Advertisement
Guest User

Untitled

a guest
Dec 13th, 2016
124
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 36.37 KB | None | 0 0
  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '10.0'
  26. blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
  27. blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
  28. blaze-cmd-run-frequency: 10
  29. blaze-cmd-run-frequency-base: 100
  30. cave-spider: '10:20'
  31. cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
  32. cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
  33. cave-spider-cmd-run-frequency: 10
  34. cave-spider-cmd-run-frequency-base: 100
  35. creeper: '10.0'
  36. creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
  37. creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
  38. creeper-cmd-run-frequency: 5
  39. creeper-cmd-run-frequency-base: 100
  40. elder-guardian: 40:80
  41. elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
  42. elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
  43. elder-guardian-cmd-run-frequency: 33
  44. elder-guardian-cmd-run-frequency-base: 100
  45. enderman: '20:40'
  46. enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
  47. enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
  48. enderman-cmd-run-frequency: 20
  49. enderman-cmd-run-frequency-base: 100
  50. endermite: '10'
  51. endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
  52. endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
  53. endermite-cmd-run-frequency: 10
  54. endermite-cmd-run-frequency-base: 100
  55. evoker: '10'
  56. evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
  57. evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
  58. evoker-cmd-run-chance: 0.5
  59. ghast: 40:80
  60. ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
  61. ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
  62. ghast-cmd-run-frequency: 10
  63. ghast-cmd-run-frequency-base: 100
  64. giant: '5.0'
  65. giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
  66. giant-cmd-desc: You got a Giant head and an iron ingot.
  67. giant-cmd-run-frequency: 5
  68. giant-cmd-run-frequency-base: 100
  69. iron-golem: '20:40'
  70. iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
  71. iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
  72. iron-golem-cmd-run-frequency: 10
  73. iron-golem-cmd-run-frequency-base: 100
  74. guardian: '20:40'
  75. guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
  76. guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
  77. guardian-cmd-run-frequency: 10
  78. guardian-cmd-run-frequency-base: 100
  79. husk: '9:13'
  80. husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
  81. husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
  82. husk-cmd-run-frequency: 50
  83. husk-cmd-run-frequency-base: 100
  84. killerrabbit: '200'
  85. killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
  86. killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
  87. killerrabbit-cmd-run-frequency: 25
  88. killerrabbit-cmd-run-frequency-base: 100
  89. magma-cube: 40:80
  90. magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
  91. magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
  92. magma-cube-cmd-run-frequency: 10
  93. magma-cube-cmd-run-frequency-base: 100
  94. polar-bear: '25'
  95. polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
  96. polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
  97. polar-bear-cmd-run-frequency: 50
  98. polar-bear-cmd-run-frequency-base: 100
  99.  
  100. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  101. slime-base: '25'
  102. slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
  103. slime-cmd-desc: You got a Slime skull and an Iron ingot.
  104. slime-cmd-run-frequency: 5
  105. slime-cmd-run-frequency-base: 100
  106. shulker: '25'
  107. shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
  108. shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
  109. shulker-cmd-run-frequency: 50
  110. shulker-cmd-run-frequency-base: 100
  111. stray: '15:35'
  112. stray-cmd: '[]'
  113. stray-cmd-desc: '[]'
  114. stray-cmd-run-frequency: 0
  115. stray-cmd-run-frequency-base: 0
  116. silverfish: '10'
  117. silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
  118. silver-cmd-desc: You got a SilverFish head and an iron ingot.
  119. silverfish-cmd-run-frequency: 0
  120. silverfish-cmd-run-frequency-base: 0
  121. skeleton: '10:30'
  122. skeleton-cmd: ''
  123. skeleton-cmd-desc: ''
  124. skeleton-cmd-run-frequency: 0
  125. skeleton-cmd-run-frequency-base: 0
  126. spider: 5.5:10.5
  127. spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
  128. spider-cmd-desc: You got a Spider skull and an Iron ingot.
  129. spider-cmd-run-frequency: 5
  130. spider-cmd-run-frequency-base: 100
  131. zombie: '7:11'
  132. zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
  133. zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
  134. zombie-cmd-run-frequency: 50
  135. zombie-cmd-run-frequency-base: 1000
  136. zombie-pigman: '4:8'
  137. zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
  138. zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
  139. zombie-pigman-cmd-run-frequency: 10
  140. zombie-pigman-cmd-run-frequency-base: 100
  141. vex: '10:15'
  142. vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  143. vex-cmd-desc: You got a Vex skull and an Gold ingot.
  144. vex-cmd-run-chance: 0.5
  145. vindicator: '10:15'
  146. vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  147. vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
  148. vindicator-cmd-run-chance: 0.05
  149. witch: '10:15'
  150. witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  151. witch-cmd-desc: You got a Witch skull and an Gold ingot.
  152. witch-cmd-run-frequency: 5
  153. witch-cmd-run-frequency-base: 100
  154. wither-skeleton: '30:50'
  155. wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
  156. wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
  157. wither-skeleton-cmd-run-frequency: 0
  158. wither-skeleton-cmd-run-frequency-base: 0
  159.  
  160. # ########################################################################
  161. # Rewards for killing bosses
  162. # ########################################################################
  163. # Here is where you set the base prize in $ for killing the bosses
  164. boss:
  165. wither: 1000.0:2000.0
  166. wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
  167. wither-cmd-desc: You got a Wither skull and 10 Diamonds.
  168. wither-cmd-run-frequency: 100
  169. wither-cmd-run-frequency-base: 100
  170. enderdragon: 2000.0:5000.0
  171. enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
  172. enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
  173. enderdragon-cmd-run-frequency: 100
  174. enderdragon-cmd-run-frequency-base: 100
  175.  
  176. # ########################################################################
  177. # Rewards for killing villagers
  178. # ########################################################################
  179. # Here is where you set the base prize in $ for killing the villagers
  180. villager:
  181. cartographer: '1:2'
  182. cartographer-cmd: ''
  183. cartographer-cmd-desc: ''
  184. cartographer-cmd-run-chance: 1.0
  185. nitwit: '1:2'
  186. nitwit-cmd: ''
  187. nitwit-cmd-desc: ''
  188. nitwit-cmd-run-chance: 1.0
  189. farmer: '1:2'
  190. farmer-cmd: ''
  191. farmer-cmd-desc: ''
  192. farmer-cmd-run-chance: 1.0
  193. priest: '1:2'
  194. priest-cmd: ''
  195. priest-cmd-desc: ''
  196. priest-cmd-run-chance: 1.0
  197. blacksmith: '1:2'
  198. blacksmith-cmd: ''
  199. blacksmith-cmd-desc: ''
  200. blacksmith-cmd-run-chance: 1.0
  201. butcher: '1:2'
  202. butcher-cmd: ''
  203. butcher-cmd-desc: ''
  204. butcher-cmd-run-chance: 1.0
  205. librarian: '1:2'
  206. librarian-cmd: ''
  207. librarian-cmd-desc: ''
  208. librarian-cmd-run-chance: 1.0
  209. villager: '1'
  210. villager-cmd: mobhunt head give {player} Villager
  211. villager-cmd-desc: You got a Villager Skull
  212. villager-cmd-run-frequency: 0
  213. villager-cmd-run-frequency-base: 100
  214. zombie-villager: '1:2'
  215. zombie-villager-cmd: ''
  216. zombie-villager-cmd-desc: ''
  217. zombie-villager-cmd-run-chance: 1.0
  218.  
  219. # ########################################################################
  220. # Rewards for killing passive mobs
  221. # ########################################################################
  222. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  223. # By default the player does not get a reward for killing friendly mobs.
  224. # If you make the number negative, the reward will be a fine for killing a passive animal.
  225. passive:
  226. bat: '0'
  227. bat-cmd: mobhunt head give {player} Bat
  228. bat-cmd-desc: You got a Bat Skull
  229. bat-cmd-run-frequency: 0
  230. bat-cmd-run-frequency-base: 100
  231. chicken: '0'
  232. chicken-cmd: mobhunt head give {player} Chicken
  233. chicken-cmd-desc: You got a Chicken Skull
  234. chicken-cmd-run-frequency: 0
  235. chicken-cmd-run-frequency-base: 100
  236. cow: '5'
  237. cow-cmd: mobhunt head give {player} Cow
  238. cow-cmd-desc: You got a Cow Skull
  239. cow-cmd-run-frequency: 0
  240. cow-cmd-run-frequency-base: 100
  241. donkey: '5'
  242. donkey-cmd: mobhunt head give {player} donkey
  243. donkey-cmd-desc: You got a Donkey Skull
  244. donkey-cmd-run-chance: 0.0
  245. horse: '0'
  246. horse-cmd: mobhunt head give {player} Horse
  247. horse-cmd-desc: You got a Horse Skull
  248. horse-cmd-run-frequency: 0
  249. horse-cmd-run-frequency-base: 100
  250. llama: '0'
  251. llama-cmd: mobhunt head give {player} llama
  252. llama-cmd-desc: You got a Llama Skull
  253. llama-cmd-run-chance: 0.0
  254. mule: '0'
  255. mule-cmd: mobhunt head give {player} mule
  256. mule-cmd-desc: You got a Mule Skull
  257. mule-cmd-run-chance: 0.0
  258. mushroom-cow: '0'
  259. mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
  260. mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
  261. mushroom-cow-cmd-run-frequency: 0
  262. mushroom-cow-cmd-run-frequency-base: 100
  263. ocelot: '0'
  264. ocelot-cmd: mobhunt head give {player} Ocelot
  265. ocelot-cmd-desc: ''
  266. ocelot-cmd-run-frequency: 0
  267. ocelot-cmd-run-frequency-base: 100
  268. pig: '0'
  269. pig-cmd: mobhunt head give {player} Pig
  270. pig-cmd-desc: You got a Pig Skull
  271. pig-cmd-run-frequency: 0
  272. pig-cmd-run-frequency-base: 100
  273. rabbit: '0'
  274. rabbit-cmd: mobhunt head give {player} Rabbit
  275. rabbit-cmd-desc: You got a Rabbit Skull
  276. rabbit-cmd-run-frequency: 0
  277. rabbit-cmd-run-frequency-base: 100
  278. sheep: '0'
  279. sheep-cmd: mobhunt head give {player} Sheep
  280. sheep-cmd-desc: You got a Sheep Skull
  281. sheep-cmd-run-frequency: 0
  282. sheep-cmd-run-frequency-base: 100
  283. skeletonhorse: '-10'
  284. skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
  285. skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
  286. skeletonhorse-cmd-run-chance: 0.0
  287. snowman: '0'
  288. snowman-cmd: mobhunt head give {player} SnowMan
  289. snowman-cmd-desc: You got a Snowman Skull
  290. snowman-cmd-run-frequency: 0
  291. snowman-cmd-run-frequency-base: 100
  292. squid: '0'
  293. squid-cmd: mobhunt head give {player} Squid
  294. squid-cmd-desc: You got a Squid Skull
  295. squid-cmd-run-frequency: 0
  296. wolf: '10'
  297. wolf-cmd: mobhunt head give {player} Wolf
  298. wolf-cmd-desc: You got a Wolf Skull
  299. wolf-cmd-run-frequency: 0
  300. wolf-cmd-run-frequency-base: 0
  301. zombiehorse: '-10'
  302. zombiehorse-cmd: mobhunt head give {player} zombiehorse
  303. zombiehorse-cmd-desc: You got a ZombieHorse Skull
  304. zombiehorse-cmd-run-chance: 0.25
  305.  
  306. # ########################################################################
  307. # Bonus multipliers
  308. # ########################################################################
  309. # These are bonus multipliers that can modify the base prize.
  310. # REMEMBER: These are not in $ but they are a multiplier.
  311. # Setting to 1 will disable them.
  312. bonus:
  313. sneaky: 2.0
  314. return-to-sender: 2.0
  315. push-off-cliff: 2.0
  316. no-weapon: 2.0
  317.  
  318. # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
  319. # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
  320. far-shot: 2.0
  321. mounted: 1.5
  322. friendly-fire: 4.0
  323. bonus-mob: 10.0
  324. critical: 2.0
  325.  
  326. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  327. bonus-mob-chance: 0.2
  328.  
  329. # Bonus for killing a Baby mob.
  330. babyMultiplier: 1.2
  331.  
  332. # ########################################################################
  333. # Special / Achievements rewards
  334. # ########################################################################
  335. # Here is where you set the prize in $ for achieving a special kill.
  336. # For each achievment you can run a console command to give the player a reward.
  337. # You can use the following variables {player},{world}.
  338. # An example could be to give the player permission to fly
  339. # for 1 hour or use give command to the player items.
  340. # You can also specify the message send to the player.
  341. # You can run many console commands on each line, each command
  342. # must be separated by |
  343. # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
  344. achievements:
  345.  
  346. # Put the names of the worlds here where you want to disable achievements.
  347. # Players will still get rewards for killings.
  348. disable-achievements-in-worlds:
  349. - KitPVP-World
  350. - Lost_Village
  351. - dreams
  352. - crypt_heroic
  353.  
  354. # Set this to true if you want to see achievements when you use /mobhunt achievements
  355. # allthough there is no reward for this.
  356. show-achievements-without-reward: false
  357.  
  358. # Achievements
  359. charged-kill: 1000.0
  360. charged-kill-cmd: give {player} gold_ingot 1
  361. charged-kill-cmd-desc: ''
  362. creeper-punch: 1000.0
  363. creeper-punch-cmd: give {player} gold_ingot 1
  364. creeper-punch-cmd-desc: ''
  365. axe-murderer: 1000.0
  366. axe-murderer-cmd: give {player} gold_ingot 1
  367. axe-murderer-cmd-desc: ''
  368. recordhungry: 1000.0
  369. recordhungry-cmd: give {player} gold_ingot 1
  370. recordhungry-cmd-desc: ''
  371. infighting: 2000.0
  372. infighting-cmd: give {player} gold_ingot 1
  373. infighting-cmd-desc: ''
  374. by-the-book: 1000.0
  375. by-the-book-cmd: give {player} gold_ingot 1
  376. by-the-book-cmd-desc: ''
  377. creepercide: 1000.0
  378. creepercide-cmd: give {player} gold_ingot 1
  379. creepercide-cmd-desc: ''
  380. hunt-begins: 500.0
  381. hunt-begins-cmd: ''
  382. hunt-begins-cmd-desc: ''
  383. itsmagic: 2000.0
  384. itsmagic-cmd: give {player} gold_ingot 1
  385. itsmagic-cmd-desc: Enjoy you Gold Ingot
  386. fancypants: 1000.0
  387. fancypants-cmd: give {player} gold_ingot 1
  388. fancypants-cmd-desc: Enjoy you Gold Ingots
  389. master-sniper: 2000.0
  390. master-sniper-cmd: give {player} gold_ingot 1
  391. master-sniper-cmd-desc: Enjoy you Gold Ingots
  392. justintime: 1000.0
  393. justintime-cmd: give {player} gold_ingot 1
  394. justintime-cmd-desc: Enjoy you Gold Ingots
  395. fangmaster: 1000.0
  396. fangmaster-cmd: give {player} gold_ingot 1
  397. fangmaster-cmd-desc: Enjoy your Gold Ingot
  398. hunter1: 1000.0
  399. hunter1-cmd: give {player} gold_ingot 5
  400. hunter1-cmd-desc: Enjoy your 5 Gold Ingots
  401. hunter2: 2500.0
  402. hunter2-cmd: give {player} gold_ingot 10
  403. hunter2-cmd-desc: Enjoy your 10 Gold Ingots
  404. hunter3: 5000.0
  405. hunter3-cmd: give {player} gold_ingot 20
  406. hunter3-cmd-desc: Enjoy your 20 Gold Ingots
  407. hunter4: 10000.0
  408. hunter4-cmd: give {player} gold_ingot 25
  409. hunter4-cmd-desc: Enjoy your 25 Gold Ingots
  410. hunter5: 20000.0
  411. hunter5-cmd: give {player} gold_ingot 40
  412. hunter5-cmd-desc: Enjoy your 40 Gold Ingots
  413. hunter6: 40000.0
  414. hunter6-cmd: give {player} gold_ingot 50
  415. hunter6-cmd-desc: Enjoy your 50 Gold Ingots
  416. hunter7: 80000.0
  417. hunter7-cmd: give {player} gold_ingot 60
  418. hunter7-cmd-desc: Enjoy your 60 Gold Ingots
  419.  
  420. # ########################################################################
  421. # Achievement Hunter levels
  422. # ########################################################################
  423. # Here is where you set how many mobs to kill to reach next level per mob.
  424. # You can only set the number of mobs to kill to reach level 1. the next
  425. # levels is automatically calculated this way.
  426. # Level 1: 100 (100 kills)
  427. # Level 2: x 2.5 (250 kills)
  428. # Level 3: x 5 (500 kills)
  429. # Level 4: x 10 (1000 kills)
  430. # Level 5: x 25 (2500 kills)
  431. # Level 6: x 50 (5000 kills)
  432. # Level 7: x 100 (10000 kills)
  433. # Level Achievements can be disabled by setting the number to 0
  434. achievement_levels:
  435. blaze_level1: 80
  436. creeper_level1: 100
  437. silverfish_level1: 100
  438. zombie-pigman_level1: 100
  439. enderman_level1: 100
  440. giant_level1: 100
  441. skeleton_level1: 100
  442. wither-skeleton_level1: 80
  443. spider_level1: 100
  444. cave-spider_level1: 100
  445. witch_level1: 80
  446. zombie_level1: 100
  447. ghast_level1: 80
  448. iron-golem_level1: 100
  449. magma-cube_level1: 100
  450. endermite_level1: 100
  451. guardian_level1: 100
  452. elder_guardian_level1: 50
  453. killerrabbit_level1: 100
  454. slime-base_level1: 100
  455. shulker_level1: 100
  456. bat_level1: 100
  457. chicken_level1: 100
  458. cow_level1: 100
  459. horse_level1: 100
  460. mushroom-cow_level1: 100
  461. ocelot_level1: 100
  462. pig_level1: 100
  463. rabbit_level1: 100
  464. sheep_level1: 100
  465. snowman_level1: 100
  466. squid_level1: 100
  467. villager_level1: 100
  468. wolf_level1: 100
  469. pvpplayer_level1: 100
  470. bonusmob_level1: 20
  471. polar_bear_level1: 100
  472. stray_level1: 100
  473. husk_level1: 100
  474. wither_level1: 20
  475. enderdragon_level1: 20
  476. cartographer_level1: 100
  477. nitwit_level1: 100
  478. farmer_level1: 100
  479. librarian_level1: 100
  480. priest_level1: 100
  481. butcher_level1: 100
  482. blacksmith_level1: 100
  483. donkey_level1: 100
  484. evoker_level1: 50
  485. llama_level1: 100
  486. mule_level1: 100
  487. vex_level1: 100
  488. vindicator_level1: 100
  489. zombiehorse_level1: 100
  490. skeletonhorse_level1: 100
  491. zombie_villager_level1: 100
  492.  
  493. # ########################################################################
  494. # Rewards for assisting killings
  495. # ########################################################################
  496. # They players can get an extra reward if they help each other killing mobs.
  497. assists:
  498.  
  499. # Enabling assist allows the second last player to attack a mob to get some money from it
  500. enable: true
  501.  
  502. # This should be a value that is multiplied against the mobs base kill value.
  503. # This is used to determine how much money an assister gets.
  504. multiplier: 0.25
  505.  
  506. # Should killstreak be applied to assists
  507. allow-killstreak: false
  508.  
  509. # Time in seconds after attacking a mob that can be counted as an assist
  510. timeout: 4
  511.  
  512. # ########################################################################
  513. # Grinding detection settings
  514. # ########################################################################
  515. # Here you can change the behavior of the grinding detection.
  516. grinding:
  517.  
  518. # Grinding detection.
  519. # Enabling this prevents a player from earning too much money from using a mob grinder
  520. # If you enable kill_debug in config.yml you will get debug information when grinding appears.
  521. enable-grinding-penalty: false
  522.  
  523. # For each kill MobHunting check number of kills within this number of blocks.
  524. # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
  525. # the range, whereafter the reward will be zero.
  526. grinding-range-detection: 15
  527.  
  528. # Killing stacked mobs (from the plugin MobStacker)
  529. # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  530. # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
  531. grinding-stacked-mobs-allowed: true
  532.  
  533. # ########################################################################
  534. # Penalty multipliers
  535. # ########################################################################
  536. # These are penalty multipliers that can modify the base prize.
  537. # REMEMBER: These are not in $ but they are a multiplier.
  538. # Setting to 1 will disable them.
  539. penalty:
  540.  
  541. # If a player flies at any point in a fight, this penalty will be applied
  542. flyingPenalty: 0.5
  543.  
  544. # This is the penalty if the player gets killed by a mob.
  545. # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
  546. # or 10% to let the mob steal 10% of the players balance.
  547. # Set mob-kills-player-penalty=0 to disable this
  548. mob-rob-from-player: 0%
  549.  
  550. # ########################################################################
  551. # Reward for kills in a row
  552. # ########################################################################
  553. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  554. # Killstreak will be disabled if you set the multiplier: 1.0
  555. killstreak:
  556. level1: 5
  557. level1-multiplier: 1.0
  558. level2: 10
  559. level2-multiplier: 1.0
  560. level3: 20
  561. level3-multiplier: 1.0
  562. level4: 40
  563. level4-multiplier: 1.0
  564.  
  565. # ########################################################################
  566. # Rank multipliers and world difficulty multipliers
  567. # ########################################################################
  568. # You can add multipliers for players with different ranks/groups. To do this
  569. # you must set give the user/group permissions with a format like this:
  570. # mobhunting.multiplier.guest
  571. # mobhunting.multiplier.guardian
  572. # mobhunting.multiplier.staff
  573. # mobhunting.multiplier.hasVoted
  574. # mobhunting.multiplier.donator
  575. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  576. # OP'ed players will only get the OP multiplier
  577. # you can make your own permission nodes. You just need to keep the format
  578. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  579. multiplier:
  580.  
  581. # Ranks
  582. rank-multiplier:
  583. mobhunting:
  584. multiplier:
  585. donator: '3'
  586. staff: '1.05'
  587. hasVoted: '2'
  588. guest: '0.9'
  589. guardian: '1.02'
  590.  
  591. # WorldDifficulty
  592. world-difficulty-multiplier:
  593. difficulty:
  594. multiplier:
  595. peaceful: '0.5'
  596. hard: '2'
  597. normal: '1'
  598. easy: '0.75'
  599.  
  600. # ########################################################################
  601. # Pvp rewards
  602. # ########################################################################
  603. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  604. # You can alsp run a console command when this happens to give the player a reward or punish him.
  605. # You can you the following variables {player},{world},{killed_player}.
  606. # An example could be to give the player permission to fly
  607. # for 1 hour or use give command to the player items.
  608. # You can also specify the message send to the player.
  609. # You can run many console commands on each line, each command
  610. # must be separated by |
  611. pvp:
  612.  
  613. # Set pvpAllowed=false to disable rewards on killing other players.
  614. pvp-allowed: true
  615.  
  616. # Set rob-from-victim=true to steal from the victim or
  617. # rob-from-victim=false to get the reward mpney from the server.
  618. rob-from-victim: true
  619.  
  620. # The kill prize kan be a number to stel x dollars from the killed player,
  621. # or it kan be a cut in percent of his balance.
  622. pvp-kill-prize: 1.5%
  623.  
  624. # One or more console commands to be run when a player kills another player.
  625. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  626.  
  627. # Write the message to the killer, describing the reward / console commands
  628. pvp-kill-cmd-desc: You got {killed_player}'s skull
  629.  
  630. # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
  631. pvp-kill-cmd-run-chance: 0.5
  632.  
  633. # ########################################################################
  634. # Disguises rewards
  635. # ########################################################################
  636. # Here is where can define the actions when a player is under disguise (attacker)
  637. # or when the attacked (victim)
  638. disguises:
  639.  
  640. # Disable integration with iDisguise
  641. disable-integration-i-disguise: false
  642.  
  643. # Disable integration with DisguiseCcraft
  644. disable-integration-disguisecraft: false
  645.  
  646. # Disable integration with LibsDisguises
  647. disable-integration-libsdisguises: false
  648.  
  649. # Set pvpAllowed=false to disable rewards on killing other players.
  650. remove-disguise-when-attacking: true
  651.  
  652. # Set pvpAllowed=false to disable rewards on killing other players.
  653. remove-disguise-when-attacked: true
  654.  
  655. # Bonus multiplier for killing while disgused.
  656. # Can be both positive an negative = reward or penalty
  657. # and over and under 1 = raise or lower the reward.
  658. undercover-multiplier: 0.95
  659.  
  660. # Bonus multiplier for killing a disgused player.
  661. # Can be both positive an negative = reward or penalty
  662. # and over and under 1 = raise or lower the reward.
  663. cover-blown-multiplier: 1.2
  664.  
  665. # ########################################################################
  666. # NPC / Citizens / MasterMobHunter settings.
  667. # ########################################################################
  668. npc:
  669.  
  670. # Disable integration with Citizens2
  671. disable-integration-citizens: false
  672.  
  673. # Set the number of seconds between each check. Recommended setting is
  674. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  675. masterMobHunter_check_every: 300
  676.  
  677. # ########################################################################
  678. # Bounty settings
  679. # ########################################################################
  680. # Here you can change the behavior of the Bounty Command or you can disable
  681. # the command completely.
  682. bounties:
  683.  
  684. # Set to true if you want to disable players to be able to put bounties on each other.
  685. disable-player-bounties: false
  686.  
  687. # Here you set how much of a bound the bounty owner get back if
  688. # he drop the bounty on another player
  689. bounty-return-pct: 50
  690.  
  691. # Here you set the number of days the Bounty is collectable.
  692. # After the number of days the Bounty will be removed automatically
  693. bounty_duration: 30
  694.  
  695. # Set enable_random_bounty=false to disable random bounties
  696. enable_random_bounty: true
  697.  
  698. # Time between Random Bounty is created in minutes
  699. time_between_random_bounties: 60
  700.  
  701. # Minimum number of players before the server starts to make random bounties
  702. minimum_number_of_online_players: 5
  703.  
  704. # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  705. chance_to_create_a_random_bounty: 0.5
  706.  
  707. # Random Bounty. Can be a number 100 or a range 100:200
  708. random_bounty_prize: 50:100
  709.  
  710. # ########################################################################
  711. # MobStacker settings
  712. # ########################################################################
  713. # Here you can change the behavior of Mobstacker Integration, or you can disable
  714. # integration completely.
  715. mobstacker:
  716.  
  717. # Disable integration with MobStacker.
  718. disable-integration-mobstacker: false
  719.  
  720. # Set to true if you want StackedMobs to pay a reward.
  721. get-reward-from-stacked-mobs: false
  722.  
  723. # ########################################################################
  724. # MobStacker settings
  725. # ########################################################################
  726. # Here you can change the behavior of CustomMobs Integration, or you can disable
  727. # integration completely.
  728. custommobs:
  729.  
  730. # Disable integration with CustomMobs
  731. # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
  732. disable-integration-custommobs: false
  733.  
  734. # ########################################################################
  735. # General Setting.
  736. # ########################################################################
  737. general:
  738.  
  739. # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
  740. allow_custom_mobspawners_and_eggs: true
  741.  
  742. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  743. disabled-in-worlds:
  744. - worldname
  745.  
  746. # The language (file) to use. You can put the name of the language file as the language code
  747. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  748. # Please check the lang/ folder for a list of all available translations.
  749. language: en_US
  750.  
  751. # Can the players earn money on mobs spawned from mobspawners and eggs?
  752. allow_mobspawners_and_eggs: true
  753.  
  754. # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  755. use-actionbar-for-broadcasts: false
  756.  
  757. # Should achievements be broadcasted?
  758. broadcast-achievement: false
  759.  
  760. # Should the hunt begins achievement be broadcasted?
  761. broadcast-first-achievement: false
  762.  
  763. # Time between saves in ticks (20 ticks ~ 1 sec)
  764. save-period: 6000
  765.  
  766. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  767. leaderboard-update-period: 1200
  768.  
  769. # Time in seconds after attacking a mob that can be counted as a kill
  770. kill-timeout: 4
  771.  
  772. # If kills are not being registered in mob hunting. Enable this to see why they arent
  773. kill-debug: false
  774.  
  775. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  776. # All numbers except 0 can be used.
  777. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  778. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  779. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  780. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  781. reward_rounding: 0.01
  782.  
  783. # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  784. # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
  785. # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
  786. # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  787. # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  788. minimum_reward: 0.01
  789.  
  790. # When a new playerjoins the server he will by default start
  791. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  792. # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  793. newplayer_learning_mode: false
  794.  
  795. # When use_gui_for_archivements=true the status of players achievemens will
  796. # be showed in a Inventory GUI.
  797. use_gui_for_achievements: true
  798.  
  799. # When use_gui_for_bounties=true the open bounties and most wanted players will
  800. # be showed in a Inventory GUI.
  801. use_gui_for_bounties: true
  802.  
  803. # ########################################################################
  804. # DropMoneyOnGroud Settings
  805. # ########################################################################
  806. dropmoneyonground:
  807.  
  808. # When a player get a money reward for a kill, the money will go directly
  809. # into his pocket. If you set dropMoneyOnGroud=true the reward will
  810. # dropped on ground to be picked up by the player.
  811. # Negative rewards will always be taken from det player.
  812. drop-money-on-groud: true
  813.  
  814. # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
  815. # If you want HOPPERS to collect MobHunting Money rewards
  816. # set "deny-hoppers-to-pickup-money-on-ground"=true
  817. deny-hoppers-to-pickup-money-on-ground: true
  818.  
  819. # Here you can set which item should be used.
  820. # Use Minecraft Item names like:
  821. # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  822. drop-money-on-ground-item: GOLD_NUGGET
  823.  
  824. # Here you can set of the color of the number above the dropped item.
  825. # Use color names like WHITE, RED, BLUE
  826. drop-money-on-ground-text-color: GREEN
  827.  
  828. # Try to cancel natural drops when a mob is killed while the MobHunting reward is cancelled
  829. # (because player is in creative mode, grinding or protected by Worldguard)
  830. # If you want the mobs to drops normal rewards set
  831. # "try-to-cancel-natural-drops"=false
  832. try-to-cancel-natural-drops: true
  833.  
  834. # ########################################################################
  835. # Integration to other plugins.
  836. # ########################################################################
  837. plugins:
  838.  
  839. # Disable integration with MobArena
  840. disable-integration-mobarena: false
  841.  
  842. # Set to true if you want the players to get rewards while playing MobArena.
  843. mobarena-get-rewards: false
  844.  
  845. # Disable integration with PvpArena
  846. disable-integration-pvparena: false
  847.  
  848. # Set to true if you want the players to get rewards while playing pvpArena.
  849. pvparena-get-rewards: true
  850.  
  851. # Disable integration with MythicMobs
  852. disable-integration-mythicmobs: false
  853.  
  854. # Disable integration with MyPet
  855. disable-integration-mypet: false
  856.  
  857. # Disable integration with MiniGames
  858. disable-integration-minigames: false
  859.  
  860. # Disable integration with WorldGuard
  861. disable-integration-worldguard: false
  862.  
  863. # Disable integration with Essentials
  864. # http://dev.bukkit.org/bukkit-plugins/essentialsx/
  865. disable-integration-essentials: false
  866.  
  867. # Disable integration with BattleArena
  868. disable-integration-battlearena: false
  869.  
  870. # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  871. disable-integration-bossbarapi: false
  872.  
  873. # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  874. disable-integration-barapi: false
  875.  
  876. # Disable integration with TitleAPI
  877. disable-integration-titleapi: false
  878.  
  879. # Disable integration with VanishNoPacket
  880. disable-integration-vanishnopacket: false
  881.  
  882. # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  883. # https://www.spigotmc.org/resources/titlemanager.1049/
  884. disable-integration-titlemanager: false
  885.  
  886. # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
  887. disable-integration-actionbar: true
  888.  
  889. # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
  890. # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
  891. disable-integration-actionbarapi: false
  892.  
  893. # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
  894. # https://www.spigotmc.org/resources/actionannouncer.1320/
  895. disable-integration-actionannouncer: false
  896.  
  897. # Disable integration with Gringotts Economy.
  898. # http://dev.bukkit.org/bukkit-plugins/gringotts/
  899. disable-integration-gringotts: false
  900.  
  901. # Disable integration with TARDIS Weeping Angels.
  902. # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
  903. disable-integration-tardis-weeping-angels: false
  904.  
  905. # Disable integration with ProtocolLib.
  906. # https://www.spigotmc.org/resources/protocollib.1997/
  907. disable-integration-protocollib: false
  908.  
  909. # ########################################################################
  910. # Database Settings.
  911. # ########################################################################
  912. database:
  913.  
  914. # Type of database to use. Valid values are: sqlite, mysql
  915. type: sqlite
  916. username: user
  917. password: password
  918. host: localhost:3306
  919. database: mobhunting
  920.  
  921. # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
  922. debug_sql: false
  923.  
  924. # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
  925. database_version: 3
  926.  
  927. # ########################################################################
  928. # Update settings
  929. # ########################################################################
  930. updates:
  931.  
  932. # Check if there is a new version of the plugin available.
  933. update-check: true
  934.  
  935. # Set the number of seconds between each check. Recommended setting is
  936. # check_every: 7200 ~ to check every second hour.
  937. check_every: 7200
  938.  
  939. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  940. # You will still have to reboot the server manually.
  941. autoupdate: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement