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Nov 17th, 2019
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  1. case 0:
  2. num = 2;
  3. int index1 = 0;
  4. bool flag = false;
  5. if (checkClass == -1 || checkClass == 0)
  6. {
  7. switch (lootDef.type)
  8. {
  9. case 0:
  10. index1 = 3;
  11. break;
  12. case 1:
  13. case 18:
  14. case 20:
  15. index1 = 0;
  16. break;
  17. case 2:
  18. index1 = 2;
  19. break;
  20. case 3:
  21. index1 = 2;
  22. break;
  23. case 4:
  24. index1 = 14;
  25. break;
  26. case 5:
  27. flag = true;
  28. index1 = 14;
  29. break;
  30. case 6:
  31. case 17:
  32. flag = true;
  33. index1 = 0;
  34. break;
  35. case 7:
  36. flag = true;
  37. index1 = 8;
  38. break;
  39. case 8:
  40. index1 = 11;
  41. break;
  42. case 9:
  43. index1 = 12;
  44. break;
  45. case 10:
  46. index1 = 10;
  47. break;
  48. case 11:
  49. case 19:
  50. index1 = 9;
  51. break;
  52. case 12:
  53. flag = true;
  54. index1 = 8;
  55. break;
  56. case 13:
  57. flag = true;
  58. index1 = 14;
  59. break;
  60. case 14:
  61. index1 = 12;
  62. break;
  63. case 16:
  64. index1 = 27;
  65. break;
  66. }
  67. if (this.itemClass[index1] < (int) lootDef.values[5])
  68. num = 0;
  69. else if (flag && this.itemClass[index1] <= (int) lootDef.values[5])
  70. num = 1;
  71. }
  72. if (checkClass == -1 || checkClass == 1)
  73. {
  74. switch (lootDef.flags)
  75. {
  76. case 1:
  77. case 2:
  78. case 6:
  79. if (this.itemClass[26] < (int) lootDef.values[6])
  80. {
  81. num = 0;
  82. break;
  83. }
  84. break;
  85. case 4:
  86. case 5:
  87. if (this.itemClass[25] < (int) lootDef.values[6])
  88. {
  89. num = 0;
  90. break;
  91. }
  92. break;
  93. }
  94. }
  95. else
  96. break;
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