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MatLumber2

Untitled

May 26th, 2019
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  1. WrapGlobal(RLS, LS, "printidentity");
  2. WrapGlobal(RLS, LS, "game");
  3. WrapGlobal(RLS, LS, "Game");
  4. WrapGlobal(RLS, LS, "workspace");
  5. WrapGlobal(RLS, LS, "Workspace");
  6. WrapGlobal(RLS, LS, "Axes");
  7. WrapGlobal(RLS, LS, "BrickColor");
  8. WrapGlobal(RLS, LS, "CFrame");
  9. WrapGlobal(RLS, LS, "Color3");
  10. WrapGlobal(RLS, LS, "ColorSequence");
  11. WrapGlobal(RLS, LS, "ColorSequenceKeypoint");
  12. WrapGlobal(RLS, LS, "NumberRange");
  13. WrapGlobal(RLS, LS, "NumberSequence");
  14. WrapGlobal(RLS, LS, "NumberSequenceKeypoint");
  15. WrapGlobal(RLS, LS, "PhysicalProperties");
  16. WrapGlobal(RLS, LS, "Ray");
  17. WrapGlobal(RLS, LS, "Rect");
  18. WrapGlobal(RLS, LS, "Region3");
  19. WrapGlobal(RLS, LS, "Region3int16");
  20. WrapGlobal(RLS, LS, "TweenInfo");
  21. WrapGlobal(RLS, LS, "UDim");
  22. WrapGlobal(RLS, LS, "UDim2");
  23. WrapGlobal(RLS, LS, "Vector2");
  24. WrapGlobal(RLS, LS, "Vector2int16");
  25. WrapGlobal(RLS, LS, "Vector3int16");
  26. WrapGlobal(RLS, LS, "Instance");
  27. WrapGlobal(RLS, LS, "Faces");
  28. WrapGlobal(RLS, LS, "math");
  29. WrapGlobal(RLS, LS, "warn");
  30. WrapGlobal(RLS, LS, "typeof");
  31. WrapGlobal(RLS, LS, "type");
  32. WrapGlobal(RLS, LS, "spawn");
  33. WrapGlobal(RLS, LS, "Spawn");
  34. WrapGlobal(RLS, LS, "print");
  35. WrapGlobal(RLS, LS, "printidentity");
  36. WrapGlobal(RLS, LS, "ypcall");
  37. WrapGlobal(RLS, LS, "Wait");
  38. WrapGlobal(RLS, LS, "wait");
  39. WrapGlobal(RLS, LS, "delay");
  40. WrapGlobal(RLS, LS, "Delay");
  41. WrapGlobal(RLS, LS, "tick");
  42. WrapGlobal(RLS, LS, "LoadLibrary");
  43. WrapGlobal(RLS, LS, "require");
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