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- # format=pipe
- AddAttachedPropToProp|void|(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ)|
- AddBodyForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
- AddBodyImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
- AddCombineCallback|void|(string& asName, string& asItemA, string& asItemB, string& asFunction - Combine, bool abAutoDestroy)|
- AddDebugMessage|void|(string& asString, bool abCheckForDuplicates)|
- AddDiary|void|(string& asNameAndTextEntry, string& asImage)|
- AddEffectVoice|void|(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePostion, string& asPosEnitity, float afMinDistance, float afMaxDistance)|
- AddEnemyPatrolNode|void|(string& asName, string& asNodeName, float afWaitTime, string& asAnimation)|
- AddEntityCollideCallback|void|(string& asParentName, string& asChildName, string& asFunction - 'Collide', bool abDeleteOnCollide, int alStates - 1=enter 0=both -1=leave)|
- AddGlobalVarFloat|void|(string& asName, float afVal)|
- AddGlobalVarInt|void|(string& asName, int alVal)|
- AddGlobalVarString|void|(string& asName, string& asVal)|
- AddLocalVarFloat|void|(string& asName, float afVal)|
- AddLocalVarInt|void|(string& asName, int alVal)|
- AddLocalVarString|void|(string& asName, string& asVal)|
- AddNote|void|(string& asNameAndTextEntry, string& asImage)|
- AddPlayerBodyForce|void|(float afX, float afY, float afZ, bool abUseLocalCoords)|
- AddPlayerHealth|void|(float afHealth)|
- AddPlayerLampOil|void|(float afOil)|
- AddPlayerSanity|void|(float afSanity)|
- AddPropForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
- AddPropHealth|void|(string& asName, float afHealth)|
- AddPropImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
- AddQuest|void|(string& asName, string& asNameAndTextEntry)|
- AddTimer|void|(string& asName, float afTime, string& asFunction - 'Timer')|
- AddUseItemCallback|void|(string& asName, string& asItem, string& asEntity, string& asFunction - 'Use', bool abAutoDestroy)|
- AttachBodyToStickyArea|void|(string& asAreaName, string& asBody)|
- AttachPropToStickyArea|void|(string& asAreaName, string& asProp)|
- AutoSave|void|()|
- BlockHint|void|(string& asName)|
- BreakJoint|void|(string& asName)|
- ChangeMap|void|(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)|
- ChangePlayerStateToNormal|void|()|
- CheckPoint|void|(string& asName, string& asStartPos, string& asCallback - 'CPCall', string& asDeathHintCat, string& asDeathHintEntry)|
- ClearEnemyPatrolNodes|void|(string& asEnemyName)|
- ClearSavedMaps|void|()|
- CompleteQuest|void|(string& asName, string& asNameAndTextEntry)|
- ConnectEntities|void|(string& asName, string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc - 'Connected')|
- CreateDataCache|void|()|
- CreateEntityAtArea|void|(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave)|
- CreateParticleSystemAtEntity|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS)|
- CreateParticleSystemAtEntityExt|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS, float afR, float afG, float afB, float afA, bool abFadeAtDistance, float afFadeMinEnd, float afFadeMinStart, float afFadeMaxStart, float afFadeMaxEnd)|
- DestroyDataCache|void|()|
- DestroyParticleSystem|void|(string& asName)|
- DetachFromStickyArea|void|(string& asAreaName)|
- DisableDeathStartSound|void|()|
- ExitInventory|void|()|
- FadeEnemyToSmoke|void|(string& asName, bool abPlaySound)|
- FadeGlobalSoundSpeed|void|(float afDestSpeed, float afTime)|
- FadeGlobalSoundVolume|void|(float afDestVolume, float afTime)|
- FadeImageTrailTo|void|(float afAmount, float afSpeed)|
- FadeIn|void|(float afTime)|
- FadeInSound|void|(string& asSoundName, float afFadeTime, bool abPlayStart)|
- FadeLightTo|void|(string& asLightName, float afR, float afG, float afB, float afA, float afRadius -1 RGBAR no change, float afTime)|
- FadeOut|void|(float afTime)|
- FadePlayerAspectMulTo|void|(float afX, float afSpeed)|
- FadePlayerFOVMulTo|void|(float afX, float afSpeed)|
- FadePlayerRollTo|void|(float afX, float afSpeedMul, float afMaxSpeed)|
- FadeRadialBlurTo|void|(float afSize, float afSpeed)|
- FadeSepiaColorTo|void|(float afAmount, float afSpeed)|
- GetEffectVoiceActive|bool|()|
- GetEntitiesCollide|bool|(string& asEntityA, string& asEntityB)|
- GetEntityExists|bool|(string& asName)|
- GetFlashbackIsActive|bool|()|
- GetGlobalVarFloat|float|(string& asName)|
- GetGlobalVarInt|int|(string& asName)|
- GetGlobalVarString|string&|(string& asName)|
- GetLanternActive|bool|()|
- GetLeverState|int|(string& asName)|
- GetLocalVarFloat|float|(string& asName)|
- GetLocalVarInt|int|(string& asName)|
- GetLocalVarString|string&|(string& asName)|
- GetPlayerHealth|float|()|
- GetPlayerLampOil|float|()|
- GetPlayerSanity|float|()|
- GetPlayerSpeed|float|()|
- GetPlayerYSpeed|float|()|
- GetPropHealth|float|(string& asName)|
- GetPropIsInteractedWith|bool|(string& asName)|
- GetSwingDoorClosed|bool|(string& asName)|
- GetSwingDoorLocked|bool|(string& asName)|
- GetSwingDoorState|int|(string& asName - 1=angel >70%, 0=between, -1=angel <10%)|
- GetTimerTimeLeft|float|(string& asName)|
- GiveHint|void|(string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown - 0 for auto based on length)|
- GiveItem|void|(string& asName, string& asType, string& asSubTypeName, string& asImageName, string& float afAmount)|
- GiveItemFromFile|void|(string& asName, string& asFileName, string& asSubTypeName, string& asImageName, string& float afAmount)|
- GivePlayerDamage|void|(float afAmount, string& asType - BloodSplat, Claws or Slash, bool abSpinHead, bool abLethal)|
- GiveSanityBoost|void|()|
- GiveSanityBoostSmall|void|()|
- GiveSanityDamage|void|(float afAmount, bool abUseEffect)|
- HasItem|bool|(string& asName)|
- InsanityEventIsActive|bool|()|
- InteractConnectPropWithMoveObject|void|(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed)|
- InteractConnectPropWithRope|void|(string& asName, string& asPropName, string& asRopeName, bool abInteractOnly, float afSpeedMul, float afMinSpeed, float afMaxSpeed, bool abInvert, int alStatesUsed)|
- MovePlayerForward|void|(float afAmount)|
- MovePlayerHeadPos|void|(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist)|
- PlayGuiSound|void|(string& asSoundFile - .ent for entity, .ogg for raw sound, float afVolume)|
- PlayMusic|void|(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume)|
- PlayPropAnimation|void|(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback - 'Animation')|
- PlaySoundAtEntity|void|(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound)|
- PreloadParticleSystem|void|(string& asPSFile)|
- PreloadSound|void|(string& asSoundFile)|
- Print|void|(string& asString)|
- ProgLog|void|(string& asLevel, string& asMessage)|
- QuestIsAdded|bool|(string& asName)|
- QuestIsCompleted|bool|(string& asName)|
- RandFloat|float|(float afMin, float afMax)|
- RandInt|int|(int alMin, int alMax)|
- RemoveAttachedPropFromProp|void|(string& asPropName, string& asAttachName)|
- RemoveCombineCallback|void|(string& asName)|
- RemoveEntityCollideCallback|void|(string& asParentName, string& asChildName)|
- RemoveHint|void|(string& asName)|
- RemoveItem|void|(string& asName)|
- RemoveTimer|void|(string& asName)|
- RemoveUseItemCallback|void|(string& asName)|
- ResetProp|void|(string& asName)|
- ReturnOpenJournal|void|(bool abOpenJournal)|
- RotatePropToSpeed|void|(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea)|
- ScriptDebugOn|bool|()|
- SetAllowStickyAreaAttachment|void|(bool abX)|
- SetButtonSwitchedOn|void|(string& asName, bool abSwitchedOn, bool abEffects)|
- SetDeathHint|void|(string& asTextCategory, string& asTextEntry)|
- SetEffectVoiceOverCallback|void|(string& asFunc - 'VoiceOver')|
- SetEnemyDisabled|void|(string& asName, bool abDisabled)|
- SetEnemyDisableTriggers|void|(string& asName, bool abX)|
- SetEnemyIsHallucination|void|(string& asName, bool abX)|
- SetEntityActive|void|(string& asName, bool abActive)|
- SetEntityCallbackFunc|void|(string& asName, string& asCallback - 'EntityCall')|
- SetEntityConnectionStateChangeCallback|void|(string& asName, string& asCallback - 'StateChange')|
- SetEntityCustomFocusCrossHair|void|(string& asName, string& asCrossHair - Default, Grab, Push, Ignite, Pick, LevelDoor, Ladder)|
- SetEntityInteractionDisabled|void|(string& asName, bool abDisabled)|
- SetEntityPlayerInteractCallback|void|(string& asName, string& asCallback - 'Interact', bool abRemoveOnInteraction)|
- SetEntityPlayerLookAtCallback|void|(string& asName, string& asCallback - 'LookAt', bool abRemoveWhenLookedAt)|
- SetFogActive|void|(bool abActive)|
- SetFogColor|void|(float afR, float afG, float afB, float afA)|
- SetFogProperties|void|(float afStart, float afEnd, float afFalloffExp, bool abCulling)|
- SetGlobalVarFloat|void|(string& asName, float afVal)|
- SetGlobalVarInt|void|(string& asName, int alVal)|
- SetGlobalVarString|void|(string& asName, const string& asVal)|
- SetInsanitySetEnabled|void|(string& asSet, bool abX)|
- SetInventoryDisabled|void|(bool abX)|
- SetInventoryMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
- SetLampLit|void|(string& asName, bool abLit, bool abEffects)|
- SetLanternActive|void|(bool abX, bool abUseEffects)|
- SetLanternDisabled|void|(bool abX)|
- SetLanternLitCallback|void|(string& asCallback - 'LanternLit')|
- SetLevelDoorLocked|void|(string& asName, bool abLocked)|
- SetLevelDoorLockedSound|void|(string& asName, string& asSound)|
- SetLevelDoorLockedText|void|(string& asName, string& asTextCat, string& asTextEntry)|
- SetLeverInteractionDisablesStuck|void|(string& asName, bool abX)|
- SetLeverStuckState|void|(string& asName, int alState, bool abEffects)|
- SetLightFlickerActive|void|(string& asLightName, bool abActive)|
- SetLightVisible|void|(string& asLightName, bool abVisible)|
- SetLocalVarFloat|void|(string& asName, float afVal)|
- SetLocalVarInt|void|(string& asName, int alVal)|
- SetLocalVarString|void|(string& asName, const string& asVal)|
- SetMapDisplayNameEntry|void|(string& asNameEntry)|
- SetMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
- SetMoveObjectState|void|(string& asName, float afState - 0=closed 1=opened)|
- SetMoveObjectStateExt|void|(string& asName, float afState, float afAcc, float afMaxSpeed, float afSlowdownDist, float abResetSpeed)|
- SetMultiSliderCallback|void|(string& asName, string& asCallback - 'MSCall')|
- SetMultiSliderStuckState|void|(string& asName, int alStuckState, bool abEffects)|
- SetNPCAwake|void|(string& asName, bool abAwake, bool abEffects)|
- SetNPCFollowPlayer|void|(string& asName, bool abX)|
- SetNumberOfQuestsInMap|void|(int alNumberOfQuests)|
- SetPlayerActive|void|(bool abActive)|
- SetPlayerCrouchDisabled|void|(bool abX)|
- SetPlayerCrouching|void|(bool abCrouch)|
- SetPlayerHealth|void|(float afHealth)|
- SetPlayerJumpDisabled|void|(bool abX)|
- SetPlayerLampOil|void|(float afOil)|
- SetPlayerLookSpeedMul|void|(float afMul)|
- SetPlayerMoveSpeedMul|void|(float afMul)|
- SetPlayerPermaDeathSound|void|(string& asFile)|
- SetPlayerRunSpeedMul|void|(float afMul)|
- SetPlayerSanity|void|(float afSanity)|
- SetPropActiveAndFade|void|(string& asName, bool abX, float afFadeTime)|
- SetPropEffectActive|void|(string& asName, bool abActive, bool abFadeAndPlaySounds)|
- SetPropHealth|void|(string& asName, float afHealth)|
- SetPropObjectStuckState|void|(string& asName, int alState - 0=lose 1=max -1=min)|
- SetPropStaticPhysics|void|(string& asName, bool abX)|
- SetRadialBlurStartDist|void|(float afStartDist)|
- SetSanityDrainDisabled|void|(bool abX)|
- SetSkyBoxActive|void|(bool abActive)|
- SetSkyBoxColor|void|(float afR, float afG, float afB, float afA)|
- SetSkyBoxTexture|void|(string& asTexture)|
- SetSwingDoorClosed|void|(string& asName, bool abClosed, bool abEffects)|
- SetSwingDoorDisableAutoClose|void|(string& asName, bool abDisableAutoClose)|
- SetSwingDoorLocked|void|(string& asName, bool abLocked, bool abEffects)|
- SetupLoadScreen|void|(string& asTextCat, string& asTextEntry, int alRandomNum - > 1 for random suffix XX, string& asImageFile)|
- SetWheelAngle|void|(string& asName, float afAngle, bool abAutoMove)|
- SetWheelInteractionDisablesStuck|void|(string& asName, bool abX)|
- SetWheelStuckState|void|(string& asName, int alState, bool abEffects)|
- ShowEnemyPlayerPosition|void|(string& asName)|
- ShowPlayerCrossHairIcons|void|(bool abX)|
- StartCredits|void|(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)|
- StartDemoEnd|void|()|
- StartEffectEmotionFlash|void|(string& asTextCat, string& asTextCat, string& asSound)|
- StartEffectFlash|void|(float afFadeIn, float afWhite, float afFadeOut)|
- StartPlayerLookAt|void|(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback - 'LookAt')|
- StartPlayerSpawnPS|void|(string& asPSFile)|
- StartRandomInsanityEvent|void|()|
- StartScreenShake|void|(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime)|
- StopAllEffectVoices|void|(float afFadeOutTime)|
- StopMusic|void|(float afFadeTime, int alPrio)|
- StopPlayerLookAt|void|()|
- StopPlayerSpawnPS|void|()|
- StopPropMovement|void|(string& asName)|
- StopSound|void|(string& asSoundName, float afFadeTime)|
- StringContains|bool|(string& asString, string& asSubString)|
- StringSub|string&|(string& asString, int alStart, int alCount)|
- TeleportPlayer|void|(string& asStartPosName)|
- UnBlockHint|void|(string& asName)|
- StringToFloat|float|(string&in asString)|
- StringToInt|int|(string&in asString)|
- StringToBool|bool|(string&in asString)|
- MathSin|float|(float afX)|
- MathCos|float|(float afX)|
- MathTan|float|(float afX)|
- MathAsin|float|(float afX)|
- MathAcos|float|(float afX)|
- MathAtan|float|(float afX)|
- MathAtan2|float|(float afX, float afY)|
- MathSqrt|float|(float afX)|
- MathPow|float|(float afBase, float afExp)|
- MathMin|float|(float afA, float afB)|
- MathMax|float|(float afA, float afB)|
- MathClamp|float|(float afX, float afMin, float afMax)|
- MathAbs|float|(float afX)|
- GetPlayerPosX|float|()|
- GetPlayerPosY|float|()|
- GetPlayerPosZ|float|()|
- GetEntityPosX|float|(string &in asName)|
- GetEntityPosY|float|(string &in asName)|
- GetEntityPosZ|float|(string &in asName)|
- GetBodyMass|float|(string &in asName)|
- SetInDarknessEffectsActive|void|(bool abX)|
- StartInsanityEvent|void|(string &in asEventName)|
- StopCurrentInsanityEvent|void|()|
- SetPlayerJumpForceMul|void|(float afMul)|
- SetPlayerFallDamageDisabled|void|(bool abX)|
- SetPlayerPos|void|(float afX, float afY, float afZ)|
- SetEntityVisible|void|(string &in asName, bool abVisible)|
- ReplaceEntity|void|(string &in asName, string &in asBodyName, string &in asNewEntityName, string &in asNewEntityFile, bool abFullGameSave)|
- PlaceEntityAtEntity|void|(string &in asName, string &in asTargetEntity, string &in asTargetBodyName, bool abUseRotation)|
- SetEntityPos|void|(string &in asName, float afX, float afY, float afZ)|
- SetBodyMass|void|(string &in asName, float afMass)|
- AttachPropToProp|void|(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ)|
- AlertEnemyOfPlayerPresence|void|(string &in asName)|
- SetEnemySanityDecreaseActive|void|(string &in asName, bool abX)|
- TeleportEnemyToNode|void|(string &in asEnemyName, string &in asNodeName, bool abChangeY)|
- TeleportEnemyToEntity|void|(string &in asEnemyName, string &in asTargetEntity, string &in asTargetBody, bool abChangeY)|
- ChangeManPigPose|void|(string&in asName, string&in asPoseType)|
- SetTeslaPigFadeDisabled|void|(string&in asName, bool abX)|
- SetTeslaPigSoundDisabled|void|(string&in asName, bool abX)|
- SetTeslaPigEasyEscapeDisabled|void|(string&in asName, bool abX)|
- ForceTeslaPigSighting|void|(string&in asName)|
- GetEnemyStateName|string&|(string &in asName)|
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