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  1. NullReferenceException: Object reference not set to an instance of an object
  2. TearThrough.Gameplay.AI.BehaviorTree.Actions.BehaviorTreeReferenceRT.GetExternalBehaviors () (at Assets/0 - Tear Through/Scripts/TearThrough/Gameplay/AI/BehaviorTree/Actions/BehaviorTreeReferenceRT.cs:11)
  3. BehaviorDesigner.Runtime.BehaviorManager.AddToTaskList (BehaviorDesigner.Runtime.BehaviorTree behaviorTree, BehaviorDesigner.Runtime.Tasks.Task task, System.Boolean& hasExternalBehavior, BehaviorDesigner.Runtime.TaskAddData data)
  4. BehaviorDesigner.Runtime.BehaviorManager.AddToTaskList (BehaviorDesigner.Runtime.BehaviorTree behaviorTree, BehaviorDesigner.Runtime.Tasks.Task task, System.Boolean& hasExternalBehavior, BehaviorDesigner.Runtime.TaskAddData data)
  5. BehaviorDesigner.Runtime.BehaviorManager.AddToTaskList (BehaviorDesigner.Runtime.BehaviorTree behaviorTree, BehaviorDesigner.Runtime.Tasks.Task task, System.Boolean& hasExternalBehavior, BehaviorDesigner.Runtime.TaskAddData data)
  6. BehaviorDesigner.Runtime.BehaviorManager.AddToTaskList (BehaviorDesigner.Runtime.BehaviorTree behaviorTree, BehaviorDesigner.Runtime.Tasks.Task task, System.Boolean& hasExternalBehavior, BehaviorDesigner.Runtime.TaskAddData data)
  7. BehaviorDesigner.Runtime.BehaviorManager.AddToTaskList (BehaviorDesigner.Runtime.BehaviorTree behaviorTree, BehaviorDesigner.Runtime.Tasks.Task task, System.Boolean& hasExternalBehavior, BehaviorDesigner.Runtime.TaskAddData data)
  8. BehaviorDesigner.Runtime.BehaviorManager.EnableBehavior (BehaviorDesigner.Runtime.Behavior behavior)
  9. BehaviorDesigner.Runtime.Behavior.EnableBehavior ()
  10. BehaviorDesigner.Runtime.Behavior.Start ()
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