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- [19:01] <MegaBossMan> WaIt, Is It a dIfferent tIme tonIght?
- [19:01] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has quit [Client Quit]
- [19:01] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:01] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Client Quit]
- [19:02] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has joined #mmrpg
- [19:03] <MegaBossMan> 7 rIght? Pretty sure Its frIday tonIght...
- [19:04] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:04] <coolbie16> hey megaboss.
- [19:04] <MegaBossMan> More people should be comIng...
- [19:05] <coolbie16> lets hope.
- [19:05] <MegaBossMan> Yo.
- [19:05] <coolbie16> i even sent a message about the new chat topic. and if your excited for it.
- [19:05] <MegaBossMan> Phones are a mess to type wIth.
- [19:06] <coolbie16> your doing this on your phone?
- [19:06] <coolbie16> well im doing this on my pc
- [19:07] <@ActingModReisrat> Same time as usual
- [19:07] <MegaBossMan> Yep. Thats why my Is are a mess.
- [19:07] <MegaBossMan> Well, lpoks lIke we waIt.
- [19:07] <@ActingModReisrat> Five people?
- [19:08] <MegaBossMan> Stop autocorrect.
- [19:08] <coolbie16> how does that happen? (have you got the time to play super smash flash 2?
- [19:08] <@ActingModReisrat> What?
- [19:11] <coolbie16> i changed my character to hard man... not that it matters.
- [19:11] <MegaBossMan> FIve Nope, stIll workIng on bIos.
- [19:11] <coolbie16> k.
- [19:11] <MegaBossMan> Phones....
- [19:12] <MegaBossMan> Only you van add fIve In there wIthout my knowledge.
- [19:13] <MegaBossMan> Im to tIred....
- [19:13] <MegaBossMan> Stop!
- [19:13] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Quit: Page closed]
- [19:13] <MegaBossMan> So whats the topIc today?
- [19:14] <@ActingModReisrat> The plan was MM4 T2 weapons
- [19:14] <MegaBossMan> Any Ideas?
- [19:15] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:15] <@ActingModReisrat> Toad Man gets a Water-Electric attack?
- [19:15] <coolbie16> sigh...
- [19:15] <@ActingModReisrat> More damage to lead target, less to the others than Rain Flush?
- [19:16] <MegaBossMan> For Pharoah, perhaps flame shadow?
- [19:16] <coolbie16> what is the topic gonna be.
- [19:17] <coolbie16> anyway
- [19:17] <@ActingModReisrat> That curse thing someone mentioned?
- [19:17] <@ActingModReisrat> MM4 T2 weapons
- [19:17] <coolbie16> what about skull man?
- [19:17] <MegaBossMan> Yeah.
- [19:17] <@ActingModReisrat> We'll get to Skull Man
- [19:17] <coolbie16> ok
- [19:18] <MegaBossMan> TIer 2 doesnt affect gameplay. look at Ice slasher and bomb man.
- [19:18] <@ActingModReisrat> Huh?
- [19:18] <coolbie16> so, about combining weapons...
- [19:18] <@ActingModReisrat> Would need new sprites, effects, and lots of testing
- [19:19] <coolbie16> obviously
- [19:19] <@ActingModReisrat> Maybe eventually, but that seems more long term
- [19:19] <@ActingModReisrat> Post-post-game stuff
- [19:19] <coolbie16> like, what combinations would you want?
- [19:19] <MegaBossMan> Most start at tIer 1. Pharoah Man cant break cycle.
- [19:19] <MegaBossMan> Nah.
- [19:19] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:19] <MegaBossMan> Super Adaptor 1st.
- [19:20] <@ActingModReisrat> I'm still lost
- [19:20] <coolbie16> eh
- [19:20] <MegaBossMan> The moment Im nor on a mobIle devIce, youll understand.
- [19:20] <MegaBossMan> Stop.
- [19:21] <coolbie16> it is his mobile phone problems. what do you mean by stop?
- [19:21] <MegaBossMan> Stop screwIng wIth me phone.
- [19:21] <coolbie16> oh. i see
- [19:23] == MegaBossMan_ [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has joined #mmrpg
- [19:23] <MegaBossMan_> Man, I wIsh I was off my phone.
- [19:23] <MegaBossMan_> Nah!
- [19:23] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [19:23] <MegaBossMan_> Almost everyone here is a fake.
- [19:24] <MegaBossMan_> Keeping phone on case something happens on computer.
- [19:25] <@ActingModReisrat> So you're on your computer now?
- [19:25] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
- [19:25] <tobyjoey> Hello
- [19:25] <@ActingModReisrat> Watch as you already left
- [19:25] == MegaBossMan_ [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has quit [Client Quit]
- [19:26] <coolbie16> i havent been right here. for a bit.
- [19:26] <tobyjoey> So, how is it going?
- [19:26] <coolbie16> i dont really know.
- [19:26] <coolbie16> just bored
- [19:27] <@ActingModReisrat> Wait, you didn't leave when you didn't get a response within 10 seconds?
- [19:27] <@ActingModReisrat> Also I think I need more sleep
- [19:27] <tobyjoey> Nah, I know how these things go. Gotta be patient
- [19:27] <coolbie16> it is NOT ALL THE HECKING TIME
- [19:27] <coolbie16> jeez.
- [19:28] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has quit [Ping timeout: 246 seconds]
- [19:28] <@ActingModReisrat> Could have sworn it was
- [19:28] <@ActingModReisrat> Definately need more sleep by the way
- [19:28] <tobyjoey> Then get some. Don't feel obligated to chat
- [19:29] <@ActingModReisrat> Nah, way too early
- [19:29] <coolbie16> suprising your here early...
- [19:29] <coolbie16> tobyjoey
- [19:29] <tobyjoey> Yes?
- [19:30] <coolbie16> i meant you in that sentence. i saw the printing of 7/11's chat thing. and you didnt come until later. Whatever.
- [19:31] <tobyjoey> Oh. Well, I am not used to these things, and I didn't really have anything else to do, so I figured I'd come early.
- [19:31] <@ActingModReisrat> More late than early
- [19:31] <@ActingModReisrat> About half an hour after it was supposed to start
- [19:32] <@ActingModReisrat> Assume any rudeness is me not getting enough sleep by the way
- [19:32] <tobyjoey> Oh. Well, earlier than most other people, anyway. Also, no rudeness taken.
- [19:33] <@ActingModReisrat> You know, I chose this time so as many people as possible wouldn't be busy so they could attend
- [19:34] <tobyjoey> Well, can't please everyone, I suppose.
- [19:35] <@ActingModReisrat> Nah, just me complaining
- [19:35] <coolbie16> yeah
- [19:35] <@ActingModReisrat> Should consider just converting this into a "Hey let's play video games" time
- [19:39] <tobyjoey> I do have to go for a few, but I will be back sooner than later. See ya
- [19:42] == MegaBossMan [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has joined #mmrpg
- [19:42] <coolbie16> your back!
- [19:43] <MegaBossMan> I'm back!
- [19:43] <@ActingModReisrat> You're?
- [19:43] <MegaBossMan> I'm back. (cue the Terminator music)
- [19:43] <@ActingModReisrat> You've got an a computer now?
- [19:43] <MegaBossMan> Yeppers.
- [19:43] <@ActingModReisrat> Wait for more than three people?
- [19:43] <@ActingModReisrat> Toby is AFK or something
- [19:44] <coolbie16> your back on yo pc.
- [19:44] <MegaBossMan> Now I won't talk like I have no idea what words are.
- [19:44] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
- [19:44] <MegaBossMan> He's gone....
- [19:44] <MegaBossMan> Can we refer to someone who left the chat as dead?
- [19:44] <MegaBossMan> It's become a habit of mine.
- [19:44] <MegaBossMan> Considering I do that on other chatrooms.
- [19:44] <coolbie16> no. you can.
- [19:45] <coolbie16> if you want...
- [19:45] <coolbie16> just my opinion on that
- [19:45] <MegaBossMan> http://www.youtube.com/watch?v=WgPePk3kGZk
- [19:45] <MegaBossMan> Cue overused meme!
- [19:47] <@ActingModReisrat> Aaaugh
- [19:48] <coolbie16> i will be back soon.
- [19:49] <MegaBossMan> I might be back soon, but unfortunately I have other plans.
- [19:52] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [19:52] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:53] <@ActingModReisrat> Yea rip
- [19:54] <coolbie16_> whatever
- [19:55] <coolbie16_> i would expect adrian here.
- [19:55] <coolbie16_> TOPIC DELAYED.
- [19:55] <coolbie16_> i guess
- [19:55] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
- [19:56] <coolbie16_> there he is
- [19:56] <coolbie16_> I THOUGHT it was gonna be delayed.
- [19:56] <coolbie16_> but the man is here.
- [19:56] <AdrianMarceau> Sorry guys
- [19:56] <@ActingModReisrat> What, we can't have a meeting without him?
- [19:57] <AdrianMarceau> It's my partner's birthday today so I kind of forgot
- [19:57] <coolbie16_> whos birthday?
- [19:57] <@ActingModReisrat> Eh, that's more important
- [19:57] <coolbie16_> yeah
- [19:57] <AdrianMarceau> He's technically working (from home) right now and we're gonna celebrate on the weekend, but I wanted to at least pay attention to him and make dinner and stuff
- [19:58] <AdrianMarceau> Anyway, you guys can start/continue the meeting without me, and I'll just pop in every now and then
- [19:58] <AdrianMarceau> I just can't be as present as I normally try to be
- [19:58] <AdrianMarceau> :S
- [19:58] <@ActingModReisrat> We had started but it got derailed almost instantly
- [19:58] <coolbie16_> adrian, closest thing i know is spinstrike. but his b-day was yesterday
- [19:58] <AdrianMarceau> But yeah, what was/is the topic today? Do we have one>
- [19:58] == Rhythm_BCA [32a33752@gateway/web/freenode/ip.50.163.55.82] has joined #mmrpg
- [19:58] <@ActingModReisrat> MM4 T2s was the plan
- [19:58] <AdrianMarceau> Ah, nice, Sounds fun.
- [19:59] <coolbie16_> you said that this one thing would be. i forgot. we are talking about mm4 T2's
- [19:59] <coolbie16_> i guess
- [19:59] <AdrianMarceau> Well, start pitching and I'll poke in here and there. Everyone else is welcome to discuss and collaborate and brainstorm too, of course.
- [20:00] <AdrianMarceau> I don't remember having any specific plans, but if you see anything laying around in the database that looks like it's for a MM4 bot it probably is/was. :P
- [20:02] <@ActingModReisrat> Looks like there's three
- [20:02] <@ActingModReisrat> http://rpg.megamanpoweredup.net/database/abilities/dive-blitzkrieg/ http://rpg.megamanpoweredup.net/database/abilities/dive-twister/ and http://rpg.megamanpoweredup.net/database/abilities/pharaoh-curse/
- [20:03] <@ActingModReisrat> Start with Pharoh Curse?
- [20:05] <Rhythm_BCA> maybe does a small amount of flame damage to the group of adversaries as well as lower speed?
- [20:05] <@ActingModReisrat> Could work
- [20:06] <@ActingModReisrat> Maybe a damage over time though?
- [20:06] <MegaBossMan> Wait, I missed stuff!
- [20:06] <@ActingModReisrat> Since pharoh curses were always long-term
- [20:06] <@ActingModReisrat> Pharaoh rather
- [20:06] <Rhythm_BCA> could work
- [20:06] <Rhythm_BCA> like 3 turns to affect the field
- [20:07] <Rhythm_BCA> and then it burns and slows/lowers defense
- [20:07] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [20:07] <Rhythm_BCA> lowering defense might be better than lowering speed
- [20:07] <MegaBossMan> I think Pharoah's curse should damage and lower stats lowly each turn.
- [20:08] <MegaBossMan> But it should last until the opponent uses a certain type of move.
- [20:08] <MegaBossMan> Not three turns.
- [20:08] <MegaBossMan> What, the moment I start chatting, we all go quiet?
- [20:08] <Rhythm_BCA> yes
- [20:09] <MegaBossMan> Seems fair.
- [20:09] <@ActingModReisrat> Looking over Types about which would be best
- [20:09] <MegaBossMan> Shadow and Flame.
- [20:09] <@ActingModReisrat> Also grabbing Kamen Rider music so that everyone in Super Climax Heroes can have actual fighty themes
- [20:09] <@ActingModReisrat> And I mean for negating
- [20:09] <AdrianMarceau> Ah yes, those abilities. Since we're only doing two tiers instead of the three I originally planned (too much work, maybe they'll come later), we can only use one of the two dive attacks. The pharaoh curse is something I definitely want to use though, so we'll go with that.
- [20:09] <Rhythm_BCA> yeah, it should definitely be a Flame/Shadow type of attack
- [20:10] <Rhythm_BCA> what would negate it, however....is tough to say
- [20:10] <MegaBossMan> Yeah, Pharoah Man seems like he use magic from the days of old.
- [20:10] <MegaBossMan> Maybe time?
- [20:10] <Rhythm_BCA> since it's a mystical type of concept rather than something scientific
- [20:10] <AdrianMarceau> And I was also planning on having it do something over time. It would be the first leech seed and/or curse move (like Pokemon).
- [20:10] <MegaBossMan> I think it should just act as poison plus lower stats slightly.
- [20:10] <@ActingModReisrat> Maybe a Space move?
- [20:11] <MegaBossMan> Leech seed for Plant Man, you see?
- [20:11] <@ActingModReisrat> Yea, that sounds pretty good
- [20:11] <MegaBossMan> Time/Space/another shadow move/Water?
- [20:11] <@ActingModReisrat> Plant Man seems like a very drainy type of guy
- [20:11] <@ActingModReisrat> Just time and space I think
- [20:11] <@ActingModReisrat> MAybe even just Space
- [20:11] <MegaBossMan> Nah...
- [20:12] <AdrianMarceau> We don't HAVE to give the move a removal-type if we don't want to. I think the weaknesses are more necessary if the move doesn't have an automatic expiry after X turns.
- [20:12] <AdrianMarceau> And I like having a poison/burn/slowly-lowering something effect.
- [20:12] <@ActingModReisrat> Kay then, a few turns of -5% to all opponent's stat?
- [20:12] <MegaBossMan> Plus damage?
- [20:12] <AdrianMarceau> All opponents?
- [20:12] <@ActingModReisrat> That too
- [20:13] <@ActingModReisrat> Just the target
- [20:13] <AdrianMarceau> It is T2 so maybe..
- [20:13] <AdrianMarceau> Stronger or wider range?
- [20:13] <@ActingModReisrat> Either could work
- [20:13] <MegaBossMan> Select sounds better to me.
- [20:13] <MegaBossMan> Maybe there should be items to remove stuff like that early?
- [20:14] <@ActingModReisrat> Man I have a few dozen songs I'm going to need to dig around in
- [20:14] <MegaBossMan> Not the only way, but the quickest.
- [20:14] <@ActingModReisrat> Like a Full Heal?
- [20:14] <MegaBossMan> Yeah, sure.
- [20:14] <MegaBossMan> Maybe attacks that have a special effect?
- [20:14] <MegaBossMan> Like taking away Heat's Atomic Fire early?
- [20:15] <MegaBossMan> Getting ahead of myself though.
- [20:16] <MegaBossMan> Chaos coming?
- [20:16] <MegaBossMan> I feel it.
- [20:16] <Rhythm_BCA> i just messaged him on Inc about it to remind him
- [20:17] <@ActingModReisrat> So we decided on how Pharaoh Curse would work?
- [20:17] <Rhythm_BCA> i like the idea of it taking effect over time
- [20:17] <MegaBossMan> Yep.
- [20:17] <MegaBossMan> Same.
- [20:17] <Rhythm_BCA> like, you do it.....and it simmers for a while...then it takes effect and dun messes up the opponent
- [20:17] <@ActingModReisrat> Kay then, Ring Man next?
- [20:18] <MegaBossMan> Ring Trap?
- [20:18] <Rhythm_BCA> see for Ring man all i can think of is "Ring Rang" which would just be an upgraded Ring Boomerang
- [20:18] <@ActingModReisrat> Pure Cutter type, hits on opponent's next attack?
- [20:19] <@ActingModReisrat> Like, if he's faster, he lays it, they attack, they get damaged
- [20:19] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
- [20:19] <tobyjoey> I see coolbie left, Reisrat
- [20:20] <tobyjoey> Hello?
- [20:21] <AdrianMarceau> Oh, talking about Ring Man reminds me.
- [20:21] <Rhythm_BCA> blah...i can't find anything else for Ring...
- [20:21] <Rhythm_BCA> did he appear in one of the PF/PB games?
- [20:21] <AdrianMarceau> He and Bright Man have dual-type T1 abilities, and as I've mentioned before, T1 should always be pure
- [20:22] <AdrianMarceau> So... I'm thinking those two need to be upgraded.
- [20:22] <tobyjoey> I had an idea for a Ring Man secondary ability, actually.
- [20:22] <@ActingModReisrat> Bright Man shouldn't need too much of a buff, since it's being used constantly as-is
- [20:22] <AdrianMarceau> Which makes the Ring Rang (or something similar) an appropriate T1,
- [20:23] <AdrianMarceau> Bright Burst should only get a minor buff to damage, I agree.
- [20:23] <AdrianMarceau> @toby what was the idea?
- [20:23] <@ActingModReisrat> I was suggesting that for MBM's Ring Trap name
- [20:23] <Rhythm_BCA> all i know is spamming the [skull] out of Ring Rang in RM4MI and absolutely owning the game with it
- [20:23] <Rhythm_BCA> so it can be an effective weapon
- [20:24] <@ActingModReisrat> Well Skull Man's weapon is disqualified, at least name-wise
- [20:24] <tobyjoey> In some descriptions of Ring Man in bios, it is said Ring Man could hold opponents with his rings, What if he had a Ice Breath like weapon that would prevent opponents from switching?
- [20:24] <@ActingModReisrat> Ring Cuff?
- [20:24] <Rhythm_BCA> Ring Rock
- [20:24] <Rhythm_BCA> *Lock
- [20:25] <tobyjoey> I was thinking Ring Hold, but those two sound good
- [20:25] <tobyjoey> Especially Ring Lock
- [20:25] <@ActingModReisrat> In Megamix Ring Man was made for police stuff I think
- [20:25] <Rhythm_BCA> you're correct
- [20:25] <tobyjoey> So, Ring Cuff makes most sense
- [20:26] <@ActingModReisrat> http://megaman.wikia.com/wiki/Ring_Man In the manga, Ring Man was created by Dr. Cossack as a police robot to counteract the increasing amount of crime involving robots, having enhanced abilities to be able to deal with a wide variety of robots.
- [20:27] <Rhythm_BCA> i like the idea of locking the opponent's robot in place like the Ice Breath
- [20:27] <Rhythm_BCA> adds to the stra-tee-ger-eee
- [20:27] <@ActingModReisrat> So we all like Ring Cuff?
- [20:28] <tobyjoey> It could be pure cutter, so that fixes the T1 abilities thing
- [20:28] <tobyjoey> I brought it up, so I think it safe to say I like it
- [20:28] <@ActingModReisrat> Rhythm, MBM?
- [20:28] <tobyjoey> Sorry if that came off rud
- [20:29] <@ActingModReisrat> I've been much more rude to you
- [20:29] <Rhythm_BCA> i'm cool with it
- [20:29] <Rhythm_BCA> Ling Rock wins
- [20:29] <Rhythm_BCA> i mean Ring Cuff
- [20:29] <@ActingModReisrat> I'd make a joke out of that misspelling
- [20:30] <@ActingModReisrat> But it'd be of the worst show known to mankind and completely unallowed here
- [20:30] <@ActingModReisrat> Anyways, Dust Man!
- [20:30] <AdrianMarceau> I like Ring Lock - not sure I like the word "cuff" very much.
- [20:30] <AdrianMarceau> But I like the effect.
- [20:31] <Rhythm_BCA> the sequence could just make a giant Ring Rang Ring appear around the opponent's fighter
- [20:31] <tobyjoey> Lock sounds nicer, but cuff makes moresense
- [20:31] <Rhythm_BCA> like how Ice Breath creates ice on the feetsies
- [20:32] <tobyjoey> Or treads, in Napalm Man's case
- [20:32] <Rhythm_BCA> same difference
- [20:32] <AdrianMarceau> So Ring Lock (Cutter) for T1, then Ring Boomerang (Cutter/Space) for T2? Would Ring Lock do damage?
- [20:32] <@ActingModReisrat> Poor Napalm Man
- [20:32] <@ActingModReisrat> Some
- [20:32] <@ActingModReisrat> A bit more than a single hit of Ring Boomerang?
- [20:32] <Rhythm_BCA> does Ice Breath do some damage?
- [20:33] <tobyjoey> Yes it does
- [20:33] <Rhythm_BCA> then yeah
- [20:33] <AdrianMarceau> Yes it does. Just trying to envision how the Ring Lock would be animated so it looks like it's doing damage.
- [20:33] <AdrianMarceau> Maybe a squeeze type animation.
- [20:33] <@ActingModReisrat> That works I think
- [20:33] <Rhythm_BCA> what about mimicing the standard Ring Rang
- [20:33] <Rhythm_BCA> but instead of the recoil image, it just wraps around the sprite
- [20:34] <tobyjoey> 1 hit of ring boomerang does 10 damage, so maybe Ring Cuff/Lock does 11?
- [20:34] <@ActingModReisrat> 12 would make my whatever amount of OCD complain less
- [20:35] <AdrianMarceau> Me too!
- [20:35] <AdrianMarceau> Lol
- [20:35] <tobyjoey> Ok, so 12
- [20:35] <@ActingModReisrat> That everything?
- [20:35] <AdrianMarceau> 10 or 12
- [20:35] <Rhythm_BCA> 12.4
- [20:35] <AdrianMarceau> What does Ice Breath do>
- [20:35] <@ActingModReisrat> 16
- [20:36] <AdrianMarceau> Oh wow, 16 with 98% accuracy.
- [20:36] <AdrianMarceau> Is that normal?
- [20:36] <@ActingModReisrat> And then Ice Slasher does a bit under twice that
- [20:36] <@ActingModReisrat> I think one of these is off-balanced
- [20:36] <Rhythm_BCA> so maybe Cuff/Lock should be about half them?
- [20:36] <Rhythm_BCA> *then?
- [20:36] <AdrianMarceau> Yeah
- [20:36] <AdrianMarceau> off balance
- [20:37] <tobyjoey> Half of what?
- [20:37] <Rhythm_BCA> half of Ring Rang
- [20:37] <Rhythm_BCA> so like...not as powerful since it's a T1
- [20:37] <tobyjoey> Oh.
- [20:37] <Rhythm_BCA> maybe 7?
- [20:37] <Rhythm_BCA> ish
- [20:37] <Rhythm_BCA> shouldn't be as powerful as a T2 weapon methinks
- [20:38] <@ActingModReisrat> Two hits of 10 on Ring Boomerang
- [20:38] * Rhythm_BCA is suddenly and overwhelmingly outvoted on this
- [20:38] <@ActingModReisrat> And that's going to get buffed
- [20:38] <@ActingModReisrat> So I think 12 or 14 would work
- [20:38] <tobyjoey> If Ice Breath is so op, I think Ring Cuff/Lock should be stronger than 7
- [20:38] <Rhythm_BCA> ah
- [20:38] <Rhythm_BCA> see called it
- [20:39] <Rhythm_BCA> pump up dat Ringy powah then
- [20:40] <@ActingModReisrat> So now Dust Man?
- [20:40] <tobyjoey> A T1 or T2?
- [20:40] <@ActingModReisrat> Oh right forgot to op Adrian
- [20:40] <Rhythm_BCA> suck
- [20:40] <Rhythm_BCA> he has to suck
- [20:40] == mode/#mmrpg [+o AdrianMarceau] by ActingModReisrat
- [20:41] <Rhythm_BCA> he has to steal an item if it hits
- [20:41] <Rhythm_BCA> Vac-u-Suk
- [20:41] <@AdrianMarceau> Okay, actual (very late) dinner time. Gonna go eat and come back later. Carry one without me please. :)
- [20:41] <@ActingModReisrat> Kay
- [20:41] <@ActingModReisrat> I was thinking something from his Navi counterpart
- [20:41] <tobyjoey> See ya!
- [20:41] <Rhythm_BCA> well that's his other attack aside from spewing garbage
- [20:42] <Rhythm_BCA> is he sucks you into him
- [20:42] <Rhythm_BCA> sensually
- [20:42] <@ActingModReisrat> Hawt
- [20:42] <tobyjoey> Dust Press?
- [20:42] <@ActingModReisrat> Dust Press implies an Impact with the Wind
- [20:42] <@AdrianMarceau> (I think we should compare Ice Breath to the other T1s and maybe gimp it?)
- [20:43] <tobyjoey> I agree
- [20:43] <@ActingModReisrat> Yea, 16 damage you can't move someone to tank against?
- [20:43] <@ActingModReisrat> A decent bit too much
- [20:43] <Rhythm_BCA> yeah....Dust only sucks-n-spits
- [20:43] <Rhythm_BCA> not much variety...but can't expect too much from a walking vacuum
- [20:44] <@ActingModReisrat> Dust Beast's chip charge attack is Dust Shoot. MegaMan will fly into the air, raining six pieces of scrap randomly on the enemy area, each one dealing 80 + (20 x Buster Attack) Breaking damage, and cracking the panel it hits.
- [20:44] <@ActingModReisrat> Maybe adapt this a bit?
- [20:44] <Rhythm_BCA> could work
- [20:45] <Rhythm_BCA> i don't BN so i can't input for those
- [20:45] <tobyjoey> I have only played half of the first one, so don't look at me
- [20:45] <@ActingModReisrat> Maybe just a half-dozen hits scattered across the other team?
- [20:45] <@ActingModReisrat> Each one targetting randomly
- [20:46] <Rhythm_BCA> one poor robot gets all 6 rained on
- [20:46] <tobyjoey> That seems a bit complicated for a T1 ability
- [20:46] <Rhythm_BCA> cuz randumb logic
- [20:46] <@ActingModReisrat> So one Robot Master could get shotgunned with all six, or they could all plink off different ones
- [20:46] <Rhythm_BCA> yes
- [20:46] <Rhythm_BCA> i like it
- [20:47] <Rhythm_BCA> that. go with that
- [20:47] <@ActingModReisrat> I always like shotguns
- [20:47] <Rhythm_BCA> Dust Storm
- [20:47] <@ActingModReisrat> Especially the Doom shotgun
- [20:47] <Rhythm_BCA> Dust Hail
- [20:47] <@ActingModReisrat> Dust Spread?
- [20:47] <Rhythm_BCA> Dust Bunnies
- [20:47] <@ActingModReisrat> Dust Array?
- [20:48] <Rhythm_BCA> Dust Bowl
- [20:49] <Rhythm_BCA> Dust Blow
- [20:49] <@ActingModReisrat> Lewd
- [20:49] <Rhythm_BCA> Dust Lowb
- [20:49] <Rhythm_BCA> only if you interpret that way
- [20:49] <@ActingModReisrat> Dust Scatter?
- [20:50] <Rhythm_BCA> i like Array actually
- [20:50] <@ActingModReisrat> Dust Flechettes?
- [20:50] <Rhythm_BCA> it's not an overly-used term
- [20:50] <tobyjoey> I like Dust scatter
- [20:50] <@ActingModReisrat> I think Dust Array works then
- [20:50] <Rhythm_BCA> Array is more structured...so that wouldn't work for a random-based hailstorm of garbage
- [20:50] * Rhythm_BCA (just looked it up)
- [20:51] <@ActingModReisrat> Kay, save for Number Man for a computer joke
- [20:51] <@ActingModReisrat> Scatter then?
- [20:51] <Rhythm_BCA> yes
- [20:51] <Rhythm_BCA> HE NEEDS AN ATTACKED CALLED "NUMBER CRUNCHER" JUST CAUSE
- [20:51] <@ActingModReisrat> Very yes
- [20:51] <Rhythm_BCA> Scatter is good
- [20:51] <@ActingModReisrat> Dust Scatter it is
- [20:51] <@ActingModReisrat> Next, Skull Man
- [20:51] <@ActingModReisrat> I have the perfect idea
- [20:52] <tobyjoey> What is it?
- [20:52] <@ActingModReisrat> Getting video
- [20:53] <@ActingModReisrat> https://www.youtube.com/watch?feature=player_detailpage&v=fjqPd0JtTh8#t=466
- [20:53] <@ActingModReisrat> No wait
- [20:53] <@ActingModReisrat> That's the wrong finisher
- [20:54] <@ActingModReisrat> That's just him shooting a guy
- [20:54] <tobyjoey> What did I just watch?
- [20:54] <@ActingModReisrat> https://www.youtube.com/watch?feature=player_detailpage&v=obgoyXzGgvQ#t=1599 Here this is the one I wanted
- [20:55] <tobyjoey> Do we have to watch the whole 33 minute video?
- [20:56] <@ActingModReisrat> There was a time there
- [20:56] <@ActingModReisrat> 26:40 or so
- [20:56] <tobyjoey> Not for me
- [20:56] <Rhythm_BCA> brb
- [20:57] <tobyjoey> So... he creates a fiery phantom skull and kicks it at the enemy? Um....
- [20:58] <@ActingModReisrat> If this is an odd thing then I don't know what to say
- [20:58] <tobyjoey> Not what I would pick, but interesting idea.
- [20:58] <@ActingModReisrat> The same game has guys who blow up monsters with the power of rock
- [20:58] <@ActingModReisrat> A purple holographic skull is nothing
- [21:02] <MegaBossMan> I missed it!
- [21:03] <Rhythm_BCA> i got nothing for skull
- [21:03] <Rhythm_BCA> skull's a one-trick pony
- [21:03] <Rhythm_BCA> all show, no go
- [21:03] <tobyjoey> Maybe a scythe attack referencing the Mega Man Megamix?
- [21:03] <MegaBossMan> Wait, so what are we doing with Dust Man?
- [21:04] <MegaBossMan> By the way, Ring Trap for Ring Man.
- [21:04] <@ActingModReisrat> Shotgun type attack
- [21:04] <Rhythm_BCA> some sort of random hailstorm of dust garbarge
- [21:04] <MegaBossMan> What about the opposite of Super Arm?
- [21:05] <tobyjoey> Pulling an enemy in?
- [21:05] <MegaBossMan> Yep.
- [21:05] <@ActingModReisrat> I still want the purple skull thing
- [21:06] <MegaBossMan> What about Close Combat?
- [21:06] <MegaBossMan> Skull Man is a robot made to fight.
- [21:06] <MegaBossMan> Skull Combat?
- [21:06] <MegaBossMan> Skull Combo?
- [21:07] <MegaBossMan> Skull Cross?
- [21:07] <Rhythm_BCA> Skull skull
- [21:07] <MegaBossMan> Skull Bones?
- [21:07] <MegaBossMan> Skull Man?
- [21:08] <MegaBossMan> And when done fighting, his attack and speed are lowered immensly for a few turns?
- [21:08] <@ActingModReisrat> Skull Kick, chance to ignore some percent of the lead RM's defense?
- [21:08] <MegaBossMan> And then Skull Barrier to defend from those cool-down turns.
- [21:09] <Rhythm_BCA> what about Skull Barrage
- [21:09] <Rhythm_BCA> literally being barraged by skulls
- [21:10] <@ActingModReisrat> We just had a multihit attack idea, and there's another one already in for Ring Man
- [21:10] <MegaBossMan> What?
- [21:11] <MegaBossMan> Dust Man for multihit and Ring Trap/whatever?
- [21:11] <@ActingModReisrat> Ring Boomerang
- [21:11] <Rhythm_BCA> k...giant [big] Skull?
- [21:11] <@ActingModReisrat> Hey now, language
- [21:12] <Rhythm_BCA> [big] = donkey
- [21:12] <Rhythm_BCA> it's a word
- [21:12] <MegaBossMan> I think we're all mature, I think it's fine.
- [21:12] <@ActingModReisrat> Yea, but kids might read it after
- [21:12] <MegaBossMan> And we censor it.
- [21:12] <MegaBossMan> 21:12?
- [21:13] <MegaBossMan> Plus, today's kids say it all the time.
- [21:13] <Rhythm_BCA> if we're censoring words like that.......
- [21:13] <MegaBossMan> At least, the ones I've heard.
- [21:13] <tobyjoey> Not all of them
- [21:13] <@ActingModReisrat> Hey look diversion let's get back on topic
- [21:13] <MegaBossMan> Stop "charging" "ahead" guys!
- [21:14] <MegaBossMan> Anyway, Skull ____
- [21:14] <tobyjoey> Skull Call?
- [21:14] <MegaBossMan> What are we doing?
- [21:14] <Rhythm_BCA> why does it need to be "skull"?
- [21:14] <@ActingModReisrat> [21:08] <@ActingModReisrat> Skull Kick, chance to ignore some percent of the lead RM's defense?
- [21:14] <Rhythm_BCA> what about "Bone" or something else?
- [21:14] <MegaBossMan> Nah.
- [21:14] <MegaBossMan> Actually, perhaps.
- [21:14] <MegaBossMan> I read it out of context.
- [21:14] <tobyjoey> AN attack like Skull Kick demands an impact core
- [21:15] <MegaBossMan> Way too many impact tier2s to me.
- [21:15] <MegaBossMan> We should try to stay away from impact dual-cores.
- [21:15] <@ActingModReisrat> I'll find someone else for a Kamen Rider reference then
- [21:16] <@ActingModReisrat> Skull Gaze?
- [21:16] <Rhythm_BCA> is there a reason to force a Kamen Rider reference in?
- [21:16] <@ActingModReisrat> I want to make one
- [21:17] <Rhythm_BCA> so we're just throwing in unrelated references?
- [21:17] <@ActingModReisrat> I can want things for no reason
- [21:17] <MegaBossMan> But no one will get it./
- [21:17] <@ActingModReisrat> Exactly
- [21:17] <@ActingModReisrat> Back on topic though
- [21:17] <@ActingModReisrat> Again
- [21:17] <Rhythm_BCA> you got a hot date? convos can diverge occasionally
- [21:18] <@ActingModReisrat> Maybe something self-destructive like MBM suggested?
- [21:18] <Rhythm_BCA> Bone-splosion
- [21:18] <tobyjoey> Skull Crash
- [21:18] <@ActingModReisrat> No, like damaging to stats
- [21:18] <@ActingModReisrat> Not actively blowing up
- [21:18] <Rhythm_BCA> ex-bone-sion
- [21:19] <Rhythm_BCA> hmm...
- [21:19] <Rhythm_BCA> Skeleton Dance
- [21:19] <Rhythm_BCA> lowers.....defence, raises speed
- [21:19] <Rhythm_BCA> *defense
- [21:19] <MegaBossMan> But T1 needs to attack.
- [21:20] <MegaBossMan> T2 is Skull Barrier, cause Shadow/Shield, you see.
- [21:20] <MegaBossMan> Maybe Perish Song.
- [21:20] <MegaBossMan> Nah, overpowered.
- [21:20] <tobyjoey> We can't decide on anything, the attack should literally just be called Skull. Just Skull
- [21:20] <Rhythm_BCA> Skull Buster
- [21:20] <@ActingModReisrat> Skull Wrath?
- [21:20] <Rhythm_BCA> shoots a skull-shaped buster pellet
- [21:21] <Rhythm_BCA> simple, theme'd ...effective
- [21:21] <@ActingModReisrat> Goodly amount of damage to target, self takes half the damage?
- [21:21] <@ActingModReisrat> Or maybe damages self for half the attacls damage, affected by own stats?
- [21:22] <MegaBossMan> But if it takes all his health, we need to make sure it stops at 1.
- [21:22] <MegaBossMan> Because no Danger Bomb problems.
- [21:22] <@ActingModReisrat> Yea, that's reasonable
- [21:22] <MegaBossMan> So if it would finish him, it instead leaves him with 1 hit point.
- [21:23] <MegaBossMan> But a suicide move for T1?
- [21:23] <MegaBossMan> Could Skull Barrier just be Shadow?
- [21:23] <Rhythm_BCA> it's a shield though
- [21:23] <MegaBossMan> Maybe....
- [21:23] <MegaBossMan> But we don't have to make it shield.....
- [21:24] <Rhythm_BCA> it's literally a shield. it's one of the most well known shields
- [21:24] <MegaBossMan> Nah, keep it Tier 2.
- [21:24] <Rhythm_BCA> OOH OOH!
- [21:24] <Rhythm_BCA> [skull] WHEEL!
- [21:24] <@ActingModReisrat> Too obvious
- [21:24] <Rhythm_BCA> bring in more RM4MI
- [21:24] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has joined #mmrpg
- [21:24] <Rhythm_BCA> and Impact-only
- [21:24] <MegaBossMan> No Impact.
- [21:25] <TheDoc> I completely forgot about this
- [21:25] <MegaBossMan> Too much impact.
- [21:25] <tobyjoey> A fellow R4MI player?!? Hizzah!
- [21:25] <TheDoc> Oops
- [21:25] <Rhythm_BCA> oh yes...lots of fun
- [21:25] <tobyjoey> Hi Doc
- [21:25] <MegaBossMan> Plus, don't forget, it needs to be T1.
- [21:25] <TheDoc> Hi
- [21:25] <Rhythm_BCA> beat it without using Savestates
- [21:25] <Rhythm_BCA> not a fun time
- [21:25] <Rhythm_BCA> but fun
- [21:25] * TheDoc raises hand
- [21:25] <Rhythm_BCA> lots of fun
- [21:25] <TheDoc> I did :D
- [21:25] <TheDoc> It was super fun
- [21:25] <TheDoc> That final boss though
- [21:26] <@ActingModReisrat> I think we're wandering off again
- [21:26] <Rhythm_BCA> but yeah...that's the only other Skull Man-specific weapon i can think of
- [21:26] <Rhythm_BCA> [skull] Wheel and Skull Barrier
- [21:26] <Rhythm_BCA> [skull] ...[skull] Wheel could be Shadow-only if need-be
- [21:26] <tobyjoey> Alright, maybe we will have a chat about that game, but for now, a T1 Skull Man ability
- [21:26] <MegaBossMan> Sounds like it'd be more Turbo Man.
- [21:26] <TheDoc> Oh are we talking about 4MI abilities?
- [21:26] <MegaBossMan> Yerp.
- [21:26] <@ActingModReisrat> Man what did I do to tick you all off?
- [21:27] <Rhythm_BCA> no we're trying to come up with weapons for MM4 RMs
- [21:27] <Rhythm_BCA> and Skull Man is being a sticky wicket
- [21:27] <@ActingModReisrat> I'm going to have to replace all that with (Redacted) or something
- [21:27] <TheDoc> I made up Drill Torpedo and Water Cutter, but I haven't posted them
- [21:27] <TheDoc> Oh nvm
- [21:27] <MegaBossMan> I have a good idea for Magnet Man, but another day.
- [21:27] <TheDoc> So what's already been decided?
- [21:27] <TheDoc> Sorry for playing catch-up here
- [21:27] <@AdrianMarceau> Hey guys
- [21:27] <Rhythm_BCA> Pharaoh Curse
- [21:27] <MegaBossMan> Yo.
- [21:27] <tobyjoey> Oh right. [S K U Hockey Sticks] cant be shown
- [21:28] <TheDoc> Oh yea
- [21:28] <@ActingModReisrat> Pharaoh, Ring, and Dust
- [21:28] <Rhythm_BCA> ...seriously
- [21:28] <tobyjoey> Welcome back Adrian
- [21:28] <MegaBossMan> That one isn't even a bad word!
- [21:28] <Rhythm_BCA> they say that in church
- [21:28] <TheDoc> And what of Dive Twister and Dive Blitzkrieg?
- [21:28] <@ActingModReisrat> Out of context?
- [21:28] <@ActingModReisrat> It is
- [21:28] <@ActingModReisrat> We'll get to him
- [21:28] <Rhythm_BCA> Reis...lighten up
- [21:28] <TheDoc> .....Did I come at a bad time?
- [21:29] <MegaBossMan> I'm cranky.
- [21:29] <tobyjoey> Not really.
- [21:29] <MegaBossMan> I'm sleepy too.
- [21:29] <MegaBossMan> Anyway, focus guys.
- [21:29] <Rhythm_BCA> anyways. maybe we should come back to Skull
- [21:29] <MegaBossMan> Skull what?
- [21:29] <Rhythm_BCA> mostly cause his theming and everything associated might be considered no-no bad touch words
- [21:29] <TheDoc> I would suggest a curse kind of move, but Pharaoh Curse
- [21:30] <@AdrianMarceau> So that's a lot of text that I'll have to read tomorrow when it's pastebined, but what are the bullet points of what I missed?
- [21:30] <MegaBossMan> Skull Perish Song or something, I don't know.
- [21:30] <@AdrianMarceau> Sorry, tonight is not an Adrian-contributing-very-much night.
- [21:30] <@AdrianMarceau> >_>
- [21:30] <MegaBossMan> Meh, I get it.
- [21:30] <Rhythm_BCA> Dust Scatter works like a Shotgun blast randomly hitting the opponent's field
- [21:30] <Rhythm_BCA> Ring Trap/Cuff/whatever which you were here for
- [21:30] <MegaBossMan> I think it should be opposite of Super Arm.
- [21:30] <@ActingModReisrat> Dust Man gets a shotgun, nothing decided for Skull Man
- [21:30] <Rhythm_BCA> ...and reis doesn't like bad words
- [21:30] <MegaBossMan> Super Throw, sorry.
- [21:31] <Rhythm_BCA> Skull we're stuck on
- [21:31] <MegaBossMan> It makes sense.
- [21:31] <TheDoc> You could replace "[skull]" with "death" if you think [skull] will offend people
- [21:31] <tobyjoey> We have been stuck on Skull Man
- [21:31] <TheDoc> Like Death Wheel
- [21:31] <Rhythm_BCA> mostly cause his theming is difficult
- [21:31] <MegaBossMan> Skull Sacrifice.
- [21:31] <@ActingModReisrat> Oh come on stop making more work for me already
- [21:31] <Rhythm_BCA> there's no work. just post the convo as-is
- [21:31] <@ActingModReisrat> At least Find-Replace in my friend
- [21:31] <@AdrianMarceau> Well, we should try to avoid them and/or replace them with comical alternatives (bas words that is). What the orange. Holy karp. That kind of stuff.
- [21:32] <TheDoc> You could do a move where Skullman kills himself to severely damage the enemy
- [21:32] <MegaBossMan> Danger Bomb!
- [21:32] <TheDoc> Like Self-destruct basically
- [21:32] <@ActingModReisrat> Eh, needs to be a T1
- [21:32] <MegaBossMan> But leave him at 1 hp.
- [21:32] <TheDoc> Oh
- [21:32] <@ActingModReisrat> So easy to reuse
- [21:32] <TheDoc> Oops
- [21:32] <@ActingModReisrat> Skull Rage, more damage as you lose health?
- [21:32] <Rhythm_BCA> actually, on that Adrian. i might need to discuss something specifically with you regarding actual serious concerns now bringing this up....is there another way to speak with you one-on-one? nothing to do with anything here just an overall thing I was just reminded of
- [21:33] <@ActingModReisrat> I think you can open a private chat
- [21:33] <TheDoc> But that feels like T2
- [21:33] <tobyjoey> Skull Rage sounds neat
- [21:33] <MegaBossMan> There's this one chat program that allows you to PM people in it, but we're not using that.
- [21:33] <MegaBossMan> Yeah, each time he uses Skull Rage, it gets stronger.
- [21:33] <Rhythm_BCA> i could be on board with Skull Rage
- [21:33] <@AdrianMarceau> @Rhythm
- [21:34] <@AdrianMarceau> Oops, @Rhythm, like email or... do you do Google chat?
- [21:34] <Rhythm_BCA> something like Fire Storm? is that it?
- [21:34] <Rhythm_BCA> i'll hop onto Google real quick Adrian
- [21:34] <tobyjoey> Basically Fire Storm
- [21:34] <TheDoc> Oh
- [21:34] <TheDoc> I thought Skull Rage was a status change, not an attack
- [21:34] <MegaBossMan> But the attack grows stronger, not the stats.
- [21:34] <tobyjoey> Oh.
- [21:34] <@ActingModReisrat> He loses health, he does more damage with it
- [21:35] <TheDoc> I thought he was saying you gain more attack in place of health
- [21:35] <TheDoc> Like an Attack Mode, only different
- [21:35] <TheDoc> So nvm that's good
- [21:36] <MegaBossMan> But T1 needs to damage.
- [21:36] <TheDoc> Exactly. That's why I didn't like it at first
- [21:36] <TheDoc> But I simply misunderstood it
- [21:36] <Rhythm_BCA> is that a requirement or a general guideline?
- [21:36] <TheDoc> I'd say requirement
- [21:36] <TheDoc> It's your base attack next to buster shot
- [21:36] <@ActingModReisrat> It's going to be what they use unless they're in the second half of the RMs you fight
- [21:37] <tobyjoey> Oops, didn't realize what time it was. I have to go. See ya
- [21:38] <TheDoc> C ya
- [21:38] <@AdrianMarceau> Correct, always necessary to have a damaging T1 move. Wouldn't be fair for the buster shot to be your only way to damage targets until you learn your last move.
- [21:38] <TheDoc> ^
- [21:38] <@AdrianMarceau> Bye toby
- [21:38] <Rhythm_BCA> k then
- [21:38] <MegaBossMan> Ciao.
- [21:38] <Rhythm_BCA> again no idea with Skull
- [21:38] <TheDoc> Adieu
- [21:38] <TheDoc> Adios
- [21:38] <TheDoc> BYE BYE
- [21:39] <TheDoc> Sorry
- [21:39] <MegaBossMan> You guys think we might have charged ahead too far with this?
- [21:39] <TheDoc> I think Skull Rage is good. It's a basic attack with a slight mechanic change
- [21:39] <TheDoc> Yes
- [21:39] <@ActingModReisrat> Charged ahead with what?
- [21:40] <Rhythm_BCA> as i said, maybe Skull could sit on the back-burner for the time being while working out the other ones
- [21:40] <MegaBossMan> I mean, Mega Man 4 T2.
- [21:40] <TheDoc> Yes
- [21:40] <TheDoc> I'm suggesting because that's the topc
- [21:40] <TheDoc> *topic
- [21:40] <TheDoc> Tbh I have no idea what all the T2 attacks are for freakin' MM2
- [21:40] <MegaBossMan> Anyway, can we skip ahead to another bot?
- [21:41] <@ActingModReisrat> Kay, Dive then?
- [21:41] <TheDoc> He already has the names figured out, right? Dive Twister and Dive Blitzkried
- [21:41] <MegaBossMan> Dive Twister?
- [21:42] <TheDoc> So mechanics are the only thing needed
- [21:42] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
- [21:42] <@ActingModReisrat> Suggests a Wind core
- [21:42] <MegaBossMan> Yeah, we already have the perfect sprite for it.
- [21:42] <MegaBossMan> What about Water?
- [21:42] <@ActingModReisrat> Then again
- [21:42] <@ActingModReisrat> T2
- [21:42] <TheDoc> How about Water
- [21:42] <@ActingModReisrat> Dive Tsunami?
- [21:42] <TheDoc> Ninja'd
- [21:43] <TheDoc> Oh wait the description's already made!
- [21:45] <MegaBossMan> Whatta mean?
- [21:45] <TheDoc> The only thing I'd say that needs discussing is the possibility of making these abilities Dual-type
- [21:45] <MegaBossMan> And mechanics to make them unique.
- [21:45] <TheDoc> Here's what I found on Dive Twister
- [21:45] <TheDoc> The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit!
- [21:45] <@ActingModReisrat> Just need one of them
- [21:45] <TheDoc> And here's Dive Blitzkrieg
- [21:45] <@ActingModReisrat> Dive Twister seems easier to convert
- [21:45] <TheDoc> The user summons a storm of heat-seeking missiles upon the target dealing massive damage to it and all other robots on the opponent's side of the field!
- [21:45] <TheDoc> They're on the database
- [21:45] <MegaBossMan> Why do we have two Tier2s for Dive Man?
- [21:46] <@ActingModReisrat> T3s
- [21:46] <TheDoc> We also have two T2 for Crash Man
- [21:46] <@ActingModReisrat> Adrian's decided against it
- [21:46] <TheDoc> yea that's what I thought
- [21:46] <MegaBossMan> >:/
- [21:46] <TheDoc> How much energy would it take for a Copy Core to use a T3?
- [21:46] <@AdrianMarceau> Yeah, I'll remove whichever one isn't used.
- [21:46] <TheDoc> Nvm
- [21:46] <TheDoc> Spoke too soon
- [21:46] <MegaBossMan> Dive Twister is more canonical.
- [21:47] <TheDoc> ^
- [21:47] <@ActingModReisrat> So what secondary Core?
- [21:47] <@ActingModReisrat> Water and a rename?
- [21:47] <MegaBossMan> Missile/Water.
- [21:47] <TheDoc> I'd say that Twister should be Impact or Water
- [21:47] <MegaBossMan> Water.
- [21:47] <@AdrianMarceau> Blitzkrieg would be a really powerful missile type ability, which we don't really have many of, but I can't see it being anything but pure missile type (which isn't necessarily a bad thing) and Dive Twister would have let me give Dive Man a water type attack.
- [21:47] <MegaBossMan> Twister sounds better to me.
- [21:47] <@AdrianMarceau> However, consider that Toad Man is healed by water type attacks.
- [21:48] <@AdrianMarceau> Is this a mechanic we want in the MM4 cycle?
- [21:48] <MegaBossMan> But Drill Man is his weakness.
- [21:48] <@ActingModReisrat> Good point
- [21:48] <MegaBossMan> Don't use Dive Twister on Toad Man, BAM!
- [21:48] <@ActingModReisrat> Those too
- [21:48] <MegaBossMan> Plus, Ice Slasher and Bomb Man.
- [21:49] <TheDoc> But there's already a lot of Impact
- [21:49] <TheDoc> Not to mention the T2's in-the-making
- [21:49] <MegaBossMan> Ice Slasher already beats Bomb Man, Bomb Man beats Ice Man.
- [21:49] <TheDoc> .....
- [21:49] <TheDoc> That's a good point
- [21:50] <@ActingModReisrat> I think Missile-Water works best
- [21:50] <@ActingModReisrat> So Dive Tsunami, so it doesn't seem Wind core?
- [21:50] <MegaBossMan> Yep.
- [21:51] <@ActingModReisrat> Okay then, call it a night?
- [21:51] <TheDoc> Tsunami, huh?
- [21:51] <@AdrianMarceau> Huh?
- [21:51] <TheDoc> How would he do that?
- [21:51] <MegaBossMan> Nope.
- [21:51] <TheDoc> I think MBM was saying yes to Missile-Water, not Tsunami
- [21:51] <@AdrianMarceau> I kind of liked twister, even if it's water-based.... Just because I plan on using the current dash sprite, which looks like it's creating a twister or a...
- [21:52] <@AdrianMarceau> I dunno, a screw attack of some kind.
- [21:52] <TheDoc> I see
- [21:52] <@AdrianMarceau> No>
- [21:52] <@AdrianMarceau> ?
- [21:52] <@ActingModReisrat> Tsunamis are twisters over water I think
- [21:52] <@ActingModReisrat> So not too much change
- [21:53] <TheDoc> Isn't a tsunami just a massive wave?
- [21:53] <TheDoc> You're describing more of a hurricane
- [21:53] <@AdrianMarceau> that's what i thought
- [21:53] <@ActingModReisrat> Oh okay
- [21:53] <MegaBossMan> But is Dive Man always going to fight over water?
- [21:53] <@ActingModReisrat> Dive Hurricane?
- [21:53] <@AdrianMarceau> Not always.
- [21:53] <@AdrianMarceau> Maybe you're right?
- [21:53] <MegaBossMan> Exactly/
- [21:54] <@AdrianMarceau> Alright, critical decision before everyone goes to bed.
- [21:54] * TheDoc is ready
- [21:54] <TheDoc> O_O
- [21:54] <@AdrianMarceau> Do you want to give Missile cores a boost with a very powerful pure attack, or do we want to go with the spinning-dash sprite we have and try for a twister (water or wind, whatever)?
- [21:54] <@AdrianMarceau> For an interesting type combo?
- [21:54] <MegaBossMan> Spinning dash sprite.
- [21:54] <TheDoc> Twister.
- [21:55] <TheDoc> I've always held dual-type abilities near and dear to my heart
- [21:55] <@ActingModReisrat> Napalm Man can give the hard-hitting pure Missile I think
- [21:55] <@AdrianMarceau> Napalm is explode, no?
- [21:55] <TheDoc> Napalm Man is Explode, though...
- [21:55] <MegaBossMan> Napalm is explode.
- [21:55] <@AdrianMarceau> Ha
- [21:55] <@ActingModReisrat> Welp
- [21:55] <@AdrianMarceau> We're all tired. :P
- [21:55] <TheDoc> But and Explode-Missils is a good idea
- [21:55] <TheDoc> *an
- [21:55] <TheDoc> Hahaha
- [21:55] <@ActingModReisrat> Commando then
- [21:56] <TheDoc> He already has Commando Bomb as Explode-Missile
- [21:56] <@ActingModReisrat> He'll still need a T1
- [21:56] <Rhythm_BCA> Dive Bomb
- [21:56] <TheDoc> True
- [21:56] <@AdrianMarceau> Whatever we do, I think you guys are right
- [21:56] <MegaBossMan> Dive Missile?
- [21:56] <@ActingModReisrat> But yea, Missile-Water
- [21:57] <@ActingModReisrat> Or wind
- [21:57] <MegaBossMan> Water.
- [21:57] <TheDoc> Thanks Adrian :)
- [21:57] <MegaBossMan> Wait, T1-Dive Missile T2-Dive Twister.
- [21:57] <TheDoc> Dive Torpedo :P
- [21:57] <TheDoc> Jk
- [21:57] <MegaBossMan> Hey Adrian, go say Happy Birthday for me.
- [21:57] <@AdrianMarceau> What do we have no?
- [21:57] <@ActingModReisrat> That still feels like it implies more Wind than Water if we go with that
- [21:58] <MegaBossMan> Say from random stranger on internet.
- [21:58] <@AdrianMarceau> Haha, I will.
- [21:58] <@AdrianMarceau> *now
- [21:58] <Rhythm_BCA> Dive Jetty
- [21:58] <Rhythm_BCA> no not jetty...
- [21:58] <TheDoc> Wb
- [21:58] <Rhythm_BCA> Dive Maelstrom
- [21:58] <@AdrianMarceau> Maybe you're right. I do think it would be water, because "dive" is his name and his domain.
- [21:58] <@ActingModReisrat> We have Pharaoh Curse, Ring Cuff(?), Junk Scatter, and this
- [21:58] <MegaBossMan> Plus, insane power on own field.
- [21:58] <MegaBossMan> I like Ring Trap.
- [21:59] <@AdrianMarceau> It needs to be type1 missile and type2 water... and while we don't have to use the twister sprite it would be nice.
- [22:00] <TheDoc> ....
- [22:00] <@AdrianMarceau> Ummm.. Let's just leave it as Dive Twister for now until I think of a better name, but we all know what it's typing is and a general idea of what it's going to look like so let's leave it at that for now.
- [22:00] <MegaBossMan> Next!
- [22:00] <@AdrianMarceau> Sorry, I'm all over the place right now.
- [22:00] <TheDoc> It's okay
- [22:00] <@AdrianMarceau> But maybe not next, let's wrap this up maybe?
- [22:00] <@ActingModReisrat> Kay then
- [22:01] <TheDoc> yup
- [22:01] <@ActingModReisrat> Go Pastebin this?
- [22:01] <MegaBossMan> Nah, we still have like 30 minutes.
- [22:01] <TheDoc> Sorry for the late entry
- [22:01] <TheDoc> You guys must have been LOST without me :D
- [22:01] <MegaBossMan> Anyway, disbanded?
- [22:01] <Rhythm_BCA> sorry Adrian :I didn't mean to break your mindset
- [22:01] <TheDoc> Sure
- [22:01] <@AdrianMarceau> Apologies for being absent most of the time, but lots of good ideas here today. Thank you Reisrat for once again organizing it and (yes please) pastebinning it.
- [22:01] <MegaBossMan> Yes, it was like a maze in here.
- [22:01] <TheDoc> Hehehe
- [22:02] <TheDoc> Commando Man's theme is stuck in my head now
- [22:02] <@AdrianMarceau> And thank you to every one else for being part of the brainstorm session and helping to iron out new ideas for the game. :)
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