Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- InvalidOperationException: Sequence contains no matching element
- System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <3e4da02cf86b4fc686ed0ac61bffc210>:0)
- Collections.model.CollectionsModel.GetCardRating (Collections.model.data.CardRatingType type) (at Assets/Scripts/Collections/model/CollectionsModel.cs:173)
- Collections.model.CollectionsModel.GetCard (Collections.CardSO config) (at Assets/Scripts/Collections/model/CollectionsModel.cs:136)
- Collections.model.CollectionsModel..ctor (User.User user, Collections.CollectionsSettingsSO settings) (at Assets/Scripts/Collections/model/CollectionsModel.cs:26)
- Collections.CollectionsManager..ctor () (at Assets/Scripts/Collections/CollectionsManager.cs:35)
- Collections.CollectionsManager.get_Instance () (at Assets/Scripts/Collections/CollectionsManager.cs:21)
- CollectionIconMono.IconClick () (at Assets/Scripts/Collections/view/CollectionIconMono.cs:23)
- UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement