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Dec 7th, 2016
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4.  
  5. public class Jetpack : MonoBehaviour
  6. {
  7. public float upthrust;
  8. public float drag = 1;
  9. public float forwardthrust = 10;
  10. public Rigidbody rb;
  11.  
  12.  
  13.  
  14. void FixedUpdate()
  15. {
  16.  
  17. if (!Input.anyKey) rb.drag= drag;
  18. if (Input.anyKey) rb.drag=0;
  19.  
  20. if (Input.GetKey(KeyCode.UpArrow)){
  21.  
  22. rb.AddForce(transform.forward * forwardthrust);
  23.  
  24. }
  25.  
  26. if (Input.GetKey(KeyCode.DownArrow)){
  27.  
  28. rb.AddForce(transform.forward * forwardthrust);
  29.  
  30. }
  31.  
  32. if (Input.GetKey(KeyCode.RightShift)){
  33. rb.AddForce(transform.up * upthrust);
  34.  
  35.  
  36. }
  37. if (Input.GetKey(KeyCode.RightControl)){
  38. rb.AddForce(transform.up * -upthrust);
  39.  
  40.  
  41. }
  42.  
  43. if (Input.GetKey(KeyCode.LeftArrow)){
  44. //rb.AddForce(transform.right * -upthrust);
  45. rb.AddForce(transform.forward * forwardthrust);
  46.  
  47.  
  48. }
  49.  
  50. if (Input.GetKey(KeyCode.RightArrow)){
  51. //rb.AddForce(transform.right * upthrust);
  52. rb.AddForce(transform.forward * forwardthrust);
  53.  
  54.  
  55. }
  56.  
  57. if (Input.GetKey(KeyCode.Space)){
  58. rb.velocity = Vector3.zero;
  59.  
  60.  
  61. }
  62.  
  63. }
  64. }
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