Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Breakpoint 2, Ship::FireWeapon (this=0x6a94c70, num=0) at Ship.cpp:851
- 851 Sound::BodyMakeNoise(this, "Pulse_Laser", 1.0f);
- (gdb) backtrace full
- #0 Ship::FireWeapon (this=0x6a94c70, num=0) at Ship.cpp:851
- m = {cell = {0.99981805972545634, -0.015071787296030455,
- -0.011691393181605999, 0, 0.019066418226128895,
- 0.77149874452370715, 0.63594510805127891, 0,
- -0.00056493423915809535, -0.63605231701577236,
- 0.77164574283032028, 0, 0, 0, 0, 1}}
- dirVel = {x = 5.6493423306810886, y = 6360.5231015913359,
- z = -7716.4573451198539}
- pos = {x = -149.95374438312425, y = 4956877.1722326279,
- z = 4013948.3862900417}
- t = Equip::PULSECANNON_1MW
- baseVel = {x = 0.1925692050430734, y = 8.4537482608414969,
- z = 6.9846288537001913}
- #1 0x000000000052a8cd in Ship::StaticUpdate (this=0x6a94c70,
- timeStep=0.0166666675) at Ship.cpp:1056
- rateCooling = <value optimised out>
- i = 0
- #2 0x0000000000552bbb in Space::TimeStep (this=0x6908620, step=0.0166666675)
- at Space.cpp:743
- No locals.
- #3 0x000000000043ff5a in Game::TimeStep (this=0x87d3a00,
- step=<value optimised out>) at Game.cpp:237
- __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
- ---Type <return> to continue, or q <return> to quit---
- #4 0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
- phys_ticks = <value optimised out>
- newTime = 242.98500000000001
- step = 0.0166666675
- time_player_died = <value optimised out>
- last_stats = 38811
- frame_stat = <value optimised out>
- phys_stat = <value optimised out>
- MAX_PHYSICS_TICKS = 4
- fps_readout = '\000' <repeats 255 times>
- currentTime = 242.98500000000001
- accumulator = 0.025666665285825729
- #5 0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
- intro = <value optimised out>
- last_time = 38171
- _time = <value optimised out>
- #6 0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
- No locals.
- Breakpoint 1, PlayerShipController::PollControls (this=0x6a0a9a0,
- timeStep=<value optimised out>) at ShipController.cpp:223
- 223 m_ship->SetGunState(Pi::worldView->GetActiveWeapon(), 1);
- (gdb) backtrace full
- #0 PlayerShipController::PollControls (this=0x6a0a9a0,
- timeStep=<value optimised out>) at ShipController.cpp:223
- angThrustSoftness = 10
- mouseMotion = {398, 340}
- invTimeAccelRate = <value optimised out>
- wantAngVel = {x = 0, y = 0, z = 0}
- linearThrustPower = 1
- stickySpeedKey = false
- #1 0x000000000053666e in PlayerShipController::StaticUpdate (this=0x6a0a9a0,
- timeStep=0.0166666675) at ShipController.cpp:100
- v = {x = 0.0023954142779984977, y = 0.17246669708717932, z = 0}
- m = {cell = {0, 1, 0, 0.17246669708717932, 0, 0.98501534931991552, 0,
- 0, 0, -0, 0, -0, 0, 2.1867345484933572e-317, 0, 1}}
- __PRETTY_FUNCTION__ = "virtual void PlayerShipController::StaticUpdate(float)"
- #2 0x000000000052a292 in Ship::StaticUpdate (this=0x7ff4250,
- timeStep=0.0166666675) at Ship.cpp:976
- No locals.
- #3 0x0000000000552bbb in Space::TimeStep (this=0x670b0e0, step=0.0166666675)
- at Space.cpp:743
- No locals.
- #4 0x000000000043ff5a in Game::TimeStep (this=0x6b1abb0,
- step=<value optimised out>) at Game.cpp:237
- ---Type <return> to continue, or q <return> to quit---
- __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
- #5 0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
- phys_ticks = <value optimised out>
- newTime = 65.100999999999999
- step = 0.0166666675
- time_player_died = <value optimised out>
- last_stats = 61005
- frame_stat = <value optimised out>
- phys_stat = <value optimised out>
- MAX_PHYSICS_TICKS = 4
- fps_readout = '\000' <repeats 255 times>
- currentTime = 65.100999999999999
- accumulator = 0.044999921694397926
- #6 0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
- intro = <value optimised out>
- last_time = 60547
- _time = <value optimised out>
- #7 0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
- No locals.
- CI-6504 alert changed to SHIP_FIRING
- Breakpoint 2, KeyBindings::KeyAction::IsActive (this=0x921260)
- at KeyBindings.cpp:55
- 55 if (binding.u.keyboard.mod != 0)
- (gdb) backtrace full
- #0 KeyBindings::KeyAction::IsActive (this=0x921260) at KeyBindings.cpp:55
- No locals.
- #1 0x00000000005353d0 in PlayerShipController::PollControls (this=0x6a0a9a0,
- timeStep=<value optimised out>) at ShipController.cpp:221
- angThrustSoftness = 10
- mouseMotion = {0, 0}
- invTimeAccelRate = <value optimised out>
- wantAngVel = {x = 0, y = 0, z = 0}
- linearThrustPower = 1
- stickySpeedKey = false
- #2 0x000000000053666e in PlayerShipController::StaticUpdate (this=0x6a0a9a0,
- timeStep=0.0166666675) at ShipController.cpp:100
- v = {x = 0.0024186712653317954, y = 0.17410814914903117, z = 0}
- m = {cell = {0, 1, 0, 0.17410814914903117, 0, 0.98472653686183087, 0,
- 0, 0, -0, 0, -0, 0, 2.1867345484933572e-317, 0, 1}}
- __PRETTY_FUNCTION__ = "virtual void PlayerShipController::StaticUpdate(float)"
- #3 0x000000000052a292 in Ship::StaticUpdate (this=0x7ff4250,
- timeStep=0.0166666675) at Ship.cpp:976
- No locals.
- #4 0x0000000000552bbb in Space::TimeStep (this=0x670b0e0, step=0.0166666675)
- at Space.cpp:743
- No locals.
- ---Type <return> to continue, or q <return> to quit---
- #5 0x000000000043ff5a in Game::TimeStep (this=0x6b1abb0,
- step=<value optimised out>) at Game.cpp:237
- __PRETTY_FUNCTION__ = "void Game::TimeStep(float)"
- #6 0x00000000004e31bd in Pi::MainLoop () at Pi.cpp:871
- phys_ticks = <value optimised out>
- newTime = 65.100999999999999
- step = 0.0166666675
- time_player_died = <value optimised out>
- last_stats = 61005
- frame_stat = <value optimised out>
- phys_stat = <value optimised out>
- MAX_PHYSICS_TICKS = 4
- fps_readout = '\000' <repeats 255 times>
- currentTime = 65.100999999999999
- accumulator = 0.028333254158496857
- #7 0x00000000004e43e5 in Pi::Start () at Pi.cpp:807
- intro = <value optimised out>
- last_time = 60547
- _time = <value optimised out>
- #8 0x00000000005885c5 in main (argc=<value optimised out>) at main.cpp:21
- No locals.
- (gdb) print binding
- $1 = {type = KeyBindings::KEYBOARD_KEY, u = {keyboard = {key = SDLK_SPACE,
- mod = KMOD_NONE}, joystickButton = {joystick = 32 ' ',
- button = 0 '\000'}, joystickHat = {joystick = 32 ' ', hat = 0 '\000',
- direction = 0 '\000'}}}
- (gdb) print Pi::keyState[SDLK_SPACE]
- $2 = 1 '\001'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement