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Reisrat

Idea Session 7/18/2014

Jul 18th, 2014
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  1. [19:01] <MegaBossMan> WaIt, Is It a dIfferent tIme tonIght?
  2. [19:01] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has quit [Client Quit]
  3. [19:01] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  4. [19:01] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Client Quit]
  5. [19:02] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has joined #mmrpg
  6. [19:03] <MegaBossMan> 7 rIght? Pretty sure Its frIday tonIght...
  7. [19:04] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  8. [19:04] <coolbie16> hey megaboss.
  9. [19:04] <MegaBossMan> More people should be comIng...
  10. [19:05] <coolbie16> lets hope.
  11. [19:05] <MegaBossMan> Yo.
  12. [19:05] <coolbie16> i even sent a message about the new chat topic. and if your excited for it.
  13. [19:05] <MegaBossMan> Phones are a mess to type wIth.
  14. [19:06] <coolbie16> your doing this on your phone?
  15. [19:06] <coolbie16> well im doing this on my pc
  16. [19:07] <@ActingModReisrat> Same time as usual
  17. [19:07] <MegaBossMan> Yep. Thats why my Is are a mess.
  18. [19:07] <MegaBossMan> Well, lpoks lIke we waIt.
  19. [19:07] <@ActingModReisrat> Five people?
  20. [19:08] <MegaBossMan> Stop autocorrect.
  21. [19:08] <coolbie16> how does that happen? (have you got the time to play super smash flash 2?
  22. [19:08] <@ActingModReisrat> What?
  23. [19:11] <coolbie16> i changed my character to hard man... not that it matters.
  24. [19:11] <MegaBossMan> FIve Nope, stIll workIng on bIos.
  25. [19:11] <coolbie16> k.
  26. [19:11] <MegaBossMan> Phones....
  27. [19:12] <MegaBossMan> Only you van add fIve In there wIthout my knowledge.
  28. [19:13] <MegaBossMan> Im to tIred....
  29. [19:13] <MegaBossMan> Stop!
  30. [19:13] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Quit: Page closed]
  31. [19:13] <MegaBossMan> So whats the topIc today?
  32. [19:14] <@ActingModReisrat> The plan was MM4 T2 weapons
  33. [19:14] <MegaBossMan> Any Ideas?
  34. [19:15] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  35. [19:15] <@ActingModReisrat> Toad Man gets a Water-Electric attack?
  36. [19:15] <coolbie16> sigh...
  37. [19:15] <@ActingModReisrat> More damage to lead target, less to the others than Rain Flush?
  38. [19:16] <MegaBossMan> For Pharoah, perhaps flame shadow?
  39. [19:16] <coolbie16> what is the topic gonna be.
  40. [19:17] <coolbie16> anyway
  41. [19:17] <@ActingModReisrat> That curse thing someone mentioned?
  42. [19:17] <@ActingModReisrat> MM4 T2 weapons
  43. [19:17] <coolbie16> what about skull man?
  44. [19:17] <MegaBossMan> Yeah.
  45. [19:17] <@ActingModReisrat> We'll get to Skull Man
  46. [19:17] <coolbie16> ok
  47. [19:18] <MegaBossMan> TIer 2 doesnt affect gameplay. look at Ice slasher and bomb man.
  48. [19:18] <@ActingModReisrat> Huh?
  49. [19:18] <coolbie16> so, about combining weapons...
  50. [19:18] <@ActingModReisrat> Would need new sprites, effects, and lots of testing
  51. [19:19] <coolbie16> obviously
  52. [19:19] <@ActingModReisrat> Maybe eventually, but that seems more long term
  53. [19:19] <@ActingModReisrat> Post-post-game stuff
  54. [19:19] <coolbie16> like, what combinations would you want?
  55. [19:19] <MegaBossMan> Most start at tIer 1. Pharoah Man cant break cycle.
  56. [19:19] <MegaBossMan> Nah.
  57. [19:19] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  58. [19:19] <MegaBossMan> Super Adaptor 1st.
  59. [19:20] <@ActingModReisrat> I'm still lost
  60. [19:20] <coolbie16> eh
  61. [19:20] <MegaBossMan> The moment Im nor on a mobIle devIce, youll understand.
  62. [19:20] <MegaBossMan> Stop.
  63. [19:21] <coolbie16> it is his mobile phone problems. what do you mean by stop?
  64. [19:21] <MegaBossMan> Stop screwIng wIth me phone.
  65. [19:21] <coolbie16> oh. i see
  66. [19:23] == MegaBossMan_ [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has joined #mmrpg
  67. [19:23] <MegaBossMan_> Man, I wIsh I was off my phone.
  68. [19:23] <MegaBossMan_> Nah!
  69. [19:23] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  70. [19:23] <MegaBossMan_> Almost everyone here is a fake.
  71. [19:24] <MegaBossMan_> Keeping phone on case something happens on computer.
  72. [19:25] <@ActingModReisrat> So you're on your computer now?
  73. [19:25] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  74. [19:25] <tobyjoey> Hello
  75. [19:25] <@ActingModReisrat> Watch as you already left
  76. [19:25] == MegaBossMan_ [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has quit [Client Quit]
  77. [19:26] <coolbie16> i havent been right here. for a bit.
  78. [19:26] <tobyjoey> So, how is it going?
  79. [19:26] <coolbie16> i dont really know.
  80. [19:26] <coolbie16> just bored
  81. [19:27] <@ActingModReisrat> Wait, you didn't leave when you didn't get a response within 10 seconds?
  82. [19:27] <@ActingModReisrat> Also I think I need more sleep
  83. [19:27] <tobyjoey> Nah, I know how these things go. Gotta be patient
  84. [19:27] <coolbie16> it is NOT ALL THE HECKING TIME
  85. [19:27] <coolbie16> jeez.
  86. [19:28] == MegaBossMan [46c2c754@gateway/web/freenode/ip.70.194.199.84] has quit [Ping timeout: 246 seconds]
  87. [19:28] <@ActingModReisrat> Could have sworn it was
  88. [19:28] <@ActingModReisrat> Definately need more sleep by the way
  89. [19:28] <tobyjoey> Then get some. Don't feel obligated to chat
  90. [19:29] <@ActingModReisrat> Nah, way too early
  91. [19:29] <coolbie16> suprising your here early...
  92. [19:29] <coolbie16> tobyjoey
  93. [19:29] <tobyjoey> Yes?
  94. [19:30] <coolbie16> i meant you in that sentence. i saw the printing of 7/11's chat thing. and you didnt come until later. Whatever.
  95. [19:31] <tobyjoey> Oh. Well, I am not used to these things, and I didn't really have anything else to do, so I figured I'd come early.
  96. [19:31] <@ActingModReisrat> More late than early
  97. [19:31] <@ActingModReisrat> About half an hour after it was supposed to start
  98. [19:32] <@ActingModReisrat> Assume any rudeness is me not getting enough sleep by the way
  99. [19:32] <tobyjoey> Oh. Well, earlier than most other people, anyway. Also, no rudeness taken.
  100. [19:33] <@ActingModReisrat> You know, I chose this time so as many people as possible wouldn't be busy so they could attend
  101. [19:34] <tobyjoey> Well, can't please everyone, I suppose.
  102. [19:35] <@ActingModReisrat> Nah, just me complaining
  103. [19:35] <coolbie16> yeah
  104. [19:35] <@ActingModReisrat> Should consider just converting this into a "Hey let's play video games" time
  105. [19:39] <tobyjoey> I do have to go for a few, but I will be back sooner than later. See ya
  106. [19:42] == MegaBossMan [ccd2c4e6@gateway/web/freenode/ip.204.210.196.230] has joined #mmrpg
  107. [19:42] <coolbie16> your back!
  108. [19:43] <MegaBossMan> I'm back!
  109. [19:43] <@ActingModReisrat> You're?
  110. [19:43] <MegaBossMan> I'm back. (cue the Terminator music)
  111. [19:43] <@ActingModReisrat> You've got an a computer now?
  112. [19:43] <MegaBossMan> Yeppers.
  113. [19:43] <@ActingModReisrat> Wait for more than three people?
  114. [19:43] <@ActingModReisrat> Toby is AFK or something
  115. [19:44] <coolbie16> your back on yo pc.
  116. [19:44] <MegaBossMan> Now I won't talk like I have no idea what words are.
  117. [19:44] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  118. [19:44] <MegaBossMan> He's gone....
  119. [19:44] <MegaBossMan> Can we refer to someone who left the chat as dead?
  120. [19:44] <MegaBossMan> It's become a habit of mine.
  121. [19:44] <MegaBossMan> Considering I do that on other chatrooms.
  122. [19:44] <coolbie16> no. you can.
  123. [19:45] <coolbie16> if you want...
  124. [19:45] <coolbie16> just my opinion on that
  125. [19:45] <MegaBossMan> http://www.youtube.com/watch?v=WgPePk3kGZk
  126. [19:45] <MegaBossMan> Cue overused meme!
  127. [19:47] <@ActingModReisrat> Aaaugh
  128. [19:48] <coolbie16> i will be back soon.
  129. [19:49] <MegaBossMan> I might be back soon, but unfortunately I have other plans.
  130. [19:52] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  131. [19:52] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  132. [19:53] <@ActingModReisrat> Yea rip
  133. [19:54] <coolbie16_> whatever
  134. [19:55] <coolbie16_> i would expect adrian here.
  135. [19:55] <coolbie16_> TOPIC DELAYED.
  136. [19:55] <coolbie16_> i guess
  137. [19:55] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  138. [19:56] <coolbie16_> there he is
  139. [19:56] <coolbie16_> I THOUGHT it was gonna be delayed.
  140. [19:56] <coolbie16_> but the man is here.
  141. [19:56] <AdrianMarceau> Sorry guys
  142. [19:56] <@ActingModReisrat> What, we can't have a meeting without him?
  143. [19:57] <AdrianMarceau> It's my partner's birthday today so I kind of forgot
  144. [19:57] <coolbie16_> whos birthday?
  145. [19:57] <@ActingModReisrat> Eh, that's more important
  146. [19:57] <coolbie16_> yeah
  147. [19:57] <AdrianMarceau> He's technically working (from home) right now and we're gonna celebrate on the weekend, but I wanted to at least pay attention to him and make dinner and stuff
  148. [19:58] <AdrianMarceau> Anyway, you guys can start/continue the meeting without me, and I'll just pop in every now and then
  149. [19:58] <AdrianMarceau> I just can't be as present as I normally try to be
  150. [19:58] <AdrianMarceau> :S
  151. [19:58] <@ActingModReisrat> We had started but it got derailed almost instantly
  152. [19:58] <coolbie16_> adrian, closest thing i know is spinstrike. but his b-day was yesterday
  153. [19:58] <AdrianMarceau> But yeah, what was/is the topic today? Do we have one>
  154. [19:58] == Rhythm_BCA [32a33752@gateway/web/freenode/ip.50.163.55.82] has joined #mmrpg
  155. [19:58] <@ActingModReisrat> MM4 T2s was the plan
  156. [19:58] <AdrianMarceau> Ah, nice, Sounds fun.
  157. [19:59] <coolbie16_> you said that this one thing would be. i forgot. we are talking about mm4 T2's
  158. [19:59] <coolbie16_> i guess
  159. [19:59] <AdrianMarceau> Well, start pitching and I'll poke in here and there. Everyone else is welcome to discuss and collaborate and brainstorm too, of course.
  160. [20:00] <AdrianMarceau> I don't remember having any specific plans, but if you see anything laying around in the database that looks like it's for a MM4 bot it probably is/was. :P
  161. [20:02] <@ActingModReisrat> Looks like there's three
  162. [20:02] <@ActingModReisrat> http://rpg.megamanpoweredup.net/database/abilities/dive-blitzkrieg/ http://rpg.megamanpoweredup.net/database/abilities/dive-twister/ and http://rpg.megamanpoweredup.net/database/abilities/pharaoh-curse/
  163. [20:03] <@ActingModReisrat> Start with Pharoh Curse?
  164. [20:05] <Rhythm_BCA> maybe does a small amount of flame damage to the group of adversaries as well as lower speed?
  165. [20:05] <@ActingModReisrat> Could work
  166. [20:06] <@ActingModReisrat> Maybe a damage over time though?
  167. [20:06] <MegaBossMan> Wait, I missed stuff!
  168. [20:06] <@ActingModReisrat> Since pharoh curses were always long-term
  169. [20:06] <@ActingModReisrat> Pharaoh rather
  170. [20:06] <Rhythm_BCA> could work
  171. [20:06] <Rhythm_BCA> like 3 turns to affect the field
  172. [20:07] <Rhythm_BCA> and then it burns and slows/lowers defense
  173. [20:07] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  174. [20:07] <Rhythm_BCA> lowering defense might be better than lowering speed
  175. [20:07] <MegaBossMan> I think Pharoah's curse should damage and lower stats lowly each turn.
  176. [20:08] <MegaBossMan> But it should last until the opponent uses a certain type of move.
  177. [20:08] <MegaBossMan> Not three turns.
  178. [20:08] <MegaBossMan> What, the moment I start chatting, we all go quiet?
  179. [20:08] <Rhythm_BCA> yes
  180. [20:09] <MegaBossMan> Seems fair.
  181. [20:09] <@ActingModReisrat> Looking over Types about which would be best
  182. [20:09] <MegaBossMan> Shadow and Flame.
  183. [20:09] <@ActingModReisrat> Also grabbing Kamen Rider music so that everyone in Super Climax Heroes can have actual fighty themes
  184. [20:09] <@ActingModReisrat> And I mean for negating
  185. [20:09] <AdrianMarceau> Ah yes, those abilities. Since we're only doing two tiers instead of the three I originally planned (too much work, maybe they'll come later), we can only use one of the two dive attacks. The pharaoh curse is something I definitely want to use though, so we'll go with that.
  186. [20:09] <Rhythm_BCA> yeah, it should definitely be a Flame/Shadow type of attack
  187. [20:10] <Rhythm_BCA> what would negate it, however....is tough to say
  188. [20:10] <MegaBossMan> Yeah, Pharoah Man seems like he use magic from the days of old.
  189. [20:10] <MegaBossMan> Maybe time?
  190. [20:10] <Rhythm_BCA> since it's a mystical type of concept rather than something scientific
  191. [20:10] <AdrianMarceau> And I was also planning on having it do something over time. It would be the first leech seed and/or curse move (like Pokemon).
  192. [20:10] <MegaBossMan> I think it should just act as poison plus lower stats slightly.
  193. [20:10] <@ActingModReisrat> Maybe a Space move?
  194. [20:11] <MegaBossMan> Leech seed for Plant Man, you see?
  195. [20:11] <@ActingModReisrat> Yea, that sounds pretty good
  196. [20:11] <MegaBossMan> Time/Space/another shadow move/Water?
  197. [20:11] <@ActingModReisrat> Plant Man seems like a very drainy type of guy
  198. [20:11] <@ActingModReisrat> Just time and space I think
  199. [20:11] <@ActingModReisrat> MAybe even just Space
  200. [20:11] <MegaBossMan> Nah...
  201. [20:12] <AdrianMarceau> We don't HAVE to give the move a removal-type if we don't want to. I think the weaknesses are more necessary if the move doesn't have an automatic expiry after X turns.
  202. [20:12] <AdrianMarceau> And I like having a poison/burn/slowly-lowering something effect.
  203. [20:12] <@ActingModReisrat> Kay then, a few turns of -5% to all opponent's stat?
  204. [20:12] <MegaBossMan> Plus damage?
  205. [20:12] <AdrianMarceau> All opponents?
  206. [20:12] <@ActingModReisrat> That too
  207. [20:13] <@ActingModReisrat> Just the target
  208. [20:13] <AdrianMarceau> It is T2 so maybe..
  209. [20:13] <AdrianMarceau> Stronger or wider range?
  210. [20:13] <@ActingModReisrat> Either could work
  211. [20:13] <MegaBossMan> Select sounds better to me.
  212. [20:13] <MegaBossMan> Maybe there should be items to remove stuff like that early?
  213. [20:14] <@ActingModReisrat> Man I have a few dozen songs I'm going to need to dig around in
  214. [20:14] <MegaBossMan> Not the only way, but the quickest.
  215. [20:14] <@ActingModReisrat> Like a Full Heal?
  216. [20:14] <MegaBossMan> Yeah, sure.
  217. [20:14] <MegaBossMan> Maybe attacks that have a special effect?
  218. [20:14] <MegaBossMan> Like taking away Heat's Atomic Fire early?
  219. [20:15] <MegaBossMan> Getting ahead of myself though.
  220. [20:16] <MegaBossMan> Chaos coming?
  221. [20:16] <MegaBossMan> I feel it.
  222. [20:16] <Rhythm_BCA> i just messaged him on Inc about it to remind him
  223. [20:17] <@ActingModReisrat> So we decided on how Pharaoh Curse would work?
  224. [20:17] <Rhythm_BCA> i like the idea of it taking effect over time
  225. [20:17] <MegaBossMan> Yep.
  226. [20:17] <MegaBossMan> Same.
  227. [20:17] <Rhythm_BCA> like, you do it.....and it simmers for a while...then it takes effect and dun messes up the opponent
  228. [20:17] <@ActingModReisrat> Kay then, Ring Man next?
  229. [20:18] <MegaBossMan> Ring Trap?
  230. [20:18] <Rhythm_BCA> see for Ring man all i can think of is "Ring Rang" which would just be an upgraded Ring Boomerang
  231. [20:18] <@ActingModReisrat> Pure Cutter type, hits on opponent's next attack?
  232. [20:19] <@ActingModReisrat> Like, if he's faster, he lays it, they attack, they get damaged
  233. [20:19] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  234. [20:19] <tobyjoey> I see coolbie left, Reisrat
  235. [20:20] <tobyjoey> Hello?
  236. [20:21] <AdrianMarceau> Oh, talking about Ring Man reminds me.
  237. [20:21] <Rhythm_BCA> blah...i can't find anything else for Ring...
  238. [20:21] <Rhythm_BCA> did he appear in one of the PF/PB games?
  239. [20:21] <AdrianMarceau> He and Bright Man have dual-type T1 abilities, and as I've mentioned before, T1 should always be pure
  240. [20:22] <AdrianMarceau> So... I'm thinking those two need to be upgraded.
  241. [20:22] <tobyjoey> I had an idea for a Ring Man secondary ability, actually.
  242. [20:22] <@ActingModReisrat> Bright Man shouldn't need too much of a buff, since it's being used constantly as-is
  243. [20:22] <AdrianMarceau> Which makes the Ring Rang (or something similar) an appropriate T1,
  244. [20:23] <AdrianMarceau> Bright Burst should only get a minor buff to damage, I agree.
  245. [20:23] <AdrianMarceau> @toby what was the idea?
  246. [20:23] <@ActingModReisrat> I was suggesting that for MBM's Ring Trap name
  247. [20:23] <Rhythm_BCA> all i know is spamming the [skull] out of Ring Rang in RM4MI and absolutely owning the game with it
  248. [20:23] <Rhythm_BCA> so it can be an effective weapon
  249. [20:24] <@ActingModReisrat> Well Skull Man's weapon is disqualified, at least name-wise
  250. [20:24] <tobyjoey> In some descriptions of Ring Man in bios, it is said Ring Man could hold opponents with his rings, What if he had a Ice Breath like weapon that would prevent opponents from switching?
  251. [20:24] <@ActingModReisrat> Ring Cuff?
  252. [20:24] <Rhythm_BCA> Ring Rock
  253. [20:24] <Rhythm_BCA> *Lock
  254. [20:25] <tobyjoey> I was thinking Ring Hold, but those two sound good
  255. [20:25] <tobyjoey> Especially Ring Lock
  256. [20:25] <@ActingModReisrat> In Megamix Ring Man was made for police stuff I think
  257. [20:25] <Rhythm_BCA> you're correct
  258. [20:25] <tobyjoey> So, Ring Cuff makes most sense
  259. [20:26] <@ActingModReisrat> http://megaman.wikia.com/wiki/Ring_Man In the manga, Ring Man was created by Dr. Cossack as a police robot to counteract the increasing amount of crime involving robots, having enhanced abilities to be able to deal with a wide variety of robots.
  260. [20:27] <Rhythm_BCA> i like the idea of locking the opponent's robot in place like the Ice Breath
  261. [20:27] <Rhythm_BCA> adds to the stra-tee-ger-eee
  262. [20:27] <@ActingModReisrat> So we all like Ring Cuff?
  263. [20:28] <tobyjoey> It could be pure cutter, so that fixes the T1 abilities thing
  264. [20:28] <tobyjoey> I brought it up, so I think it safe to say I like it
  265. [20:28] <@ActingModReisrat> Rhythm, MBM?
  266. [20:28] <tobyjoey> Sorry if that came off rud
  267. [20:29] <@ActingModReisrat> I've been much more rude to you
  268. [20:29] <Rhythm_BCA> i'm cool with it
  269. [20:29] <Rhythm_BCA> Ling Rock wins
  270. [20:29] <Rhythm_BCA> i mean Ring Cuff
  271. [20:29] <@ActingModReisrat> I'd make a joke out of that misspelling
  272. [20:30] <@ActingModReisrat> But it'd be of the worst show known to mankind and completely unallowed here
  273. [20:30] <@ActingModReisrat> Anyways, Dust Man!
  274. [20:30] <AdrianMarceau> I like Ring Lock - not sure I like the word "cuff" very much.
  275. [20:30] <AdrianMarceau> But I like the effect.
  276. [20:31] <Rhythm_BCA> the sequence could just make a giant Ring Rang Ring appear around the opponent's fighter
  277. [20:31] <tobyjoey> Lock sounds nicer, but cuff makes moresense
  278. [20:31] <Rhythm_BCA> like how Ice Breath creates ice on the feetsies
  279. [20:32] <tobyjoey> Or treads, in Napalm Man's case
  280. [20:32] <Rhythm_BCA> same difference
  281. [20:32] <AdrianMarceau> So Ring Lock (Cutter) for T1, then Ring Boomerang (Cutter/Space) for T2? Would Ring Lock do damage?
  282. [20:32] <@ActingModReisrat> Poor Napalm Man
  283. [20:32] <@ActingModReisrat> Some
  284. [20:32] <@ActingModReisrat> A bit more than a single hit of Ring Boomerang?
  285. [20:32] <Rhythm_BCA> does Ice Breath do some damage?
  286. [20:33] <tobyjoey> Yes it does
  287. [20:33] <Rhythm_BCA> then yeah
  288. [20:33] <AdrianMarceau> Yes it does. Just trying to envision how the Ring Lock would be animated so it looks like it's doing damage.
  289. [20:33] <AdrianMarceau> Maybe a squeeze type animation.
  290. [20:33] <@ActingModReisrat> That works I think
  291. [20:33] <Rhythm_BCA> what about mimicing the standard Ring Rang
  292. [20:33] <Rhythm_BCA> but instead of the recoil image, it just wraps around the sprite
  293. [20:34] <tobyjoey> 1 hit of ring boomerang does 10 damage, so maybe Ring Cuff/Lock does 11?
  294. [20:34] <@ActingModReisrat> 12 would make my whatever amount of OCD complain less
  295. [20:35] <AdrianMarceau> Me too!
  296. [20:35] <AdrianMarceau> Lol
  297. [20:35] <tobyjoey> Ok, so 12
  298. [20:35] <@ActingModReisrat> That everything?
  299. [20:35] <AdrianMarceau> 10 or 12
  300. [20:35] <Rhythm_BCA> 12.4
  301. [20:35] <AdrianMarceau> What does Ice Breath do>
  302. [20:35] <@ActingModReisrat> 16
  303. [20:36] <AdrianMarceau> Oh wow, 16 with 98% accuracy.
  304. [20:36] <AdrianMarceau> Is that normal?
  305. [20:36] <@ActingModReisrat> And then Ice Slasher does a bit under twice that
  306. [20:36] <@ActingModReisrat> I think one of these is off-balanced
  307. [20:36] <Rhythm_BCA> so maybe Cuff/Lock should be about half them?
  308. [20:36] <Rhythm_BCA> *then?
  309. [20:36] <AdrianMarceau> Yeah
  310. [20:36] <AdrianMarceau> off balance
  311. [20:37] <tobyjoey> Half of what?
  312. [20:37] <Rhythm_BCA> half of Ring Rang
  313. [20:37] <Rhythm_BCA> so like...not as powerful since it's a T1
  314. [20:37] <tobyjoey> Oh.
  315. [20:37] <Rhythm_BCA> maybe 7?
  316. [20:37] <Rhythm_BCA> ish
  317. [20:37] <Rhythm_BCA> shouldn't be as powerful as a T2 weapon methinks
  318. [20:38] <@ActingModReisrat> Two hits of 10 on Ring Boomerang
  319. [20:38] * Rhythm_BCA is suddenly and overwhelmingly outvoted on this
  320. [20:38] <@ActingModReisrat> And that's going to get buffed
  321. [20:38] <@ActingModReisrat> So I think 12 or 14 would work
  322. [20:38] <tobyjoey> If Ice Breath is so op, I think Ring Cuff/Lock should be stronger than 7
  323. [20:38] <Rhythm_BCA> ah
  324. [20:38] <Rhythm_BCA> see called it
  325. [20:39] <Rhythm_BCA> pump up dat Ringy powah then
  326. [20:40] <@ActingModReisrat> So now Dust Man?
  327. [20:40] <tobyjoey> A T1 or T2?
  328. [20:40] <@ActingModReisrat> Oh right forgot to op Adrian
  329. [20:40] <Rhythm_BCA> suck
  330. [20:40] <Rhythm_BCA> he has to suck
  331. [20:40] == mode/#mmrpg [+o AdrianMarceau] by ActingModReisrat
  332. [20:41] <Rhythm_BCA> he has to steal an item if it hits
  333. [20:41] <Rhythm_BCA> Vac-u-Suk
  334. [20:41] <@AdrianMarceau> Okay, actual (very late) dinner time. Gonna go eat and come back later. Carry one without me please. :)
  335. [20:41] <@ActingModReisrat> Kay
  336. [20:41] <@ActingModReisrat> I was thinking something from his Navi counterpart
  337. [20:41] <tobyjoey> See ya!
  338. [20:41] <Rhythm_BCA> well that's his other attack aside from spewing garbage
  339. [20:42] <Rhythm_BCA> is he sucks you into him
  340. [20:42] <Rhythm_BCA> sensually
  341. [20:42] <@ActingModReisrat> Hawt
  342. [20:42] <tobyjoey> Dust Press?
  343. [20:42] <@ActingModReisrat> Dust Press implies an Impact with the Wind
  344. [20:42] <@AdrianMarceau> (I think we should compare Ice Breath to the other T1s and maybe gimp it?)
  345. [20:43] <tobyjoey> I agree
  346. [20:43] <@ActingModReisrat> Yea, 16 damage you can't move someone to tank against?
  347. [20:43] <@ActingModReisrat> A decent bit too much
  348. [20:43] <Rhythm_BCA> yeah....Dust only sucks-n-spits
  349. [20:43] <Rhythm_BCA> not much variety...but can't expect too much from a walking vacuum
  350. [20:44] <@ActingModReisrat> Dust Beast's chip charge attack is Dust Shoot. MegaMan will fly into the air, raining six pieces of scrap randomly on the enemy area, each one dealing 80 + (20 x Buster Attack) Breaking damage, and cracking the panel it hits.
  351. [20:44] <@ActingModReisrat> Maybe adapt this a bit?
  352. [20:44] <Rhythm_BCA> could work
  353. [20:45] <Rhythm_BCA> i don't BN so i can't input for those
  354. [20:45] <tobyjoey> I have only played half of the first one, so don't look at me
  355. [20:45] <@ActingModReisrat> Maybe just a half-dozen hits scattered across the other team?
  356. [20:45] <@ActingModReisrat> Each one targetting randomly
  357. [20:46] <Rhythm_BCA> one poor robot gets all 6 rained on
  358. [20:46] <tobyjoey> That seems a bit complicated for a T1 ability
  359. [20:46] <Rhythm_BCA> cuz randumb logic
  360. [20:46] <@ActingModReisrat> So one Robot Master could get shotgunned with all six, or they could all plink off different ones
  361. [20:46] <Rhythm_BCA> yes
  362. [20:46] <Rhythm_BCA> i like it
  363. [20:47] <Rhythm_BCA> that. go with that
  364. [20:47] <@ActingModReisrat> I always like shotguns
  365. [20:47] <Rhythm_BCA> Dust Storm
  366. [20:47] <@ActingModReisrat> Especially the Doom shotgun
  367. [20:47] <Rhythm_BCA> Dust Hail
  368. [20:47] <@ActingModReisrat> Dust Spread?
  369. [20:47] <Rhythm_BCA> Dust Bunnies
  370. [20:47] <@ActingModReisrat> Dust Array?
  371. [20:48] <Rhythm_BCA> Dust Bowl
  372. [20:49] <Rhythm_BCA> Dust Blow
  373. [20:49] <@ActingModReisrat> Lewd
  374. [20:49] <Rhythm_BCA> Dust Lowb
  375. [20:49] <Rhythm_BCA> only if you interpret that way
  376. [20:49] <@ActingModReisrat> Dust Scatter?
  377. [20:50] <Rhythm_BCA> i like Array actually
  378. [20:50] <@ActingModReisrat> Dust Flechettes?
  379. [20:50] <Rhythm_BCA> it's not an overly-used term
  380. [20:50] <tobyjoey> I like Dust scatter
  381. [20:50] <@ActingModReisrat> I think Dust Array works then
  382. [20:50] <Rhythm_BCA> Array is more structured...so that wouldn't work for a random-based hailstorm of garbage
  383. [20:50] * Rhythm_BCA (just looked it up)
  384. [20:51] <@ActingModReisrat> Kay, save for Number Man for a computer joke
  385. [20:51] <@ActingModReisrat> Scatter then?
  386. [20:51] <Rhythm_BCA> yes
  387. [20:51] <Rhythm_BCA> HE NEEDS AN ATTACKED CALLED "NUMBER CRUNCHER" JUST CAUSE
  388. [20:51] <@ActingModReisrat> Very yes
  389. [20:51] <Rhythm_BCA> Scatter is good
  390. [20:51] <@ActingModReisrat> Dust Scatter it is
  391. [20:51] <@ActingModReisrat> Next, Skull Man
  392. [20:51] <@ActingModReisrat> I have the perfect idea
  393. [20:52] <tobyjoey> What is it?
  394. [20:52] <@ActingModReisrat> Getting video
  395. [20:53] <@ActingModReisrat> https://www.youtube.com/watch?feature=player_detailpage&v=fjqPd0JtTh8#t=466
  396. [20:53] <@ActingModReisrat> No wait
  397. [20:53] <@ActingModReisrat> That's the wrong finisher
  398. [20:54] <@ActingModReisrat> That's just him shooting a guy
  399. [20:54] <tobyjoey> What did I just watch?
  400. [20:54] <@ActingModReisrat> https://www.youtube.com/watch?feature=player_detailpage&v=obgoyXzGgvQ#t=1599 Here this is the one I wanted
  401. [20:55] <tobyjoey> Do we have to watch the whole 33 minute video?
  402. [20:56] <@ActingModReisrat> There was a time there
  403. [20:56] <@ActingModReisrat> 26:40 or so
  404. [20:56] <tobyjoey> Not for me
  405. [20:56] <Rhythm_BCA> brb
  406. [20:57] <tobyjoey> So... he creates a fiery phantom skull and kicks it at the enemy? Um....
  407. [20:58] <@ActingModReisrat> If this is an odd thing then I don't know what to say
  408. [20:58] <tobyjoey> Not what I would pick, but interesting idea.
  409. [20:58] <@ActingModReisrat> The same game has guys who blow up monsters with the power of rock
  410. [20:58] <@ActingModReisrat> A purple holographic skull is nothing
  411. [21:02] <MegaBossMan> I missed it!
  412. [21:03] <Rhythm_BCA> i got nothing for skull
  413. [21:03] <Rhythm_BCA> skull's a one-trick pony
  414. [21:03] <Rhythm_BCA> all show, no go
  415. [21:03] <tobyjoey> Maybe a scythe attack referencing the Mega Man Megamix?
  416. [21:03] <MegaBossMan> Wait, so what are we doing with Dust Man?
  417. [21:04] <MegaBossMan> By the way, Ring Trap for Ring Man.
  418. [21:04] <@ActingModReisrat> Shotgun type attack
  419. [21:04] <Rhythm_BCA> some sort of random hailstorm of dust garbarge
  420. [21:04] <MegaBossMan> What about the opposite of Super Arm?
  421. [21:05] <tobyjoey> Pulling an enemy in?
  422. [21:05] <MegaBossMan> Yep.
  423. [21:05] <@ActingModReisrat> I still want the purple skull thing
  424. [21:06] <MegaBossMan> What about Close Combat?
  425. [21:06] <MegaBossMan> Skull Man is a robot made to fight.
  426. [21:06] <MegaBossMan> Skull Combat?
  427. [21:06] <MegaBossMan> Skull Combo?
  428. [21:07] <MegaBossMan> Skull Cross?
  429. [21:07] <Rhythm_BCA> Skull skull
  430. [21:07] <MegaBossMan> Skull Bones?
  431. [21:07] <MegaBossMan> Skull Man?
  432. [21:08] <MegaBossMan> And when done fighting, his attack and speed are lowered immensly for a few turns?
  433. [21:08] <@ActingModReisrat> Skull Kick, chance to ignore some percent of the lead RM's defense?
  434. [21:08] <MegaBossMan> And then Skull Barrier to defend from those cool-down turns.
  435. [21:09] <Rhythm_BCA> what about Skull Barrage
  436. [21:09] <Rhythm_BCA> literally being barraged by skulls
  437. [21:10] <@ActingModReisrat> We just had a multihit attack idea, and there's another one already in for Ring Man
  438. [21:10] <MegaBossMan> What?
  439. [21:11] <MegaBossMan> Dust Man for multihit and Ring Trap/whatever?
  440. [21:11] <@ActingModReisrat> Ring Boomerang
  441. [21:11] <Rhythm_BCA> k...giant [big] Skull?
  442. [21:11] <@ActingModReisrat> Hey now, language
  443. [21:12] <Rhythm_BCA> [big] = donkey
  444. [21:12] <Rhythm_BCA> it's a word
  445. [21:12] <MegaBossMan> I think we're all mature, I think it's fine.
  446. [21:12] <@ActingModReisrat> Yea, but kids might read it after
  447. [21:12] <MegaBossMan> And we censor it.
  448. [21:12] <MegaBossMan> 21:12?
  449. [21:13] <MegaBossMan> Plus, today's kids say it all the time.
  450. [21:13] <Rhythm_BCA> if we're censoring words like that.......
  451. [21:13] <MegaBossMan> At least, the ones I've heard.
  452. [21:13] <tobyjoey> Not all of them
  453. [21:13] <@ActingModReisrat> Hey look diversion let's get back on topic
  454. [21:13] <MegaBossMan> Stop "charging" "ahead" guys!
  455. [21:14] <MegaBossMan> Anyway, Skull ____
  456. [21:14] <tobyjoey> Skull Call?
  457. [21:14] <MegaBossMan> What are we doing?
  458. [21:14] <Rhythm_BCA> why does it need to be "skull"?
  459. [21:14] <@ActingModReisrat> [21:08] <@ActingModReisrat> Skull Kick, chance to ignore some percent of the lead RM's defense?
  460. [21:14] <Rhythm_BCA> what about "Bone" or something else?
  461. [21:14] <MegaBossMan> Nah.
  462. [21:14] <MegaBossMan> Actually, perhaps.
  463. [21:14] <MegaBossMan> I read it out of context.
  464. [21:14] <tobyjoey> AN attack like Skull Kick demands an impact core
  465. [21:15] <MegaBossMan> Way too many impact tier2s to me.
  466. [21:15] <MegaBossMan> We should try to stay away from impact dual-cores.
  467. [21:15] <@ActingModReisrat> I'll find someone else for a Kamen Rider reference then
  468. [21:16] <@ActingModReisrat> Skull Gaze?
  469. [21:16] <Rhythm_BCA> is there a reason to force a Kamen Rider reference in?
  470. [21:16] <@ActingModReisrat> I want to make one
  471. [21:17] <Rhythm_BCA> so we're just throwing in unrelated references?
  472. [21:17] <@ActingModReisrat> I can want things for no reason
  473. [21:17] <MegaBossMan> But no one will get it./
  474. [21:17] <@ActingModReisrat> Exactly
  475. [21:17] <@ActingModReisrat> Back on topic though
  476. [21:17] <@ActingModReisrat> Again
  477. [21:17] <Rhythm_BCA> you got a hot date? convos can diverge occasionally
  478. [21:18] <@ActingModReisrat> Maybe something self-destructive like MBM suggested?
  479. [21:18] <Rhythm_BCA> Bone-splosion
  480. [21:18] <tobyjoey> Skull Crash
  481. [21:18] <@ActingModReisrat> No, like damaging to stats
  482. [21:18] <@ActingModReisrat> Not actively blowing up
  483. [21:18] <Rhythm_BCA> ex-bone-sion
  484. [21:19] <Rhythm_BCA> hmm...
  485. [21:19] <Rhythm_BCA> Skeleton Dance
  486. [21:19] <Rhythm_BCA> lowers.....defence, raises speed
  487. [21:19] <Rhythm_BCA> *defense
  488. [21:19] <MegaBossMan> But T1 needs to attack.
  489. [21:20] <MegaBossMan> T2 is Skull Barrier, cause Shadow/Shield, you see.
  490. [21:20] <MegaBossMan> Maybe Perish Song.
  491. [21:20] <MegaBossMan> Nah, overpowered.
  492. [21:20] <tobyjoey> We can't decide on anything, the attack should literally just be called Skull. Just Skull
  493. [21:20] <Rhythm_BCA> Skull Buster
  494. [21:20] <@ActingModReisrat> Skull Wrath?
  495. [21:20] <Rhythm_BCA> shoots a skull-shaped buster pellet
  496. [21:21] <Rhythm_BCA> simple, theme'd ...effective
  497. [21:21] <@ActingModReisrat> Goodly amount of damage to target, self takes half the damage?
  498. [21:21] <@ActingModReisrat> Or maybe damages self for half the attacls damage, affected by own stats?
  499. [21:22] <MegaBossMan> But if it takes all his health, we need to make sure it stops at 1.
  500. [21:22] <MegaBossMan> Because no Danger Bomb problems.
  501. [21:22] <@ActingModReisrat> Yea, that's reasonable
  502. [21:22] <MegaBossMan> So if it would finish him, it instead leaves him with 1 hit point.
  503. [21:23] <MegaBossMan> But a suicide move for T1?
  504. [21:23] <MegaBossMan> Could Skull Barrier just be Shadow?
  505. [21:23] <Rhythm_BCA> it's a shield though
  506. [21:23] <MegaBossMan> Maybe....
  507. [21:23] <MegaBossMan> But we don't have to make it shield.....
  508. [21:24] <Rhythm_BCA> it's literally a shield. it's one of the most well known shields
  509. [21:24] <MegaBossMan> Nah, keep it Tier 2.
  510. [21:24] <Rhythm_BCA> OOH OOH!
  511. [21:24] <Rhythm_BCA> [skull] WHEEL!
  512. [21:24] <@ActingModReisrat> Too obvious
  513. [21:24] <Rhythm_BCA> bring in more RM4MI
  514. [21:24] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has joined #mmrpg
  515. [21:24] <Rhythm_BCA> and Impact-only
  516. [21:24] <MegaBossMan> No Impact.
  517. [21:25] <TheDoc> I completely forgot about this
  518. [21:25] <MegaBossMan> Too much impact.
  519. [21:25] <tobyjoey> A fellow R4MI player?!? Hizzah!
  520. [21:25] <TheDoc> Oops
  521. [21:25] <Rhythm_BCA> oh yes...lots of fun
  522. [21:25] <tobyjoey> Hi Doc
  523. [21:25] <MegaBossMan> Plus, don't forget, it needs to be T1.
  524. [21:25] <TheDoc> Hi
  525. [21:25] <Rhythm_BCA> beat it without using Savestates
  526. [21:25] <Rhythm_BCA> not a fun time
  527. [21:25] <Rhythm_BCA> but fun
  528. [21:25] * TheDoc raises hand
  529. [21:25] <Rhythm_BCA> lots of fun
  530. [21:25] <TheDoc> I did :D
  531. [21:25] <TheDoc> It was super fun
  532. [21:25] <TheDoc> That final boss though
  533. [21:26] <@ActingModReisrat> I think we're wandering off again
  534. [21:26] <Rhythm_BCA> but yeah...that's the only other Skull Man-specific weapon i can think of
  535. [21:26] <Rhythm_BCA> [skull] Wheel and Skull Barrier
  536. [21:26] <Rhythm_BCA> [skull] ...[skull] Wheel could be Shadow-only if need-be
  537. [21:26] <tobyjoey> Alright, maybe we will have a chat about that game, but for now, a T1 Skull Man ability
  538. [21:26] <MegaBossMan> Sounds like it'd be more Turbo Man.
  539. [21:26] <TheDoc> Oh are we talking about 4MI abilities?
  540. [21:26] <MegaBossMan> Yerp.
  541. [21:26] <@ActingModReisrat> Man what did I do to tick you all off?
  542. [21:27] <Rhythm_BCA> no we're trying to come up with weapons for MM4 RMs
  543. [21:27] <Rhythm_BCA> and Skull Man is being a sticky wicket
  544. [21:27] <@ActingModReisrat> I'm going to have to replace all that with (Redacted) or something
  545. [21:27] <TheDoc> I made up Drill Torpedo and Water Cutter, but I haven't posted them
  546. [21:27] <TheDoc> Oh nvm
  547. [21:27] <MegaBossMan> I have a good idea for Magnet Man, but another day.
  548. [21:27] <TheDoc> So what's already been decided?
  549. [21:27] <TheDoc> Sorry for playing catch-up here
  550. [21:27] <@AdrianMarceau> Hey guys
  551. [21:27] <Rhythm_BCA> Pharaoh Curse
  552. [21:27] <MegaBossMan> Yo.
  553. [21:27] <tobyjoey> Oh right. [S K U Hockey Sticks] cant be shown
  554. [21:28] <TheDoc> Oh yea
  555. [21:28] <@ActingModReisrat> Pharaoh, Ring, and Dust
  556. [21:28] <Rhythm_BCA> ...seriously
  557. [21:28] <tobyjoey> Welcome back Adrian
  558. [21:28] <MegaBossMan> That one isn't even a bad word!
  559. [21:28] <Rhythm_BCA> they say that in church
  560. [21:28] <TheDoc> And what of Dive Twister and Dive Blitzkrieg?
  561. [21:28] <@ActingModReisrat> Out of context?
  562. [21:28] <@ActingModReisrat> It is
  563. [21:28] <@ActingModReisrat> We'll get to him
  564. [21:28] <Rhythm_BCA> Reis...lighten up
  565. [21:28] <TheDoc> .....Did I come at a bad time?
  566. [21:29] <MegaBossMan> I'm cranky.
  567. [21:29] <tobyjoey> Not really.
  568. [21:29] <MegaBossMan> I'm sleepy too.
  569. [21:29] <MegaBossMan> Anyway, focus guys.
  570. [21:29] <Rhythm_BCA> anyways. maybe we should come back to Skull
  571. [21:29] <MegaBossMan> Skull what?
  572. [21:29] <Rhythm_BCA> mostly cause his theming and everything associated might be considered no-no bad touch words
  573. [21:29] <TheDoc> I would suggest a curse kind of move, but Pharaoh Curse
  574. [21:30] <@AdrianMarceau> So that's a lot of text that I'll have to read tomorrow when it's pastebined, but what are the bullet points of what I missed?
  575. [21:30] <MegaBossMan> Skull Perish Song or something, I don't know.
  576. [21:30] <@AdrianMarceau> Sorry, tonight is not an Adrian-contributing-very-much night.
  577. [21:30] <@AdrianMarceau> >_>
  578. [21:30] <MegaBossMan> Meh, I get it.
  579. [21:30] <Rhythm_BCA> Dust Scatter works like a Shotgun blast randomly hitting the opponent's field
  580. [21:30] <Rhythm_BCA> Ring Trap/Cuff/whatever which you were here for
  581. [21:30] <MegaBossMan> I think it should be opposite of Super Arm.
  582. [21:30] <@ActingModReisrat> Dust Man gets a shotgun, nothing decided for Skull Man
  583. [21:30] <Rhythm_BCA> ...and reis doesn't like bad words
  584. [21:30] <MegaBossMan> Super Throw, sorry.
  585. [21:31] <Rhythm_BCA> Skull we're stuck on
  586. [21:31] <MegaBossMan> It makes sense.
  587. [21:31] <TheDoc> You could replace "[skull]" with "death" if you think [skull] will offend people
  588. [21:31] <tobyjoey> We have been stuck on Skull Man
  589. [21:31] <TheDoc> Like Death Wheel
  590. [21:31] <Rhythm_BCA> mostly cause his theming is difficult
  591. [21:31] <MegaBossMan> Skull Sacrifice.
  592. [21:31] <@ActingModReisrat> Oh come on stop making more work for me already
  593. [21:31] <Rhythm_BCA> there's no work. just post the convo as-is
  594. [21:31] <@ActingModReisrat> At least Find-Replace in my friend
  595. [21:31] <@AdrianMarceau> Well, we should try to avoid them and/or replace them with comical alternatives (bas words that is). What the orange. Holy karp. That kind of stuff.
  596. [21:32] <TheDoc> You could do a move where Skullman kills himself to severely damage the enemy
  597. [21:32] <MegaBossMan> Danger Bomb!
  598. [21:32] <TheDoc> Like Self-destruct basically
  599. [21:32] <@ActingModReisrat> Eh, needs to be a T1
  600. [21:32] <MegaBossMan> But leave him at 1 hp.
  601. [21:32] <TheDoc> Oh
  602. [21:32] <@ActingModReisrat> So easy to reuse
  603. [21:32] <TheDoc> Oops
  604. [21:32] <@ActingModReisrat> Skull Rage, more damage as you lose health?
  605. [21:32] <Rhythm_BCA> actually, on that Adrian. i might need to discuss something specifically with you regarding actual serious concerns now bringing this up....is there another way to speak with you one-on-one? nothing to do with anything here just an overall thing I was just reminded of
  606. [21:33] <@ActingModReisrat> I think you can open a private chat
  607. [21:33] <TheDoc> But that feels like T2
  608. [21:33] <tobyjoey> Skull Rage sounds neat
  609. [21:33] <MegaBossMan> There's this one chat program that allows you to PM people in it, but we're not using that.
  610. [21:33] <MegaBossMan> Yeah, each time he uses Skull Rage, it gets stronger.
  611. [21:33] <Rhythm_BCA> i could be on board with Skull Rage
  612. [21:33] <@AdrianMarceau> @Rhythm
  613. [21:34] <@AdrianMarceau> Oops, @Rhythm, like email or... do you do Google chat?
  614. [21:34] <Rhythm_BCA> something like Fire Storm? is that it?
  615. [21:34] <Rhythm_BCA> i'll hop onto Google real quick Adrian
  616. [21:34] <tobyjoey> Basically Fire Storm
  617. [21:34] <TheDoc> Oh
  618. [21:34] <TheDoc> I thought Skull Rage was a status change, not an attack
  619. [21:34] <MegaBossMan> But the attack grows stronger, not the stats.
  620. [21:34] <tobyjoey> Oh.
  621. [21:34] <@ActingModReisrat> He loses health, he does more damage with it
  622. [21:35] <TheDoc> I thought he was saying you gain more attack in place of health
  623. [21:35] <TheDoc> Like an Attack Mode, only different
  624. [21:35] <TheDoc> So nvm that's good
  625. [21:36] <MegaBossMan> But T1 needs to damage.
  626. [21:36] <TheDoc> Exactly. That's why I didn't like it at first
  627. [21:36] <TheDoc> But I simply misunderstood it
  628. [21:36] <Rhythm_BCA> is that a requirement or a general guideline?
  629. [21:36] <TheDoc> I'd say requirement
  630. [21:36] <TheDoc> It's your base attack next to buster shot
  631. [21:36] <@ActingModReisrat> It's going to be what they use unless they're in the second half of the RMs you fight
  632. [21:37] <tobyjoey> Oops, didn't realize what time it was. I have to go. See ya
  633. [21:38] <TheDoc> C ya
  634. [21:38] <@AdrianMarceau> Correct, always necessary to have a damaging T1 move. Wouldn't be fair for the buster shot to be your only way to damage targets until you learn your last move.
  635. [21:38] <TheDoc> ^
  636. [21:38] <@AdrianMarceau> Bye toby
  637. [21:38] <Rhythm_BCA> k then
  638. [21:38] <MegaBossMan> Ciao.
  639. [21:38] <Rhythm_BCA> again no idea with Skull
  640. [21:38] <TheDoc> Adieu
  641. [21:38] <TheDoc> Adios
  642. [21:38] <TheDoc> BYE BYE
  643. [21:39] <TheDoc> Sorry
  644. [21:39] <MegaBossMan> You guys think we might have charged ahead too far with this?
  645. [21:39] <TheDoc> I think Skull Rage is good. It's a basic attack with a slight mechanic change
  646. [21:39] <TheDoc> Yes
  647. [21:39] <@ActingModReisrat> Charged ahead with what?
  648. [21:40] <Rhythm_BCA> as i said, maybe Skull could sit on the back-burner for the time being while working out the other ones
  649. [21:40] <MegaBossMan> I mean, Mega Man 4 T2.
  650. [21:40] <TheDoc> Yes
  651. [21:40] <TheDoc> I'm suggesting because that's the topc
  652. [21:40] <TheDoc> *topic
  653. [21:40] <TheDoc> Tbh I have no idea what all the T2 attacks are for freakin' MM2
  654. [21:40] <MegaBossMan> Anyway, can we skip ahead to another bot?
  655. [21:41] <@ActingModReisrat> Kay, Dive then?
  656. [21:41] <TheDoc> He already has the names figured out, right? Dive Twister and Dive Blitzkried
  657. [21:41] <MegaBossMan> Dive Twister?
  658. [21:42] <TheDoc> So mechanics are the only thing needed
  659. [21:42] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  660. [21:42] <@ActingModReisrat> Suggests a Wind core
  661. [21:42] <MegaBossMan> Yeah, we already have the perfect sprite for it.
  662. [21:42] <MegaBossMan> What about Water?
  663. [21:42] <@ActingModReisrat> Then again
  664. [21:42] <@ActingModReisrat> T2
  665. [21:42] <TheDoc> How about Water
  666. [21:42] <@ActingModReisrat> Dive Tsunami?
  667. [21:42] <TheDoc> Ninja'd
  668. [21:43] <TheDoc> Oh wait the description's already made!
  669. [21:45] <MegaBossMan> Whatta mean?
  670. [21:45] <TheDoc> The only thing I'd say that needs discussing is the possibility of making these abilities Dual-type
  671. [21:45] <MegaBossMan> And mechanics to make them unique.
  672. [21:45] <TheDoc> Here's what I found on Dive Twister
  673. [21:45] <TheDoc> The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit!
  674. [21:45] <@ActingModReisrat> Just need one of them
  675. [21:45] <TheDoc> And here's Dive Blitzkrieg
  676. [21:45] <@ActingModReisrat> Dive Twister seems easier to convert
  677. [21:45] <TheDoc> The user summons a storm of heat-seeking missiles upon the target dealing massive damage to it and all other robots on the opponent's side of the field!
  678. [21:45] <TheDoc> They're on the database
  679. [21:45] <MegaBossMan> Why do we have two Tier2s for Dive Man?
  680. [21:46] <@ActingModReisrat> T3s
  681. [21:46] <TheDoc> We also have two T2 for Crash Man
  682. [21:46] <@ActingModReisrat> Adrian's decided against it
  683. [21:46] <TheDoc> yea that's what I thought
  684. [21:46] <MegaBossMan> >:/
  685. [21:46] <TheDoc> How much energy would it take for a Copy Core to use a T3?
  686. [21:46] <@AdrianMarceau> Yeah, I'll remove whichever one isn't used.
  687. [21:46] <TheDoc> Nvm
  688. [21:46] <TheDoc> Spoke too soon
  689. [21:46] <MegaBossMan> Dive Twister is more canonical.
  690. [21:47] <TheDoc> ^
  691. [21:47] <@ActingModReisrat> So what secondary Core?
  692. [21:47] <@ActingModReisrat> Water and a rename?
  693. [21:47] <MegaBossMan> Missile/Water.
  694. [21:47] <TheDoc> I'd say that Twister should be Impact or Water
  695. [21:47] <MegaBossMan> Water.
  696. [21:47] <@AdrianMarceau> Blitzkrieg would be a really powerful missile type ability, which we don't really have many of, but I can't see it being anything but pure missile type (which isn't necessarily a bad thing) and Dive Twister would have let me give Dive Man a water type attack.
  697. [21:47] <MegaBossMan> Twister sounds better to me.
  698. [21:47] <@AdrianMarceau> However, consider that Toad Man is healed by water type attacks.
  699. [21:48] <@AdrianMarceau> Is this a mechanic we want in the MM4 cycle?
  700. [21:48] <MegaBossMan> But Drill Man is his weakness.
  701. [21:48] <@ActingModReisrat> Good point
  702. [21:48] <MegaBossMan> Don't use Dive Twister on Toad Man, BAM!
  703. [21:48] <@ActingModReisrat> Those too
  704. [21:48] <MegaBossMan> Plus, Ice Slasher and Bomb Man.
  705. [21:49] <TheDoc> But there's already a lot of Impact
  706. [21:49] <TheDoc> Not to mention the T2's in-the-making
  707. [21:49] <MegaBossMan> Ice Slasher already beats Bomb Man, Bomb Man beats Ice Man.
  708. [21:49] <TheDoc> .....
  709. [21:49] <TheDoc> That's a good point
  710. [21:50] <@ActingModReisrat> I think Missile-Water works best
  711. [21:50] <@ActingModReisrat> So Dive Tsunami, so it doesn't seem Wind core?
  712. [21:50] <MegaBossMan> Yep.
  713. [21:51] <@ActingModReisrat> Okay then, call it a night?
  714. [21:51] <TheDoc> Tsunami, huh?
  715. [21:51] <@AdrianMarceau> Huh?
  716. [21:51] <TheDoc> How would he do that?
  717. [21:51] <MegaBossMan> Nope.
  718. [21:51] <TheDoc> I think MBM was saying yes to Missile-Water, not Tsunami
  719. [21:51] <@AdrianMarceau> I kind of liked twister, even if it's water-based.... Just because I plan on using the current dash sprite, which looks like it's creating a twister or a...
  720. [21:52] <@AdrianMarceau> I dunno, a screw attack of some kind.
  721. [21:52] <TheDoc> I see
  722. [21:52] <@AdrianMarceau> No>
  723. [21:52] <@AdrianMarceau> ?
  724. [21:52] <@ActingModReisrat> Tsunamis are twisters over water I think
  725. [21:52] <@ActingModReisrat> So not too much change
  726. [21:53] <TheDoc> Isn't a tsunami just a massive wave?
  727. [21:53] <TheDoc> You're describing more of a hurricane
  728. [21:53] <@AdrianMarceau> that's what i thought
  729. [21:53] <@ActingModReisrat> Oh okay
  730. [21:53] <MegaBossMan> But is Dive Man always going to fight over water?
  731. [21:53] <@ActingModReisrat> Dive Hurricane?
  732. [21:53] <@AdrianMarceau> Not always.
  733. [21:53] <@AdrianMarceau> Maybe you're right?
  734. [21:53] <MegaBossMan> Exactly/
  735. [21:54] <@AdrianMarceau> Alright, critical decision before everyone goes to bed.
  736. [21:54] * TheDoc is ready
  737. [21:54] <TheDoc> O_O
  738. [21:54] <@AdrianMarceau> Do you want to give Missile cores a boost with a very powerful pure attack, or do we want to go with the spinning-dash sprite we have and try for a twister (water or wind, whatever)?
  739. [21:54] <@AdrianMarceau> For an interesting type combo?
  740. [21:54] <MegaBossMan> Spinning dash sprite.
  741. [21:54] <TheDoc> Twister.
  742. [21:55] <TheDoc> I've always held dual-type abilities near and dear to my heart
  743. [21:55] <@ActingModReisrat> Napalm Man can give the hard-hitting pure Missile I think
  744. [21:55] <@AdrianMarceau> Napalm is explode, no?
  745. [21:55] <TheDoc> Napalm Man is Explode, though...
  746. [21:55] <MegaBossMan> Napalm is explode.
  747. [21:55] <@AdrianMarceau> Ha
  748. [21:55] <@ActingModReisrat> Welp
  749. [21:55] <@AdrianMarceau> We're all tired. :P
  750. [21:55] <TheDoc> But and Explode-Missils is a good idea
  751. [21:55] <TheDoc> *an
  752. [21:55] <TheDoc> Hahaha
  753. [21:55] <@ActingModReisrat> Commando then
  754. [21:56] <TheDoc> He already has Commando Bomb as Explode-Missile
  755. [21:56] <@ActingModReisrat> He'll still need a T1
  756. [21:56] <Rhythm_BCA> Dive Bomb
  757. [21:56] <TheDoc> True
  758. [21:56] <@AdrianMarceau> Whatever we do, I think you guys are right
  759. [21:56] <MegaBossMan> Dive Missile?
  760. [21:56] <@ActingModReisrat> But yea, Missile-Water
  761. [21:57] <@ActingModReisrat> Or wind
  762. [21:57] <MegaBossMan> Water.
  763. [21:57] <TheDoc> Thanks Adrian :)
  764. [21:57] <MegaBossMan> Wait, T1-Dive Missile T2-Dive Twister.
  765. [21:57] <TheDoc> Dive Torpedo :P
  766. [21:57] <TheDoc> Jk
  767. [21:57] <MegaBossMan> Hey Adrian, go say Happy Birthday for me.
  768. [21:57] <@AdrianMarceau> What do we have no?
  769. [21:57] <@ActingModReisrat> That still feels like it implies more Wind than Water if we go with that
  770. [21:58] <MegaBossMan> Say from random stranger on internet.
  771. [21:58] <@AdrianMarceau> Haha, I will.
  772. [21:58] <@AdrianMarceau> *now
  773. [21:58] <Rhythm_BCA> Dive Jetty
  774. [21:58] <Rhythm_BCA> no not jetty...
  775. [21:58] <TheDoc> Wb
  776. [21:58] <Rhythm_BCA> Dive Maelstrom
  777. [21:58] <@AdrianMarceau> Maybe you're right. I do think it would be water, because "dive" is his name and his domain.
  778. [21:58] <@ActingModReisrat> We have Pharaoh Curse, Ring Cuff(?), Junk Scatter, and this
  779. [21:58] <MegaBossMan> Plus, insane power on own field.
  780. [21:58] <MegaBossMan> I like Ring Trap.
  781. [21:59] <@AdrianMarceau> It needs to be type1 missile and type2 water... and while we don't have to use the twister sprite it would be nice.
  782. [22:00] <TheDoc> ....
  783. [22:00] <@AdrianMarceau> Ummm.. Let's just leave it as Dive Twister for now until I think of a better name, but we all know what it's typing is and a general idea of what it's going to look like so let's leave it at that for now.
  784. [22:00] <MegaBossMan> Next!
  785. [22:00] <@AdrianMarceau> Sorry, I'm all over the place right now.
  786. [22:00] <TheDoc> It's okay
  787. [22:00] <@AdrianMarceau> But maybe not next, let's wrap this up maybe?
  788. [22:00] <@ActingModReisrat> Kay then
  789. [22:01] <TheDoc> yup
  790. [22:01] <@ActingModReisrat> Go Pastebin this?
  791. [22:01] <MegaBossMan> Nah, we still have like 30 minutes.
  792. [22:01] <TheDoc> Sorry for the late entry
  793. [22:01] <TheDoc> You guys must have been LOST without me :D
  794. [22:01] <MegaBossMan> Anyway, disbanded?
  795. [22:01] <Rhythm_BCA> sorry Adrian :I didn't mean to break your mindset
  796. [22:01] <TheDoc> Sure
  797. [22:01] <@AdrianMarceau> Apologies for being absent most of the time, but lots of good ideas here today. Thank you Reisrat for once again organizing it and (yes please) pastebinning it.
  798. [22:01] <MegaBossMan> Yes, it was like a maze in here.
  799. [22:01] <TheDoc> Hehehe
  800. [22:02] <TheDoc> Commando Man's theme is stuck in my head now
  801. [22:02] <@AdrianMarceau> And thank you to every one else for being part of the brainstorm session and helping to iron out new ideas for the game. :)
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