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  1. class Socket_Reciever {
  2. tag = "SOCK";
  3. class SQL_Socket {
  4. file = "core\session";
  5. class dataQuery {};
  6. class insertPlayerInfo {};
  7. class requestReceived {};
  8. class syncData {};
  9. class updatePartial {};
  10. class updateRequest {};
  11. };
  12. };
  13.  
  14. class SpyGlass {
  15. tag = "SPY";
  16. class Functions {
  17. file = "SpyGlass";
  18. class cookieJar{};
  19. class notifyAdmins{};
  20. class observe{};
  21. };
  22. };
  23.  
  24. class Life_Client_Core {
  25. tag = "life";
  26.  
  27. class Master_Directory {
  28. file = "core";
  29. class initCiv {};
  30. class initCop {};
  31. class initMedic {};
  32. class setupActions {};
  33. class setupEVH {};
  34. class survival {};
  35. class welcomeNotification {};
  36. };
  37.  
  38. class Actions {
  39. file = "core\actions";
  40. class arrestAction {};
  41. class buyLicense {};
  42. class captureHideout {};
  43. class catchFish {};
  44. class dpFinish {};
  45. class dropFishingNet {};
  46. class escortAction {};
  47. class gather {};
  48. class getDPMission {};
  49. class gutAnimal {};
  50. class healHospital {};
  51. class impoundAction {};
  52. class mine {};
  53. class newsBroadcast {};
  54. class packupSpikes {};
  55. class pickupItem {};
  56. class pickupMoney {};
  57. class postBail {};
  58. class processAction {};
  59. class pulloutAction {};
  60. class putInCar {};
  61. class removeContainer {};
  62. class repairTruck {};
  63. class restrainAction {};
  64. class robAction {};
  65. class searchAction {};
  66. class searchVehAction {};
  67. class seizePlayerAction {};
  68. class serviceChopper {};
  69. class stopEscorting {};
  70. class storeVehicle {};
  71. class surrender {};
  72. class ticketAction {};
  73. class unrestrain {};
  74. };
  75.  
  76. class Admin {
  77. file = "core\admin";
  78. class adminCompensate {};
  79. class adminDebugCon {};
  80. class adminFreeze {};
  81. class admingetID {};
  82. class adminGodMode {};
  83. class adminid {};
  84. class admininfo {};
  85. class adminMarkers {};
  86. class adminMenu {};
  87. class adminQuery {};
  88. class adminSpectate {};
  89. class adminTeleport {};
  90. class adminTpHere {};
  91. };
  92.  
  93. class Civilian {
  94. file = "core\civilian";
  95. class civLoadout {};
  96. class civMarkers {};
  97. class demoChargeTimer {};
  98. class freezePlayer {};
  99. class jail {};
  100. class jailMe {};
  101. class knockedOut {};
  102. class knockoutAction {};
  103. class removeLicenses {};
  104. class robPerson {};
  105. class robReceive {};
  106. class tazed {};
  107. };
  108.  
  109. class Config {
  110. file = "core\config";
  111. class houseConfig {};
  112. class itemWeight {};
  113. class vehicleAnimate {};
  114. class vehicleWeightCfg {};
  115. };
  116.  
  117. class Cop {
  118. file = "core\cop";
  119. class bountyReceive {};
  120. class containerInvSearch {};
  121. class copInteractionMenu {};
  122. class copLights {};
  123. class copLoadout {};
  124. class copMarkers {};
  125. class copSearch {};
  126. class copSiren {};
  127. class doorAnimate {};
  128. class fedCamDisplay {};
  129. class licenseCheck {};
  130. class licensesRead {};
  131. class questionDealer {};
  132. class radar {};
  133. class repairDoor {};
  134. class restrain {};
  135. class searchClient {};
  136. class seizeClient {};
  137. class sirenLights {};
  138. class spikeStripEffect {};
  139. class ticketGive {};
  140. class ticketPaid {};
  141. class ticketPay {};
  142. class ticketPrompt {};
  143. class vehInvSearch {};
  144. class wantedGrab {};
  145. };
  146.  
  147. class Dialog_Controls {
  148. file = "dialog\function";
  149. class bankDeposit {};
  150. class bankTransfer {};
  151. class bankWithdraw {};
  152. class displayHandler {};
  153. class gangDeposit {};
  154. class gangWithdraw {};
  155. class garageLBChange {};
  156. class impoundMenu {};
  157. class progressBar {};
  158. class safeFix {};
  159. class safeInventory {};
  160. class safeOpen {};
  161. class safeTake {};
  162. class sellGarage {};
  163. class setMapPosition {};
  164. class spawnConfirm {};
  165. class spawnMenu {};
  166. class spawnPointCfg {};
  167. class spawnPointSelected {};
  168. class unimpound {};
  169. class vehicleGarage {};
  170. class wireTransfer {};
  171. };
  172.  
  173. class Functions {
  174. file = "core\functions";
  175. class AAN {};
  176. class accType {};
  177. class actionKeyHandler {};
  178. class animSync {};
  179. class calWeightDiff {};
  180. class checkMap {};
  181. class clearVehicleAmmo {};
  182. class dropItems {};
  183. class escInterupt {};
  184. class fetchCfgDetails {};
  185. class fetchDeadGear {};
  186. class fetchVehInfo {};
  187. class isDamaged {};
  188. class giveDiff {};
  189. class handleDamage {};
  190. class handleInv {};
  191. class handleItem {};
  192. class hideObj {};
  193. class hudSetup {};
  194. class hudUpdate {};
  195. class inventoryClosed {};
  196. class inventoryOpened {};
  197. class isUIDActive {};
  198. class keyHandler {};
  199. class loadDeadGear {};
  200. class loadGear {};
  201. class moveIn {};
  202. class nearATM {};
  203. class nearestDoor {};
  204. class nearUnits {};
  205. class numberText {};
  206. class onFired {};
  207. class onTakeItem {};
  208. class playerSkins {};
  209. class playerTags {};
  210. class postNewsBroadcast {};
  211. class pullOutVeh {};
  212. class pushObject {};
  213. class receiveItem {};
  214. class receiveMoney {};
  215. class revealObjects {};
  216. class robATM {};
  217. class robstore {};
  218. class saveGear {};
  219. class seatbelt {};
  220. class simDisable {};
  221. class speaking {};
  222. class stripDownPlayer {};
  223. class teleport {};
  224. class whereAmI {};
  225. };
  226.  
  227. class Gangs {
  228. file = "core\gangs";
  229. class createGang {};
  230. class gangCreated {};
  231. class gangDisband {};
  232. class gangDisbanded {};
  233. class gangInvite {};
  234. class gangInvitePlayer {};
  235. class gangKick {};
  236. class gangLeave {};
  237. class gangMenu {};
  238. class gangNewLeader {};
  239. class gangUpgrade {};
  240. class initGang {};
  241. };
  242.  
  243. class Housing {
  244. file = "core\housing";
  245. class buyHouse {};
  246. class buyHouseGarage {};
  247. class containerMenu {};
  248. class copBreakDoor {};
  249. class copHouseOwner {};
  250. class garageRefund {};
  251. class getBuildingPositions {};
  252. class houseMenu {};
  253. class initHouses {};
  254. class lightHouse {};
  255. class lightHouseAction {};
  256. class lockHouse {};
  257. class lockupHouse {};
  258. class placeContainer {};
  259. class PlayerInBuilding {};
  260. class raidHouse {};
  261. class sellHouse {};
  262. class sellHouseGarage {};
  263. };
  264.  
  265. class Items {
  266. file = "core\items";
  267. class blastingCharge {};
  268. class boltcutter {};
  269. class defuseKit {};
  270. class flashbang {};
  271. class jerrycanRefuel {};
  272. class jerryRefuel {};
  273. class lockpick {};
  274. class placestorage {};
  275. class spikeStrip {};
  276. class storageBox {};
  277. };
  278.  
  279. class Medical_System {
  280. file = "core\medical";
  281. class deathScreen {};
  282. class medicLights {};
  283. class medicLoadout {};
  284. class medicMarkers {};
  285. class medicRequest {};
  286. class medicSiren {};
  287. class medicSirenLights {};
  288. class onPlayerKilled {};
  289. class onPlayerRespawn {};
  290. class requestMedic {};
  291. class respawned {};
  292. class revived {};
  293. class revivePlayer {};
  294. };
  295.  
  296. class Network {
  297. file = "core\functions\network";
  298. class broadcast {};
  299. class corpse {};
  300. class jumpFnc {};
  301. class say3D {};
  302. class setFuel {};
  303. class soundDevice {};
  304. };
  305.  
  306. class Player_Menu {
  307. file = "core\pmenu";
  308. class cellphone {};
  309. class giveItem {};
  310. class giveMoney {};
  311. class keyDrop {};
  312. class keyGive {};
  313. class keyMenu {};
  314. class p_openMenu {};
  315. class p_updateMenu {};
  316. class pardon {};
  317. class removeItem {};
  318. class s_onChar {};
  319. class s_onCheckedChange {};
  320. class s_onSliderChange {};
  321. class settingsMenu {};
  322. class updateViewDistance {};
  323. class useItem {};
  324. class wantedAddP {};
  325. class wantedInfo {};
  326. class wantedList {};
  327. class wantedMenu {};
  328. };
  329.  
  330. class Shops {
  331. file = "core\shops";
  332. class 3dPreviewDisplay {};
  333. class 3dPreviewExit {};
  334. class 3dPreviewInit {};
  335. class atmMenu {};
  336. class buyClothes {};
  337. class changeClothes {};
  338. class chopShopMenu {};
  339. class chopShopSelection {};
  340. class chopShopSell {};
  341. class clothingFilter {};
  342. class clothingMenu {};
  343. class fuelLBchange {};
  344. class fuelStatOpen {};
  345. class levelCheck {};
  346. class vehicleShopBuy {};
  347. class vehicleShopLBChange {};
  348. class vehicleShopMenu {};
  349. class virt_buy {};
  350. class virt_menu {};
  351. class virt_sell {};
  352. class virt_sellAll {};
  353. class virt_update {};
  354. class weaponShopAccs {};
  355. class weaponShopBuySell {};
  356. class weaponShopFilter {};
  357. class weaponShopMags {};
  358. class weaponShopMenu {};
  359. class weaponShopSelection {};
  360. };
  361.  
  362. class Vehicle {
  363. file = "core\vehicle";
  364. class addVehicle2Chain {};
  365. class colorVehicle {};
  366. class deviceMine {};
  367. class FuelRefuelcar {};
  368. class fuelStore {};
  369. class fuelSupply {};
  370. class lockVehicle {};
  371. class openInventory {};
  372. class vehiclecolor3DRefresh {};
  373. class vehicleOwners {};
  374. class vehicleWeight {};
  375. class vehInventory {};
  376. class vehStoreItem {};
  377. class vehTakeItem {};
  378. class vInteractionMenu {};
  379. };
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