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Apr 8th, 2019
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  1. #TouhouDanmakufu[Stage]
  2. #ScriptVersion[3]
  3. #Title["Stg_2"]
  4. #Text["Stage 2"]
  5.  
  6. #include "./stg_2b.dnh"
  7. #include "./../enemyLib.dnh"
  8.  
  9. @Initialize {
  10. renderStage();
  11. scrollStage();
  12. followPlayerCamera();
  13. phase1();
  14. endStage();
  15. }
  16.  
  17. @Event {
  18.  
  19. }
  20.  
  21. @MainLoop {
  22. yield;
  23. }
  24.  
  25. @Finalize {
  26.  
  27. }
  28.  
  29. task followPlayerCamera(){
  30.  
  31. loop(1024 + 8){yield;}
  32. let GetCameraDisplacementX = GetCameraFocusX - GetPlayerX;
  33. loop{
  34. SetCameraFocusX(GetCameraDisplacementX + GetPlayerX);
  35. //GetCameraDisplacementX = GetCameraFocusX - GetPlayerX;
  36. yield;
  37. }
  38. }
  39.  
  40. task endStage(){
  41. loop(1024 + 360){yield;}
  42. SetCommonData("PlayerX", GetPlayerX);
  43. SetCommonData("PlayerY", GetPlayerY);
  44. CloseStgScene();
  45. }
  46.  
  47. task phase1(){
  48. SetForbidPlayerShot(true);
  49. SetForbidPlayerSpell(true);
  50. loop(60){yield;}
  51. SetForbidPlayerShot(false);
  52. SetForbidPlayerSpell(false);
  53. loop(60){yield;}
  54. //x, y, life, speed, angle, startVelocty, velocity, endVelocity, shotType, deleteTime
  55. loop(10){ //for testing purposes
  56. CreateStageEnemyA1(rand(50, GetStgFrameWidth-50), -31, 10, 1.5, 90, 60, 0, 120, "2", 480);
  57. loop(15){yield;}
  58. }
  59. loop(180){yield;}
  60. loop(10){ //for testing purposes
  61. CreateStageEnemyA1(rand(25, GetStgFrameWidth/2), -31, 15, 2, 90, 60, -1, 120, "2", 720);
  62. loop(15){yield;}
  63. }
  64. }
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