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- --local variables for API
- local client_latency, client_set_clan_tag, client_log, client_draw_rectangle, client_draw_circle_outline, client_timestamp, client_draw_indicator, client_userid_to_entindex, client_world_to_screen, client_draw_gradient, client_set_event_callback = client.latency, client.set_clan_tag, client.log, client.draw_rectangle, client.draw_circle_outline, client.timestamp, client.draw_indicator, client.userid_to_entindex, client.world_to_screen, client.draw_gradient, client.set_event_callback
- local client_screen_size, client_draw_circle, client_trace_line, client_color_log, client_draw_text, client_delay_call, client_visible, client_exec, client_system_time = client.screen_size, client.draw_circle, client.trace_line, client.color_log, client.draw_text, client.delay_call, client.visible, client.exec, client.system_time
- local client_set_cvar, client_eye_position, client_draw_hitboxes, client_get_cvar, client_draw_line, client_camera_angles, client_draw_debug_text, client_random_int, client_random_float = client.set_cvar, client.eye_position, client.draw_hitboxes, client.get_cvar, client.draw_line, client.camera_angles, client.draw_debug_text, client.random_int, client.random_float
- local entity_get_local_player, entity_is_enemy, entity_is_dormant, entity_hitbox_position, entity_get_player_name, entity_get_steam64, entity_get_bounding_box, entity_get_all, entity_set_prop = entity.get_local_player, entity.is_enemy, entity.is_dormant, entity.hitbox_position, entity.get_player_name, entity.get_steam64, entity.get_bounding_box, entity.get_all, entity.set_prop
- local entity_is_alive, entity_get_player_weapon, entity_get_prop, entity_get_players, entity_get_classname = entity.is_alive, entity.get_player_weapon, entity.get_prop, entity.get_players, entity.get_classname
- local globals_realtime, globals_absoluteframetime, globals_tickcount, globals_lastoutgoingcommand, globals_curtime, globals_mapname, globals_tickinterval, globals_framecount, globals_frametime, globals_maxplayers = globals.realtime, globals.absoluteframetime, globals.tickcount, globals.lastoutgoingcommand, globals.curtime, globals.mapname, globals.tickinterval, globals.framecount, globals.frametime, globals.maxplayers
- local ui_new_slider, ui_new_combobox, ui_reference, ui_set_visible, ui_is_menu_open, ui_new_color_picker, ui_set_callback, ui_set, ui_new_checkbox, ui_new_hotkey, ui_new_button, ui_new_multiselect, ui_get = ui.new_slider, ui.new_combobox, ui.reference, ui.set_visible, ui.is_menu_open, ui.new_color_picker, ui.set_callback, ui.set, ui.new_checkbox, ui.new_hotkey, ui.new_button, ui.new_multiselect, ui.get
- local math_ceil, math_tan, math_log10, math_randomseed, math_cos, math_sinh, math_random, math_huge, math_pi, math_max, math_atan2, math_ldexp, math_floor, math_sqrt, math_deg, math_atan, math_fmod = math.ceil, math.tan, math.log10, math.randomseed, math.cos, math.sinh, math.random, math.huge, math.pi, math.max, math.atan2, math.ldexp, math.floor, math.sqrt, math.deg, math.atan, math.fmod
- local math_acos, math_pow, math_abs, math_min, math_sin, math_frexp, math_log, math_tanh, math_exp, math_modf, math_cosh, math_asin, math_rad = math.acos, math.pow, math.abs, math.min, math.sin, math.frexp, math.log, math.tanh, math.exp, math.modf, math.cosh, math.asin, math.rad
- local table_maxn, table_foreach, table_sort, table_remove, table_foreachi, table_move, table_getn, table_concat, table_insert = table.maxn, table.foreach, table.sort, table.remove, table.foreachi, table.move, table.getn, table.concat, table.insert
- local string_find, string_format, string_rep, string_gsub, string_len, string_gmatch, string_dump, string_match, string_reverse, string_byte, string_char, string_upper, string_lower, string_sub = string.find, string.format, string.rep, string.gsub, string.len, string.gmatch, string.dump, string.match, string.reverse, string.byte, string.char, string.upper, string.lower, string.sub
- --end of local variables
- -- start of references
- local player, player_glow = ui_reference("VISUALS", "Colored models", "Player")
- local localshadow, localshadow_glow = ui_reference("VISUALS", "Colored models", "Local fake Shadow")
- local shadow, shadow_glow = ui_reference("VISUALS", "Colored models", "Shadow")
- local hands_ref, hands_color_ref, hands_type, hands_type_color = ui_reference("VISUALS", "Colored models", "Hands")
- local glow_ref, glow_color_ref = ui.reference("VISUALS", "Player ESP", "Glow")
- local show_mates, show_mates_color = ui.reference("VISUALS", "Colored models", "Show teammates")
- local oofova, oofova_color = ui.reference("VISUALS", "Player ESP", "Out of FOV arrow")
- local player_behind_wall_ref, player_behind_wall_color_ref, player_type, player_type_color = ui.reference("VISUALS", "Colored models", "Player behind wall")
- -- end of references
- local rainbow_toggle = ui_new_checkbox("VISUALS", "Effects", "Enable Rainbow Color")
- local rainbow_speed = ui.new_slider("VISUALS", "Effects", "Rainbow Speed", 0, 100, 6, true)
- local rainbow_player_glow = ui_new_checkbox("VISUALS", "Effects", "Player Glow ( buggy, idk why actually )")
- local rainbow_player_model = ui_new_checkbox("VISUALS", "Effects", "Player Model")
- local rainbow_player_model_type = ui_new_checkbox("VISUALS", "Effects", "Player Type")
- local rainbow_hands = ui_new_checkbox("VISUALS", "Effects", "Hands")
- local rainbow_hands_type = ui_new_checkbox("VISUALS", "Effects", "Hands Type")
- local rainbow_shadow = ui_new_checkbox("VISUALS", "Effects", "Shadow")
- local rainbow_local_shadow = ui_new_checkbox("VISUALS", "Effects", "Local fake Shadow")
- local rainbow_local_shadow_alpha = ui.new_slider("VISUALS", "Effects", "Local fake Shadow alpha", 0, 255, 255,true)
- local rainbow_teammate = ui_new_checkbox("VISUALS", "Effects", "Teammates Model")
- local rainbow_player_behind_wall = ui_new_checkbox("VISUALS", "Effects", "Player behind wall")
- local rainbow_player_behind_wall_alpha = ui.new_slider("VISUALS", "Effects", "Player behind wall alpha", 0, 255, 255,true)
- local rainbow_out_of_fov_arrows = ui_new_checkbox("VISUALS", "Effects", "Out of FOV arrows")
- local rainbow_out_of_fov_arrows_alpha = ui.new_slider("VISUALS", "Effects", "Out of FOV arrows alpha", 0, 255, 255,true)
- local function visibility()
- local k = ui_get(rainbow_toggle)
- ui_set_visible(rainbow_speed, k)
- ui_set_visible(rainbow_player_glow, k)
- ui_set_visible(rainbow_player_model, k)
- ui_set_visible(rainbow_player_model_type, k)
- ui_set_visible(rainbow_hands, k)
- ui_set_visible(rainbow_hands_type, k)
- ui_set_visible(rainbow_shadow, k)
- ui_set_visible(rainbow_teammate, k)
- ui_set_visible(rainbow_local_shadow, k)
- ui_set_visible(rainbow_player_behind_wall, k)
- ui_set_visible(rainbow_out_of_fov_arrows, k)
- local l = ui_get(rainbow_player_behind_wall)
- ui_set_visible(rainbow_player_behind_wall_alpha, l)
- local a = ui_get(rainbow_local_shadow)
- ui_set_visible(rainbow_local_shadow_alpha, a)
- local b = ui_get(rainbow_out_of_fov_arrows)
- ui_set_visible(rainbow_out_of_fov_arrows_alpha, b)
- end
- local function on_paint(e)
- local speed = ui.get(rainbow_speed)
- local r = math.floor(math.sin(globals.realtime() * speed) * 127.5 + 127.5)
- local g = math.floor(math.sin(globals.realtime() * speed + 2) * 127.5 + 127.5)
- local b = math.floor(math.sin(globals.realtime() * speed + 4) * 127.5 + 127.5)
- local a = 255
- if ui.get(rainbow_player_glow) then
- ui.set(glow_color_ref, r,g,b,a )
- end
- if ui.get(rainbow_player_model) then
- ui.set(player_glow, r,g,b,a )
- end
- if ui.get(rainbow_player_model_type) then
- ui.set(player_type_color, r,g,b,a )
- end
- if ui.get(rainbow_hands) then
- ui.set(hands_color_ref, r,g,b,a )
- end
- if ui.get(rainbow_hands_type) then
- ui.set(hands_type_color, r,g,b,a )
- end
- if ui.get(rainbow_teammate) then
- ui.set(show_mates_color, r,g,b,a )
- end
- if ui.get(rainbow_shadow) then
- ui.set(shadow_glow, r,g,b,a )
- end
- if ui.get(rainbow_local_shadow) then
- ui.set(localshadow_glow, r,g,b,ui.get(rainbow_local_shadow_alpha))
- end
- if ui.get(rainbow_player_behind_wall) then
- ui.set(player_behind_wall_color_ref, r,g,b,ui.get(rainbow_player_behind_wall_alpha))
- end
- if ui.get(rainbow_out_of_fov_arrows) then
- ui.set(oofova_color, r,g,b,ui.get(rainbow_out_of_fov_arrows_alpha))
- end
- end
- client_set_event_callback("run_command", visibility)
- client_set_event_callback("paint", on_paint)
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