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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf"
- Valve Software - vbsp.exe (Sep 13 2019)
- 8 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (43603 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 175 texinfos to 117
- Reduced 23 texdatas to 18 (575 bytes to 432)
- Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
- Valve Software - vvis.exe (Sep 13 2019)
- 8 threads
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
- reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.prt
- 298 portalclusters
- 1028 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Optimized: 196 visible clusters (0.41%)
- Total clusters visible: 48044
- Average clusters visible: 161
- Building PAS...
- Average clusters audible: 288
- visdatasize:24901 compressed from 23840
- writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
- 16 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2"
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 1197 faces
- 792293 square feet [114090256.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1197 patches before subdivision
- 50759 patches after subdivision
- sun extent from map=0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 14519860, max 977
- transfer lists: 110.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(54818, 18978, 4959)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(21534, 2766, 250)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(8407, 433, 60)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3318, 90, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1313, 24, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(522, 9, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(207, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(83, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(33, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(13, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 117/16384 1404/196608 ( 0.7%)
- brushsides 725/65536 5800/524288 ( 1.1%)
- planes 326/65536 6520/1310720 ( 0.5%)
- vertexes 1588/65536 19056/786432 ( 2.4%)
- nodes 594/65536 19008/2097152 ( 0.9%)
- texinfos 117/12288 8424/884736 ( 1.0%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1197/65536 67032/3670016 ( 1.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 279/65536 15624/3670016 ( 0.4%)
- leaves 597/65536 19104/2097152 ( 0.9%)
- leaffaces 1258/65536 2516/131072 ( 1.9%)
- leafbrushes 372/65536 744/131072 ( 0.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 6335/512000 25340/2048000 ( 1.2%)
- edges 3585/256000 14340/1024000 ( 1.4%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 58/32768 580/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 903/65536 1806/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1777160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24901/16777216 ( 0.1%)
- entdata [variable] 2327/393216 ( 0.6%)
- LDR ambient table 597/65536 2388/262144 ( 0.9%)
- HDR ambient table 597/65536 2388/262144 ( 0.9%)
- LDR leaf ambient 2001/65536 56028/1835008 ( 3.1%)
- HDR leaf ambient 597/65536 16716/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/662 ( 0.2%)
- pakfile [variable] 105984/0 ( 0.0%)
- physics [variable] 43603/4194304 ( 1.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2818
- Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\pyrosandbox2.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\pyrosandbox2.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "pyrosandbox2" -steam
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