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- LoginId:945b750b4641c51b1f037a91a6252c71
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- Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 515 from an array of size 70
- UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
- UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:594]
- UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:597]
- UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:597]
- UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::GetComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:568]
- UE4Editor_AnimGraphRuntime!FAnimNode_ModifyBone::EvaluateSkeletalControl_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_modifybone.cpp:48]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:155]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
- UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
- UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
- UE4Editor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:34]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:290]
- UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimationNode() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:1151]
- UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:1128]
- UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:618]
- UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1693]
- UE4Editor_Engine!USkeletalMeshComponent::EvaluatePostProcessMeshInstance() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1806]
- UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationProcessing() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1778]
- UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:110]
- UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
- UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:936]
- UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:801]
- UE4Editor_Core!FTaskThreadBase::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:516]
- UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
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