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- Let's make a game!
- name:Items
- desc:A game where you wait for money to go up and buy items. In this game, you buy items and rack up money. Sometimes, items may connect with each other! Extensions are items you can get that give you more available items. In each extension, there are secret items that give you an achievement when you get them. When you get these secret items, you unlock an achievement. This is update v1.1. In this update, I have added a new legacy, more things and tags, and skill points. You gain three skill points when you level up, and you can use them to make the game easier. This is the list of past updates (Their game code): (v0.33/GGepANuS - This one is broken, and you can get way too much money.) (v0.66/166vgTAH - This one is moderately fixed.)
- forum post:35981903
- created:26/02/2020
- updated:26/02/2020
- Settings
- background:ALeKk03uuz78h4SxMmo1DKPxYSdHaLcIkg:1582746962692&source=lnms&tbm=isch&sa=X&ved=2ahUKEwje2evz_-_nAhXQV98KHSg_CR8Q_AUoAXoECA8QAw#imgrc=RZEgxSFlYRckJM.jpg
- titling background:ALeKk03uuz78h4SxMmo1DKPxYSdHaLcIkg:1582746962692&source=lnms&tbm=isch&sa=X&ved=2ahUKEwje2evz_-_nAhXQV98KHSg_CR8Q_AUoAXoECA8QAw.jpg
- building cost increase:112%
- building cost refund: 50%
- Resources
- *money
- name:Money
- desc:The amount of money you have.
- *luck
- name:Luck
- desc:The amount of luck you have.
- *pinecone
- name:Pinecones
- desc:The amount of pinecones you have.
- tag:Plant
- *pineneedles
- name:Pine Needles
- desc:The amount of pine needles you have.
- tag:Plant
- *xp
- name:Experience
- desc:How many experience you have. You can use experience to level up.
- tag:Legacy
- tag:Level
- *lvl
- Name:Level
- desc:What level you're on.
- tag:Legacy
- *legacy
- Name:Legacy Level
- desc:This is how many times you have prestiged.
- tag:Legacy
- *legacoins
- name:Legacoins
- desc:This is how many Legacoins you have. You gain Legacoins when you prestige.
- tag:Legacy
- *levelupcost
- no text
- tag:Legacy
- *epiclegacies
- name:Epic Legacies
- desc:This is how many epic legacies you've done.
- tag:Legacy
- *ultralegacies
- name:Ultra Legacies
- desc:This is how many ultra legacies you've done.
- tag:Legacy
- *legendlegacies
- name:Legendary Legacies
- desc:That's very expensive...
- tag:Legacy
- *maxmoney
- name:Max Money
- desc:The max money you've earned this run.
- *maxluck
- name:Max Luck
- desc:The max luck you've earned this run.
- *skillpoints
- name:Skill Points
- desc:These are skill points. You can use these to level up your skills.
- tag:Legacy
- Layout
- use default
- Buttons
- *legacybutton
- name:Legacy
- desc:Prestiging will get rid of everything you have, except for legacy items and your level.
- cost:250000 money
- on click:
- if (money>250000)
- toast You are now beginning a new life.
- yield 1 legacy
- yield legacy legacoins
- lose notTag:Legacy
- if (have profitablestart) yield 50 money
- if (have expatexp) yield 50 xp
- if (have prestigeclover) yield 15 clover
- end
- end
- tag:Legacy
- *epiclegacy
- name:Epic Legacy
- desc:Epic Legacy will give x10 the rewards of regular legacy! (Plus it may give a few extra boosts)
- cost:5000000 money
- on click:
- if (money>5000000)
- toast You are now beginning a new life.
- yield 10 legacy
- yield legacy*10 legacoins
- yield 1 epiclegacies
- lose notTag:Legacy
- if (have profitablestart) yield 60 money
- if (have expatexp) yield 500 xp
- if (have prestigeclover) yield 18 clover
- end
- end
- tag:Legacy
- *ultralegacy
- name:Ultra Legacy
- desc:Ultra Legacy will give x10 the rewards of epic legacy! (Plus it may give more boosts)
- cost:100000000 money
- on click:
- if (money>100000000)
- toast You are now beginning a new life.
- yield 100 legacy
- yield legacy*100 legacoins
- yield 10 epiclegacies
- yield 1 ultralegacies
- lose notTag:Legacy
- if (have profitablestart) yield 80 money
- if (have expatexp) yield 5000 xp
- if (have prestigeclover) yield 24 clover
- end
- end
- tag:Legacy
- *moneygenbutton
- name:Generate Money!
- desc:Click this to generate money. To generate money, this needs the Money Button legacy upgrade.
- on click:
- if (have moneybutton)
- yield 0.01 money
- end
- end
- Buildings
- *debug6
- name:x10 Money
- passive:multiply yield of money by 10
- *legendarylegacy
- name:Legendary Legacy
- desc:A Legendary Legacy will give x10 the rewards of ultra legacy! (More Boosts!)
- cost:2500000000 money
- on earn:
- toast You are now beginning a new life.
- yield 1000 legacy
- yield legacy*1000 legacoins
- yield 100 epiclegacies
- yield 10 ultralegacies
- yield 1 legendlegacies
- lose notTag:Legacy
- if (have profitablestart) yield 90 money
- if (have expatexp) yield 50000 xp
- if (have prestigeclover) yield 35 clover
- lose this
- end
- tag:Legacy
- *harvestpinetree
- name:Pine Needle Harvest
- desc:Harvest a pine tree and gain 25 pine needles.
- cost:5000 money, 1 pinetree
- on earn:
- toast You harvested a pine tree.
- yield 25 pineneedles
- lose this
- end
- req:have pinetree
- *bargainingskill
- name:Bargaining Skill
- desc:Each point that goes to this will multiply costs of everything but legacy by x1 - 0.0001.
- cost:1 skillpoints
- cost increase:100%
- cost refund:100%
- tag:Legacy
- *empoweringskill
- name:Empowering Skill
- desc:Each point that goes to this will multiply profits of everything by x1 + 0.002.
- cost:1 skillpoints
- cost increase:100%
- cost refund:100%
- tag:Legacy
- *learningskill
- name:Learning Skill
- desc:Each point that goes to this will combine effects of both bargaining and empowering skill but only applies to level items. Multiplies gain of experience by x1 + 0.001.
- cost:1 skillpoints
- cost increase:100%
- cost refund:100%
- tag:Legacy
- *lifeskill
- name:Life Skill
- desc:Same as learning skill, but applies to plants and animals. Multiplies gain of pine cones by x1 + 0.001.
- cost:1 skillpoints
- cost increase:100%
- cost refund:100%
- tag:Legacy
- *architectureskill
- name:Architecture Skill
- desc:Same as life skill, but applies to humans and buildings.
- cost:1 skillpoints
- cost increase:100%
- cost refund:100%
- tag:Legacy
- *levelup
- name:Level Up
- desc:Buy this to level up.
- on earn:
- toast You level up and feel more powerful than before.
- yield 1/this lvl
- yield 1000 money
- yield 4/this skillpoints
- toast Remember not to sell level up! You will lose all your levels if you do so.
- end
- on lose:
- lose 10 lvl
- lose 15000000 money
- end
- cost increase:180%
- cost refund:0%
- cost:100 xp
- tag:Legacy
- *extend
- name:Extend
- on earn:toast A portal opens up... You now have more things to work with!
- desc:Buy this to unlock more things.
- cost increase:185%
- cost refund:0%
- cost:18000 money
- *e1
- name:(E1) Volleyballs
- desc:A volleyball that you can play with. Gives one cent per second. This is another version of the penny machine that increases cost sightly slower so you can get more money without paying as much.
- cost:50 money
- cost increase:108%
- on tick:yield 0.01 money
- req:have goticecream
- *e2
- name:(E2) Auto-Ovens
- desc:Ovens that create pastries by themselves, giving fifty cents per second. This is a more productive but slightly more expensive version of Old Penny Collections.
- on tick:yield 0.5 money
- cost:200 money
- req:have gotcookie
- *e2grandma
- name:(E2) Grandmas
- desc:Grandmas can bake cookies, baking 1 cookie per se- I mean 5 money per second.
- cost:500 money
- on tick:yield 5 money
- req:have gotcookie
- req:have mouse
- *e3
- name:(E3) Dollar Snowflakes
- desc:Have dollar bills appear on snowflakes, giving 5 dollars per second.
- cost:600 money
- on tick:yield 5 money
- req:have gotcupcake
- *e4
- name:(E4) Baking Bees
- desc:Have bees produce lucky goods, which produce 0.05 luck per second.
- cost:1000 money
- on tick:yield 0.05 luck
- req:have gothoneybread
- tag:Animal
- *clover
- name:Lucky Clover
- desc:A clover that will give you luck and fortune, granting 0.0001 dollars per second. This can also be used as a resource, in which you can buy stuff with clovers.
- on tick:yield 0.0001 money
- no buy
- tag:Plant
- *pmachine
- name:Penny Machine
- desc:A penny machine that gives one penny a second.
- on tick:yield 0.01 money
- cost:12 money
- tag:Machine
- *candy
- name:Candy
- desc:Yummy candy that boosts clovers.
- cost:50 money
- req:candyclovers
- tag:Food
- *pennycollection
- name:Old Penny Collection
- desc:A penny collection that is from 1975, giving a quarter a second!
- cost:120 money
- on tick:yield 0.25 money
- *printer
- name:Money Printer
- desc:A printer that can print money. Each 5-dollar bill takes 3 seconds to print.
- cost:500 money
- on tick:yield 1.6 money
- tag:Machine
- *4clover
- name:4-Leaf Clover
- desc:A clover that produces both 1 money per five seconds, and 1 luck per hundred seconds!
- cost:1000 money
- on tick:yield 0.2 money
- on tick:yield 0.01 luck
- tag:Plant
- *chancemaker
- name:Chancemaker
- desc:Produces one luck per second
- cost:25000 money
- on tick:yield 1 luck
- req:chancemakers
- *cat
- name:Gifter Cat
- desc:This cat gives many gifts, giving $5 per second.
- cost:2500 money
- on tick:yield 5 money
- req:domestic
- tag:Animal
- *cactus
- name:Cactus
- desc:This prickly cactus with thorns will give $5 per second.
- cost:3000 money
- on tick:yield 5 money
- req:cactuses
- tag:Thorn
- tag:Food
- tag:Plant
- tag:Flower
- *garden
- name:Bland Garden
- desc:This garden makes money if you have Soil Producing Machines.
- cost:3250 money
- on tick:yield soilmaker money
- tag:Food
- tag:Plant
- tag:Flower
- *soilmaker
- name:Soil Producing Machine
- desc:This machine makes soil more rich, giving 20 dollars a second. (This also might affect other items as well)
- on tick:yield 20 money
- cost:45000 money
- cost increase:160%
- tag:Machine
- *pinetree
- name:Pine Tree
- desc:Pine trees produce one pine cone per second. You can use pine cones to buy more stuff.
- on tick:yield 1 pinecone
- cost:2500 money, 150 pinecone
- req:have evergreenforest
- tag:Thorn
- tag:Plant
- *lemonade
- name:Luxury Lemonade Stand
- desc:Build Luxury Lemonade Stands and gain fifty dollars a second.
- on tick:yield 50 money
- cost:30000 money,
- req:extend>0
- tag:Food
- *lgarden
- name:Luxury Garden
- desc:This garden can grow all types of flowers and strawberries. Gives one dollar per second.
- cost:40000 money, 1 luck, 1 prestige
- on tick:yield 1 money
- req:extend>0
- tag:Food
- tag:Plant
- tag:Flower
- *rose
- name:Briar Rose
- desc:A rose that gives you $6 per second.
- cost:5000 money
- on tick:yield 6 money
- req:have lgarden
- tag:Thorn
- tag:Plant
- tag:Flower
- *aquarium
- name:Aquarium
- desc:Profit from aquariums people visit all around the world! The more aquariums you have, the more you profit!
- on tick:yield (aquarium) money
- cost:75000 money
- cost increase:180%
- tag:Animal
- *mine
- name:Mines
- desc:Search underground for minerals! (50 cents per second)
- on tick:yield 0.50 money
- cost:500 money
- req:have mines
- *bananafarm
- name:Banana Farm
- desc:Have a banana farm, giving $120 per second.
- on tick:yield 120 money
- cost:100000 money
- req:extend>3
- Tag:Food
- tag:Plant
- *sugarcane
- name:Sugar Cane
- desc:A plant that contains sugar. Buying this lets you have sugar.
- cost:3000 money
- req:extend>0
- req:pond
- tag:Plant
- *chocolate
- name:Chocolate
- desc:This chocolate may not do much by itself (1 cent per second), but you need to buy some to boost other items.
- on tick:yield 0.01 money
- cost:6000 money
- req:extend>0
- req:cocoafarm
- tag:Food
- *icecream
- name:Ice Cream
- desc:This neapolitan tub of ice cream gives 35 money per second.
- cost:25000 money, 1 chocolate, 1 vanilla
- on tick:yield 35 money
- req:extend>0
- tag:Food
- *vanilla
- name:Vanilla Extracts
- desc:Vanilla extract can be used for flavoring many things.
- cost:10000 money
- req:have extractor
- req:lgarden>0
- tag:Food
- tag:Flower
- *flour
- name:Flour
- desc:Flour can be used to make bread.
- cost:6000 money
- req:extend>1
- req:windmill
- *sugar
- name:Sugar
- desc:Sugar can be used for flavoring.
- on earn:yield 1 molasses
- cost:6000 money, 1 sugarcane
- req:extend>1
- req:evaporator
- req:refinery
- *molasses
- name:Molasses
- desc:A thick, dark brown syrup obtained from sugar during the refining process.
- req:have this
- no buy
- *clove
- name:Clove
- desc:A spice available throughout the year. Gives $10 per second.
- cost:3500 money, 50 pinecone
- on tick:yield 10 money
- req:have extrar
- req:have evergreenforest
- tag:Plant
- tag:Food
- *cookie
- name:Cookie
- desc:Cookies are a tasty treat, giving 50 money each cookie you have.
- on tick:yield 50 money
- req:have oven
- cost:50000 money,1 flour,1 sugar,1 chocolate
- tag:Food
- *bakingsoda
- name:Baking Soda
- desc:Allows dough to rise in the oven. You need mines to buy more.
- req:mine>0
- req:extend>2
- cost:5000 money
- *cow
- name:Cow
- desc:A cow that gives milk, profiting $1 per second.
- cost:8000 money
- on tick:yield 1 money
- req:have cows
- tag:Animal
- *steak
- name:Steak
- desc:I'm so sorry.
- cost:15000 money, 1 cow
- on tick:yield 5 money
- req:have cow
- *milk
- name:Milk
- desc:Get milk from your cow(s)
- cost:1500 money
- req:have cow
- tag:Food
- *fabric
- name:Fabric
- desc:Some fabric to create clothes.
- cost:2000 money
- req:textilearts
- req:sheep
- *frostingc
- name:Chocolate Frosting
- desc:A delicious chocolate frosting. You need three chocolate, one sugar, and one milk to make some.
- cost:10000 money, 3 chocolate, 1 sugar, 1 milk
- req:cow>0
- req:extend>2
- *netting
- name:Netting
- req:textilearts
- cost:8000 money
- req:twister
- req:thread
- *frostingv
- name:Vanilla Frosting
- desc:A delicious vanilla frosting. You need three vanilla extract, one sugar, and one milk to make some.
- cost:10000 money, 3 vanilla, 1 sugar, 1 milk
- req:cow>0
- req:extend>2
- *cupcakes
- name:Cupcakes
- desc:Six cupcakes, three vanilla and three chocolate. Makes $65 a second.
- req:extend>2
- cost:75000 money, 3 frostingv, 3 frostingc, 1 sugar, 6 flour, 2 bakingsoda
- on tick:yield 65 money
- tag:Food
- *yeast
- name:Yeast
- desc:A yellowish gray powder used to rise dough.
- cost:7500 money
- req:extend>2
- *bread
- name:Bread
- desc:Bread that can be eaten alone or with toppings.
- cost:30000 money, 1 flour, 1 sugar, 1 yeast
- req:extend>2
- tag:Food
- *honey
- name:Honey
- desc:A delicious liquid honey that can be eaten.
- cost:15000 money
- req:have beehive
- tag:Food
- *honeybread
- name:Honey Bread
- desc:A bread that is topped with a little bit of honey. Gives $80 per second.
- on tick:yield 80 money
- cost:100000 money, 1 bread, 3 honey
- req:extend>3
- tag:Food
- *cherrytree
- name:Cherry Tree
- desc:A cherry tree that produces lets you buy cherries.
- cost:25000 money
- req:extend>4
- tag:Plant
- tag:Food
- tag:Flower
- *cherry
- name:Cherry
- desc:A cherry that doesn't have many uses.
- cost:5000 money
- req:extend>4
- req:cherrytree
- tag:Food
- *sundae
- name:Sundae
- desc:Some ice cream and melted chocolate with a cherry on top, plated with a glass cup. Gives $65 per second. This is another version of the ice cream that makes more money.
- on tick:yield 65 money
- cost:30000 money, 1 icecream, 1 chocolate, 1 cherry
- req:extend>4
- tag:Food
- *bananasplit
- name:Banana Split
- desc:A banana split, which is a banana crossed with a sundae. Gives $100 per second.
- on tick:yield 100 money
- cost:125000 money, 2 sundae
- req:have bananafarm
- req:extend>4
- tag:Food
- *employee
- name:Employees and Friends
- desc:Employees, which can also be your friends. Produces $25 per second.
- on tick:yield 25 money
- cost:60000 money
- req:icecreamcontest
- tag:Human
- *veterinarian
- name:Veterinarian
- desc:A vet to take care of animals. Each veterinarian will give a x1.02 boost to animals and will give $10 per second.
- on tick:yield 10 money
- passive:multiply yield of tag:Animal by 1.02
- cost:100000 money
- req:vetservices
- tag:Human
- *veteran
- name:Veteran
- desc:A vet to fight in the military. Each veteran will give a x1.01 boost to humans and will give $10 per second.
- on tick:yield 10 money
- passive:multiply yield of tag:Human by 1.01
- cost:100000 money
- req:vetservices
- tag:Human
- *butter
- name:Butter
- desc:Some butter that you can use as an ingredient for something.
- cost:5000 money, 1 milk
- req:have churn
- req:extend>5
- *chicken
- name:Chicken
- desc:Chickens that grant $5 per second. Having chickens also unlock eggs.
- cost:15000 money
- req:have chickens
- tag:Animal
- *egg
- name:Eggs
- desc:Eggs that can be farmed from chickens. They can be eaten alone, with something else, or can be used as an ingredient.
- cost:3000 money
- req:have chicken
- tag:Food
- *buttercream
- name:Buttercream
- desc:Buttercream is like frosting, but frosting does not contain butter.
- cost:500 money, 1 frostingv, 1 butter
- req:extend>5
- *cake
- Name:Cake
- desc:A cake that looks complex, but is simple to make. Gives $115 per second.
- on tick:yield 115 money
- cost:150000 money, 1 butter, 2 sugar, 2 vanilla, 5 egg, 2 flour, 1 buttercream
- req:have oven
- req:extend>5
- tag:Food
- *brownsugar
- name:Brown Sugar
- desc:A brown sugar that tastes richer than normal sugar.
- cost:15000 money, 20 molasses, 1 sugar
- req:extend>6
- *cinnamon
- name:Cinnamon
- desc:Some cinnamon to spice up any food it is added to.
- cost:6000 money
- req:extend>6
- *ginger
- name:Ginger
- desc:Some spicy ginger.
- cost:8000 money
- req:extend>6
- *groundginger
- name:Ground Ginger
- desc:A dried, powdered form of ginger.
- cost:8000 money, 1 ginger
- req:grinder
- *nutmeg
- name:Nutmeg
- desc:Nutmeg picked freshly from the tree.
- cost:5000 money
- req:evergreenforest
- req:extend>6
- *groundnutmeg
- name:Ground Nutmeg
- desc:Some powdered nutmeg that you can use for seasoning.
- cost:8000 money
- req:grinder
- req:evergreenforest
- req:extend>6
- *apple
- name:Apple
- desc:An apple that can be eaten by itself or- you know what? This is getting repetitive.
- cost:1000 money
- req:appletree
- tag:Food
- *lemon
- name:Lemon
- desc:A lemon. Quite boring.
- cost:1500 money
- req:have lgarden
- req:extend>6
- tag:Food
- *piecrust
- name:Pie Crust
- desc:Some pie crust made from simple ingredients.
- cost:4000 money, 1 sugar, 1 flour
- req:extend>6
- *pie
- name:Apple Pie
- desc:An apple pie that is made in the oven. This has many ingredients, it looks really complex!
- cost:175000 money, 3 sugar, 2 brownsugar, 1 flour, 1 cinnamon, 1 groundginger, 1 groundnutmeg, 6 apple, 1 lemon, 2 piecrust, 1 butter, 1 egg
- on tick:yield 130 money
- req:have oven
- req:extend>6
- tag:Food
- *endofthefood
- name:The End of the Food
- desc:Make the ultimate snack, pastry, and dessert. Pretty please, with a cherry on top? I'll give you $210 a second!
- cost:200000 money, 3 icecream, 3 cookie, 2 cupcake, 2 honeybread, 1 bananasplit, 1 cake, 1 pie
- on tick:yield 210 money
- req:extend>7
- req:have prettyplease
- tag:Food
- *cups
- name:Cups
- desc:Some cups.
- cost:2500 money
- req:extend>11
- req:glass
- tag:Food
- *plates
- name:Plates
- desc:Some Plates.
- cost:3000 money
- req:extend>11
- req:glass
- tag:Food
- *chairs
- name:Chairs
- desc:Some chairs.
- cost:1 pinecone
- req:extend>11
- *tables
- name:Tables
- desc:Some tables.
- cost:4 pineneedles
- req:extend>11
- *diner
- name:World Class Diner
- desc:Build a world class diner, generating $315 per second and an multiplying cost of human items by x0.99 each.
- passive:multiply cost of tag:Human by 0.99
- on tick:yield 315 money
- cost:10000000 money, 20 cups, 20 plates, 32 chairs, 8 tables, 5 employee
- req:extend>11
- Upgrades
- *legacysessionboost
- name:Money Session Boost
- cost:5 legacoins
- desc:Spend five legacoins to get a x1.05 money boost for the remainder of this session. (Until you leave the site)
- tag:Legacy
- passive:multiply yield of money by 1.05
- on load:
- toast Your money session boost has ended
- lose this
- end
- req:legacy
- *legacysessionboostxp
- name:Experience Session Boost
- cost:7 legacoins
- desc:Spend seven legacoins to get a x1.1 experience boost for the remainder of this session. (Until you leave the site)
- tag:Legacy
- passive:multiply yield of xp by 1.1
- on load:
- toast Your experience session boost has ended
- lose this
- end
- req:legacy
- tag:Level
- *gamefunction
- name:Game Function
- desc:This upgrade makes the game function.
- no buy
- tag:Legacy
- start with
- passive:
- levelupcost is round(lvl*1.8*100)
- if (money>maxmoney) maxmoney is money
- if (money>maxluck) maxluck is luck
- multiply cost of :All:notTag:Legacy by 1-0.0001*bargainingskill
- multiply yield of :All by 1+0.002*empoweringskill
- multiply cost of tag:Level:notTag:Legacy by 1-0.001*learningskill
- multiply yield of tag:Level by 1+0.001*learningskill
- multiply yield of xp by 1+0.001*learningskill
- multiply yield of tag:Animal by 1+0.001*lifeskill
- multiply yield of tag:Plant by 1+0.001*lifeskill
- multiply cost of tag:Animal:notTag:Legacy by 1-0.001*lifeskill
- multiply cost of tag:Plant:notTag:Legacy by 1-0.001*lifeskill
- multiply cost of tag:Human:notTag:Legacy by 1-0.001*architectureskill
- multiply cost of tag:Buildings:notTag:Legacy by 1-0.001*architectureskill
- multiply yield of pinecone by 1+0.001*lifeskill
- multiply yield of tag:Human by 1+0.001*architectureskill
- multiply yield of :Buildings by 1+0.001*architectureskill
- multiply cost of tag:Human:notTag:Legacy by 1-0.001*architectureskill
- multiply cost of :Buildings:notTag:Legacy by 1-0.001*architectureskill
- end
- on start:toast Hello! Please buy the free upgrade to start.
- on load:toast Welcome back!
- *legacyextraboost
- name:Extra Legacoin Boost
- desc:Spend 25 legacoins to get a x1.5 boost.
- passive:multiply yield of money by 1.5
- cost:25 legacoins
- req:have extralegacoins
- *giveclovers
- name:Give Clovers
- desc:Get five Lucky Clovers when bought!
- passive:grant 5 clover
- on earn:toast You have some clovers, now get your next free item.
- cost:0
- *babyxpmachine
- name:Baby Experience Machine
- desc:Produces 0.1 experience per second. You can use experience to level up!
- on tick:yield 0.1 xp
- on earn:toast Now get your first boost...
- cost:0
- req:giveclovers
- tag:Level
- *firstboost
- name:First Boost
- desc:Multiply clover profits by 2 and gain 2 clovers.
- passive:multiply yield of clover by 2
- passive:grant 2 clover
- on earn:toast Now get some penny machines.
- req:have babyxpmachine
- *pmachinetoo
- name:Penny Machines, too!
- desc:Buy this and get ten penny machines.
- passive:grant 10 pmachine
- cost:0
- on earn:toast Cool! Now you can do something else while the money rolls in.
- req:have firstboost
- *luckylegacy
- name:Lucky Legacy
- desc:This upgrade will give ten clovers and boost profits from them by x1.5 and will unlock another free upgrade.
- passive:grant 10 clover
- cost:0
- passive:multiply yield of clover by 1.5
- req:have luckedout
- *luckylegacymachine
- name:Legacy Lucky Machine
- desc:This upgrade will give 0.001 luck per second and will multiply luck gains by 1.05.
- passive:multiply yield of luck by 1.05
- on tick:yield 0.001 luck
- cost:0
- req:have luckylegacy
- tag:Machine
- *dollarsacrifice
- name:Dollar Sacrifice
- desc:Sacrifice a dollar to gain three clovers and a penny per second boost.
- passive:grant 3 clover
- cost:1 money
- on tick:yield 0.01 money
- on earn:toast Dollar sacrificed...
- req:have pmachinetoo
- *doubledouble
- name:Double Double
- desc:This will give you two penny machines and two clovers.
- passive:grant 2 pmachine
- passive:grant 2 clover
- cost:5 money
- on earn:toast Received 2 clovers and 2 penny machines.
- req:have pmachinetoo
- *cboost
- name:Glowing Clovers
- desc:Multiplies clover profits by x1.5 and gives you three clovers.
- passive:multiply yield of clover by 1.5
- passive:grant 3 clover
- cost:10 money
- on earn:toast The clovers emit a golden radiance...
- req:have givemore
- *betterhalf
- name:The Better Half
- desc:Multiplies the money you make by 1.5.
- cost:12 money, 1 clover
- passive:multiply yield of money by 1.5
- on earn:toast Money made has been multiplied.
- req:have doubledouble
- *givemore
- name:Clover Profiting
- desc:Get five Lucky Clovers when bought and recieve a small 1.01 times boost from them!
- passive:grant 5 clover
- passive:multiply yield of clover by 1.01
- cost:15 money
- on earn:toast You now have more lucky clovers!
- req:have giveclovers
- *morepennies
- name:More Pennies
- desc:Penny Machines give one extra penny.
- passive:increase yield of pmachine by 0.01
- on earn:toast Penny Machines are now more efficient.
- cost:30 money
- req:have pmachinetoo
- *anotherpenny
- name:Another Penny
- desc:Penny Machines and Penny Collections generate one more penny.
- passive:increase yield of pmachine by 0.01
- passive:increase yield of pennycollection by 0.01
- cost:45 money
- on earn:toast These items now produce one more penny per second.
- req:have pmachine
- req:have pennycollection
- *evenmore
- name:Even More Clovers
- desc:Recieve the same boosts as Clover Profiting, but gives five more clovers.
- passive:grant 10 clover
- passive:multiply yield of clover by 1.01
- cost:75 money
- on earn:toast <b>Ten<b> more clovers!
- req:have givemore
- *extremeluck
- name:Extreme Luck
- desc:Harness the power of luck and get x5 from Lucky Clovers!
- passive:multiply yield of clover by 5
- cost:100 money
- on earn:toast It seems like clovers now emit a green radiance...
- req:have evenmore
- req:have cboost
- *otherdouble
- name:Other Double
- desc:Gives two penny machines and doubles the amount of profits made from penny machines.
- passive:grant 2 pmachine
- passive:multiply yield of pmachine by 2
- cost:120 money
- on earn:toast MORE DOUBLING?
- req:have doubledouble
- *clovermachine
- name:4-Leaved Machine
- desc:This machine uses clovers as its fuel, generating one cent for each clover you have.
- on tick:yield clover/100 money
- cost:150 money
- on earn:toast You receive a green machine in the mail the next day.
- req:have extremeluck
- req:have pmachine
- tag:Machine
- *fishnetting
- name:Fish Nets
- desc:Some fish nets designed to catch fish, giving $25 per dollar.
- on earn:toast Great! You now have some fish for dinner. I also stole a million of your dollars! HAHA NOOB!
- on tick:yield 25 money
- req:pond
- req:twister
- req:thread
- cost:500 money, 20 netting
- tag:Trap
- tag:Food
- tag:Animal
- *betterluck
- name:Better Luck
- desc:Harness more luck and receive another x5 boost for Lucky Clovers!
- passive:multiply yield of clover by 5
- on earn:toast What a big boost!
- cost:500 money
- req:have extremeluck
- *cloverboost
- name:Boosted Clovers
- desc:Increases production of Clover by 0.01, and 4-Leaf Clovers by 0.08.
- passive:increase yield of clover by 0.01
- passive:increase yield of 4clover by 0.08
- on earn:toast Everything seems luckier than before.
- cost:777 money
- req:have evenmore
- *cocoafarm
- name:Cocoa Farm
- desc:A cocoa farm that unlocks chocolate.
- on earn:toast Chocolate!
- cost:1000 money
- req:extend>0
- tag:Food
- tag:Plant
- *deliciousmeals
- name:Delicious Meals
- desc:Food will give x1.01 more.
- passive:multiply yield of tag:Food by 1.01
- cost:1000 money
- req:clove
- tag:Food
- *pond
- name:Pond
- desc:A nice pond, giving a source of water.
- on earn:toast What a nice pond.
- cost:1200 money
- req:maxmoney>800
- *extractor
- name:Exctractor Machine
- desc:Allows you to extract any fluid from anything.
- on earn:toast You can now make yourself some nice vanilla extract.
- cost:1500 money
- req:extend>0
- req:have lgarden
- tag:Machine
- *sheep
- name:Sheep
- desc:Have some sheep. Gives fifty cents per second.
- on earn:toast The sheep produce wool.
- on tick:yield 0.50 money
- cost:2000 money
- req:have domestic
- tag:Animal
- *evergreenforest
- name:Evergreen Forest
- desc:An evergreen forest. This lets you buy Pine Trees. You also get a free pine tree.
- on earn:toast Enjoy the pine tree!
- cost:2250 money
- passive:grant 1 pinetree
- req:extend>0
- tag:Plant
- *mines
- name:Mineral Mines
- desc:Allows you to buy mines.
- on earn:toast The mines provide you with plenty of minerals.
- cost:3000 money
- req:extend>0
- *thread
- name:Thread
- desc:Some thread that can be twisted into yarn or rope.
- on earn:toast Thread! What could this be used for?
- cost:3250 money
- req:have textilearts
- *domestic
- name:Easy Domestication
- desc:All animals you own will be domesticated.
- on earn:toast Look at all the cute animals!
- cost:3500 money
- req:money>2499
- *rockcandy
- name:Rock Candy
- desc:This kit is available when you get ice cream, a cookie, and cupcakes. Gives 15 candy and allows candy to give a 1.000 (+0.001 per candy) times boost to mines. This means 20 candies will boost mine profit by one cent.
- on earn:toast While mining in a cave, your worker saw a nice-tasting mineral.
- cost:4000 money
- passive:grant 15 candy
- passive:multiply yield of mine by candy/1000+1
- req:have goticecream
- req:have gotcookie
- req:have gotcupcake
- req:have mine
- req:have candyclovers
- tag:Food
- *icecreamcontest
- name:(E1, E5) Ice Cream Contest
- desc:Host an ice cream contest. Unlocks employees, which produce $25 per second.
- cost:4000 money
- on earn:toast The ice cream desert contest didn't go well, as no employee was up for the task.
- req:have goticecream
- req:have gotbananasplit
- *windmill
- name:Windmill
- desc:A windmill that grinds grain or wheat into flour.
- on earn:toast The windmill produces flour.
- cost:4250 money
- req:extend>1
- *candyclovers
- name:Candied Clovers
- on earn:toast It seems some clovers are made of candy...
- desc:Gain fifteen clovers. You also get a clover boost equal to how much candy you have. (Unlocks Candy)
- passive:grant 15 clover
- passive:multiply yield of clover by candy/100+1
- cost:4600 money
- req:(money:max)>3000
- tag:Food
- *needle
- name:Sewing Needle
- desc:A needle used for sewing.
- cost:4700 money
- req:extend>3
- tag:Thorn
- *textilearts
- name:Textile Arts
- desc:Learn how to create clothes
- on earn:toast You now have the skill to create clothes!
- cost:4750 money, 5 luck
- req:extend>3
- req:have sheep
- req:needle
- *moneymaker
- name:Money Maker 6000
- desc:Buy a machine that creates one dollar per second.
- on earn:toast It's a little extra money.
- cost:5000 money
- req:money>3500
- *thousandth
- name:Thousandth
- desc:Everything produces 0.001 more money, luck, and experience. Also produces 0.1 cent per second.
- on earn:toast A hundredth a cent.
- passive:increase yield of money by 0.001
- passive:increase yield of luck by 0.001
- passive:increase yield of xp by 0.001
- on tick:yield 0.001 money
- cost:5000 money
- req:pmachine>24
- *chancemakers
- name:Chancemakers
- desc:Unlock chancemakers, which produce one luck per second.
- cost:5000 money
- req:maxmoney>2500
- *xpmachine
- name:Experience Machine
- desc:This experience machine generates one experience per second.
- on tick:yield 1 xp
- cost:5000 money
- req:pmachine>20
- tag:Level
- *twister
- name:Twister Machine
- desc:Can twist or braid any flexible material
- on earn:toast Just not humans that are flexible...
- cost:5000 money
- req:have thread
- tag:Machine
- *evaporator
- name:Evaporator
- desc:Allows you to evaporate liquids.
- on earn:toast You can now evaporate sugarcane liquids!
- cost:5000 money
- req:extend>1
- tag:Machine
- *mouse
- name:Computer Mouse
- desc:A computer mouse used for clicking. Clicks one cent per second.
- on earn:toast Click.. Click...
- on tick:yield 0.01 money
- cost:5000 money
- req:extend>1
- tag:Machine
- *fiveofthesame
- name:(E1) Five of the Same
- desc:Gives you five volleyballs and five penny machines, while also tripling volleyball profits.
- passive:grant 5 e1
- passive:grant 5 pmachine
- on earn:toast They do the same thing.
- passive:multiply yield of e1 by 3
- cost:5500 money
- req:have goticecream
- *cows
- name:Cows
- desc:Allows you to buy cows.
- on earn:toast Aww.. They're so cute.
- cost:5500 money
- req:extend>1
- tag:Animal
- *moneyboostbutton
- name:Money Button Boost
- desc:The money button gives 99 more cents.
- cost:6000 money
- req:have moneybutton
- req:extend>2
- *bettersoil
- name:Better Soil
- desc:Have better soil, multiplying gains from soil-using items by 1.1.
- on earn:toast The plants now grow faster!
- passive:multiply yield of garden by 1.1
- passive:multiply yield of soilmaker by 1.1
- passive:multiply yield of lgarden by 1.1
- cost:6100 money, 25 luck
- req:have soilmaker
- *bloomingflower
- name:Blooming Flower
- desc:This blooming flower multiplies flower costs by x0.99, and multiplies flower profits by x1.01.
- passive:multiply cost of tag:Flower by 0.99
- passive:multiply yield of tag:Flower by 1.01
- cost:6700 money
- req:extend>1
- tag:Flower
- *oven
- name:Oven
- desc:An oven you can use to bake some things.
- on earn:toast You can now make some <b>important<b> things.
- cost:7000 money
- req:extend>1
- tag:Machine
- *wrench
- name:Power Wrench
- desc:Multiplies amount of money gained by machines by x1.2.
- on earn:toast It uses a rare metamorphic rock, which also has been compressed to a densit-
- on earn:toast So it's magic?
- passive:multiply yield of tag:Machine by 1.2
- cost:7500 money
- req:printer>14
- *glass
- name:Glass
- desc:Allows you to have glass.
- on earn:toast The sand burning has finally begun.
- cost:7500 money
- req:extend>4
- *refinery
- name:Refinery
- desc:Can refine anything you want.
- on earn:toast <b>Anything?<b>
- req:extend>0
- cost:7500 money
- tag:Machine
- *extrar
- name:The Extra R
- desc:Allows you to buy cloves, which give $10 per second.
- on earn:toast Not made from clovers.
- cost:8000 money
- req:extend>1
- *bettermouse
- name:Better Computer Mouse
- desc:The mouse upgrade clicks x50 better. The money button clicks one extra cent.
- passive:
- increase yield of moneygenbutton by 0.01
- multiply yield of mouse by 50
- end
- cost:9000 money
- req:have mouse
- req:have moneybutton
- *breeze
- name:Favorable Breeze
- desc:A favorable breeze, quadrupling anything produced from gardens.
- on earn:toast The machine calculates the required wind type for the see-
- on earn:toast So it's magic?
- passive:multiply yield of garden by 4
- passive:multiply yield of lgarden by 4
- cost:10000 money, 100 luck
- req:garden>9
- req:lgarden>4
- *grinder
- name:Grinder
- desc:A grinder to grind anything you put into it.
- cost:11000 money
- req:extend>6
- tag:Machine
- *mothernature
- name:Mother Nature
- desc:Mother nature multiplies animal and plant profits by x1.05.
- cost:11500 money
- passive:multiply yield of tag:Animal by 1.05
- passive:multiply yield of tag:Plant by 1.05
- req:maxmoney>8000
- tag:Human
- tag:Plant
- tag:Animal
- *beesuit
- name:Beekeeper Outfit
- desc:A beekeeper suit used for handling swarms of bees.
- on earn:toast Bring this to a fancy dress party.
- cost:12000 money, 24 fabric, 2 netting
- req:twister
- req:thread
- req:extend>3
- *chickens
- name:Chickens
- desc:Unlock chickens, which make eggs.
- on earn:toast I couldn't think of anything to say here. :/
- cost:12000 money
- req:extend>5
- *smoker
- name:Smoker
- desc:A smoker used to calm bees.
- on earn:toast The bees are just going to sleep.
- cost:12500 money
- req:extend>3
- *beehive
- name:Beehive
- desc:A beehive to create honey.
- on earn:toast Watch for the stings!
- cost:15000 money
- req:beesuit
- req:extend>3
- tag:Thorn
- tag:Animal
- tag:Flower
- *xpkebab
- name:XP Kebab
- desc:A thorn used to catch XP. It will generate 2 XP per second.
- on tick:yield 2 xp
- cost:16000 money
- req:maxmoney>10000
- tag:Thorn
- tag:Level
- *appletree
- name:Apple Tree
- desc:An apple tree you can pick apples from.
- on earn:toast Enjoy your magic apple tree (shop)!
- cost:17500 money
- req:extend>6
- tag:Food
- tag:Plant
- *levelprofits
- name:Level Profits
- desc:Money multiplier is 1 + 0.01 per level.
- passive:multiply yield of money by 1+0.01*lvl
- cost:18500 money
- req:lvl>0
- tag:Level
- *10cents
- name:Ten More Cents
- desc:Everything makes ten cents more.
- on earn:toast Because one dollar is too much.
- passive:increase yield of money by 0.1
- cost:20000 money, 10 luck
- req:have anotherpenny
- *cherrynets
- name:Cherry Nets
- desc:Netting makes 4 cents/sec for each cherry, and cherries make 5 cents/sec per netting.
- on earn:toast No, not cherry red!
- on tick:yield netting*0.04*cherry money
- on tick:yield cherry*0.05*netting money
- cost:25000 money, 10 netting, 10 cherry
- req:have netting
- req:have cherry
- tag:Trap
- tag:Food
- *sharperthorns
- name:Sharper Thorns
- desc:Thorned items generate an extra $1 per second.
- passive:increase yield of tag:Thorn by 1
- on earn:toast Thorns Enhanced!
- cost:28000 money
- req:extend>6
- tag:Thorn
- *churn
- name:Automatic Churn
- desc:A machine that produces butter by agitating it.
- on earn:toast Careful! The milk will be very mad.
- cost:30000 money
- req:extend>5
- tag:Machine
- *crumbcatch
- name:Excellent Crumb Catches
- desc:Do your crumb catch perfectly, increasing profits from cakes by 5.
- on earn:toast Perfectly catching crumbs!
- passive:increase yield of money by 5
- cost:32000 money
- req:have gotcake
- *prettyplease
- name:Pretty Please?
- desc:With a cherry on top.
- on earn:toast The please isn't even that pretty.
- cost:32000 money, 1 cherry
- req:extend>7
- *thornmachine
- name:Thorn Machine
- desc:A machine that produces $1 per rose and cactus <b>combined<b>.
- on tick:yield rose+cactus money
- cost:35000 money
- req:have cactuses
- req:have lgarden
- tags:Machine Thorn
- *fishing
- name:Fishing
- desc:Go fishing. This will generate 1 experience and 1 dollar per second.
- on tick:yield 1 xp
- on tick:yield 1 money
- cost:35000 money
- req:have pond
- tag:Animal
- tag:Skill
- tag:Level
- *cactuses
- name:Prickling Pears
- desc:Unlock the building Cactus.
- on earn:toast The hare farmed the prickly pears with lots of care and air but then his paper had a tear.
- cost:36000 money
- req:extend>5
- tag:Thorn
- tag:Plant
- tag:Flower
- *thorntrap
- name:Thorn Trap
- desc:A thorn trap that will trap any hostile things around your building. Gives $10 per second.
- cost:38000 money, 1 cactus
- on tick:yield 10 money
- req:have cactuses
- tags:Trap Thorn
- *autothorntrap
- name:Automated Thorn Traps
- desc:Automates your thorn trap. The thorn trap gives x1.6 money.
- cost:40000 money, 1 cactus
- passive:multiply yield of thorntrap by 1.6
- req:have thorntrap
- tags:Machine Trap Thorn
- *luckycakes
- name:Lucky Cakes
- desc:Duodecuple (x12) the profits of clovers. Each clover increases cake profits by one cent. (Will increase cost of Technical Cakes upgrade by a high margin.)
- passive:multiply yield of clover by 12
- passive:increase yield of cake by 0.01
- cost:40000 money
- req:have gotcake
- tag:Food
- passive:multiply cost of technicalcakes by 1000
- *technicalcakes
- name:Technical Cakes
- desc:Multiplies machine items by x1.2. This boost is increased by +0.1 for each cake you own. (Will increase cost of Lucky Cakes upgrade by a high margin.)
- passive:multiply yield of tag:Machine by 1.2+cake/10
- passive:multiply cost of luckycakes by 1000
- cost:40000 money
- req:have gotcake
- tag:Machine
- tag:Food
- *bouquet
- name:Bouquet Mix
- desc:Every Bland Garden multiplies Luxury Gardens profit by x0.1, and every Luxury Garden will multiply profits of Bland Gardens by x1.1.
- passive:multiply yield of lgarden by garden*0.1
- passive:multiply yield of garden by lgarden*1.1
- on earn:toast Mixing Bouquets!
- cost:40000 money
- req:synergy
- tag:Flower
- *candyprofits
- name:Candy Profits
- desc:Every candy produces $0.001 per second. This would mean every 100 candies could generate a dollar per second, without boosts.
- on earn:toast Now profiting from candy..
- on tick:yield candy/100 money
- cost:40000 money
- req:have candy
- tag:Food
- *doubutton
- name:Double Button
- desc:Profits made from the money button are doubled.
- cost:40000 money
- passive:multiply yield of moneygenbutton by 2
- req:have moremoneybutton
- *cheapviolence
- name:Cheap Violence
- desc:Multiply the costs of thorn and trap items by x0.96 (Decrease Cost).
- passive:multiply cost of tag:Trap by 0.96
- passive:multiply cost of tag:Thorn by 0.96
- cost:40000 money
- req:have cactuses
- *soilcandy
- name:Soil Candy
- desc:Some candies will be made of soil. Candies boost Soil Producers by x0.02 each, and Soil Producers boost candy profits by 1.1 each.
- on earn:toast Soiling Candies..?
- on tick:multiply yield of soilmaker by candy*0.02
- on tick:multiply yield of candy by soilmaker*1.1
- cost:45000 money
- req:have candy
- req:have candyprofits
- req:have synergy
- *luxurylegacy
- name:Luxury Legacy
- desc:Luxury Lemonade Stands boost Luxury Gardens by x0.1 each, and Luxury Gardens boost Lemonade Stands by x1.1.
- passive:multiply yield of lemonade by lgarden*1.1
- passive:multiply yield of lgarden by lemonade*0.1
- cost:50000 money
- req:have synergy
- tag:Flower
- *basicray
- name:Basic Ray
- desc:Doubles Clover and Penny Machine profits. Generates ten cents for each Clover and Penny Machine combined. Gives ten clovers.
- passive:multiply yield of clover by 2
- passive:multiply yield of pmachine by 2
- on tick:yield clover+pmachine/10 money
- passive:grant 10 clover
- cost:55000 money
- req:have gotpie
- *edibleescape
- name:Edible Escape
- desc:Cost of food related items are multiplied by x0.99.
- passive:multiply cost of tag:Food by 0.99
- cost:75000 money
- req:have finalfood
- *levelluck
- name:Level Luck
- desc:Money and Luck are boosted by x1.00 + 0.005 per luck shiny clicked.
- passive:multiply yield of money by 1+0.005*lucks:clicks
- passive:multiply yield of luck by 1+0.005*lucks:clicks
- cost:77777 money
- req:lvl>6
- tag:Level
- *shinywhale
- name:Shiny Whale
- desc:Gives $1 per second for every shiny you've clicked.
- on tick:yield moneys:clicks+lucks:clicks money
- cost:80000 money
- req:have aquarium
- *strawremoval
- name:Straw Removal Program
- desc:Remove straws from the ocean and profit 1.1 times more from aquariums.
- on earn:toast Oh yeah.. The turtles too.
- passive:multiply yield of aquarium by 1.1
- req:have aquarium
- cost:100000 money
- *synergy
- name:Synergy
- desc:Unlock new upgrades that increase production of two buildings. The more you have of one building the more the other is boosted.
- on earn:toast Synergy!
- req:extend>4
- cost:100000 money
- *animalcharity
- name:Animal Charity
- desc:Animals are $100 less and produce x1.02 more.
- passive:lower cost of tag:Animal by 100
- passive:multiply yield of tag:Animal by 1.02
- req:have strawremoval
- cost:120000 money
- tag:Animal
- *vetservices
- name:Vet Services
- desc:Have services for vets and unlock vets.
- req:extend>8
- cost:150000 money
- tag:Human
- *vetrespect
- name:Vet Respect
- desc:Respect the vets and multiply profits from vets by 2... Also multiplies profits from humans
- req:vetservices
- cost:150000 money
- tag:Human
- *melphomene
- name:Melphomene
- desc:Unlock the Muse of Tragedy and have all human items cost multiplied by x0.99.
- passive:multiply cost of tag:Human by 0.99
- on earn:toast A blast of sadness envelops you.
- cost:2000000 money
- req:extend>9
- *thalia
- name:Thalia
- desc:Unlock the Muse of Comedy and have all human items produce x1.05 more money.
- passive:multiply yield of tag:Human by 1.05
- on earn:toast You seem happy now!
- cost:2000000 money
- req:extend>9
- *stage
- name:Stage
- desc:Buy a stage so people can listen to you!
- cost:2000000 money
- req:melphomene
- req:thalia
- *propsandcostumes
- name:Props and Costumes
- desc:Get props and costumes to make the perfect play!
- cost:3000000 money
- req:stage
- *play
- name:Play of the Century
- desc:Create history and make the play of the century! Gives $280 per second.
- cost:6000000 money, 5 employee
- on tick:yield 280 money
- req:propsandcostumes
- tag:Human
- //Legacy Upgrades
- *legacyupgrade
- name:LEGACY
- desc:This upgrade unlocks new legacy upgrades. Money is also boosted by x1.00 + 0.001 per legacy level.
- passive:multiply yield of money by 1+0.001*legacy
- cost:1 legacoins
- req:have legacy
- tag:Legacy
- *skillful
- name:Skillful
- desc:You gain two more skill points.
- passive:increase yield of skillpoints by 2
- cost:2 legacoins
- req:have legacyupgrade
- tag:Legacy
- *moneybutton
- name:Money Button
- desc:The money button will give one cent per click.
- cost:3 legacoins
- req:have legacyupgrade
- tag:Legacy
- *luckedout
- name:Lucked out
- desc:This upgrade will unlock the free upgrade "Lucky Legacy" at the start giving ten lucky clovers and boosting clover profits by x1.5.
- cost:7 legacoins
- req:have legacyupgrade
- tag:Legacy
- *moremoneybutton
- name:Pentabutton
- desc:The money button will generate x5 money.
- cost:15 legacoins
- passive:multiply yield of moneygenbutton by 5
- req:have moneybutton
- tag:Legacy
- *fastlearner
- name:Fast Learner
- desc:Gain experience twice as fast.
- cost:25 legacoins
- passive:multiply yield of xp by 2
- req:have legacyupgrade
- tag:Legacy
- *epiclegacyprofit
- name:Epic Legacy Profits
- desc:This upgrade will multiply money gained by 1 + 0.005 for each epic legacy.
- cost:30 legacoins
- passive:multiply yield of money by 1+0.005*epiclegacies
- req:have epiclegacies
- req:have legacyupgrade
- tag:Legacy
- *moreskillpoints
- name:More Skill Points
- desc:You gain three more skill points. Earn one skill point (is boosted).
- passive:increase yield of skillpoints by 3
- on earn:yield 1 skillpoints
- req:have skillful
- tag:Legacy
- cost:50 legacoins
- *prestigeclover
- name:Prestige Clovers
- desc:Give 15 clovers when you prestige. This may go up for which prestige you use.
- req:have legacyupgrade
- cost:77 legacoins
- tag:Legacy
- *expatexp
- name:Experienced at Experience
- desc:This upgrade will give one hundred experience when you prestige.
- cost:250 legacoins
- req:have fastlearner
- tag:Legacy
- *cheaperlevels
- name:Cheaper Levels
- desc:Multiplies cost of leveling up and level-based items by x0.96.
- cost:400 legacoins
- passive:
- multiply cost of levelup by 0.96
- multiply cost of tag:Level by 0.96
- end
- req:have fastlearner
- tag:Legacy
- *treeboost
- name:Longer Trees
- desc:Gain double pine cones and pine needles.
- passive:multiply yield of pinecone by 2
- passive:multiply yield of pineneedles by 2
- cost:500 legacoins
- req:have legacyupgrade
- tag:Legacy
- *sheddingevergreens
- name:Shedding Evergreens
- desc:Pine trees produce pine needles.
- cost:750 legacoins
- on tick:yield 0.1*pinetree pineneedles
- req:have treeboost
- tag:Legacy
- *xpmaster
- name:XP Master
- desc:You gain experience twice as fast.
- passive:multiply yield of xp by 2
- cost:850 legacoins
- req:have expatexp
- tag:Legacy
- tag:Level
- *extralegacoins
- name:Extra Legacoins?
- desc:If you have some extra legacoins, you can use some of them to give a x1.5 boost to luck during a run. (The boost upgrade will be lost when you prestige, so you have to buy it again.
- cost:1000 legacoins
- req:have legacyupgrade
- tag:Legacy
- *skillfulxp
- name:Skillful XP
- desc:You gain one extra skill point. Multiply experience gain by 1.5.
- cost:1100 legacoins
- passive:increase yield of skillpoints by 1
- passive:multiply yield of xp by 1.5
- req:have expatexp
- req:have skillful
- tag:Legacy
- *outofthedark
- name:Out of the Dark
- desc:If you have less than $100, you will gain x1.3 money. Multiplier and the amount of money you need for the boost are increased by level. (Multiplier: +0.01, Money Less Than: +$100) - Per Level
- cost:1200 legacoins
- passive:
- if (money<100+100*lvl)
- multiply yield of money by 1.3+0.01*lvl
- end
- end
- req:have legacyupgrade
- tag:Legacy
- *dollarpersecond
- name:Dollar Per Second
- desc:This upgrade gives you a permanent dollar per second boost, which will help you start off.
- cost:1500 legacoins
- on tick:yield 1 money
- req:have legacyupgrade
- tag:Legacy
- *levelxp
- name:Level XP
- desc:This upgrade gives 1 XP per level, per second.
- cost:5000 legacoins
- on tick:yield lvl xp
- req:have xpmaster
- tag:Legacy
- tag:Level
- *cheapupgrades
- name:Cheap Upgrades
- desc:Upgrade costs are multiplied by x0.992. (Not Legacy Upgrades)
- cost:8000 legacoins
- passive:multiply cost of :Upgrades:notTag:Legacy by 0.992
- req:have legacyupgrade
- tag:Legacy
- *ultralegacyprofit
- name:Ultra Legacy Profits
- desc:This upgrade will give a x1 boost, +0.01 per ultra legacy.
- cost:10000 legacoins
- passive:multiply yield of money by 1+0.01*ultralegacies
- req:have legacyupgrade
- req:have ultralegacies
- tag:Legacy
- *profitablestart
- name:Profitable Start
- desc:This upgrade will start you off with $50 when you prestige and $60 when you do an epic prestige which will get you some upgrades. This starting money can scale with money multipliers.
- cost:12000 legacoins
- req:have dollarpersecond
- tag:Legacy
- *xpgod
- name:XP God
- desc:Multiply XP gains by x2 and gain 3 XP per second.
- passive:multiply yield of xp by 2
- on tick:yield 3 money
- cost:20000 legacoins
- req:levelxp
- tag:Legacy
- tag:Level
- *biocomplex
- name:Biocomplex
- desc:Multiplies profits from plants, animals, and humans by x1.05.
- passive:
- multiply yield of tag:Plant by 1.05
- multiply yield of tag:Animal by 1.05
- multiply yield of tag:Human by 1.05
- end
- cost:40000 legacoins
- req:have legacyupgrade
- tag:Legacy
- *legendaryprofits
- name:Legendary Profits
- desc:Multiply the money button's profits by as many legendary profits you have. Gives a 1 + 0.05 times money boost.
- passive:multiply yield of moneygenbutton by legendlegacies
- passive:multiply yield of money by legendlegacies
- cost:80000 legacoins
- req:have legacyupgrade
- req:have moneybutton
- req:have legendlegacies
- tag:Legacy
- *multilevelbio
- name:Multi-Level Bioengineering Complexity
- desc:Multiplies profits from plants, animals, and humans by x1.15. Multiply cost of them by x0.99.
- passive:
- multiply yield of tag:Plant by 1.15
- multiply yield of tag:Animal by 1.15
- multiply yield of tag:Human by 1.15
- multiply cost of tag:Plant by .99
- multiply cost of tag:Animal by .99
- multiply cost of tag:Human by .99
- end
- cost:100000 legacoins
- req:have biocomplex
- tag:Legacy
- *legacyonehalf
- name:Legacy v1.5
- desc:This will multiply money gains.
- passive:multiply yield of money by 1.5
- cost:120000 legacoins
- req:have legacyupgrade
- tag:Legacy
- *legendarylife
- name:Legendary Life
- desc:All non-prestige item costs are multiplied by x0.95. All items are x1.05 more efficient. Produces $0.10 per second. Increases skill points gained by 1.
- passive:multiply cost of :All:notTag:Legacy by 0.95
- passive:multiply yield of :All by 1.05
- passive:increase yield of skillpoints by 1
- on tick:yield 0.1 money
- cost:2500000 legacoins
- req:legendlegacies>1
- req:have legacyupgrade
- tag:Legacy
- *debug1
- name:Debug - Summon Money Shiny
- desc:Summons a money shiny
- on earn:spawn moneys
- on earn:lose this
- *debug2
- name:Debug - Summon Luck Shiny
- desc:Summons a luck shiny
- on earn:spawn lucks
- on earn:lose this
- *debug3
- name:Debug - Summon XP Shiny
- desc:Summons an experience shiny
- on earn:
- spawn xpshiny
- lose this
- end
- *debug4
- name:Debug - Level Up
- desc:Levels up
- on earn:
- yield 1 levelup
- lose this
- end
- *debug5
- name:Debug - Lots of Money
- desc:Gives one billion dollars.
- on earn:
- yield 1000000000 money
- lose this
- end
- Achievements
- *goticecream
- name:Soft Serving
- desc:You got extension 1's soft served item, Ice Cream!
- req:have icecream
- tag:Legacy
- *gotcookie
- name:Fresh Baked
- desc:You got extension 2's baked item, Cookies!
- req:have cookie
- tag:Legacy
- *gotcupcake
- name:Nicely Frosted
- desc:You got extension 3's frosted item, Cupcakes!
- req:have cupcakes
- tag:Legacy
- *gothoneybread
- name:Beehive Baking
- desc:You got extension 4's gooey item, Honey Bread!
- req:have honeybread
- tag:Legacy
- *gotbananasplit
- name:Contest Winner
- desc:You got extension 5's fruited berry item, Banana Split!
- req:have bananasplit
- tag:Legacy
- *gotcake
- name:search:"cake jokes", copyUntilPeriod, page random(1,10)
- desc:You got extension 6's layered item, Cake!
- req:have cake
- tag:Legacy
- *gotpie
- name:Cinnachievement
- desc:You got extension 7's not-number item, Pie!
- req:have pie
- tag:Legacy
- *finalfood
- name:The Last Meal
- desc:You got the final food item.
- on earn:toast Great Job! Future secret items will now appear every two extensions.
- req:have endofthefood
- tag:Legacy
- *extend1
- name:First Extension
- desc:You extended once!
- req:extend>0
- tag:Legacy
- *extend3
- name:Third Extension
- desc:You extended three times!
- req:extend>2
- tag:Legacy
- *extend6
- name:Sixth Extension
- desc:You reached your sixth extension!
- req:extend>5
- tag:Legacy
- *extend10
- name:Tenth Extension
- desc:The amount of extensions you've reached are at <b>ten<b> now! You now receive an extra $5 per second.
- on tick:yield 5 money
- req:extend>9
- tag:Legacy
- *shinymoney
- name:Shiny Money
- desc:This is awarded to people who have clicked the money shiny 20 times. It boosts profits gained from money shinys.
- passive:multiply yield of moneys by 1.2
- req:moneys:clicks>19
- tag:Legacy
- *shinyluck
- name:Shiny Luck
- desc:This is awarded to people who have clicked the luck shiny 20 times. It boosts profits gained from luck shinys.
- passive:multiply yield of lucks by 1.2
- req:moneys:clicks>19
- tag:Legacy
- *achvlevelup
- name:Journey Start
- desc:You leveled up!
- req:lvl>0
- tag:Legacy
- *queststart
- name:Quest Started
- desc:You reached level ten!
- req:lvl>9
- tag:Legacy
- *onlythebeginning
- name:This is only the beginning
- desc:You reached level thirty!
- req:lvl>29
- tag:Legacy
- *prestigeachievement
- name:Prestigious
- desc:Prestige once
- req:legacy>0
- tag:Legacy
- *legacyachievement
- name:Great Legacy
- desc:Prestige five times
- req:legacy>4
- tag:Legacy
- *epic
- name:Epic!
- desc:You have done an epic prestige!
- req:epiclegacies>0
- tag:Legacy
- *awesomelyepic
- name:Awesomely Epic
- desc:You have done three epic prestiges!
- req:epiclegacies>2
- tag:Legacy
- *firstultralegacy
- name:Ultra Legacy
- desc:You have done an ultra legacy! That's a GREAT accomplishment!
- req:ultralegacies>0
- tag:Legacy
- *legelegacyach
- name:Legendary Legacy
- desc:You have done one legendary legacy.
- req:have legendlegacies
- tag:Legacy
- Shinies
- *moneys
- name:Money!
- on click:yield random (1,(maxmoney/2)) money
- frequency:300
- frequency variation:60
- movement:anywhere fade bounce:3
- *xpshiny
- name:Experience!
- on click:yield random (1,(xp:max/5)) xp
- frequency:300
- frequency variation:60
- movement:anywhere fade bounce:3.1
- *lucks
- name:Luck!
- on click:yield random (1,(maxluck/5)) luck
- frequency:300
- frequency variation:60
- movement:anywhere fade bounce:3.3 wiggle pulse
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