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- # guizero - Hero name generator
- from guizero import App, Text, ButtonGroup, Combo, PushButton, TextBox, CheckBox, Picture, ListBox
- app = App(title="Central Europe Hero-o-matic :-) ", height=660, width=720)
- # Function definitions go here.
- def make_hero_name():
- ckb_second_adjective_str=""
- if ckb_second_adjective.value == 1:
- ckb_second_adjective_str = ckb_second_adjective.text
- adjective = cmb_adjective.value
- colour = txt_colour.value
- animal = cmb_animal.value
- great_name = lbx_add_gname.value
- hero = adjective + " " + colour + " " + ckb_second_adjective_str + " " + animal + " " + great_name
- lbl_output.text_size = 18
- lbl_output.value = "You are... The " + hero + "."
- def dark_mode():
- if ckb_dark_mode.value == 1:
- app.bg = "black"
- app.text_color = "white"
- else:
- app.bg = "light grey"
- app.text_color = "black"
- # GUI widgets go here
- pic = Picture(app, image="wolverine.png")
- ckb_dark_mode = CheckBox(app, text="Dark Mode", command=dark_mode)
- message1 = Text(app, text="Choose an adjective")
- cmb_adjective = Combo(app, options=["Patriotic", "Persistent","Heroic","Brave", "Steadfast", "National"], selected="Patriotic", width=20)
- message2 = Text(app, text="Enter a colour?")
- txt_colour = TextBox(app)
- message3 = Text(app, text="Pick an animal")
- cmb_animal = Combo(app, options=["Wolf", "Wolverine" , "Bear", "Boar", "Eagle", "Moose", "Deer"], selected="Wolverine", width=20)
- message4 = Text(app, text="Choose a second adjective")
- ckb_second_adjective = CheckBox(app, text="Mighty")
- message5 = Text(app, text="Additional great name")
- lbx_add_gname = ListBox(app, items=["The Great Warrior", "The Best Hunter", "The Sky Conqueror"], height = 80, width=160)
- lbl_output = Text(app, text="A hero name will appear here")
- # Set up event triggers here
- btn_make_name = PushButton(app, text='Make me a hero', command=make_hero_name)
- # Show the GUI on the screen, start listening to events.
- app.display()
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