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- [Log:]
- showWindow: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail
- [Stacktrace:]
- [Log:]
- startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail, _isOnline=True, sendOnline=True
- [Stacktrace:]
- [Log:]
- NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = , json = {"id":6,"url":"https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
- [Stacktrace:]
- [Log:]
- NET_SUCCESS: requestId=6, text={"response":{"status":1,"update":{"currency":[{"i":"Lives","c":382},{"i":"Stars","c":46},{"i":"Gold","c":55},{"i":"Spin","c":3}]}},"md5":"3fbf0347d8093eaba38c04193174456f"}
- [Stacktrace:]
- [Log:]
- startRequest.success: id=6, url=https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
- [Stacktrace:]
- [Log:]
- closeWindow: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- sendWindowResult: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- closeWindow: MainGameWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: MainGameWindow
- [Stacktrace:]
- [Log:]
- showWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- showWindow: TLobbyWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLobbyWindow
- [Stacktrace:]
- [Log:]
- showWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- closeWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- closeWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLobbyWindow
- [Stacktrace:]
- [Log:]
- showWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start
- [Stacktrace:]
- [Log:]
- startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start, _isOnline=True, sendOnline=True
- [Stacktrace:]
- [Log:]
- NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = level=level_4; boosters=System.String[], json = {"id":7,"url":"https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{"level":"level_4","boosters":[]},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
- [Stacktrace:]
- [Log:]
- NET_SUCCESS: requestId=7, text={"response":{"status":1,"output_action":{"popup":"action_lt4_popup_propose1","standard":"action_lt4_low_propose1"}},"md5":"4db57603397fd79db5649b24b6841ef1"}
- [Stacktrace:]
- [Log:]
- startRequest.success: id=7, url=https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
- [Stacktrace:]
- [Log:]
- closeWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: StartLevelWindow
- [Stacktrace:]
- [Log:]
- showWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- PROCESS_COMMAND: StartGameData
- [Stacktrace:]
- [Log:]
- transform.localScale = (1.0, 1.0, 1.0)
- [Stacktrace:]
- [Log:]
- closeAll
- [Stacktrace:]
- [Log:]
- closeWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- closeWindow: TLobbyWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLobbyWindow
- [Stacktrace:]
- [Log:]
- showWindow: MainGameWindow
- [Stacktrace:]
- [Log:]
- showWindow: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- closeWindow: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- sendWindowResult: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- [DevToDev] 2019/01/17 13:51:53 : Metric User Engagement Event added to storage
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- Assets.Core.Playground.HexGrid.Join (Assets.Core.Playground.GridItem member, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Playground.HexGrid.OnBulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Events+RaiseIt.BulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Bullet.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- [Log:]
- showWindow: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail
- [Stacktrace:]
- [Log:]
- startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/fail, _isOnline=True, sendOnline=True
- [Stacktrace:]
- [Log:]
- NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = , json = {"id":8,"url":"https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
- [Stacktrace:]
- [Log:]
- NET_SUCCESS: requestId=8, text={"response":{"status":1,"update":{"currency":[{"i":"Lives","c":382},{"i":"Stars","c":46},{"i":"Gold","c":55},{"i":"Spin","c":3}]}},"md5":"2686a9353c9b3605b34eedd98fbcb39a"}
- [Stacktrace:]
- [Log:]
- startRequest.success: id=8, url=https://bcvksrdev.beargg.com/shooter/level/fail?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
- [Stacktrace:]
- [Log:]
- closeWindow: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- sendWindowResult: QuitLevelPopup
- [Stacktrace:]
- [Log:]
- closeWindow: MainGameWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: MainGameWindow
- [Stacktrace:]
- [Log:]
- showWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- A script behaviour (probably WallBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- [Stacktrace:]
- [Log:]
- showWindow: TLobbyWindow
- [Stacktrace:]
- [Log:]
- closeWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- [DevToDev] 2019/01/17 13:53:13 : Metric User Engagement Event added to storage
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLobbyWindow
- [Stacktrace:]
- [Log:]
- showWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start
- [Stacktrace:]
- [Log:]
- startRequest: id=0, url=https://bcvksrdev.beargg.com/shooter/level/start, _isOnline=True, sendOnline=True
- [Stacktrace:]
- [Log:]
- NET_REQUEST: url = https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta, headers = app-platform=android; app-platform-version=1.0.8, data = level=level_4; boosters=System.String[], json = {"id":9,"url":"https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta","method":1,"headers":{"app-platform":"android","app-platform-version":"1.0.8"},"type":"text","data":{"level":"level_4","boosters":[]},"inProgress":true,"isPreconfigured":false,"requestAttempts":3,"suppressResultLogging":false}
- [Stacktrace:]
- [Log:]
- NET_SUCCESS: requestId=9, text={"response":{"status":1,"output_action":{"popup":"action_lt4_popup_propose1","standard":"action_lt4_low_propose1"}},"md5":"25c62f195f44a852fed375a90035f98d"}
- [Stacktrace:]
- [Log:]
- startRequest.success: id=9, url=https://bcvksrdev.beargg.com/shooter/level/start?social_id=1245427471&device_id=5188a49a38d9abf583d94d24d7d9616a&session_key=0&auth_key=&signature=fake_left_till_beta
- [Stacktrace:]
- [Log:]
- closeWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: StartLevelWindow
- [Stacktrace:]
- [Log:]
- showWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- PROCESS_COMMAND: StartGameData
- [Stacktrace:]
- [Log:]
- transform.localScale = (1.0, 1.0, 1.0)
- [Stacktrace:]
- [Log:]
- closeAll
- [Stacktrace:]
- [Log:]
- closeWindow: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLoadingScreenWindow
- [Stacktrace:]
- [Log:]
- closeWindow: TLobbyWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: TLobbyWindow
- [Stacktrace:]
- [Log:]
- showWindow: MainGameWindow
- [Stacktrace:]
- [Log:]
- showWindow: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- closeWindow: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- sendWindowResult: LevelGoalsPopup
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- Assets.Core.Playground.HexGrid.Join (Assets.Core.Playground.GridItem member, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Playground.HexGrid.OnBulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Events+RaiseIt.BulletCollision (Assets.Core.Views.Bubble target, Assets.Core.Bullet bullet) (at <9af1d725d14b411b88d3c34dbada4108>:0)
- Assets.Core.Bullet.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at <9af1d725d14b411b88d3c34dbada4108>:0)
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