Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //r_lod 2 // Setting r_lod 2 will cause all models to be at their second LOD level and will not let them go down to their third or lower quality LOD levels when they are small enough to do so
- r_lod -1 // -1 will use r_rootlod to determine how much LOD should be offset by, so that models can properly decrease quality even more.
- blink_duration 0.001 // 0 causes a divide by zero exception
- g_ragdoll_fadespeed 10000 // Rate at which ragdolls fade.
- g_ragdoll_lvfadespeed 10000 // Same as above but for low violence mode.
- violence_agibs 1 // Low violence lowers FPS. Disabling removes blood effects.
- violence_hgibs 1 // Low violence lowers FPS. Disabling removes blood effects.
- lod_transitiondist -1 // 0 causes fade LODs to fade across 0 units, which causes an error. It is best to set this to -1, which lowers the distance fade LODs can be seen and also fades them across 1 unit
- //mat_forcemanagedtextureintohardware 0 //TF2 will determine if it is appropriate to use it or not.
- mod_forcedata 0 // Enabling this causes models to not be loaded async
- //mat_monitorgamma 2.2 // Personal setting for game brigthness.
- r_cheapwaterstart 0 // Use cheap water as much as possible
- r_cheapwaterend 0.1 // Use cheap water as much as possible
- r_hunkalloclightmaps 1 // Use a proper memory store for lightmaps
- r_lightcache_zbuffercache 1 // Use zcache from map data
- r_PhysPropStaticLighting 1 // Use static lighting for props instead of baking lighting data for them on the fly
- rope_averagelight 1 // When 0, this will do an extra calculation
- r_fastzreject 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement