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- - ZXC was a mistake. (I'm using QWERTZ layout. Please consider rebindable keys)
- - Text crawl too slow. If it's sped up while holding Z, it's not noticable
- - >Tee hee
- - Stuck in the shop. Pressing exit shows the pipboy view, so do buy and sell. Any button on the pipboy leads back to the shop view
- - Knowing to use R to reset would have been useful before I got to the shop
- - >Tee hee
- - Guess S is slide?
- - Lots of empty space in the level design. With the camera this far out, 50% and more of what the player can see is uninteresting scenery they can't enter or otherwise interact with. Why should a player need to see this much nothing?
- - Standard weapon sound getting kinda annoying
- - Climbed ladder in slime room. Camera ain't following me, but the room doesn't change either
- - It's easy to get caught inside one of the floating enemies, leading to a huge health loss for one mistake
- - Getting screen tears in fullscreen mode
- - Room with second canonier enemy doesn't scroll up when moving along the top
- - Redesign your jump. Several times I wanted to use short jumps to get to the right height to shoot an enemy, but couldn't because your jump is static
- - Apparently the canonball is called oilshot
- - Can't go whence I came after acquiring oilshot
- - Splitshot noise needs redesign. Too loud
- - Homing shot tries to get enemies in unreachable places
- - Blind falls are bad design. If a player is supposed to take a long drop they should know whether or not they may take it without taking damage
- - Homing shot does not consistently home in on enemies. Especially visible at second oilshot slime on tubes and after
- - Changing directions sometimes not responsive. Moving in one direction, then immediately switching to the other results in a small delay
- - Floating enemies are hard to kill due to the way jumping works. This could be circumvented by making them move towards player's y position more urgently than to his x position
- - I have yet to find out how to use an energy tank
- - Alt+F4 does not quit the game. Neither does ESC
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