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- Item epic_forest_ring_4 not found!
- UnityEngine.Debug:LogError(Object)
- AutoChess.DataClasses.Monsters.MonsterData:ApplyItemStats() (at Assets/Scripts/DataClasses/Monsters/MonsterData.cs:288)
- MonsterDataUtils:ApplySaveData(MonsterSaveData, Int32) (at Assets/Scripts/DataClasses/Monsters/MonsterDataUtils.cs:319)
- UserData.UserArmyModule:Init(ArmyBit, Boolean) (at Assets/Scripts/DataClasses/UserData/UserArmyModule.cs:209)
- UserData.UserArmyModule:Load() (at Assets/Scripts/DataClasses/UserData/UserArmyModule.cs:135)
- UtilScripts.DelegatesExtensions:SafeInvoke(Action) (at Assets/Scripts/UtilScripts/Common.cs:435)
- NewAssets.Scripts.UtilScripts.<WaitForConditionEnumerator>d__35:MoveNext() (at Assets/Scripts/UtilScripts/Initializer.cs:274)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
- NullReferenceException: Object reference not set to an instance of an object
- ItemSetData+<>c__DisplayClass19_0.<CanApplySet>b__1 (NewAssets.Scripts.DataClasses.EquipStaticData x) (at Assets/Scripts/DataClasses/ItemSetData.cs:82)
- System.Collections.Generic.List`1[T].FindLast (System.Predicate`1[T] match) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- ItemSetData.CanApplySet (AutoChess.DataClasses.Monsters.MonsterData monster) (at Assets/Scripts/DataClasses/ItemSetData.cs:82)
- AutoChess.DataClasses.Monsters.MonsterData.CheckSets () (at Assets/Scripts/DataClasses/Monsters/MonsterData.cs:417)
- AutoChess.DataClasses.Monsters.MonsterData.ApplyItemStats () (at Assets/Scripts/DataClasses/Monsters/MonsterData.cs:292)
- MonsterDataUtils.ApplySaveData (NewAssets.Scripts.DataClasses.MonsterSaveData _saveData, System.Int32 starGrade) (at Assets/Scripts/DataClasses/Monsters/MonsterDataUtils.cs:319)
- UserData.UserArmyModule.Init (UserData.UserDataBits.ArmyBit armyBit, System.Boolean currentPlayer) (at Assets/Scripts/DataClasses/UserData/UserArmyModule.cs:209)
- UserData.UserArmyModule.Load () (at Assets/Scripts/DataClasses/UserData/UserArmyModule.cs:135)
- UtilScripts.DelegatesExtensions.SafeInvoke (System.Action target) (at Assets/Scripts/UtilScripts/Common.cs:435)
- NewAssets.Scripts.UtilScripts.Initializer+<WaitForConditionEnumerator>d__35.MoveNext () (at Assets/Scripts/UtilScripts/Initializer.cs:274)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
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