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- JSAPI_FUNC(me_castXY)
- {
- if(!WaitForGameReady())
- THROW_WARNING(cx, "Game not ready");
- if(argc < 3)
- THROW_ERROR(cx, "Not enough parameters were passed to castXY!");
- *rval = JSVAL_FALSE;
- DWORD dwX = JSVAL_TO_INT(argv[1]);
- DWORD dwY = JSVAL_TO_INT(argv[2]);
- BYTE aPacket[5] = { NULL };
- aPacket[0] = JSVAL_TO_INT(argv[0]) == 0 ? 0x0c : 0x05;
- *(DWORD*)&aPacket[1] = dwX;
- *(DWORD*)&aPacket[3] = dwY;
- D2NET_SendPacket(5, 1, aPacket);
- *rval = JSVAL_TRUE;
- return JS_TRUE;
- }
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