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devteamsolar

Android x64 Build Mac

Aug 21st, 2019
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  1. Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/devteamsolar/Work/Unity/VRLaCroix/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b" --profiler-report --map-file-parser="/Applications/Unity/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput"
  2. stdout:
  3. Building libil2cpp.so with AndroidToolChain
  4. Output directory: /Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
  5. Cache directory: /Users/devteamsolar/Work/Unity/VRLaCroix/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
  6. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:
  7. Invocation was: Executable: /Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang
  8. Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sysroot" -gcc-toolchain "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.c" -o "/Users/devteamsolar/Work/Unity/VRLaCroix/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6E62E22B46270481FCEA4F2961B02AE5.o"
  9. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
  10. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  11. at il2cpp.Program.DoRun(String[] args)
  12. at il2cpp.Program.Run(String[] args)
  13. at il2cpp.Program.Main(String[] args)
  14. stderr:
  15. Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
  16. Invocation was: Executable: /Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang
  17. Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sysroot" -gcc-toolchain "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/devteamsolar/Work/Documents/Developer/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/devteamsolar/Work/Unity/VRLaCroix/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.c" -o "/Users/devteamsolar/Work/Unity/VRLaCroix/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6E62E22B46270481FCEA4F2961B02AE5.o"
  18. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
  19. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  20. at il2cpp.Program.DoRun(String[] args)
  21. at il2cpp.Program.Run(String[] args)
  22. at il2cpp.Program.Main(String[] args)
  23. at Program.Main(String[] args)
  24. UnityEngine.Debug:LogError(Object)
  25. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
  26. UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
  27. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:494)
  28. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
  29. UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
  30. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
  31. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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