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- ###############################################
- ## ##
- ## WildStacker Configuration ##
- ## Developed by Ome_R ##
- ## ##
- ###############################################
- # How much time should be passed between saves? (in ticks)
- # Set 0 to disable (not recommended. saving is done async, and will not lag your server
- save-interval: 6000
- # How should the item that is given to players by the give command be called?
- # {0} represents stack size
- # {1} represents entity/block type
- # {2} represents item type (Egg / Spawner / Barrel
- give-item-name: '&bx{0} &7{1} {2}'
- # Here you can configurable all features related to stacked items
- items:
- # Should items get stacked on the server
- enabled: false
- # How many blocks from the item should be for checking for other items to stack into
- merge-radius: 20
- # Custom display-name for the items on ground.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents display name
- # {2} represents display name in upper cas
- custom-name: ''
- # Blacklisted items are items that won't get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # If you wish to enable stacking of all items, use "blacklist: []
- blacklist: []
- # Set a maximum stack for specific items.
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- STONE: 1024
- LOG:1: 1024
- # A list of worlds items won't get stacked inside them (case-sensitive
- disabled-worlds:
- - world
- # When enabled, all items will have a custom name (even if not stacked
- unstacked-custom-name: false
- # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
- # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
- # of 80 different items
- fix-stack: false
- # When item-display is enabled, the item's name will be displayed instead of it's type
- # This will take place on all items, and can only be overridden by custom-display section
- item-display: false
- # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
- # with a max-stack size of 16
- buckets-stacker:
- enabled: false
- name-blacklist:
- - '&fGenbucket'
- # Should items get removed when the kill all task is performed?
- # If you want to configure the task, check the entities section
- kill-all: false
- # Here you can configurable all features related to stacked entities
- entities:
- # Should entities get stacked on the server
- enabled: true
- # How many blocks from the entity should be for checking for other entities to stack into
- merge-radius: 10
- # Custom display-name for the entities.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper cas
- custom-name: '&bx{0} &7{1}'
- # Blacklisted entities are entities that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to enable stacking of all entities, use "blacklist: []
- blacklist:
- - PLAYER
- - VILLAGER
- #- BOAT
- #- COD
- #- COMPLEX_PART
- #- DOLPHIN
- #- DRAGON_FIREBALL
- #- DROPPED_ITEM
- #- DROWNED
- #- EGG
- #- ELDER_GUARDIAN
- #- ENDER_CRYSTAL
- #- ENDER-PEARL
- #- ENDER_SIGNAL
- #- EVOKER
- #- EVOKER_FANGS
- #- EXPERIENCE_ORB
- #- fALLING_BLOCK
- #- FIREBALL
- #- FIREWORK
- #- FISHING_HOOK
- #- GHAST
- #- GIANT
- #- HUSK
- #- ILLUSIONER
- #- ITEM_FRAME
- #- LEASH_HITCH
- #- LIGHTNING
- #- LIGHTNING_POTION
- #- LLAMA
- #- LLAMA_SPIT
- #- MINECART
- #- MINECART_CHEST
- #- MINECART_COMMAND
- #- MINECART_FURNACE
- #- MINECART_HOPPER
- #- MINECART_MOB_SPAWNER
- #- MINECART_TNT
- #- MULE
- #- PAINTING
- #- PARROT
- #- PHANTOM
- #- PLAYER
- #- POLAR_BEAR
- #- PRIMED_TNT
- #- PUFFERFISH
- #- SHULKER
- #- SHULKER_BULLET
- #- SKELETON_HORSE
- #- SLIME
- #- SMALL_FIREBALL
- #- SNOWBALL
- #- SPECTRAL_ARROW
- #- SPLASH_POTION
- #- SQUID
- #- STRAY
- #- THROWN_EXP_BOTTLE
- #- TIPPED_ARROW
- #- TRIDENT
- #- TROPICAL_FISH
- #- TURTLE
- #- UNKNOWN
- #- VEX
- #- VINDICATOR
- #- VILLAGER
- #- WEATHER
- #- WITHER
- #- WITHER_SKILL
- # Set a maximum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- PIG: 20
- COW: 20
- MUSHROOM_COW: 20
- OCELT: 20
- RABBIT: 20
- CHICKEN: 20
- ZOMBIE: 20
- SKELETON: 20
- SPIDER: 20
- CAVE_SPIDER: 20
- BLAZE: 20
- WITCH: 20
- SHEEP: 20
- ENDERMAN: 20
- GUARDIAN: 20
- ZOMBIE_PIGMAN: 20
- # Set a minimum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- minimum-limits:
- PIG: 2
- COW: 2
- MUSHROOM_COW: 2
- OCELT: 2
- RABBIT: 2
- CHICKEN: 2
- ZOMBIE: 2
- SKELETON: 2
- SPIDER: 2
- CAVE_SPIDER: 2
- BLAZE: 2
- WITCH: 2
- SHEEP: 2
- ENDERMAN: 2
- GUARDIAN: 2
- ZOMBIE_PIGMAN: 2
- # A list of worlds entities won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
- disabled-regions:
- - spawn
- # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []
- spawn-blacklist:
- - CHUNK_GEN
- # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
- # Color codes are supported, as well as regex.
- # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
- name-blacklist: []
- # How much time should be passed between auto-stacking? (in ticks)
- # Use it on your own risk. Every run, the plugin will go over *all* the entities
- # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
- # I recommend setting it to at least 10 seconds (200 ticks)
- # If you wish to disable the auto-stacking task, set the stack-interval to 0
- stack-interval: 0
- # Here you can configurable all features related to the kill-all task.
- # Every run, the plugin will remove all the stacked entities from your server.
- # No drops will be drops, and it won't lag your server at all
- kill-all:
- # How much time should be passed between auto-killing? (in ticks)
- # If you wish to disable the auto-killing task, set the interval to 0
- interval: 0
- # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
- # This feature will work if the interval is set to 0 - these are two different features
- clear-lagg: false
- # A list of all checks that the plugin does before trying to stack two entities together
- stack-checks:
- SPAWN_REASON: false
- NERFED: true
- AGE: true
- EXACT_AGE: false
- CAN_BREED: true
- IS_TAMED: true
- ANIMAL_OWNER: true
- SKELETON_TYPE: true
- ZOMBIE_BABY: false
- SLIME_SIZE: true
- ZOMBIE_PIGMAN_ANGRY: false
- ENDERMAN_CARRIED_BLOCK: true
- BAT_AWAKE: false
- GUARDIAN_ELDER: true
- PIG_SADDLE: true
- SHEEP_SHEARED: true
- SHEEP_COLOR: true
- WOLF_ANGRY: false
- WOLF_COLLAR_COLOR: true
- OCELOT_TYPE: true
- HORSE_TYPE: true
- HORSE_COLOR: true
- HORSE_STYLE: true
- HORSE_CARRYING_CHEST: true
- HORSE_TAME_PROGRESS: true
- HORSE_MAX_TAME_PROGRESS: true
- HORSE_JUMP: true
- RABBIT_TYPE: true
- VILLAGER_PROFESSION: true
- LLAMA_COLOR: true
- LLAMA_STRENGTH: true
- PARROT_TYPE: true
- PUFFERFISH_STATE: true
- TROPICALFISH_TYPE: true
- TROPICALFISH_BODY_COLOR: true
- TROPICALFISH_TYPE_COLOR: true
- PHANTOM_SIZE: true
- # A list of all actions that the plugin check before unstacking an entity stack
- stack-split:
- NAME_TAG: true
- MUSHROOM_SHEAR: true
- SHEEP_SHEAR: true
- SHEEP_DYE: true
- ENTITY_BREED: true
- # Linked-entities are entities that are linked to one spawner or more.
- # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
- # Linked entities feature won't work if entities-stacking is disabled
- linked-entities:
- # Should entities will be linked to spawners
- enabled: true
- # The maximum distance that the linked entity can be from the spawner.
- # If the entity is too far, it will get unlinked automatically from the spawner
- max-distance: 10
- # Instant-kill will kill the entire stack instead of unstack it by one.
- # When an entire stack dies, their drops are getting multiplied.
- # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- # If you don't want instant-kill, use "instant-kill: []
- instant-kill:
- - FALL
- # Nerfed entities are entities that cannot attack / target other entities and players.
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # If you don't want nerfed entities, use "nerfed-spawning: []
- nerfed-spawning: []
- # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
- # This feature is great for flying entities, like blazes and ghasts
- stack-down:
- # Should the stack-down feature will be enabled on the server
- enabled: true
- # A list of entities that will be forced to only stack down
- stack-down-types:
- - BLAZE
- - GHAST
- # If a stacked entity dies from fire, should the fire continue to the next entity
- keep-fire: true
- # If mythic mobs is enabled, will it's entities get stacked
- mythic-mobs-stack: false
- # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
- mythic-mobs-custom-name: true
- # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players
- blazes-always-drop: true
- # When enabled, the stack will keep the lowest health between the two entities that are stacked
- keep-lowest-health: false
- # When enabled, parents of the entity will get stacked together after breeding
- stack-after-breed: true
- # When enabled, entities' names will be shown only if player looks exactly towards them
- hide-names: false
- # Here you can configurable all features related to stacked spawners
- spawners:
- # Should spawners get stacked on the server
- enabled: false
- # How many blocks from the spawner should be for checking for other spawners to stack into
- merge-radius: 1
- # Custom hologram for the spawners.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper cas
- custom-name: '&bx{0} &7{1}'
- # Blacklisted spawners are spawners that won't get stacked.
- # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # If you wish to enable stacking of all spawners, use "blacklist: []
- blacklist: []
- # Set a maximum stack for specific spawners.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- PIG: 10
- ZOMBIE: 20
- # A list of worlds spawners won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # When enabled, the plugin will try to find a spawner in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one
- explosions-break-stack: true
- # Chance of spawners to be dropped after an explosion
- explosions-break-chance: 100
- # Should spawners get dropped without silktouch?
- # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
- # This feature will not work with other spawner-providers, such as SilkSpawner
- drop-without-silk: false
- # Here you can configurable all features related to silk-touch enchantment
- silk-spawners:
- # Should spawners get dropped when mining them using a silk-touch pickaxe?
- # If another similar plugin to this feature is enabled, it will override this feature
- enabled: true
- # Custom name for the item.
- # If you don't want a custom name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity typ
- custom-name: '&fx{0} &e{1} &fSpawners'
- # Should explosions will act like silk-touch and drop the spawner
- explosions-drop-spawner: true
- # Should the spawner item go straight into the player's inventory instead of dropping on ground
- drop-to-inventory: true
- # Should sneaking while mining will break the entire stack instead of reducing it by one
- shift-get-whole-stack: true
- # Should one item will be dropped for a stacked spawner instead of multiple items?
- # This feature will not work with other spawner-providers, such as SilkSpawner
- get-stacked-item: true
- # When enabled, holograms will only be displayed when clicking on spawners.
- # They will be displayed for 3 seconds.
- # You must set a valid custom-name for it to work
- floating-names: false
- # Here you can configurable all features related to the break menu
- break-menu:
- # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
- # You can select there how many spawners you want to remove from the stack
- enabled: false
- size: 3
- # The title of the gui
- title: '&lBreak Menu'
- # Here you can list all fill items for the gui.
- # If you don't want any, set the type to AIR
- fill-items:
- '1':
- type: STAINED_GLASS_PANE
- data: 15
- name: '&f'
- slots: 0,1,7,8,9,17,18,19,25,26
- '2':
- type: STAINED_GLASS_PANE
- data: 1
- name: '&f'
- slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
- # Here you can list all break slots
- break-slots:
- '11':
- type: MOB_SPAWNER
- name: '&6&lx64 Spawners'
- amount: 64
- '13':
- type: MOB_SPAWNER
- name: '&6&lx128 Spawners'
- amount: 128
- '15':
- type: MOB_SPAWNER
- name: '&6&lx256 Spawners'
- amount: 256
- # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
- # he can put spawner items to add to the spawner. Make sure break-menu is disabled
- place-inventory: false
- # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
- # You can give a player the ability to place all spawners with wildstacker.place.
- placement-permission: false
- # When enabled and player is placing a spawner while sneaking, all of the spawners the player
- # is holding will be placed instead of only 1
- shift-place-stack: true
- # Set a charge amount for breaking spawners
- break-charge:
- amount: 0
- multiply-stack-amount: false
- # Set a charge amount for placing spawners
- place-charge:
- amount: 0
- multiply-stack-amount: false
- # When enabled, players will be able to change spawners by clicking them with spawn eggs
- change-using-eggs: true
- # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
- # a spawner would be the same as the stack size of the spawner
- eggs-stack-multiply: false
- # Should there be the ablity to place spawners next to each other
- next-spawner-placement: true
- # Should there be only one spawner in the merge radius
- only-one-spawner: true
- # Here you can configurable all features related to stacked barrels (aka stacked blocks)
- barrels:
- # Should blocks get stacked into barrels on the server
- enabled: false
- # How many blocks from the barrel should be for checking for other blocks to stack into
- merge-radius: 1
- # Custom hologram for the barrels.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents barrel type
- # {2} represents barrel type in upper cas
- custom-name: '&bx{0} &7{1}'
- # Whitelisted blocks are blocks that will get stacked.
- # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable stacking of all blocks, use "enabled: false
- whitelist:
- - DIAMOND_BLOCK
- # Set a maximum stack for a specific barrel.
- # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type
- limits:
- DIAMOND_BLOCK: 100
- # A list of worlds barrels won't get stacked inside them (case-sensitive
- disabled-worlds:
- - disabled_world
- # When enabled, the plugin will try to find a block in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one
- explosions-break-stack: true
- # Here you can configurable all features related to toggle commands
- toggle-command:
- # Should toggle-commands be enabled
- enabled: false
- # What's the toggle command will be
- command: stacker toggle
- # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
- # he can put blocks to add to the barrel
- place-inventory: true
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