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- function imageMesh(img, x, y, w, h, r)
- if w == nil and h == nil then
- meshW, meshH = spriteSize(img)
- else
- meshW, meshH = w, h
- end
- if r == nil then
- r = 0
- end
- drawingMesh = mesh()
- drawingMesh:addRect(x, y, meshW, meshH, r)
- drawingMesh.texture = img
- drawingMesh:draw()
- end
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