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Oct 22nd, 2018
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  1. -- we have four colors of apples: two meshes, two materials, and two textures.
  2. -- one mesh uses the top half of the texture, the other uses the bottom half.
  3. -- one material is for the red texture, the other is for the green one.
  4. -- This is basically a randomiser that picks one mesh and one material out of the options available and creates one of the 4 colors of apple.
  5. function apple(lthing)
  6. num = math.random(4)
  7. local name
  8. local mat
  9.  
  10. if num > 2 then
  11. name = "Apple1"
  12. else
  13. name = "Apple2"
  14. end
  15.  
  16. if num == 1 or num == 3 then
  17. mat = "RedApple"
  18. else
  19. mat = "GreenApple"
  20. end
  21.  
  22. t = spawn(name, lthing.SpawnPosition)
  23. setMaterial(t, mat)
  24.  
  25. lthing:Dispose()
  26. end
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