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Amnesia 1.3 Geany IDE Tags

Dec 5th, 2014
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  1. # format=pipe
  2. AddAttachedPropToProp|void|(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ)|
  3. AddBodyForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  4. AddBodyImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  5. AddCombineCallback|void|(string& asName, string& asItemA, string& asItemB, string& asFunction - Combine, bool abAutoDestroy)|
  6. AddDebugMessage|void|(string& asString, bool abCheckForDuplicates)|
  7. AddDiary|void|(string& asNameAndTextEntry, string& asImage)|
  8. AddEffectVoice|void|(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePostion, string& asPosEnitity, float afMinDistance, float afMaxDistance)|
  9. AddEnemyPatrolNode|void|(string& asName, string& asNodeName, float afWaitTime, string& asAnimation)|
  10. AddEntityCollideCallback|void|(string& asParentName, string& asChildName, string& asFunction - 'Collide', bool abDeleteOnCollide, int alStates - 1=enter 0=both -1=leave)|
  11. AddGlobalVarFloat|void|(string& asName, float afVal)|
  12. AddGlobalVarInt|void|(string& asName, int alVal)|
  13. AddGlobalVarString|void|(string& asName, string& asVal)|
  14. AddLocalVarFloat|void|(string& asName, float afVal)|
  15. AddLocalVarInt|void|(string& asName, int alVal)|
  16. AddLocalVarString|void|(string& asName, string& asVal)|
  17. AddNote|void|(string& asNameAndTextEntry, string& asImage)|
  18. AddPlayerBodyForce|void|(float afX, float afY, float afZ, bool abUseLocalCoords)|
  19. AddPlayerHealth|void|(float afHealth)|
  20. AddPlayerLampOil|void|(float afOil)|
  21. AddPlayerSanity|void|(float afSanity)|
  22. AddPropForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  23. AddPropHealth|void|(string& asName, float afHealth)|
  24. AddPropImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  25. AddQuest|void|(string& asName, string& asNameAndTextEntry)|
  26. AddTimer|void|(string& asName, float afTime, string& asFunction - 'Timer')|
  27. AddUseItemCallback|void|(string& asName, string& asItem, string& asEntity, string& asFunction - 'Use', bool abAutoDestroy)|
  28. AttachBodyToStickyArea|void|(string& asAreaName, string& asBody)|
  29. AttachPropToStickyArea|void|(string& asAreaName, string& asProp)|
  30. AutoSave|void|()|
  31. BlockHint|void|(string& asName)|
  32. BreakJoint|void|(string& asName)|
  33. ChangeMap|void|(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)|
  34. ChangePlayerStateToNormal|void|()|
  35. CheckPoint|void|(string& asName, string& asStartPos, string& asCallback - 'CPCall', string& asDeathHintCat, string& asDeathHintEntry)|
  36. ClearEnemyPatrolNodes|void|(string& asEnemyName)|
  37. ClearSavedMaps|void|()|
  38. CompleteQuest|void|(string& asName, string& asNameAndTextEntry)|
  39. ConnectEntities|void|(string& asName, string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc - 'Connected')|
  40. CreateDataCache|void|()|
  41. CreateEntityAtArea|void|(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave)|
  42. CreateParticleSystemAtEntity|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS)|
  43. CreateParticleSystemAtEntityExt|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS, float afR, float afG, float afB, float afA, bool abFadeAtDistance, float afFadeMinEnd, float afFadeMinStart, float afFadeMaxStart, float afFadeMaxEnd)|
  44. DestroyDataCache|void|()|
  45. DestroyParticleSystem|void|(string& asName)|
  46. DetachFromStickyArea|void|(string& asAreaName)|
  47. DisableDeathStartSound|void|()|
  48. ExitInventory|void|()|
  49. FadeEnemyToSmoke|void|(string& asName, bool abPlaySound)|
  50. FadeGlobalSoundSpeed|void|(float afDestSpeed, float afTime)|
  51. FadeGlobalSoundVolume|void|(float afDestVolume, float afTime)|
  52. FadeImageTrailTo|void|(float afAmount, float afSpeed)|
  53. FadeIn|void|(float afTime)|
  54. FadeInSound|void|(string& asSoundName, float afFadeTime, bool abPlayStart)|
  55. FadeLightTo|void|(string& asLightName, float afR, float afG, float afB, float afA, float afRadius -1 RGBAR no change, float afTime)|
  56. FadeOut|void|(float afTime)|
  57. FadePlayerAspectMulTo|void|(float afX, float afSpeed)|
  58. FadePlayerFOVMulTo|void|(float afX, float afSpeed)|
  59. FadePlayerRollTo|void|(float afX, float afSpeedMul, float afMaxSpeed)|
  60. FadeRadialBlurTo|void|(float afSize, float afSpeed)|
  61. FadeSepiaColorTo|void|(float afAmount, float afSpeed)|
  62. GetEffectVoiceActive|bool|()|
  63. GetEntitiesCollide|bool|(string& asEntityA, string& asEntityB)|
  64. GetEntityExists|bool|(string& asName)|
  65. GetFlashbackIsActive|bool|()|
  66. GetGlobalVarFloat|float|(string& asName)|
  67. GetGlobalVarInt|int|(string& asName)|
  68. GetGlobalVarString|string&|(string& asName)|
  69. GetLanternActive|bool|()|
  70. GetLeverState|int|(string& asName)|
  71. GetLocalVarFloat|float|(string& asName)|
  72. GetLocalVarInt|int|(string& asName)|
  73. GetLocalVarString|string&|(string& asName)|
  74. GetPlayerHealth|float|()|
  75. GetPlayerLampOil|float|()|
  76. GetPlayerSanity|float|()|
  77. GetPlayerSpeed|float|()|
  78. GetPlayerYSpeed|float|()|
  79. GetPropHealth|float|(string& asName)|
  80. GetPropIsInteractedWith|bool|(string& asName)|
  81. GetSwingDoorClosed|bool|(string& asName)|
  82. GetSwingDoorLocked|bool|(string& asName)|
  83. GetSwingDoorState|int|(string& asName - 1=angel >70%, 0=between, -1=angel <10%)|
  84. GetTimerTimeLeft|float|(string& asName)|
  85. GiveHint|void|(string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown - 0 for auto based on length)|
  86. GiveItem|void|(string& asName, string& asType, string& asSubTypeName, string& asImageName, string& float afAmount)|
  87. GiveItemFromFile|void|(string& asName, string& asFileName, string& asSubTypeName, string& asImageName, string& float afAmount)|
  88. GivePlayerDamage|void|(float afAmount, string& asType - BloodSplat, Claws or Slash, bool abSpinHead, bool abLethal)|
  89. GiveSanityBoost|void|()|
  90. GiveSanityBoostSmall|void|()|
  91. GiveSanityDamage|void|(float afAmount, bool abUseEffect)|
  92. HasItem|bool|(string& asName)|
  93. InsanityEventIsActive|bool|()|
  94. InteractConnectPropWithMoveObject|void|(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed)|
  95. InteractConnectPropWithRope|void|(string& asName, string& asPropName, string& asRopeName, bool abInteractOnly, float afSpeedMul, float afMinSpeed, float afMaxSpeed, bool abInvert, int alStatesUsed)|
  96. MovePlayerForward|void|(float afAmount)|
  97. MovePlayerHeadPos|void|(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist)|
  98. PlayGuiSound|void|(string& asSoundFile - .ent for entity, .ogg for raw sound, float afVolume)|
  99. PlayMusic|void|(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume)|
  100. PlayPropAnimation|void|(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback - 'Animation')|
  101. PlaySoundAtEntity|void|(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound)|
  102. PreloadParticleSystem|void|(string& asPSFile)|
  103. PreloadSound|void|(string& asSoundFile)|
  104. Print|void|(string& asString)|
  105. ProgLog|void|(string& asLevel, string& asMessage)|
  106. QuestIsAdded|bool|(string& asName)|
  107. QuestIsCompleted|bool|(string& asName)|
  108. RandFloat|float|(float afMin, float afMax)|
  109. RandInt|int|(int alMin, int alMax)|
  110. RemoveAttachedPropFromProp|void|(string& asPropName, string& asAttachName)|
  111. RemoveCombineCallback|void|(string& asName)|
  112. RemoveEntityCollideCallback|void|(string& asParentName, string& asChildName)|
  113. RemoveHint|void|(string& asName)|
  114. RemoveItem|void|(string& asName)|
  115. RemoveTimer|void|(string& asName)|
  116. RemoveUseItemCallback|void|(string& asName)|
  117. ResetProp|void|(string& asName)|
  118. ReturnOpenJournal|void|(bool abOpenJournal)|
  119. RotatePropToSpeed|void|(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea)|
  120. ScriptDebugOn|bool|()|
  121. SetAllowStickyAreaAttachment|void|(bool abX)|
  122. SetButtonSwitchedOn|void|(string& asName, bool abSwitchedOn, bool abEffects)|
  123. SetDeathHint|void|(string& asTextCategory, string& asTextEntry)|
  124. SetEffectVoiceOverCallback|void|(string& asFunc - 'VoiceOver')|
  125. SetEnemyDisabled|void|(string& asName, bool abDisabled)|
  126. SetEnemyDisableTriggers|void|(string& asName, bool abX)|
  127. SetEnemyIsHallucination|void|(string& asName, bool abX)|
  128. SetEntityActive|void|(string& asName, bool abActive)|
  129. SetEntityCallbackFunc|void|(string& asName, string& asCallback - 'EntityCall')|
  130. SetEntityConnectionStateChangeCallback|void|(string& asName, string& asCallback - 'StateChange')|
  131. SetEntityCustomFocusCrossHair|void|(string& asName, string& asCrossHair - Default, Grab, Push, Ignite, Pick, LevelDoor, Ladder)|
  132. SetEntityInteractionDisabled|void|(string& asName, bool abDisabled)|
  133. SetEntityPlayerInteractCallback|void|(string& asName, string& asCallback - 'Interact', bool abRemoveOnInteraction)|
  134. SetEntityPlayerLookAtCallback|void|(string& asName, string& asCallback - 'LookAt', bool abRemoveWhenLookedAt)|
  135. SetFogActive|void|(bool abActive)|
  136. SetFogColor|void|(float afR, float afG, float afB, float afA)|
  137. SetFogProperties|void|(float afStart, float afEnd, float afFalloffExp, bool abCulling)|
  138. SetGlobalVarFloat|void|(string& asName, float afVal)|
  139. SetGlobalVarInt|void|(string& asName, int alVal)|
  140. SetGlobalVarString|void|(string& asName, const string& asVal)|
  141. SetInsanitySetEnabled|void|(string& asSet, bool abX)|
  142. SetInventoryDisabled|void|(bool abX)|
  143. SetInventoryMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
  144. SetLampLit|void|(string& asName, bool abLit, bool abEffects)|
  145. SetLanternActive|void|(bool abX, bool abUseEffects)|
  146. SetLanternDisabled|void|(bool abX)|
  147. SetLanternLitCallback|void|(string& asCallback - 'LanternLit')|
  148. SetLevelDoorLocked|void|(string& asName, bool abLocked)|
  149. SetLevelDoorLockedSound|void|(string& asName, string& asSound)|
  150. SetLevelDoorLockedText|void|(string& asName, string& asTextCat, string& asTextEntry)|
  151. SetLeverInteractionDisablesStuck|void|(string& asName, bool abX)|
  152. SetLeverStuckState|void|(string& asName, int alState, bool abEffects)|
  153. SetLightFlickerActive|void|(string& asLightName, bool abActive)|
  154. SetLightVisible|void|(string& asLightName, bool abVisible)|
  155. SetLocalVarFloat|void|(string& asName, float afVal)|
  156. SetLocalVarInt|void|(string& asName, int alVal)|
  157. SetLocalVarString|void|(string& asName, const string& asVal)|
  158. SetMapDisplayNameEntry|void|(string& asNameEntry)|
  159. SetMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
  160. SetMoveObjectState|void|(string& asName, float afState - 0=closed 1=opened)|
  161. SetMoveObjectStateExt|void|(string& asName, float afState, float afAcc, float afMaxSpeed, float afSlowdownDist, float abResetSpeed)|
  162. SetMultiSliderCallback|void|(string& asName, string& asCallback - 'MSCall')|
  163. SetMultiSliderStuckState|void|(string& asName, int alStuckState, bool abEffects)|
  164. SetNPCAwake|void|(string& asName, bool abAwake, bool abEffects)|
  165. SetNPCFollowPlayer|void|(string& asName, bool abX)|
  166. SetNumberOfQuestsInMap|void|(int alNumberOfQuests)|
  167. SetPlayerActive|void|(bool abActive)|
  168. SetPlayerCrouchDisabled|void|(bool abX)|
  169. SetPlayerCrouching|void|(bool abCrouch)|
  170. SetPlayerHealth|void|(float afHealth)|
  171. SetPlayerJumpDisabled|void|(bool abX)|
  172. SetPlayerLampOil|void|(float afOil)|
  173. SetPlayerLookSpeedMul|void|(float afMul)|
  174. SetPlayerMoveSpeedMul|void|(float afMul)|
  175. SetPlayerPermaDeathSound|void|(string& asFile)|
  176. SetPlayerRunSpeedMul|void|(float afMul)|
  177. SetPlayerSanity|void|(float afSanity)|
  178. SetPropActiveAndFade|void|(string& asName, bool abX, float afFadeTime)|
  179. SetPropEffectActive|void|(string& asName, bool abActive, bool abFadeAndPlaySounds)|
  180. SetPropHealth|void|(string& asName, float afHealth)|
  181. SetPropObjectStuckState|void|(string& asName, int alState - 0=lose 1=max -1=min)|
  182. SetPropStaticPhysics|void|(string& asName, bool abX)|
  183. SetRadialBlurStartDist|void|(float afStartDist)|
  184. SetSanityDrainDisabled|void|(bool abX)|
  185. SetSkyBoxActive|void|(bool abActive)|
  186. SetSkyBoxColor|void|(float afR, float afG, float afB, float afA)|
  187. SetSkyBoxTexture|void|(string& asTexture)|
  188. SetSwingDoorClosed|void|(string& asName, bool abClosed, bool abEffects)|
  189. SetSwingDoorDisableAutoClose|void|(string& asName, bool abDisableAutoClose)|
  190. SetSwingDoorLocked|void|(string& asName, bool abLocked, bool abEffects)|
  191. SetupLoadScreen|void|(string& asTextCat, string& asTextEntry, int alRandomNum - > 1 for random suffix XX, string& asImageFile)|
  192. SetWheelAngle|void|(string& asName, float afAngle, bool abAutoMove)|
  193. SetWheelInteractionDisablesStuck|void|(string& asName, bool abX)|
  194. SetWheelStuckState|void|(string& asName, int alState, bool abEffects)|
  195. ShowEnemyPlayerPosition|void|(string& asName)|
  196. ShowPlayerCrossHairIcons|void|(bool abX)|
  197. StartCredits|void|(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)|
  198. StartDemoEnd|void|()|
  199. StartEffectEmotionFlash|void|(string& asTextCat, string& asTextCat, string& asSound)|
  200. StartEffectFlash|void|(float afFadeIn, float afWhite, float afFadeOut)|
  201. StartPlayerLookAt|void|(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback - 'LookAt')|
  202. StartPlayerSpawnPS|void|(string& asPSFile)|
  203. StartRandomInsanityEvent|void|()|
  204. StartScreenShake|void|(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime)|
  205. StopAllEffectVoices|void|(float afFadeOutTime)|
  206. StopMusic|void|(float afFadeTime, int alPrio)|
  207. StopPlayerLookAt|void|()|
  208. StopPlayerSpawnPS|void|()|
  209. StopPropMovement|void|(string& asName)|
  210. StopSound|void|(string& asSoundName, float afFadeTime)|
  211. StringContains|bool|(string& asString, string& asSubString)|
  212. StringSub|string&|(string& asString, int alStart, int alCount)|
  213. TeleportPlayer|void|(string& asStartPosName)|
  214. UnBlockHint|void|(string& asName)|
  215. StringToFloat|float|(string&in asString)|
  216. StringToInt|int|(string&in asString)|
  217. StringToBool|bool|(string&in asString)|
  218. MathSin|float|(float afX)|
  219. MathCos|float|(float afX)|
  220. MathTan|float|(float afX)|
  221. MathAsin|float|(float afX)|
  222. MathAcos|float|(float afX)|
  223. MathAtan|float|(float afX)|
  224. MathAtan2|float|(float afX, float afY)|
  225. MathSqrt|float|(float afX)|
  226. MathPow|float|(float afBase, float afExp)|
  227. MathMin|float|(float afA, float afB)|
  228. MathMax|float|(float afA, float afB)|
  229. MathClamp|float|(float afX, float afMin, float afMax)|
  230. MathAbs|float|(float afX)|
  231. GetPlayerPosX|float|()|
  232. GetPlayerPosY|float|()|
  233. GetPlayerPosZ|float|()|
  234. GetEntityPosX|float|(string &in asName)|
  235. GetEntityPosY|float|(string &in asName)|
  236. GetEntityPosZ|float|(string &in asName)|
  237. GetBodyMass|float|(string &in asName)|
  238. SetInDarknessEffectsActive|void|(bool abX)|
  239. StartInsanityEvent|void|(string &in asEventName)|
  240. StopCurrentInsanityEvent|void|()|
  241. SetPlayerJumpForceMul|void|(float afMul)|
  242. SetPlayerFallDamageDisabled|void|(bool abX)|
  243. SetPlayerPos|void|(float afX, float afY, float afZ)|
  244. SetEntityVisible|void|(string &in asName, bool abVisible)|
  245. ReplaceEntity|void|(string &in asName, string &in asBodyName, string &in asNewEntityName, string &in asNewEntityFile, bool abFullGameSave)|
  246. PlaceEntityAtEntity|void|(string &in asName, string &in asTargetEntity, string &in asTargetBodyName, bool abUseRotation)|
  247. SetEntityPos|void|(string &in asName, float afX, float afY, float afZ)|
  248. SetBodyMass|void|(string &in asName, float afMass)|
  249. AttachPropToProp|void|(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ)|
  250. AlertEnemyOfPlayerPresence|void|(string &in asName)|
  251. SetEnemySanityDecreaseActive|void|(string &in asName, bool abX)|
  252. TeleportEnemyToNode|void|(string &in asEnemyName, string &in asNodeName, bool abChangeY)|
  253. TeleportEnemyToEntity|void|(string &in asEnemyName, string &in asTargetEntity, string &in asTargetBody, bool abChangeY)|
  254. ChangeManPigPose|void|(string&in asName, string&in asPoseType)|
  255. SetTeslaPigFadeDisabled|void|(string&in asName, bool abX)|
  256. SetTeslaPigSoundDisabled|void|(string&in asName, bool abX)|
  257. SetTeslaPigEasyEscapeDisabled|void|(string&in asName, bool abX)|
  258. ForceTeslaPigSighting|void|(string&in asName)|
  259. GetEnemyStateName|string&|(string &in asName)|
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