "1" XP scale (multiplier)
- A sensitivity "5" Force sensitivity (max of 10?)
- sentry_placement_debug "0" ?
- sentry_placement_feet_offset "17 20 10" Sentry offset (when deploying)
- sentry_placement_feet_trace_dist_z "20" ?
- sentry_placement_trace_dist "42" ?
- sentry_placement_trace_min_normal "0.7" ?
- sentry_placement_trace_pitch "20" ?
- sentry_placement_trace_radius "30" ?
- sentry_placement_trace_radius_canon_safety "5" ?Time between bursts?
- A server1 "" ?
- A server10 "" ?
- A server11 "" ?
- A server12 "" ?
- A server13 "" ?
- A server14 "" ?
- A server15 "" ?
- A server16 "" ?
- A server2 "" ?
- A server3 "" ?
- A server4 "" ?
- A server5 "" ?
- A server6 "" ?
- A server7 "" ?
- A server8 "" ?
- A server9 "" ?
- session_immediateDeleteTinySessions "0" ?
- R session_nonblocking "1" ?
- C shieldImpactBulletShakeDuration "500" Duration of shield shake (bullet)
- C shieldImpactBulletShakeScale "0.35" Severity of shield shake (bullet)
- C shieldImpactExplosionHighShakeDuration "1250" Duration of shield shake(high explosive)
- C shieldImpactExplosionHighShakeScale "0.5" Severity of shield shake(high explosive)
- C shieldImpactExplosionLowShakeDuration "800" Duration of shield shake(low explosive)
- C shieldImpactExplosionLowShakeScale "0.4" Severity of shield shake(low explosive)
- C shieldImpactExplosionThreshold "85" Shield
- C shieldImpactMissileShakeDuration "1500" ?
- C shieldImpactMissileShakeScale "0.5" ?
- S R shortversion "1.0" ?
- showdrop "0" ?
- showpackets "0" Show packets On/Off
- A sm_enable "1" ?
- C sm_fastSunShadow "1" ?
- sm_lightScore_eyeProjectDist "64" ?
- sm_lightScore_spotProjectFrac "0.125" ?
- A sm_maxLights "4" ?
- sm_minSpotLightScore "0.5" ?
- sm_polygonOffsetBias "0.125" ?
- sm_polygonOffsetScale "2" ?
- C sm_qualitySpotShadow "1" ?
- C sm_spotDistCull "1" ?
- C sm_spotEnable "1" ?
- C sm_spotLimit "4" ?
- sm_spotShadowFadeTime "1" ?
- C sm_strictCull "1" ?
- C sm_sunEnable "1" ?Sun Show/Hide
- C sm_sunSampleSizeNear "0.25" ?
- C sm_sunShadowCenter "0 0 0" ?
- C sm_sunShadowScale "1" ?
- A sm_sunShadowScaleLocked "1" ?
- U A snaps "20" ?
- A snd_cinematicVolumeScale "0.5" ?
- C snd_draw3D "Off" ?
- snd_drawInfo "None" ?
- C snd_enable2D "1" ?
- C snd_enable3D "1" ?
- A snd_enableEq "1" ?
- C snd_enableReverb "1" Enable reverb on sound output.
- C snd_enableStream "1" ?
- A snd_errorOnMissing "0" ?
- AL snd_khz "44" ?
- C snd_levelFadeTime "250" ?
- AL snd_outputConfiguration "Windows default" ?
- C snd_slaveFadeTime "500" ?
- A snd_touchStreamFilesonload "0" ?
- A snd_volume "0.8" ?
- R splitscreen "0" ?Enable splitscreen?
- stat_version "10" ?
- C stopspeed "100" ?
- stringtable_debug "0" ?
- S sv_allowAnonymous "0" ?
- S sv_allowClientConsole "1" Pc command to enable clients to use Console.
- A sv_allowDownload "1" Pc command to Enable clients to download from Server.
- sv_allowedClan1 "" ?PC command for clan matchs?
- sv_allowedClan2 "" ?PC command for clan matchs?
- I sv_cheats "0" Enable cheats such as god mode and so on ? Like the old days ? (Def not working ha)
- sv_clientArchive "1" ?
- sv_clientSideBullets "1" Bullet hits shown on client Screen
- sv_connectTimeout "120" Connection timeout time
- sv_debugRate "0" ?
- sv_debugReliableCmds "0" ?
- S A sv_floodProtect "1" Pc command for flood protection against message spammers
- S A sv_hostname "CoD4Host" ?
- sv_hugeSnapshotDelay "200" Screenshot mode for pc and Dev
- sv_hugeSnapshotSize "4000" Screenshot mode for pc and Dev
- R sv_iwdNames "" ?
- R sv_iwds "" ?
- sv_kickBanTime "300" Time that client is kicked/banned for. most likely Pc commands.
- sv_mapRotation "" Server command for map rotations
- sv_mapRotationCurrent "" ?
- S AL sv_maxclients "18" Max amount of players
- S A sv_maxPing "0" [color="#0000FF"]Max ping[/color]
- S A sv_maxRate "25000" Max baud Rate
- S A sv_minPing "0" Min. ping
- C sv_network_fps "50" Network FPS
- sv_packet_info "0" ?
- sv_padPackets "0" ?
- R sv_paused "0" Console Command for Pausing server/Game
- S sv_privateClients "0" ?
- S sv_privateClientsForClients "0" ?
- sv_privatePassword "" Password for Private clients
- S sv_pure "1" ?
- A sv_reconnectlimit "3" Reconnect limit
- R sv_referencedFFCheckSums "" Referenced Check Sums
- R sv_referencedFFNames "" Referenced FF names
- R sv_referencedIwdNames "" ?
- R sv_referencedIwds "" ?
- sv_rejoinTimeout "5" Rejoin timeout
- R sv_running "0" ?
- sv_showAverageBPS "0" ?
- sv_timeout "20" Timeout after ____
- sv_voiceQuality "3" Voice quality
- sv_zombietime "2" Zombie time (weird)
- IA sys_configSum "230111639" PC command
- IA sys_configureGHz "18.5691" PC command
- R sys_cpuGHz "2.67277" PC command
- R sys_cpuName "Intel(R) Core(TM) i7 CPU PC command
- IA sys_gpu "ATI Radeon HD 4800 Series" PC command
- sys_lockThreads "none" PC command
- sys_quitMigrateTime "15000" Host migration timeout
- I sys_smp_allowed "1" PC command
- R sys_SSE "1" PC command
- IA sys_sysMB "2048" PC command
- R systemlink "0" Enable sys. link On/Off
- testClients_doAttack "1" ?Allow shooting? {FORCE CLIENTS TO PREFORM THIS ACTION??}
- testClients_doCrouch "0" ?Allow crouching? {FORCE CLIENTS TO PREFORM THIS ACTION??}
- testClients_doMove "1" ?Allow moving? {FORCE CLIENTS TO PREFORM THIS ACTION??}
- testClients_doReload "1" ?Allow reloading? {FORCE CLIENTS TO PREFORM THIS ACTION??}
- testClients_watchKillcam "1" ?Allow to watch killcam? {FORCE CLIENTS TO PREFORM THIS ACTION??}
- thermal_playerModel "" ?Thermal vision? (model that players see when they have thermal on?)
- C thermalBlurFactorNoScope "250" Blur Effect on Thermal Filter.
- C thermalBlurFactorScope "250" Blur effect on thermal filter when looking through a scope.
- C timescale "1" Game speed multiplier
- tracer_debugDraw "0" ?
- tracer_explosiveColor1 "1 0.75 0.75 0" ?
- tracer_explosiveColor2 "1 0.75 0.75 1" ?
- tracer_explosiveColor3 "1 0.75 0.75 1" ?
- tracer_explosiveColor4 "1 0.75 0.75 1" ?
- tracer_explosiveColor5 "1 0.75 0.75 1" ?
- tracer_explosiveColor6 "1 0.75 0.75 0" ?
- tracer_explosiveOverride "1" ?
- tracer_explosiveWidth "15" ?
- tracer_firstPersonMaxWidth "4" ?
- tracer_stoppingPowerColor1 "0 0 0 0" ?
- tracer_stoppingPowerColor2 "1 1 1 1" ?
- tracer_stoppingPowerColor3 "1 0 0 1" ?
- tracer_stoppingPowerColor4 "1 0 0 1" ?
- tracer_stoppingPowerColor5 "1 1 0 1" ?
- tracer_stoppingPowerColor6 "1 1 1 1" ?
- tracer_stoppingPowerOverride "0" ?
- tracer_stoppingPowerWidth "6" ?
- tracer_thermalWidthMult "2" ?
- C turret_adsEnabled "1" Allow aim down sight (LT) on turrets
- C turret_adsFov "35" Aim down sights field of view
- C turret_adsTime "250" Time before turret over heats.
- C turret_fov "55" Turret field of view
- C ui_allow_classchange "0" [color="#FF0000"]Allow class change On/Off[/color]
- ui_allow_controlschange "1" [color="#FF0000"]Allow button layout change On/Off[/color]
- C ui_allow_teamchange "0" [color="#FF0000"]Allow team change On/Off[/color]
- A ui_bigFont "0.4" Big font size
- ui_borderLowLightScale "0.35" ?
- A ui_browserFriendlyfire "-1" ?
- A ui_browserKillcam "-1" ?
- A ui_browserMod "0" ?
- A ui_browserShowDedicated "0" ?
- A ui_browserShowEmpty "1" ?
- A ui_browserShowFull "1" ?
- A ui_browserShowPassword "-1" ?
- A ui_browserShowPure "1" ?
- ui_buildLocation "-60 460" ?
- ui_buildSize "0.2" ?Scale of all objects?
- ui_cinematicsTimestamp "0" ?Timestamp for would-be theater mode?
- ui_connectScreenTextGlowColor "0.3 0.6 0.3 1" ?
- A ui_currentFeederMapIndex "0" ?
- A ui_currentMap "0" ?
- ui_customClassName "" ?Force custom class name?
- ui_customModeEditName "" ?
- ui_customModeName "" ?Custom gametype?
- C ui_debugMode "0" ?
- A ui_drawCrosshair "1" Show crosshairs On/Off
- A ui_extraBigFont "0.55" Extra big font size
- ui_gametype "war" ?
- C ui_hud_hardcore "0" Use hardcore HUD
- ui_hud_obituaries "1" Show kills at bottom left
- ui_hud_showobjicons "1" Show objective waypoints
- A ui_joinGametype "0" ?Allow joining?
- ui_mapname "mp_afghan" ?
- AL ui_maxclients "18" Max # of people in a playlist
- ui_mousePitch "0" ?
- R ui_multiplayer "1" Multiplayer On/Off
- A ui_netGametype "0" ?
- A ui_netGametypeName "dm" ?
- A ui_netSource "1" ?
- ui_partyFull "0" [color="#FF0000"]Force party full[/color]
- ui_playerPartyColor "1 0.8 0.4 1" Your names color in party
- A ui_serverStatusTimeOut "7000" Sever timeout
- ui_showEndOfGame "0" Show game-winning killcam On/Off
- C ui_showList "0" ?
- ui_showmap "1" Show map (pregame lobby)
- ui_showMenuOnly "" ?
- C ui_sliderSteps "40" These are the sliders for brightness in options. the steps are how much it moves.
- A ui_smallFont "0.25" Small font size
- C ui_textScrollFadeTime "0.2" Fade time of scrolling text
- C ui_textScrollPauseEnd "3" End wait time of scrolling text
- C ui_textScrollPauseStart "1" Wait time before scrolling text
- C ui_textScrollSpeed "30" Scrolling text speed
- uiscript_debug "0" ?
- upnp_maxAttempts "4" Max attempts to join game
- I useFastFile "1" ?
- A useMapPreloading "1" ?
- useonlinestats "0" [color="#FF0000"]Use XBox LIVE stats[/color]
- useRelativeTeamColors "0" ?
- A useSvMapPreloading "1" ?
- C useTagFlashSilenced "1" ?Silent flash-bangs?
- C veh_boneControllerLodDist "2000" ?
- C vehAudio_inAirPitchDownLerp "1.2" ?
- C vehAudio_inAirPitchUpLerp "0.75" ?
- C vehAudio_spawnVolumeTime "2" ?
- C vehCam_angles "0 0 0" ?
- C vehCam_editMode "0" ?
- C vehCam_freeLook "0" ?
- C vehCam_offset "0 0 0" ?
- C vehCam_pitchClamp "45" ?
- C vehCam_pitchTurnRate "90" ?
- C vehCam_radius "0" ?
- C vehCam_speedInfluence "0" ?
- C vehCam_yawClamp "45" ?
- C vehCam_yawTurnRate "260" ?
- C vehCam_zOffsetMode "World" ?
- R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86" ?MP version?
- A vid_xpos "22" ?
- A vid_ypos "53" ?
- C viewModelDebugNotetracks "0" ?
- C viewModelHacks "1" ?
- R viewposNow "0 0 0" ?
- voiceDebug "0" ?
- voiceDegrade "0" ?
- waypointDebugDraw "0" ?
- waypointDistScaleRangeMax "3000" ?
- waypointDistScaleRangeMin "1000" ?
- waypointDistScaleSmallest "0.8" ?
- waypointIconHeight "36" Waypoint Icon height
- waypointIconWidth "36" Waypoint Icon width
- waypointOffscreenCornerRadius "105" ?
- waypointOffscreenDistanceThresholdAlpha "30" ?
- waypointOffscreenPadBottom "30" ?
- waypointOffscreenPadLeft "103" ?
- waypointOffscreenPadRight "0" ?
- waypointOffscreenPadTop "0" ?
- waypointOffscreenPointerDistance "20" ?
- waypointOffscreenPointerHeight "12" ?
- waypointOffscreenPointerWidth "25" ?
- waypointOffscreenRoundedCorners "1" ?
- waypointOffscreenScaleLength "500" ?
- waypointOffscreenScaleSmallest "1" ?
- C waypointPlayerOffsetCrouch "56" ?
- C waypointPlayerOffsetProne "30" ?
- C waypointPlayerOffsetStand "66" ?
- waypointSplitscreenScale "1.8" ?
- waypointTweakY "-17" ?
- R wideScreen "0" Widescreen On/Off
- winvoice_loopback "0" ?
- A winvoice_mic_mute "1" Mute mic.
- A winvoice_mic_reclevel "65535" ?
- A winvoice_mic_scaler "1" ?
- A winvoice_save_voice "0" ?
- xblive_hostingprivateparty "0" ?Allow XBox LIVE parties?
- xblive_loggedin "0" Force logged-into/out-of XBL allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (maybe no ping limit?)
- R xblive_playEvenIfDown "0" ?Allow play if XBL is down? allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (Cant start a match though)
- xblive_privatematch "0" Pvt. match On/Off (On Jtag this enables private match XP)
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