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- Thread Pool Size: 4
- Rise to Ruins InDev 31 Unstable 3
- Operating System: Linux
- GPU Drivers: null
- GPU Driver Version: null
- Maximum JVM Memory: 1765MB
- Wed Aug 08 06:09:24 PDT 2018 INFO:Slick Build #237
- Initializing Display Mode: Windowed
- Wed Aug 08 06:09:24 PDT 2018 INFO:LWJGL Version: 2.9.3
- Wed Aug 08 06:09:24 PDT 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 24 @60Hz
- Wed Aug 08 06:09:24 PDT 2018 INFO:TargetDisplayMode: 3740 x 880 x 0 @0Hz
- Wed Aug 08 06:09:24 PDT 2018 INFO:Starting display 3740x880
- Wed Aug 08 06:09:24 PDT 2018 INFO:Use Java PNG Loader = true
- Wed Aug 08 06:09:24 PDT 2018 INFO:Controllers not available
- Resetting MAIN_MENU
- Save object failed to be created for maps/UserMaps/map2!
- Save object failed to be created for maps/UserMaps/map2!
- Loading Game
- Font Module: 85
- Wed Aug 08 06:09:27 PDT 2018 INFO:Starting display 1910x880
- Save Module: 0
- Time Module: 1
- Wed Aug 08 06:09:27 PDT 2018 INFO:Initialising sounds..
- Wed Aug 08 06:09:27 PDT 2018 INFO:- Sound works
- Wed Aug 08 06:09:27 PDT 2018 INFO:- 64 OpenAL source available
- Wed Aug 08 06:09:27 PDT 2018 INFO:- Sounds source generated
- Sound Module: 232
- Loaded Tileset: GRASS_YELLOW_BROWN (10401) Time: 107
- Loaded Sound: ARROW_HIT
- Loaded Tileset: GRASS_GREEN (10001) Time: 82
- Loaded Tileset: ROCK_BROWN (61801) Time: 196
- Loaded Tileset: WATER (40001) Time: 52
- Loaded Tileset: WATER_ACCENT (40201) Time: 92
- Loaded Sound: BOW_FIRE
- Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 84
- Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (10601) Time: 89
- Loaded Tileset: FLOWERS_YELLOW (130801) Time: 65
- Loaded Tileset: ROCK_BROWN_ACCENT (62001) Time: 41
- Loaded Tileset: CRYSTAL_GREEN (100401) Time: 46
- Loaded Sound: SLING_FIRE
- Loaded Tileset: GRAVEL_RED (20801) Time: 93
- Loaded Tileset: CRYSTAL_BLUE (100801) Time: 36
- Loaded Tileset: POTATOES (110601) Time: 72
- Loaded Tileset: ROCK_GRAY (60001) Time: 47
- Loaded Sound: BALLISTA_FIRE
- Loaded Tileset: TREES_RED (31201) Time: 45
- Loaded Tileset: TREES_GREEN (30001) Time: 65
- Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 43
- Loaded Tileset: GRAVEL_RED_ACCENT (21001) Time: 92
- Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 50
- Loaded Sound: MAGIC_FIRE
- Loaded Tileset: CRYSTAL_GREEN_ACCENT (100601) Time: 44
- Loaded Tileset: STONE_CUTTERY (2102201) Time: 170
- Loaded Tileset: TREES_RED_ACCENT (31401) Time: 37
- Loaded Tileset: ESSENCE_COLLECTOR (2132201) Time: 33
- Loaded Tileset: TREES_RED_DEAD (33401) Time: 41
- Loaded Sound: MAGIC_HIT
- Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 45
- Loaded Tileset: FLOWERS_PURPLE (131601) Time: 58
- Loaded Tileset: CARROTS (110001) Time: 53
- Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 23
- Loaded Sound: MAGIC_BANISH
- Loaded Tileset: ROCK_STORAGE (2282201) Time: 82
- Loaded Tileset: TURNIPS (111201) Time: 50
- Loaded Tileset: CACTUS_GREEN (150001) Time: 45
- Loaded Tileset: WOOD_FENCE (1020001) Time: 46
- Loaded Sound: MAGIC_RECALL
- Loaded Tileset: FARM (2062201) Time: 137
- Loaded Tileset: BOW_TOWER (2322201) Time: 51
- Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 81
- Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 65
- Loaded Sound: MAGIC_ATTRACT_FIRE
- Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (3005001) Time: 69
- Loaded Tileset: WOOD_FENCE_GATE_WE (4002201) Time: 23
- Loaded Tileset: TREES_RED_COLLECTED (31601) Time: 36
- Loaded Tileset: LUMBER_SHACK (2012201) Time: 67
- Loaded Tileset: STONE_WALL (1010001) Time: 51
- Loaded Sound: MAGIC_HEAL
- Loaded Tileset: HOUSING (4642201) Time: 69
- Loaded Tileset: TREES_BROWN (30401) Time: 49
- Map Module: 3407
- Loaded Sound: MAGIC_ZAP
- Loaded Sound: MAGIC_HEAL_SPELL
- Map Bottom FBO: 400
- Map Middle FBO: 172
- Loaded Sound: DISSOLVE
- Map Top FBO: 140
- Road Module: 3
- Mini Map Module: 38
- Resource Module: 68
- Transition Module: 0
- Loaded Sound: FLAME_FIRE
- Loaded Sound: METEOR_FIRE
- Loaded Sound: METEOR_HIT
- Shadow Module: 683
- Lighting Module: 73
- Projectile Module: 0
- Missile Module: 18
- Loaded Sound: PHANTNOM_DART_FIRE
- Particle Module: 52
- Collision Module: 51
- Depth Module: 22
- Loaded Sound: PHANTNOM_DART_HIT
- Loaded Sound: SPRAY_BULLET_FIRE
- Loaded Sound: SPRAY_BULLET_HIT
- Object Module: 557
- Background Module: 4
- Loaded Sound: MINING
- Loaded Sound: STORE_ITEM
- Mob Module: 929
- MobJob Module: 1
- Essence Module: 0
- Weather Module: 0
- Corruption Module: 4
- Resource Module Sync: 1
- Object Module Sync: 29
- Mob Module Sync: 28
- Essence Module Sync: 0
- Loaded Sound: WOOD_CHOP
- Missile Module Sync: 22
- Save object failed to be created for maps/UserMaps/map2!
- Save object failed to be created for maps/UserMaps/map2!
- Loaded Sound: BUILDING
- Loaded Sound: OPEN_GATE
- Loaded Sound: CLOSE_GATE
- TOTAL TIME: 8181
- Loaded Sound: THUNDER
- Loaded Sound: PLACE_OBJECT
- SKELETON NONE AI AI_WANDER STEP 1 time to execute was high: 61
- Loaded Sound: EARTHQUAKE_ROCKS
- Wed Aug 08 06:09:36 PDT 2018 INFO:Starting display 1920x1055
- Loaded Sound: EARTHQUAKE_BOOM
- Loaded Sound: HEAVY_WIND
- Loaded Sound: GRAB
- Loaded Sound: DROP_RESOURCE
- Loaded Sound: FULL_MOON_MAGIC
- Loaded Sound: MAGIC_CLICK
- Loaded Sound: LOOT_BOX_OPEN
- Loaded Sound: LOOT_BOX_LOCKED
- Loaded Sound: HOLY_SOFT
- Loaded Sound: HOLY_LOUD
- Loaded Sound: CORRUPTION
- Loaded Sound: CORRUPTION_AMBIENT
- Loaded Sound: ZOOM_WIND
- Loaded Sound: HIT_WEAPON_GENERIC
- Loaded Sound: HIT_TOOL_GENERIC
- Loaded Sound: HIT_GENERIC
- Loaded Sound: HIT_SWEETENER_GENERIC
- Loaded Sound: IDLE_DOGGO
- Loaded Sound: GET_HIT_DOGGO
- Loaded Sound: HIT_SWEETENER_DOGGO
- Loaded Sound: DEATH_DOGGO
- Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
- Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
- Loaded Sound: DEATH_VILLAGER_MALE
- Loaded Sound: DEATH_VILLAGER_FEMALE
- Loaded Sound: DISSOLVE_SPELL
- Loaded Sound: MOTIVATE_LAND_SPELL
- Loaded Sound: ESSENCE_SUCK
- Loaded Sound: BUTTON_CLICK
- Loaded Sound: VILLAGER_DEATH
- Loaded Sound: VILLAGER_DEATH_OLD_AGE
- Loaded Sound: VILLAGER_BIRTH
- Loaded Sound: VILLAGER_LEVEL_UP
- Loaded Sound: RESURRECT
- Loaded Sound: RESURRECT_NEGATIVE
- Loaded Sound: FULL_MOON
- Loaded Sound: BLOOD_MOON
- Loaded Sound: DISASTER_START
- Loaded Sound: NOMADS
- Loaded Sound: TIP
- Loaded Sound: DAWN_ARRIVED
- Loaded Sound: NIGHT_ARRIVED
- Loaded Sound: RAIN
- Loaded Sound: EARTHQUAKE
- Loaded Sound: RETRO_CLICK
- Loaded Sound: RETRO_NOTE_1
- Loaded Sound: RETRO_NOTE_2
- Loaded Sound: RETRO_NOTE_3
- Loaded Sound: RETRO_NOTE_4
- Loaded Sound: RETRO_NOTE_5
- Loaded Sound: RETRO_NOTE_6
- Loaded Sound: RETRO_NOTE_7
- Loaded Sound: RETRO_NOTE_8
- Loaded Sound: RETRO_NOTE_9
- Loaded Sound: ENVIROMENTAL_VILLAGERS
- Loaded Sound: ENVIROMENTAL_BUILDINGS
- Loaded Sound: ENVIROMENTAL_CONSTRUCTION
- Loaded Sound: WILHELM
- Wed Aug 08 06:10:16 PDT 2018 ERROR:null
- java.lang.NullPointerException
- at rtr.RoadModule.isResourceNeededForRoad(RoadModule.java:396)
- at rtr.mobs.ai.AIUtilities.createAvailabeResourceList(AIUtilities.java:101)
- at rtr.mobs.ai.AIEquipResource.findEquipment(AIEquipResource.java:104)
- at rtr.mobs.ai.AIEquipResource.execute(AIEquipResource.java:52)
- at rtr.mobs.MobBase.update(MobBase.java:2733)
- at rtr.mobs.MobModule.update(MobModule.java:484)
- at rtr.states.MainMenuState.update(MainMenuState.java:200)
- at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
- at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
- at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
- at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
- at rtr.system.Game.launchGame(Game.java:93)
- at rtr.system.Launcher.main(Launcher.java:52)
- at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
- at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
- at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
- at java.lang.reflect.Method.invoke(Method.java:497)
- at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
- Wed Aug 08 06:10:16 PDT 2018 ERROR:Game.update() failure - check the game code.
- org.newdawn.slick.SlickException: Game.update() failure - check the game code.
- at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
- at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
- at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
- at rtr.system.Game.launchGame(Game.java:93)
- at rtr.system.Launcher.main(Launcher.java:52)
- at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
- at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
- at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
- at java.lang.reflect.Method.invoke(Method.java:497)
- at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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