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irrlicht animation issue

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Nov 10th, 2012
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  1. #include <irrlicht.h>
  2.  
  3. //namespaces
  4.  
  5. //check for windows pragma (developed on linux)
  6.  
  7. int main()
  8. {
  9.     //create device
  10.     IAnimatedMesh* mesh = smgr->getMesh("./test.b3d");//smgr is the scene manager
  11.     if(!mesh)
  12.     {
  13.         device->drop();
  14.         return 1;
  15.     }
  16.     node = smgr->addAnimatedMeshSceneNode(mesh);
  17.     if(node)
  18.     {
  19.         node->setFrameLoop(0,45);
  20.         node->setCurrentFrame(0.f);
  21.         node->setAnimationSpeed(90.0f);
  22.         node->setMaterialFlag(EMF_LIGHTING, false);
  23.         node->setJointMode(EJUOR_CONTROL);
  24.     }
  25.     //make camera...
  26.  
  27.     while(device->run())
  28.     {
  29.         driver->beginScene(true,true,SColor(255,100,101,140));
  30.        
  31.         node->animateJoints();
  32.  
  33.         smgr->drawAll();
  34.         guienv->drawAll();//gui
  35.  
  36.  
  37.         driver->endScene();
  38.     }
  39.  
  40.     device->drop();
  41.     return 0;
  42. }
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