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- Graphics
- Improved Graphics
- Character dynamic self-shadowing
- Enhanced lighting
- Improved textures
- Better water spray effects
- Improved water reflection and refraction
- Enhanced electricity effects
- Environmental geometry tweaks
- Additional video texture work
- Physics
- Physics Enhancements
- Increased number of dynamic objects
- More realistic character water resistance
- Explosive forces re-balanced
- Controls, Cameras, Animation
- Overhauled Camera System
- Camera positioned closer to character
- Improved tracking of the action
- Enhanced collision detection
- Better FOV for framing the action
- Improved Movement and Animations
- More fluid and precise character control
- Improved character animations add realism
- Enhanced animation transitions make the character more weighty
- Platforming and Climbing
- All New Climbing System
- Continuous hand-over-hand climbing system added
- All new, more realistic animations
- More fluid climbing controls and movement
- Automatic ledge grab functionality
- Improved swing mechanic
- Improved jump-from-balance mechanic
- Control Layout
- Switch to a more traditional control layout
- A to jump
- LT to aim
- RB to detonate enhanced Gel and Energy Rounds
- Dialogue and Cutscenes
- Dialogue Re-edit
- Dialogue has been pruned
- Irritating or extraneous lines cut
- Cutscenes Re-edit
- Cutscenes reviewed and edited
- Overly long cutscenes shortened
- Collectables
- Collectables Interface Improved
- Emails and E-Books no longer interrupt gameplay when collected
- Collectables re-positioned throughout levels
- Points awarded for collectables tweaked
- New Waypoint System
- Waypoints for every objective and sub objective
- Choose permanent on-screen waypoints or new MAVI only mode
- Waypoints added for Ciphers and Frequency Keys with colour coding
- Corpses with Frequency Keys glow orange for easy identification
- Map
- Improved controls and button layout
- Default view of Kate's position
- Toggle Kate's position / objective location manually
- Easier to navigate
- Prompts
- Prompts re-worked for better clarity
- Prompt triggering reviewed and improved
- Tutorials
- Video tutorials cut back
- Improved in game tutorials
- New tutorial puzzles
- Wading Improved
- Enhanced physical character feedback from water forces
- Improved transitions between wade states
- Swimming Enhanced
- Improved swimming controls, more finely balanced
- 180 degree swim turn removed
- Improved camera behavior when swimming
- Underwater combat system streamlined
- Puzzle Improvements
- Improved feedback for Cipher and Frequency Keys
- Ciphers re-positioned for greater accessibility
- New mission orders related to Ciphers add to the backstory
- Existing puzzles refined where possible
- New electric puzzle elements added
- Damage System Improved
- Kate no longer unfairly damaged/killed by unseen elements
- Fire/electrical damage reduced
- Combat damage re-balanced
- Overhauled Damage Feedback
- Monochrome health feedback system implemented
- Enhanced directional damage indication
- Heartbeat force feedback and SFX added
- Audio ducking system improves health feedback
- All New Oxygen Feedback System
- Oxygen bar added
- Heartbeat force feedback and SFX added
- Phobia effect for oxygen feedback enhanced
- Phobia audio hallucinations added
- FOV pulse added for drowning feedback
- Phobia warping effect removed from non-submerged sections
- Combat and Cover Systems
- Overhauled Combat System
- Automatic weapon holster/unholster system
- Seamless integration of combat / non-combat systems
- Improved aim reticule
- Aim remapped to LT
- Destructible objects highlighted more clearly
- Destructible objects easier to hit
- A greater supply of ammo throughout the levels
- AI improved and enemies rebalanced
- More enemies and more engaging combat design
- Weapons Improved
- Sonic Rounds overheat removed
- Sonic Rounds charge time halved
- Sonic Rounds do more damage to NPCs and are lethal
- Multiple Gel and Energy Rounds can be deployed simultaneously
- Deployed Gel/Energy rounds can be detonated as a group
- All New Cover System
- Smoother transitions in and out of cover
- Easier and more intuitive to get in and out of cover
- Toggle cover whether armed or unarmed
- All new animations make cover system more realistic
- Checkpoints and Reloading
- Checkpoint positions reviewed and improved
- More checkpoints
- Automated and faster reload after death
- Levels and Game Balance
- Design Improvements
- Vent behavior improved
- General level design tweaks
- AI numbers and positioning improved
- Ammo amount and placement improved
- Collectable placement improved
- Gameplay balance improved throughout
- Value
- Price dropped to just 800 Microsoft points
- Trial extended to allow players to sample more of the game for free
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