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- case 0:
- num = 2;
- int index1 = 0;
- bool flag = false;
- if (checkClass == -1 || checkClass == 0)
- {
- switch (lootDef.type)
- {
- case 0:
- index1 = 3;
- break;
- case 1:
- case 18:
- case 20:
- index1 = 0;
- break;
- case 2:
- index1 = 2;
- break;
- case 3:
- index1 = 2;
- break;
- case 4:
- index1 = 14;
- break;
- case 5:
- flag = true;
- index1 = 14;
- break;
- case 6:
- case 17:
- flag = true;
- index1 = 0;
- break;
- case 7:
- flag = true;
- index1 = 8;
- break;
- case 8:
- index1 = 11;
- break;
- case 9:
- index1 = 12;
- break;
- case 10:
- index1 = 10;
- break;
- case 11:
- case 19:
- index1 = 9;
- break;
- case 12:
- flag = true;
- index1 = 8;
- break;
- case 13:
- flag = true;
- index1 = 14;
- break;
- case 14:
- index1 = 12;
- break;
- case 16:
- index1 = 27;
- break;
- }
- if (this.itemClass[index1] < (int) lootDef.values[5])
- num = 0;
- else if (flag && this.itemClass[index1] <= (int) lootDef.values[5])
- num = 1;
- }
- if (checkClass == -1 || checkClass == 1)
- {
- switch (lootDef.flags)
- {
- case 1:
- case 2:
- case 6:
- if (this.itemClass[26] < (int) lootDef.values[6])
- {
- num = 0;
- break;
- }
- break;
- case 4:
- case 5:
- if (this.itemClass[25] < (int) lootDef.values[6])
- {
- num = 0;
- break;
- }
- break;
- }
- }
- else
- break;
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