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Feb 18th, 2019
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  1.  
  2. wait(0.2)
  3.  
  4. matheusprestes8 = game:GetService("player").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",RootPart)
  25.  
  26. IT = Instance.new
  27. CF = CFrame.new
  28. VT = Vector3.new
  29. RAD = math.rad
  30. C3 = Color3.new
  31. UD2 = UDim2.new
  32. BRICKC = BrickColor.new
  33. ANGLES = CFrame.Angles
  34. EULER = CFrame.fromEulerAnglesXYZ
  35. COS = math.cos
  36. ACOS = math.acos
  37. SIN = math.sin
  38. ASIN = math.asin
  39. ABS = math.abs
  40. MRANDOM = math.random
  41. FLOOR = math.floor
  42.  
  43. --//=================================\\
  44. --||          USEFUL VALUES
  45. --\\=================================//
  46.  
  47. Animation_Speed = 3
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 20
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. --ROBLOXIDLEANIMATION.Parent = Humanoid
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "Weapon GUI"
  73. local Weapon = IT("Model")
  74. Weapon.Name = "Adds"
  75. local Effects = IT("Folder", Weapon)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local MODE = "GoodCop"
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103.     tf = tf + s
  104.     if tf >= frame then
  105.         if allowframeloss then
  106.             script.ArtificialHB:Fire()
  107.             lastframe = tick()
  108.         else
  109.             for i = 1, math.floor(tf / frame) do
  110.                 script.ArtificialHB:Fire()
  111.             end
  112.         lastframe = tick()
  113.         end
  114.         if tossremainder then
  115.             tf = 0
  116.         else
  117.             tf = tf - frame * math.floor(tf / frame)
  118.         end
  119.     end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --||          SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134.     if NUMBER >= 0 then
  135.         NUMBER = 0
  136.     end
  137.     return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141.     if NUMBER <= 0 then
  142.         NUMBER = 0
  143.     end
  144.     return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148.     if NUMBER == 0 or NUMBER == nil then
  149.         ArtificialHB.Event:wait()
  150.     else
  151.         for i = 1, NUMBER do
  152.             ArtificialHB.Event:wait()
  153.         end
  154.     end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158.     local NEWMESH = IT(MESH)
  159.     if MESH == "SpecialMesh" then
  160.         NEWMESH.MeshType = MESHTYPE
  161.         if MESHID ~= "nil" and MESHID ~= "" then
  162.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163.         end
  164.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166.         end
  167.     end
  168.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169.     NEWMESH.Scale = SCALE
  170.     NEWMESH.Parent = PARENT
  171.     return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175.     local NEWPART = IT("Part")
  176.     NEWPART.formFactor = FORMFACTOR
  177.     NEWPART.Reflectance = REFLECTANCE
  178.     NEWPART.Transparency = TRANSPARENCY
  179.     NEWPART.CanCollide = false
  180.     NEWPART.Locked = true
  181.     NEWPART.Anchored = true
  182.     if ANCHOR == false then
  183.         NEWPART.Anchored = false
  184.     end
  185.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186.     NEWPART.Name = NAME
  187.     NEWPART.Size = SIZE
  188.     NEWPART.Position = Torso.Position
  189.     NEWPART.Material = MATERIAL
  190.     NEWPART:BreakJoints()
  191.     NEWPART.Parent = PARENT
  192.     return NEWPART
  193. end
  194.  
  195.     local function weldBetween(a, b)
  196.         local weldd = Instance.new("ManualWeld")
  197.         weldd.Part0 = a
  198.         weldd.Part1 = b
  199.         weldd.C0 = CFrame.new()
  200.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  201.         weldd.Parent = a
  202.         return weldd
  203.     end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208.     local trace = m00 + m11 + m22
  209.     if trace > 0 then
  210.         local s = math.sqrt(1 + trace)
  211.         local recip = 0.5 / s
  212.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213.     else
  214.         local i = 0
  215.         if m11 > m00 then
  216.             i = 1
  217.         end
  218.         if m22 > (i == 0 and m00 or m11) then
  219.             i = 2
  220.         end
  221.         if i == 0 then
  222.             local s = math.sqrt(m00 - m11 - m22 + 1)
  223.             local recip = 0.5 / s
  224.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225.         elseif i == 1 then
  226.             local s = math.sqrt(m11 - m22 - m00 + 1)
  227.             local recip = 0.5 / s
  228.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229.         elseif i == 2 then
  230.             local s = math.sqrt(m22 - m00 - m11 + 1)
  231.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232.         end
  233.     end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237.     local xs, ys, zs = x + x, y + y, z + z
  238.     local wx, wy, wz = w * xs, w * ys, w * zs
  239.     local xx = x * xs
  240.     local xy = x * ys
  241.     local xz = x * zs
  242.     local yy = y * ys
  243.     local yz = y * zs
  244.     local zz = z * zs
  245.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250.     local startInterp, finishInterp;
  251.     if cosTheta >= 0.0001 then
  252.         if (1 - cosTheta) > 0.0001 then
  253.             local theta = ACOS(cosTheta)
  254.             local invSinTheta = 1 / SIN(theta)
  255.             startInterp = SIN((1 - t) * theta) * invSinTheta
  256.             finishInterp = SIN(t * theta) * invSinTheta
  257.         else
  258.             startInterp = 1 - t
  259.             finishInterp = t
  260.         end
  261.     else
  262.         if (1 + cosTheta) > 0.0001 then
  263.             local theta = ACOS(-cosTheta)
  264.             local invSinTheta = 1 / SIN(theta)
  265.             startInterp = SIN((t - 1) * theta) * invSinTheta
  266.             finishInterp = SIN(t * theta) * invSinTheta
  267.         else
  268.             startInterp = t - 1
  269.             finishInterp = t
  270.         end
  271.     end
  272.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276.     local qa = {QuaternionFromCFrame(a)}
  277.     local qb = {QuaternionFromCFrame(b)}
  278.     local ax, ay, az = a.x, a.y, a.z
  279.     local bx, by, bz = b.x, b.y, b.z
  280.     local _t = 1 - t
  281.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285.     local frame = IT("Frame")
  286.     frame.BackgroundTransparency = TRANSPARENCY
  287.     frame.BorderSizePixel = BORDERSIZEPIXEL
  288.     frame.Position = POSITION
  289.     frame.Size = SIZE
  290.     frame.BackgroundColor3 = COLOR
  291.     frame.BorderColor3 = BORDERCOLOR
  292.     frame.Name = NAME
  293.     frame.Parent = PARENT
  294.     return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298.     local label = IT("TextLabel")
  299.     label.BackgroundTransparency = 1
  300.     label.Size = UD2(1, 0, 1, 0)
  301.     label.Position = UD2(0, 0, 0, 0)
  302.     label.TextColor3 = TEXTCOLOR
  303.     label.TextStrokeTransparency = STROKETRANSPARENCY
  304.     label.TextTransparency = TRANSPARENCY
  305.     label.FontSize = TEXTFONTSIZE
  306.     label.Font = TEXTFONT
  307.     label.BorderSizePixel = BORDERSIZEPIXEL
  308.     label.TextScaled = false
  309.     label.Text = TEXT
  310.     label.Name = NAME
  311.     label.Parent = PARENT
  312.     return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320.     local NEWWELD = IT(TYPE)
  321.     NEWWELD.Part0 = PART0
  322.     NEWWELD.Part1 = PART1
  323.     NEWWELD.C0 = C0
  324.     NEWWELD.C1 = C1
  325.     NEWWELD.Parent = PARENT
  326.     return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331.     local NEWSOUND = nil
  332.     coroutine.resume(coroutine.create(function()
  333.         NEWSOUND = S:Clone()
  334.         NEWSOUND.Parent = PARENT
  335.         NEWSOUND.Volume = VOLUME
  336.         NEWSOUND.Pitch = PITCH
  337.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  338.         NEWSOUND:play()
  339.         if DOESLOOP == true then
  340.             NEWSOUND.Looped = true
  341.         else
  342.             repeat wait(1) until NEWSOUND.Playing == false
  343.             NEWSOUND:remove()
  344.         end
  345.     end))
  346.     return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350.     local right = top:Cross(back)
  351.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  355. function WACKYEFFECT(Table)
  356.     local TYPE = (Table.EffectType or "Sphere")
  357.     local SIZE = (Table.Size or VT(1,1,1))
  358.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359.     local TRANSPARENCY = (Table.Transparency or 0)
  360.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361.     local CFRAME = (Table.CFrame or Torso.CFrame)
  362.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  363.     local ROTATION1 = (Table.RotationX or 0)
  364.     local ROTATION2 = (Table.RotationY or 0)
  365.     local ROTATION3 = (Table.RotationZ or 0)
  366.     local MATERIAL = (Table.Material or "Neon")
  367.     local COLOR = (Table.Color or C3(1,1,1))
  368.     local TIME = (Table.Time or 45)
  369.     local SOUNDID = (Table.SoundID or nil)
  370.     local SOUNDPITCH = (Table.SoundPitch or nil)
  371.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  372.     coroutine.resume(coroutine.create(function()
  373.         local PLAYSSOUND = false
  374.         local SOUND = nil
  375.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  376.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  377.             PLAYSSOUND = true
  378.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  379.         end
  380.         EFFECT.Color = COLOR
  381.         local MSH = nil
  382.         if TYPE == "Sphere" then
  383.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  384.         elseif TYPE == "Block" or TYPE == "Box" then
  385.             MSH = IT("BlockMesh",EFFECT)
  386.             MSH.Scale = SIZE
  387.         elseif TYPE == "Wave" then
  388.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  389.         elseif TYPE == "Ring" then
  390.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  391.         elseif TYPE == "Slash" then
  392.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393.         elseif TYPE == "Round Slash" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395.         elseif TYPE == "Swirl" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  397.         elseif TYPE == "Skull" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  399.         elseif TYPE == "Crystal" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  401.         end
  402.         if MSH ~= nil then
  403.             local MOVESPEED = nil
  404.             if MOVEDIRECTION ~= nil then
  405.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  406.             end
  407.             local GROWTH = SIZE - ENDSIZE
  408.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  409.             if TYPE == "Block" then
  410.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  411.             else
  412.                 EFFECT.CFrame = CFRAME
  413.             end
  414.             for LOOP = 1, TIME+1 do
  415.                 Swait()
  416.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  417.                 if TYPE == "Wave" then
  418.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  419.                 end
  420.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  421.                 if TYPE == "Block" then
  422.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  423.                 else
  424.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  425.                 end
  426.                 if MOVEDIRECTION ~= nil then
  427.                     local ORI = EFFECT.Orientation
  428.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  429.                     EFFECT.Orientation = ORI
  430.                 end
  431.             end
  432.             if PLAYSSOUND == false then
  433.                 EFFECT:remove()
  434.             else
  435.                 repeat Swait() until SOUND.Playing == false
  436.                 EFFECT:remove()
  437.             end
  438.         else
  439.             if PLAYSSOUND == false then
  440.                 EFFECT:remove()
  441.             else
  442.                 repeat Swait() until SOUND.Playing == false
  443.                 EFFECT:remove()
  444.             end
  445.         end
  446.     end))
  447. end
  448.  
  449. function MakeForm(PART,TYPE)
  450.     if TYPE == "Cyl" then
  451.         local MSH = IT("CylinderMesh",PART)
  452.     elseif TYPE == "Ball" then
  453.         local MSH = IT("SpecialMesh",PART)
  454.         MSH.MeshType = "Sphere"
  455.     elseif TYPE == "Wedge" then
  456.         local MSH = IT("SpecialMesh",PART)
  457.         MSH.MeshType = "Wedge"
  458.     elseif TYPE == "Head" then
  459.         local MSH = IT("SpecialMesh",PART)
  460.         MSH.Scale = VT(1.25,1.25,1.25)
  461.     end
  462. end
  463.  
  464. Debris = game:GetService("Debris")
  465.  
  466. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  467.     local DIRECTION = CF(StartPos,EndPos).lookVector
  468.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  469. end
  470.  
  471. function CharacterFade(COLOR,TIMER)
  472.     coroutine.resume(coroutine.create(function()
  473.         local FADE = IT("Model",Effects)
  474.         FADE.Name = "FadingEffect"
  475.         for _, c in pairs(Character:GetChildren()) do
  476.             if c.ClassName == "Part" and c ~= RootPart then
  477.                 local FADER = c:Clone()
  478.                 FADER.Color = COLOR
  479.                 FADER.CFrame = c.CFrame
  480.                 FADER.Parent = FADE
  481.                 FADER.Anchored = true
  482.                 FADER.Transparency = 0.25+c.Transparency
  483.                 FADER:BreakJoints()
  484.                 FADER.Material = "Neon"
  485.                 if FADER.Name == "Head" then
  486.                     FADER:ClearAllChildren()
  487.                     FADER.Size = VT(1,1,1)
  488.                 end
  489.                 FADER.CanCollide = false
  490.             end
  491.         end
  492.         local TRANS = 0.75/TIMER
  493.         for i = 1, TIMER do
  494.             Swait()
  495.             for _, c in pairs(FADE:GetChildren()) do
  496.                 if c.ClassName == "Part" then
  497.                     c.Transparency = c.Transparency + TRANS
  498.                 end
  499.             end
  500.         end
  501.         FADE:remove()
  502.     end))
  503. end
  504.  
  505. function Chatter(Text,Timer)
  506.     local chat = coroutine.wrap(function()
  507.         if Character:FindFirstChild("SpeechBoard")~= nil then
  508.             Character:FindFirstChild("SpeechBoard"):destroy()
  509.         end
  510.         local naeeym2 = IT("BillboardGui",Character)
  511.         naeeym2.Size = UD2(0,100,0,40)
  512.         naeeym2.StudsOffset = Vector3.new(0,2,0)
  513.         naeeym2.Adornee = Character.Head
  514.         naeeym2.Name = "SpeechBoard"
  515.         naeeym2.AlwaysOnTop = true
  516.         local tecks2 = IT("TextLabel",naeeym2)
  517.         tecks2.BackgroundTransparency = 1
  518.         tecks2.BorderSizePixel = 0
  519.         tecks2.Text = ""
  520.         tecks2.Font = "Legacy"
  521.         tecks2.TextSize = 15
  522.         tecks2.TextStrokeTransparency = 0
  523.         tecks2.TextColor3 = Color3.new(1,1,1)
  524.         tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  525.         tecks2.Size = UDim2.new(1,0,0.5,0)
  526.         for i = 1,string.len(Text),1 do
  527.             CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  528.             tecks2.Text = string.sub(Text,1,i)
  529.             wait(Timer)
  530.         end
  531.         wait(1)
  532.         naeeym2:Destroy()
  533.     end)
  534.     chat()
  535. end
  536.  
  537. --//=================================\\
  538. --||         WEAPON CREATION
  539. --\\=================================//
  540.  
  541. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  542. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  543. MakeForm(FACE,"Head")
  544. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  545. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  546. MakeForm(EYE,"Ball")
  547. local top = Instance.new("Shirt")
  548. top.ShirtTemplate = "rbxassetid://269003887"
  549. top.Parent = Character
  550. top.Name = "Cloth"
  551. local bottom = Instance.new("Pants")
  552. bottom.PantsTemplate = "rbxassetid://268832352"
  553. bottom.Parent = Character
  554. bottom.Name = "Cloth"
  555. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  556. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  557. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  558. local A = IT("Attachment",BATON)
  559. local B = IT("Attachment",BATON)
  560. B.Position = VT(0,0,-0.4)
  561. A.Position = VT(0,0,1)
  562. local Trail = IT("Trail",BATON)
  563. Trail.Attachment0 = A
  564. Trail.Attachment1 = B
  565. Trail.Lifetime = 0.1
  566. Trail.Color = ColorSequence.new(C3(0,0,0))
  567. Trail.Transparency = NumberSequence.new(0, 1)
  568. Trail.Enabled = false
  569. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  570. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  571. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  572. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  573.  
  574. for _, c in pairs(Weapon:GetChildren()) do
  575.     if c.ClassName == "Part" then
  576.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  577.     end
  578. end
  579.  
  580. Weapon.Parent = Character
  581.  
  582. local SKILLTEXTCOLOR = C3(1,1,1)
  583. local SKILLFONT = "Legacy"
  584. local SKILLTEXTSIZE = 4
  585.  
  586. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  587. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  588. local GOODUI = {}
  589. local BADUI = {}
  590.  
  591. for i = 1, #ATTACKSGOODCOP do
  592.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  593.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  594.     SKILLTEXT.TextXAlignment = "Right"
  595.     table.insert(GOODUI,SKILLTEXT)
  596. end
  597.  
  598. for i = 1, #ATTACKSBADCOP do
  599.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  600.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  601.     SKILLTEXT.TextXAlignment = "Left"
  602.     table.insert(BADUI,SKILLTEXT)
  603. end
  604.  
  605. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  606. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  607.  
  608. --//=================================\\
  609. --||            DAMAGING
  610. --\\=================================//
  611.  
  612. function ApplyDamage(Humanoid,Damage)
  613.     Damage = Damage * DAMAGEMULTIPLIER
  614.     local DEAD = false
  615.     if Humanoid.Health < 2000 then
  616.         if Humanoid.Health - Damage > 0 then
  617.             Humanoid.Health = Humanoid.Health - Damage
  618.         else
  619.             DEAD = true
  620.             Humanoid.Parent:BreakJoints()
  621.         end
  622.     else
  623.         DEAD = true
  624.         Humanoid.Parent:BreakJoints()
  625.     end
  626.     if DEAD == true then
  627.         if MODE == "GoodCop" then
  628.             local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  629.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  630.         elseif MODE == "BadCop" then
  631.             local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  632.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  633.         end
  634.     end
  635. end
  636.  
  637. --//=================================\\
  638. --||        TRANSFORMATIONS
  639. --\\=================================//
  640.  
  641. function Switch()
  642.     ATTACK = true
  643.     Rooted = true
  644.     if MODE == "GoodCop" then
  645.         for i=0, 0.3, 0.1 / Animation_Speed do
  646.             Swait()
  647.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  648.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  649.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  650.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  651.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  652.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  653.         end
  654.         for i=0, 1, 0.1 / Animation_Speed do
  655.             Swait()
  656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  657.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  658.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  659.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  660.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  661.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  662.         end
  663.         CreateSound(363808674, Torso, 6, 1, false)
  664.         for i=0, 0.6, 0.1 / Animation_Speed do
  665.             Swait()
  666.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  667.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  668.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  669.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  670.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  671.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  672.         end
  673.         CreateSound(363808674, Torso, 6, 1, false)
  674.         for i=0, 0.6, 0.1 / Animation_Speed do
  675.             Swait()
  676.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  677.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  678.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  679.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  680.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  681.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  682.         end
  683.         MODE = "BadCop"
  684.     elseif MODE == "BadCop" then
  685.         CreateSound(147722227, Torso, 4, 1.3, false)
  686.         for i=0, 0.3, 0.1 / Animation_Speed do
  687.             Swait()
  688.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  689.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  690.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  691.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  692.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  693.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  694.         end
  695.         MODE = "GoodCop"
  696.     end
  697.     ATTACK = false
  698.     Rooted = false
  699. end
  700.  
  701. --//=================================\\
  702. --||       ATTACK GOOD COP
  703. --\\=================================//
  704.  
  705. function Warning()
  706.     local TARGET = Mouse.Target
  707.     if TARGET ~= nil then
  708.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  709.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  710.             local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  711.             if LEG and HUM.Health > 0 then
  712.                 Speed = 6
  713.                 ATTACK = true
  714.                 Rooted = false
  715.                 local GYRO = IT("BodyGyro",RootPart)
  716.                 GYRO.D = 2
  717.                 GYRO.P = 2000
  718.                 GYRO.MaxTorque = VT(0,4000000,0)
  719.                 coroutine.resume(coroutine.create(function()
  720.                     repeat
  721.                         Swait()
  722.                         GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  723.                     until ATTACK == false
  724.                     GYRO:Remove()
  725.                 end))
  726.                 local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  727.                 local PASS = true
  728.                 for i=0, 0.2, 0.1 / Animation_Speed do
  729.                     Swait()
  730.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  731.                     if HIT == nil then
  732.                         PASS = false
  733.                         break
  734.                     else
  735.                         if HIT.Parent ~= TARGET.Parent then
  736.                             PASS = false
  737.                             break
  738.                         end
  739.                     end
  740.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  741.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  742.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  743.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  744.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  745.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  746.                 end
  747.                 CreateSound(147722227, GUN, 6, 1.3, false)
  748.                 GUNWELD.Part0 = LeftArm
  749.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  750.                 for i=0, 0.4, 0.1 / Animation_Speed do
  751.                     Swait()
  752.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  753.                     if HIT == nil then
  754.                         PASS = false
  755.                         break
  756.                     else
  757.                         if HIT.Parent ~= TARGET.Parent then
  758.                             PASS = false
  759.                             break
  760.                         end
  761.                     end
  762.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  763.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  764.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  765.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  766.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  767.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  768.                 end
  769.                 if PASS == true then
  770.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  771.                     local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  772.                     CreateSound(160432334, LEG, 10, 1, false)
  773.                     local HEAD = HUM.Parent:FindFirstChild("Head")
  774.                     if HEAD then
  775.                         CreateSound(535690488, HEAD, 7, 1, false)
  776.                     end
  777.                     ApplyDamage(HUM,15)
  778.                     HUM.WalkSpeed = HUM.WalkSpeed - 3
  779.                     HUM.PlatformStand = true
  780.                     coroutine.resume(coroutine.create(function()
  781.                         wait(0.1)
  782.                         if HUM.WalkSpeed > 0 then
  783.                             HUM.PlatformStand = false
  784.                         end
  785.                     end))
  786.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  787.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  788.                     for i=0, 1, 0.1 / Animation_Speed do
  789.                         Swait()
  790.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  791.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  792.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  793.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  794.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  795.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  796.                     end
  797.                 end
  798.                 for i=0, 0.3, 0.1 / Animation_Speed do
  799.                     Swait()
  800.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  802.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  803.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  804.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  805.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  806.                 end
  807.                 GUNWELD.Part0 = Torso
  808.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  809.                 ATTACK = false
  810.                 Rooted = false
  811.                 Speed = 20
  812.             end
  813.         end
  814.     end
  815. end
  816. function BatonStun()
  817.     ATTACK = true
  818.     Rooted = false
  819.     Speed = 4
  820.     for i=0, 0.2, 0.1 / Animation_Speed do
  821.         Swait()
  822.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  824.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828.     end
  829.     BATONWELD.Part0 = RightArm
  830.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  831.     for i=0, 0.2, 0.1 / Animation_Speed do
  832.         Swait()
  833.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  834.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  835.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839.     end
  840.     Speed = 25
  841.     CreateSound(147722227, BATON, 6, 1.2, false)
  842.     Trail.Enabled = true
  843.     BATON.CanCollide = true
  844.     local SPEAKING = false
  845.     local HITS = {}
  846.     local TOUCH = BATON.Touched:Connect(function(hit)
  847.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  848.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  849.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  850.             if TORSO and HUM.Health > 0 then
  851.                 local PASS = true
  852.                 for i = 1, #HITS do
  853.                     if HITS[i] == hit.Parent then
  854.                         PASS = false
  855.                     end
  856.                 end
  857.                 table.insert(HITS,hit.Parent)
  858.                 if PASS == true then
  859.                     HUM.PlatformStand = true
  860.                     ApplyDamage(HUM,20)
  861.                     local bv = Instance.new("BodyVelocity",TORSO)
  862.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  863.                     bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  864.                     Debris:AddItem(bv,0.05)
  865.                     CreateSound(260430079, BATON, 6, 1, false)
  866.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  867.                     coroutine.resume(coroutine.create(function()
  868.                         wait(1)
  869.                         if HUM.WalkSpeed > 0 then
  870.                             HUM.PlatformStand = false
  871.                         end
  872.                     end))
  873.                     if SPEAKING == false and MRANDOM(1,5) == 1 then
  874.                         SPEAKING = true
  875.                         Chatter("Let that be a warning.",0)
  876.                     end
  877.                 end
  878.             end
  879.         end
  880.     end)
  881.     for i=0, 0.35, 0.1 / Animation_Speed do
  882.         Swait()
  883.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  884.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  885.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  886.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  889.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  890.     end
  891.     TOUCH:Disconnect()
  892.     BATON.CanCollide = false
  893.     Speed = 20
  894.     Trail.Enabled = false
  895.     for i=0, 0.2, 0.1 / Animation_Speed do
  896.         Swait()
  897.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  898.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  900.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904.     end
  905.     BATONWELD.Part0 = Torso
  906.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  907.     ATTACK = false
  908.     Rooted = false
  909. end
  910. function Cuffs()
  911.     local TARGET = Mouse.Target
  912.     if TARGET ~= nil then
  913.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  914.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  915.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  916.             if ROOT and HUM.Health > 0 then
  917.                 local FOE = Mouse.Target.Parent
  918.                 ATTACK = true
  919.                 Rooted = true
  920.                 CharacterFade(C3(1,1,1),70)
  921.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  922.                 ROOT.Anchored = true
  923.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  924.                 Chatter("You have the right to remain silent.",0)
  925.                 for i=0, 2, 0.1 / Animation_Speed do
  926.                     Swait()
  927.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  928.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  929.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  930.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  931.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  932.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.                 end
  934.                 local RIGHTCUFF = nil
  935.                 local LEFTCUFF = nil
  936.                 local ChainLink = nil
  937.                 CreateSound(1279090548, ROOT, 10, 1.4, false)
  938.                 for _, c in pairs(FOE:GetChildren()) do
  939.                     if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  940.                         LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  941.                         LEFTCUFF.CFrame = c.CFrame
  942.                         weldBetween(c,LEFTCUFF)
  943.                     end
  944.                 end
  945.                 for _, c in pairs(FOE:GetChildren()) do
  946.                     if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  947.                         RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  948.                         RIGHTCUFF.CFrame = c.CFrame
  949.                         weldBetween(c,RIGHTCUFF)
  950.                     end
  951.                 end
  952.                 if RIGHTCUFF and LEFTCUFF then
  953.                     local A = IT("Attachment",RIGHTCUFF)
  954.                     local B = IT("Attachment",LEFTCUFF)
  955.                     ChainLink = IT("Beam",FOE)
  956.                     ChainLink.Texture = "rbxassetid://73042633"
  957.                     ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  958.                     ChainLink.TextureSpeed = 0
  959.                     ChainLink.Width0 = 1
  960.                     ChainLink.Width1 = 1
  961.                     ChainLink.Segments = 25
  962.                     ChainLink.TextureLength = 3
  963.                     ChainLink.Attachment0 = B
  964.                     ChainLink.Attachment1 = A
  965.                     ChainLink.FaceCamera = true
  966.                     ChainLink.Transparency = NumberSequence.new(0)
  967.                 end
  968.                 coroutine.resume(coroutine.create(function()
  969.                     wait(4)
  970.                     if RIGHTCUFF and LEFTCUFF then
  971.                         RIGHTCUFF:remove()
  972.                         LEFTCUFF:remove()
  973.                         ChainLink:remove()
  974.                         local bv = Instance.new("BodyVelocity",ROOT)
  975.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  976.                         bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  977.                         Debris:AddItem(bv,0.05)
  978.                         ApplyDamage(HUM,70)
  979.                         HUM.PlatformStand = false
  980.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  981.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  982.                     end
  983.                 end))
  984.                 for i=0, 1.5, 0.1 / Animation_Speed do
  985.                     Swait()
  986.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  988.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  992.                 end
  993.                 HUM.PlatformStand = true
  994.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  995.                 ROOT.Anchored = false
  996.                 Chatter("Anything you say can and WILL be used against you.",0)
  997.                 for i=0, 3, 0.1 / Animation_Speed do
  998.                     Swait()
  999.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1000.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1001.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.                 end
  1006.                 ATTACK = false
  1007.                 Rooted = false
  1008.             end
  1009.         end
  1010.     end
  1011. end
  1012.  
  1013. --//=================================\\
  1014. --||        ATTACK BAD COP
  1015. --\\=================================//
  1016.  
  1017. function Silence()
  1018.     Speed = 6
  1019.     ATTACK = true
  1020.     Rooted = false
  1021.     local GYRO = IT("BodyGyro",RootPart)
  1022.     GYRO.D = 2
  1023.     GYRO.P = 20000
  1024.     GYRO.MaxTorque = VT(0,4000000,0)
  1025.     coroutine.resume(coroutine.create(function()
  1026.         repeat
  1027.             Swait()
  1028.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1029.         until ATTACK == false
  1030.         GYRO:Remove()
  1031.     end))
  1032.     for i=0, 0.2, 0.1 / Animation_Speed do
  1033.         Swait()
  1034.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1036.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040.     end
  1041.     local AMMO = 6
  1042.     local FIRING = true
  1043.     local SHOOTING = false
  1044.     local TIMER = 70
  1045.     CreateSound(147722227, GUN, 6, 1.3, false)
  1046.     GUNWELD.Part0 = LeftArm
  1047.     GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1048.     local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1049.         if SHOOTING == false and AMMO > 0 then
  1050.             SHOOTING = true
  1051.             AMMO = AMMO - 1
  1052.             local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1053.             local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1054.             local DISTANCE = (POS - GUNPOS).Magnitude
  1055.             if HIT then
  1056.                 if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1057.                     if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1058.                         CreateSound(160432334, HIT, 10, 1, false)
  1059.                         ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1060.                     end
  1061.                 end
  1062.             end
  1063.             TIMER = 55
  1064.             WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1065.             WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1066.             for i=0, 0.3, 0.1 / Animation_Speed do
  1067.                 Swait()
  1068.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1069.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1070.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074.             end
  1075.             if AMMO <= 0 then
  1076.                 FIRING = false
  1077.             end
  1078.             SHOOTING = false
  1079.         end
  1080.     end)
  1081.     repeat
  1082.         Swait()
  1083.         if SHOOTING == false then
  1084.             TIMER = TIMER - 1
  1085.             if TIMER <= 0 then
  1086.                 FIRING = false
  1087.             end
  1088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.         end
  1095.     until FIRING == false and SHOOTING == false
  1096.     MOUSE:Disconnect()
  1097.     for i=0, 0.3, 0.1 / Animation_Speed do
  1098.         Swait()
  1099.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1101.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105.     end
  1106.     GUNWELD.Part0 = Torso
  1107.     GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1108.     Speed = 20
  1109.     ATTACK = false
  1110.     Rooted = false
  1111. end
  1112. function BatonBreaker()
  1113.     ATTACK = true
  1114.     Rooted = false
  1115.     Speed = 4
  1116.     Chatter("I'll break you!",0)
  1117.     for i=0, 0.2, 0.1 / Animation_Speed do
  1118.         Swait()
  1119.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1121.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.     end
  1126.     BATONWELD.Part0 = RightArm
  1127.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1128.     for i=0, 0.5, 0.1 / Animation_Speed do
  1129.         Swait()
  1130.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1131.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1132.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1133.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136.     end
  1137.     Speed = 30
  1138.     CreateSound(147722227, BATON, 6, 1, false)
  1139.     Trail.Enabled = true
  1140.     BATON.CanCollide = true
  1141.     local SPEAKING = false
  1142.     local HITS = {}
  1143.     local TOUCH = BATON.Touched:Connect(function(hit)
  1144.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1145.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1146.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1147.             if TORSO and HUM.Health > 0 then
  1148.                 local PASS = true
  1149.                 for i = 1, #HITS do
  1150.                     if HITS[i] == hit.Parent then
  1151.                         PASS = false
  1152.                     end
  1153.                 end
  1154.                 table.insert(HITS,hit.Parent)
  1155.                 if PASS == true then
  1156.                     CreateSound(260430079, BATON, 6, 0.8, false)
  1157.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1158.                     TORSO.Anchored = true
  1159.                     local POS = TORSO.CFrame
  1160.                     coroutine.resume(coroutine.create(function()
  1161.                         for i = 1, 15 do
  1162.                             Swait()
  1163.                             TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1164.                         end
  1165.                         local HEAD = HUM.Parent:FindFirstChild("Head")
  1166.                         HUM.Parent:BreakJoints()
  1167.                         if HEAD then
  1168.                             CreateSound(363808674, HEAD, 10, 0.8, false)
  1169.                             local bv = Instance.new("BodyVelocity",TORSO)
  1170.                             bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1171.                             bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1172.                             Debris:AddItem(bv,0.05)
  1173.                             local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1174.                             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1175.                         end
  1176.                         TORSO.Anchored = false
  1177.                     end))
  1178.                 end
  1179.             end
  1180.         end
  1181.     end)
  1182.     for i=0, 0.45, 0.1 / Animation_Speed do
  1183.         Swait()
  1184.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1185.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1186.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1187.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1188.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192.     end
  1193.     TOUCH:Disconnect()
  1194.     BATON.CanCollide = false
  1195.     Speed = 20
  1196.     Trail.Enabled = false
  1197.     for i=0, 0.2, 0.1 / Animation_Speed do
  1198.         Swait()
  1199.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1200.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1202.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206.     end
  1207.     BATONWELD.Part0 = Torso
  1208.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1209.     ATTACK = false
  1210.     Rooted = false
  1211. end
  1212. function TheRightToRemainSilent()
  1213.     local TARGET = Mouse.Target
  1214.     if TARGET ~= nil then
  1215.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1216.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1217.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1218.             if ROOT and HUM.Health > 0 then
  1219.                 local FOE = Mouse.Target.Parent
  1220.                 ATTACK = true
  1221.                 Rooted = true
  1222.                 CharacterFade(C3(1,1,1),70)
  1223.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1224.                 ROOT.Anchored = true
  1225.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  1226.                 Chatter("You are to remain silent and DEAD!",0)
  1227.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1228.                     Swait()
  1229.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235.                 end
  1236.                 HUM.PlatformStand = true
  1237.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1238.                 CreateSound(260430117, ROOT, 6, 1.3, false)
  1239.                 coroutine.resume(coroutine.create(function()
  1240.                     Swait()
  1241.                     ROOT.Anchored = true
  1242.                 end))
  1243.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1244.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1245.                     Swait()
  1246.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1247.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1248.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252.                 end
  1253.                 local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1254.                 CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1255.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1256.                     Swait()
  1257.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1259.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263.                 end
  1264.                 local AMMO = 6
  1265.                 local FIRING = true
  1266.                 local SHOOTING = false
  1267.                 local TIMER = 70
  1268.                 CreateSound(147722227, GUN, 6, 1.3, false)
  1269.                 GUNWELD.Part0 = LeftArm
  1270.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1271.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1272.                     Swait()
  1273.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1275.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279.                 end
  1280.                 for i = 1, 6 do
  1281.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1282.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1283.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1284.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1285.                     HUM.Health = HUM.Health/1.5
  1286.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1287.                         Swait()
  1288.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1290.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294.                     end
  1295.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1296.                         Swait()
  1297.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1299.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303.                     end
  1304.                 end
  1305.                 FOE:BreakJoints()
  1306.                 ROOT.Anchored = false
  1307.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1308.                     Swait()
  1309.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1311.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.                 end
  1316.                 GUNWELD.Part0 = Torso
  1317.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1318.                 ATTACK = false
  1319.                 Rooted = false
  1320.             end
  1321.         end
  1322.     end
  1323. end
  1324.  
  1325. --//=================================\\
  1326. --||      ASSIGN THINGS TO KEYS
  1327. --\\=================================//
  1328.  
  1329. function MouseDown(Mouse)
  1330.     if ATTACK == false then
  1331.         if MODE == "GoodCop" then
  1332.             Warning()
  1333.         elseif MODE == "BadCop" then
  1334.             Silence()
  1335.         end
  1336.     end
  1337. end
  1338.  
  1339. function MouseUp(Mouse)
  1340. HOLD = false
  1341. end
  1342.  
  1343. function KeyDown(Key)
  1344.     KEYHOLD = true
  1345.     if Key == "q" and ATTACK == false then
  1346.         if MODE == "GoodCop" then
  1347.             BatonStun()
  1348.         elseif MODE == "BadCop" then
  1349.             BatonBreaker()
  1350.         end
  1351.     end
  1352.  
  1353.     if Key == "e" and ATTACK == false then
  1354.         if MODE == "GoodCop" then
  1355.             Cuffs()
  1356.         elseif MODE == "BadCop" then
  1357.             TheRightToRemainSilent()
  1358.         end
  1359.     end
  1360.  
  1361.     if Key == "t" and ATTACK == false then
  1362.         if MODE == "GoodCop" then
  1363.             Chatter("You should obey the law.",0.01)
  1364.         elseif MODE == "BadCop" then
  1365.             Chatter("I don't think so, Criminal!",0.01)
  1366.         end
  1367.     end
  1368.  
  1369.     if Key == "f" and ATTACK == false then
  1370.         Switch()
  1371.     end
  1372.  
  1373.     if Key == "0" and ATTACK == false then
  1374.         if sick.Parent ~= RootPart then
  1375.             sick = IT("Sound",RootPart)
  1376.         end
  1377.     end
  1378. end
  1379.  
  1380. function KeyUp(Key)
  1381.     KEYHOLD = false
  1382. end
  1383.  
  1384.     Mouse.Button1Down:connect(function(NEWKEY)
  1385.         MouseDown(NEWKEY)
  1386.     end)
  1387.     Mouse.Button1Up:connect(function(NEWKEY)
  1388.         MouseUp(NEWKEY)
  1389.     end)
  1390.     Mouse.KeyDown:connect(function(NEWKEY)
  1391.         KeyDown(NEWKEY)
  1392.     end)
  1393.     Mouse.KeyUp:connect(function(NEWKEY)
  1394.         KeyUp(NEWKEY)
  1395.     end)
  1396.  
  1397. --//=================================\\
  1398. --\\=================================//
  1399.  
  1400. function unanchor()
  1401.     for _, c in pairs(Character:GetChildren()) do
  1402.         if c:IsA("BasePart") and c ~= RootPart then
  1403.             c.Anchored = false
  1404.         end
  1405.     end
  1406.     for _, c in pairs(Weapon:GetChildren()) do
  1407.         if c:IsA("BasePart") and c ~= RootPart then
  1408.             c.Anchored = false
  1409.         end
  1410.     end
  1411.     if UNANCHOR == true then
  1412.         RootPart.Anchored = false
  1413.     else
  1414.         RootPart.Anchored = true
  1415.     end
  1416. end
  1417.  
  1418. --//=================================\\
  1419. --||    WRAP THE WHOLE SCRIPT UP
  1420. --\\=================================//
  1421.  
  1422. Humanoid.Changed:connect(function(Jump)
  1423.     if Jump == "Jump" and (Disable_Jump == true) then
  1424.         Humanoid.Jump = false
  1425.     end
  1426. end)
  1427.  
  1428. while true do
  1429.     Swait()
  1430.     script.Parent = WEAPONGUI
  1431.     ANIMATE.Parent = nil
  1432.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1433.         v:Stop();
  1434.     end
  1435.     SINE = SINE + CHANGE
  1436.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1437.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1438.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1439.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1440.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1441.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1442.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1443.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1444.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1445.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1446.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1449.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1450.     end
  1451.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1452.         ANIM = "Jump"
  1453.         if ATTACK == false then
  1454.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1455.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1457.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1458.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1459.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1460.         end
  1461.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1462.         ANIM = "Fall"
  1463.         if ATTACK == false then
  1464.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1465.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1466.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1467.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1468.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1469.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1470.         end
  1471.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1472.         ANIM = "Idle"
  1473.         if ATTACK == false then
  1474.             if MODE == "GoodCop" then
  1475.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1477.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1479.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481.             elseif MODE == "BadCop" then
  1482.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1484.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488.             end
  1489.         end
  1490.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1491.         ANIM = "Walk"
  1492.         if ATTACK == false then
  1493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495.             if MODE == "GoodCop" then
  1496.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1498.             elseif MODE == "BadCop" then
  1499.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1500.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1501.             end
  1502.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1504.         end
  1505.     end
  1506.     unanchor()
  1507.     Humanoid.MaxHealth = 3e3
  1508.     Humanoid.Health = 3e3
  1509.     if Rooted == false then
  1510.         Disable_Jump = false
  1511.         Humanoid.WalkSpeed = Speed
  1512.     elseif Rooted == true then
  1513.         Disable_Jump = true
  1514.         Humanoid.WalkSpeed = 0
  1515.     end
  1516.     for _, c in pairs(Character:GetChildren()) do
  1517.         if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1518.             c:remove()
  1519.         end
  1520.     end
  1521.     sick.SoundId = "rbxassetid://259554386"
  1522.     sick.Looped = true
  1523.     sick.Pitch = 1
  1524.     sick.Volume = 4
  1525.     sick.Playing = true
  1526.     if MODE == "GoodCop" then
  1527.         for E = 1, #GOODUI do
  1528.             GOODUI[E].TextStrokeTransparency = 0
  1529.             GOODUI[E].TextTransparency = 0
  1530.         end
  1531.         for E = 1, #BADUI do
  1532.             BADUI[E].TextStrokeTransparency = 1
  1533.             BADUI[E].TextTransparency = 0.5
  1534.         end
  1535.     elseif MODE == "BadCop" then
  1536.         for E = 1, #GOODUI do
  1537.             GOODUI[E].TextStrokeTransparency = 1
  1538.             GOODUI[E].TextTransparency = 0.5
  1539.         end
  1540.         for E = 1, #BADUI do
  1541.             BADUI[E].TextStrokeTransparency = 0
  1542.             BADUI[E].TextTransparency = 0
  1543.         end
  1544.     end
  1545. end
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