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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (43603 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Water found with no water_lod_control entity, creating a default one.
  37. Compacting texture/material tables...
  38. Reduced 175 texinfos to 117
  39. Reduced 23 texdatas to 18 (575 bytes to 432)
  40. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  45. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
  46.  
  47. Valve Software - vvis.exe (Sep 13 2019)
  48. 8 threads
  49. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  50. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.prt
  51. 298 portalclusters
  52. 1028 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
  55. Optimized: 196 visible clusters (0.41%)
  56. Total clusters visible: 48044
  57. Average clusters visible: 161
  58. Building PAS...
  59. Average clusters audible: 288
  60. visdatasize:24901 compressed from 23840
  61. writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  62. 16 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  66. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
  67.  
  68. Valve Software - vrad.exe SSE (Sep 13 2019)
  69.  
  70. Valve Radiosity Simulator
  71. 8 threads
  72. [Reading texlights from 'lights.rad']
  73. [45 texlights parsed from 'lights.rad']
  74.  
  75. Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  76. PREP OK
  77. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  78. 1197 faces
  79. 792293 square feet [114090256.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 1197 patches before subdivision
  83. 50759 patches after subdivision
  84. sun extent from map=0.000000
  85. 5 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. transfers 14519860, max 977
  89. transfer lists: 110.8 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(54818, 18978, 4959)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(21534, 2766, 250)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(8407, 433, 60)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #4 added RGB(3318, 90, 21)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(1313, 24, 7)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #6 added RGB(522, 9, 3)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(207, 4, 1)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #8 added RGB(83, 2, 0)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #9 added RGB(33, 1, 0)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #10 added RGB(13, 0, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #11 added RGB(5, 0, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #12 added RGB(2, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #13 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 2/1024 96/49152 ( 0.2%)
  127. brushes 117/16384 1404/196608 ( 0.7%)
  128. brushsides 725/65536 5800/524288 ( 1.1%)
  129. planes 326/65536 6520/1310720 ( 0.5%)
  130. vertexes 1588/65536 19056/786432 ( 2.4%)
  131. nodes 594/65536 19008/2097152 ( 0.9%)
  132. texinfos 117/12288 8424/884736 ( 1.0%)
  133. texdata 18/2048 576/65536 ( 0.9%)
  134. dispinfos 0/0 0/0 ( 0.0%)
  135. disp_verts 0/0 0/0 ( 0.0%)
  136. disp_tris 0/0 0/0 ( 0.0%)
  137. disp_lmsamples 0/0 0/0 ( 0.0%)
  138. faces 1197/65536 67032/3670016 ( 1.8%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 279/65536 15624/3670016 ( 0.4%)
  141. leaves 597/65536 19104/2097152 ( 0.9%)
  142. leaffaces 1258/65536 2516/131072 ( 1.9%)
  143. leafbrushes 372/65536 744/131072 ( 0.6%)
  144. areas 2/1024 16/8192 ( 0.2%)
  145. surfedges 6335/512000 25340/2048000 ( 1.2%)
  146. edges 3585/256000 14340/1024000 ( 1.4%)
  147. LDR worldlights 5/8192 440/720896 ( 0.1%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 1/32768 12/393216 ( 0.0%)
  150. waterstrips 58/32768 580/327680 ( 0.2%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 903/65536 1806/131072 ( 1.4%)
  153. cubemapsamples 0/1024 0/16384 ( 0.0%)
  154. overlays 0/512 0/180224 ( 0.0%)
  155. LDR lightdata [variable] 1777160/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 24901/16777216 ( 0.1%)
  158. entdata [variable] 2327/393216 ( 0.6%)
  159. LDR ambient table 597/65536 2388/262144 ( 0.9%)
  160. HDR ambient table 597/65536 2388/262144 ( 0.9%)
  161. LDR leaf ambient 2001/65536 56028/1835008 ( 3.1%)
  162. HDR leaf ambient 597/65536 16716/1835008 ( 0.9%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/662 ( 0.2%)
  168. pakfile [variable] 105984/0 ( 0.0%)
  169. physics [variable] 43603/4194304 ( 1.0%)
  170. physics terrain [variable] 2/1048576 ( 0.0%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 2818
  175. Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
  176. 5 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp"
  181.  
  182.  
  183. ** Executing...
  184. ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
  185. ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "pyrosandbox2" -steam
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