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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.vmf"
- Valve Software - vbsp.exe (Apr 28 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\lordhannest\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.vmf
- Patching WVT material: maps/ctf_stockpile_a11/nature/blendgrassground001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 616 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (740977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3185 texinfos to 2614
- Reduced 147 texdatas to 141 (3192 bytes to 3009)
- Writing C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11"
- Valve Software - vvis.exe (Apr 28 2010)
- 2 threads
- reading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- reading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.prt
- 1174 portalclusters
- 3231 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (316)
- Optimized: 3598 visible clusters (0.00%)
- Total clusters visible: 361756
- Average clusters visible: 308
- Building PAS...
- Average clusters audible: 1046
- visdatasize:289592 compressed from 356896
- writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 5 minutes, 16 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\lordhannest\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf" "C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11"
- Valve Software - vrad.exe SSE (Apr 28 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (4.74 seconds)
- 6306 faces
- 1214469 square feet [174883536.00 square inches]
- 95 Displacements
- 190707 Square Feet [27461926.00 Square Inches]
- 6306 patches before subdivision
- 88412 patches after subdivision
- 55 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 7925088, max 752
- transfer lists: 60.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(596190, 368408, 250383)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(104327, 60832, 40083)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(26870, 15268, 9492)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8084, 4691, 2744)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(2886, 1664, 883)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1135, 636, 301)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(479, 255, 106)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(211, 105, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(96, 44, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(45, 19, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(21, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(10, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 2154/8192 25848/98304 (26.3%)
- brushsides 13927/65536 111416/524288 (21.3%)
- planes 4080/65536 81600/1310720 ( 6.2%)
- vertexes 11538/65536 138456/786432 (17.6%)
- nodes 2885/65536 92320/2097152 ( 4.4%)
- texinfos 2614/12288 188208/884736 (21.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 95/0 16720/0 ( 0.0%)
- disp_verts 2375/0 47500/0 ( 0.0%)
- disp_tris 3040/0 6080/0 ( 0.0%)
- disp_lmsamples 416032/0 416032/0 ( 0.0%)
- faces 6306/65536 353136/3670016 ( 9.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4503/65536 252168/3670016 ( 6.9%)
- leaves 2921/65536 93472/2097152 ( 4.5%)
- leaffaces 7719/65536 15438/131072 (11.8%)
- leafbrushes 4686/65536 9372/131072 ( 7.2%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 48648/512000 194592/2048000 ( 9.5%)
- edges 31570/256000 126280/1024000 (12.3%)
- LDR worldlights 55/8192 4840/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 740/32768 7400/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13914/65536 27828/131072 (21.2%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 177/512 62304/180224 (34.6%)
- LDR lightdata [variable] 4932824/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 289592/16777216 ( 1.7%)
- entdata [variable] 79507/393216 (20.2%)
- LDR ambient table 2921/65536 11684/262144 ( 4.5%)
- HDR ambient table 2921/65536 11684/262144 ( 4.5%)
- LDR leaf ambient 13551/65536 379428/1835008 (20.7%)
- HDR leaf ambient 2921/65536 81788/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/672024 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67614 ( 0.0%)
- pakfile [variable] 636601/0 ( 0.0%)
- physics [variable] 740977/4194304 (17.7%)
- physics terrain [variable] 12821/1048576 ( 1.2%)
- Level flags = 0
- Total triangle count: 18165
- Writing c:\program files\steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp
- 1 minute, 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\lordhannest\sourcesdk_content\tf\mapsrc\ctf_stockpile_a11.bsp" "c:\program files\steam\steamapps\lordhannest\team fortress 2\tf\maps\ctf_stockpile_a11.bsp"
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