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- Changelog
- All Maps
- - Fixed the secret ending not triggering if the map restarted before you collected a coin.
- - Fixed having a purple skybox texture if playing on low shader settings.
- - New feature: Long Survivor conversations that play at the start of a map will now stop playing after you wipe or restart, to avoid annoyance.
- - Fixed a few Special Infected ladders not being climbable.
- - Fixed medkits spawning in competitive configurations. (Versus Mode)
- - Increased defibrillator spawn rate. (Rescue Closets will be added in a future update.)
- - Decreased weapon upgrade spawn rate.
- - Versus mode: Removed chat print that reminds players of the boss commands.
- The Motel
- - Fixed a stuck spot on a cliff wall.
- - Survivors can no longer jump over the bushes to the left immediately after leaving saferoom.
- The Carnival
- - Reduced entity count slightly.
- - Reduced the push effect on the water slide from 80 to 50.
- - Fixed Survivors sometimes ledge hanging on the slide.
- - Tweaked the rooftop section to reduce the difficulty in versus mode.
- - Unblocked some rooftop air vents for Survivors.
- - Tweaked the locations of a few SI Ladders near the Kiddyland entrance and the alley.
- - Moved the second pill cabinet from the ground level to the second floor; Now located next to the one-way drop into the Carousel area.
- - Replaced a few low quality door textures with a higher quality model.
- - Fixed a pipe prop on the rooftops having incorrect lighting.
- - Versus mode: Added a Deagle spawn to saferoom.
- - Versus mode: Massively reduced amount of horde during the Carousel Event.
- The Tunnel of Love
- - Minor optimization in the Roller Coaster area.
- - Fixed players spawning underneath the stairs in the saferoom.
- - Added some more indicators as to the way forward to reduce instances of confusion.
- - Added a clue as to how to reach the hidden coin.
- - Fixed some texture misalignment.
- - Fixed bots not properly navigating over the boxes that leads back to the one-way-drop room.
- - Fixed a gap in the rooftop near the storage room.
- - Fixed the electrical boxes near the start not being against the wall.
- - Reduced rate of Special Infected spawns during Roller Coaster Event.
- - Added some SI Ladders to the fence leading to the Fairgrounds area.
- - Versus mode: Added a Deagle spawn to saferoom.
- - Versus mode: Massively reduced amount of horde during the Roller Coaster Event.
- The Ferris Wheel
- - Minor optimization.
- - Fixed a missing texture near the start.
- - Fixed a few areas with overly reflective surfaces.
- - Fixed skybox having a black/grey texture when looking very long distances.
- - Fixed a stuck spot next to a dumpster after the barns.
- - Fixed an overabundance of items spawning.
- - Fixed a few decals not appearing.
- - Fixed Special Infected being unable to break a wall in the barns.
- - Fixed a pole having no collision near the raised veranda.
- - Versus mode: Slightly reduced horde during the Ferris Wheel Event.
- - Versus mode: The voice lines of the Survivors commenting on the Ferris Wheel will no longer play.
- - Versus mode: Fixed event Tanks not spawning.
- The Stadium
- - Optimized many areas for better framerate. (Plan to optimize even more in the future.)
- - Scavenge Event: Special Infected spawn timer increased from 25 to 30 seconds.
- - Scavenge Event: Increased horde spawn timer from 8 to 10 seconds.
- - Scavenge Event: Horde size decreased from 4 to 3.
- - Scavenge Event: Maximum zombie limit decreased from 15 to 12.
- - Scavenge Event: Increased delay before common begin spawning from 3 to 6 seconds.
- - Scavenge Event: Generator now glows for a few more seconds after opening the door.
- - Scavenge Event: Versus mode: All horde removed, gas cans required reduced from 4 to 3.
- - Stadium Finale: Fixed Tank music playing over the Midnight Riders music.
- - Stadium Finale: Increased horde size from 13 to 16.
- - Stadium Finale: Horde spawn rate decreased from 7 to 6 seconds.
- - Stadium Finale: Added some extra items to the finale area.
- - Note: The purpose of the horde changes is to move some of the difficulty of the map from the Scavenge Event to the Finale instead.
- - Added collison to the roll-up door before the scavenge event.
- - Moved a trash can prop that could be an annoyance when walking to the scavenge generator.
- - Added a minor hint to the coin's location.
- - Fixed a fairgrounds sign floating in mid-air.
- - Fixed a few spots that common infected couldn't path to.
- - Versus mode: Survivors will no longer play the voices lines commenting on the monorail.
- - Versus mode: Fixed pre-match Tank glows not disappearing upon Survivors leaving saferoom.
- - Versus mode: Added a Deagle spawn to saferoom.
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