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Oct 10th, 2019
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  1. Module Script:
  2. local module = {}
  3. local.replicatedStorage = game:GetService("ReplicatedStorage")
  4.  
  5. function module.lift ()
  6.  
  7. replicatedStorage:Remotes:Lift:Fireserver
  8.  
  9. end
  10.  
  11. return module
  12.  
  13. Local Script:
  14. local module = require (script.parent:WaitForChild("ModuleScript"))
  15. local player = game.Players.LocalPlayer
  16. local mouse = player:GetMouse()
  17.  
  18. script.Parent.Activated:Connect(function()
  19. module.lift()
  20. end)
  21.  
  22. Remotes:
  23. local replicatedStorage - game:GetService("ReplicatedStorage")
  24. local remoteData - game:GetService("ScriptService"):WaitForChild("RemoteData")
  25.  
  26. local cooldown - 0.04
  27.  
  28. replicatedStorage.Remotes.Lift.OnServerEvent:Connect (function(player)
  29.  
  30.  
  31.  
  32. end)
  33.  
  34. Script:
  35. local.serverStorage = game.GetService("ServerStorage")
  36.  
  37. game:Player.PlayerAdded:Connect(function(Player)
  38.  
  39.  
  40. local dataFolder - Instance.new("Folder")
  41. dataFolder.Name - player.Name
  42. dataFolder.Parent = ServerStorage.RemoteData
  43.  
  44. local debounce = Instance.net("BoolValue")
  45. debounce.Name = ("Debounce")
  46. debounce.Parent = DataFolder
  47.  
  48. end)
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