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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7. # How much time should be passed between saves? (in ticks)
  8. # Set 0 to disable (not recommended. saving is done async, and will not lag your server
  9. save-interval: 6000
  10.  
  11. # How should the item that is given to players by the give command be called?
  12. # {0} represents stack size
  13. # {1} represents entity/block type
  14. # {2} represents item type (Egg / Spawner / Barrel
  15. give-item-name: '&bx{0} &7{1} {2}'
  16.  
  17. # Here you can configurable all features related to stacked items
  18. items:
  19. # Should items get stacked on the server
  20. enabled: false
  21.  
  22. # How many blocks from the item should be for checking for other items to stack into
  23. merge-radius: 20
  24.  
  25. # Custom display-name for the items on ground.
  26. # If you don't want a display-name, use "custom-name: ''"
  27. # {0} represents stack amount
  28. # {1} represents display name
  29. # {2} represents display name in upper cas
  30. custom-name: ''
  31.  
  32. # Blacklisted items are items that won't get stacked.
  33. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  34. # If you wish to enable stacking of all items, use "blacklist: []
  35. blacklist: []
  36.  
  37. # Set a maximum stack for specific items.
  38. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  39. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  40. # If you don't want any limits, you can set a random type
  41. limits:
  42. STONE: 1024
  43. LOG:1: 1024
  44.  
  45. # A list of worlds items won't get stacked inside them (case-sensitive
  46. disabled-worlds:
  47. - world
  48.  
  49. # When enabled, all items will have a custom name (even if not stacked
  50. unstacked-custom-name: false
  51.  
  52. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  53. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  54. # of 80 different items
  55. fix-stack: false
  56.  
  57. # When item-display is enabled, the item's name will be displayed instead of it's type
  58. # This will take place on all items, and can only be overridden by custom-display section
  59. item-display: false
  60.  
  61. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  62. # with a max-stack size of 16
  63. buckets-stacker:
  64. enabled: false
  65. name-blacklist:
  66. - '&fGenbucket'
  67.  
  68. # Should items get removed when the kill all task is performed?
  69. # If you want to configure the task, check the entities section
  70. kill-all: false
  71.  
  72. # Here you can configurable all features related to stacked entities
  73. entities:
  74. # Should entities get stacked on the server
  75. enabled: true
  76.  
  77. # How many blocks from the entity should be for checking for other entities to stack into
  78. merge-radius: 10
  79.  
  80. # Custom display-name for the entities.
  81. # If you don't want a display-name, use "custom-name: ''"
  82. # {0} represents stack amount
  83. # {1} represents entity type
  84. # {2} represents entity type in upper cas
  85. custom-name: '&bx{0} &7{1}'
  86.  
  87. # Blacklisted entities are entities that won't get stacked.
  88. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  89. # If you wish to enable stacking of all entities, use "blacklist: []
  90. blacklist:
  91. - PLAYER
  92. - VILLAGER
  93. #- BOAT
  94. #- COD
  95. #- COMPLEX_PART
  96. #- DOLPHIN
  97. #- DRAGON_FIREBALL
  98. #- DROPPED_ITEM
  99. #- DROWNED
  100. #- EGG
  101. #- ELDER_GUARDIAN
  102. #- ENDER_CRYSTAL
  103. #- ENDER-PEARL
  104. #- ENDER_SIGNAL
  105. #- EVOKER
  106. #- EVOKER_FANGS
  107. #- EXPERIENCE_ORB
  108. #- fALLING_BLOCK
  109. #- FIREBALL
  110. #- FIREWORK
  111. #- FISHING_HOOK
  112. #- GHAST
  113. #- GIANT
  114. #- HUSK
  115. #- ILLUSIONER
  116. #- ITEM_FRAME
  117. #- LEASH_HITCH
  118. #- LIGHTNING
  119. #- LIGHTNING_POTION
  120. #- LLAMA
  121. #- LLAMA_SPIT
  122. #- MINECART
  123. #- MINECART_CHEST
  124. #- MINECART_COMMAND
  125. #- MINECART_FURNACE
  126. #- MINECART_HOPPER
  127. #- MINECART_MOB_SPAWNER
  128. #- MINECART_TNT
  129. #- MULE
  130. #- PAINTING
  131. #- PARROT
  132. #- PHANTOM
  133. #- PLAYER
  134. #- POLAR_BEAR
  135. #- PRIMED_TNT
  136. #- PUFFERFISH
  137. #- SHULKER
  138. #- SHULKER_BULLET
  139. #- SKELETON_HORSE
  140. #- SLIME
  141. #- SMALL_FIREBALL
  142. #- SNOWBALL
  143. #- SPECTRAL_ARROW
  144. #- SPLASH_POTION
  145. #- SQUID
  146. #- STRAY
  147. #- THROWN_EXP_BOTTLE
  148. #- TIPPED_ARROW
  149. #- TRIDENT
  150. #- TROPICAL_FISH
  151. #- TURTLE
  152. #- UNKNOWN
  153. #- VEX
  154. #- VINDICATOR
  155. #- VILLAGER
  156. #- WEATHER
  157. #- WITHER
  158. #- WITHER_SKILL
  159.  
  160. # Set a maximum stack for specific entities.
  161. # Make sure you follow the "ENTITY-TYPE" format.
  162. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  163. # If you don't want any limits, you can set a random type
  164. limits:
  165. PIG: 20
  166. COW: 20
  167. MUSHROOM_COW: 20
  168. OCELT: 20
  169. RABBIT: 20
  170. CHICKEN: 20
  171. ZOMBIE: 20
  172. SKELETON: 20
  173. SPIDER: 20
  174. CAVE_SPIDER: 20
  175. BLAZE: 20
  176. WITCH: 20
  177. SHEEP: 20
  178. ENDERMAN: 20
  179. GUARDIAN: 20
  180. ZOMBIE_PIGMAN: 20
  181.  
  182. # Set a minimum stack for specific entities.
  183. # Make sure you follow the "ENTITY-TYPE" format.
  184. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  185. # If you don't want any limits, you can set a random type
  186. minimum-limits:
  187. PIG: 2
  188. COW: 2
  189. MUSHROOM_COW: 2
  190. OCELT: 2
  191. RABBIT: 2
  192. CHICKEN: 2
  193. ZOMBIE: 2
  194. SKELETON: 2
  195. SPIDER: 2
  196. CAVE_SPIDER: 2
  197. BLAZE: 2
  198. WITCH: 2
  199. SHEEP: 2
  200. ENDERMAN: 2
  201. GUARDIAN: 2
  202. ZOMBIE_PIGMAN: 2
  203.  
  204. # A list of worlds entities won't get stacked inside them (case-sensitive
  205. disabled-worlds:
  206. - disabled_world
  207.  
  208. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  209. disabled-regions:
  210. - spawn
  211.  
  212. # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
  213. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  214. # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []
  215. spawn-blacklist:
  216. - CHUNK_GEN
  217.  
  218. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  219. # Color codes are supported, as well as regex.
  220. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  221. name-blacklist: []
  222.  
  223. # How much time should be passed between auto-stacking? (in ticks)
  224. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  225. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  226. # I recommend setting it to at least 10 seconds (200 ticks)
  227. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  228. stack-interval: 0
  229.  
  230. # Here you can configurable all features related to the kill-all task.
  231. # Every run, the plugin will remove all the stacked entities from your server.
  232. # No drops will be drops, and it won't lag your server at all
  233. kill-all:
  234. # How much time should be passed between auto-killing? (in ticks)
  235. # If you wish to disable the auto-killing task, set the interval to 0
  236. interval: 0
  237.  
  238. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  239. # This feature will work if the interval is set to 0 - these are two different features
  240. clear-lagg: false
  241.  
  242. # A list of all checks that the plugin does before trying to stack two entities together
  243. stack-checks:
  244. SPAWN_REASON: false
  245. NERFED: true
  246. AGE: true
  247. EXACT_AGE: false
  248. CAN_BREED: true
  249. IS_TAMED: true
  250. ANIMAL_OWNER: true
  251. SKELETON_TYPE: true
  252. ZOMBIE_BABY: false
  253. SLIME_SIZE: true
  254. ZOMBIE_PIGMAN_ANGRY: false
  255. ENDERMAN_CARRIED_BLOCK: true
  256. BAT_AWAKE: false
  257. GUARDIAN_ELDER: true
  258. PIG_SADDLE: true
  259. SHEEP_SHEARED: true
  260. SHEEP_COLOR: true
  261. WOLF_ANGRY: false
  262. WOLF_COLLAR_COLOR: true
  263. OCELOT_TYPE: true
  264. HORSE_TYPE: true
  265. HORSE_COLOR: true
  266. HORSE_STYLE: true
  267. HORSE_CARRYING_CHEST: true
  268. HORSE_TAME_PROGRESS: true
  269. HORSE_MAX_TAME_PROGRESS: true
  270. HORSE_JUMP: true
  271. RABBIT_TYPE: true
  272. VILLAGER_PROFESSION: true
  273. LLAMA_COLOR: true
  274. LLAMA_STRENGTH: true
  275. PARROT_TYPE: true
  276. PUFFERFISH_STATE: true
  277. TROPICALFISH_TYPE: true
  278. TROPICALFISH_BODY_COLOR: true
  279. TROPICALFISH_TYPE_COLOR: true
  280. PHANTOM_SIZE: true
  281.  
  282. # A list of all actions that the plugin check before unstacking an entity stack
  283. stack-split:
  284. NAME_TAG: true
  285. MUSHROOM_SHEAR: true
  286. SHEEP_SHEAR: true
  287. SHEEP_DYE: true
  288. ENTITY_BREED: true
  289.  
  290. # Linked-entities are entities that are linked to one spawner or more.
  291. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  292. # Linked entities feature won't work if entities-stacking is disabled
  293. linked-entities:
  294. # Should entities will be linked to spawners
  295. enabled: true
  296.  
  297. # The maximum distance that the linked entity can be from the spawner.
  298. # If the entity is too far, it will get unlinked automatically from the spawner
  299. max-distance: 10
  300.  
  301. # Instant-kill will kill the entire stack instead of unstack it by one.
  302. # When an entire stack dies, their drops are getting multiplied.
  303. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  304. # If you don't want instant-kill, use "instant-kill: []
  305. instant-kill:
  306. - FALL
  307.  
  308. # Nerfed entities are entities that cannot attack / target other entities and players.
  309. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  310. # If you don't want nerfed entities, use "nerfed-spawning: []
  311. nerfed-spawning: []
  312.  
  313. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  314. # This feature is great for flying entities, like blazes and ghasts
  315. stack-down:
  316. # Should the stack-down feature will be enabled on the server
  317. enabled: true
  318. # A list of entities that will be forced to only stack down
  319. stack-down-types:
  320. - BLAZE
  321. - GHAST
  322.  
  323. # If a stacked entity dies from fire, should the fire continue to the next entity
  324. keep-fire: true
  325.  
  326. # If mythic mobs is enabled, will it's entities get stacked
  327. mythic-mobs-stack: false
  328.  
  329. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  330. mythic-mobs-custom-name: true
  331.  
  332. # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players
  333. blazes-always-drop: true
  334.  
  335. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  336. keep-lowest-health: false
  337.  
  338. # When enabled, parents of the entity will get stacked together after breeding
  339. stack-after-breed: true
  340.  
  341. # When enabled, entities' names will be shown only if player looks exactly towards them
  342. hide-names: false
  343.  
  344. # Here you can configurable all features related to stacked spawners
  345. spawners:
  346. # Should spawners get stacked on the server
  347. enabled: false
  348.  
  349. # How many blocks from the spawner should be for checking for other spawners to stack into
  350. merge-radius: 1
  351.  
  352. # Custom hologram for the spawners.
  353. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  354. # If you don't want a hologram, use "custom-name: ''"
  355. # {0} represents stack amount
  356. # {1} represents entity type
  357. # {2} represents entity type in upper cas
  358. custom-name: '&bx{0} &7{1}'
  359.  
  360. # Blacklisted spawners are spawners that won't get stacked.
  361. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  362. # If you wish to enable stacking of all spawners, use "blacklist: []
  363. blacklist: []
  364.  
  365. # Set a maximum stack for specific spawners.
  366. # Make sure you follow the "ENTITY-TYPE" format.
  367. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  368. # If you don't want any limits, you can set a random type
  369. limits:
  370. PIG: 10
  371. ZOMBIE: 20
  372.  
  373. # A list of worlds spawners won't get stacked inside them (case-sensitive
  374. disabled-worlds:
  375. - disabled_world
  376.  
  377. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  378. # of only in the provided radius. merge-radius will be overridden, and will be used
  379. # as a y-level range only
  380. chunk-merge: false
  381.  
  382. # Should explosions break the entire stack, or just reducing it by one
  383. explosions-break-stack: true
  384.  
  385. # Chance of spawners to be dropped after an explosion
  386. explosions-break-chance: 100
  387.  
  388. # Should spawners get dropped without silktouch?
  389. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  390. # This feature will not work with other spawner-providers, such as SilkSpawner
  391. drop-without-silk: false
  392.  
  393. # Here you can configurable all features related to silk-touch enchantment
  394. silk-spawners:
  395. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  396. # If another similar plugin to this feature is enabled, it will override this feature
  397. enabled: true
  398.  
  399. # Custom name for the item.
  400. # If you don't want a custom name, use "custom-name: ''"
  401. # {0} represents stack amount
  402. # {1} represents entity typ
  403. custom-name: '&fx{0} &e{1} &fSpawners'
  404.  
  405. # Should explosions will act like silk-touch and drop the spawner
  406. explosions-drop-spawner: true
  407.  
  408. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  409. drop-to-inventory: true
  410.  
  411. # Should sneaking while mining will break the entire stack instead of reducing it by one
  412. shift-get-whole-stack: true
  413.  
  414. # Should one item will be dropped for a stacked spawner instead of multiple items?
  415. # This feature will not work with other spawner-providers, such as SilkSpawner
  416. get-stacked-item: true
  417.  
  418. # When enabled, holograms will only be displayed when clicking on spawners.
  419. # They will be displayed for 3 seconds.
  420. # You must set a valid custom-name for it to work
  421. floating-names: false
  422.  
  423. # Here you can configurable all features related to the break menu
  424. break-menu:
  425. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  426. # You can select there how many spawners you want to remove from the stack
  427. enabled: false
  428. size: 3
  429.  
  430. # The title of the gui
  431. title: '&lBreak Menu'
  432.  
  433. # Here you can list all fill items for the gui.
  434. # If you don't want any, set the type to AIR
  435. fill-items:
  436. '1':
  437. type: STAINED_GLASS_PANE
  438. data: 15
  439. name: '&f'
  440. slots: 0,1,7,8,9,17,18,19,25,26
  441. '2':
  442. type: STAINED_GLASS_PANE
  443. data: 1
  444. name: '&f'
  445. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  446.  
  447. # Here you can list all break slots
  448. break-slots:
  449. '11':
  450. type: MOB_SPAWNER
  451. name: '&6&lx64 Spawners'
  452. amount: 64
  453. '13':
  454. type: MOB_SPAWNER
  455. name: '&6&lx128 Spawners'
  456. amount: 128
  457. '15':
  458. type: MOB_SPAWNER
  459. name: '&6&lx256 Spawners'
  460. amount: 256
  461.  
  462. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  463. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  464. place-inventory: false
  465.  
  466. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  467. # You can give a player the ability to place all spawners with wildstacker.place.
  468. placement-permission: false
  469.  
  470. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  471. # is holding will be placed instead of only 1
  472. shift-place-stack: true
  473.  
  474. # Set a charge amount for breaking spawners
  475. break-charge:
  476. amount: 0
  477. multiply-stack-amount: false
  478.  
  479. # Set a charge amount for placing spawners
  480. place-charge:
  481. amount: 0
  482. multiply-stack-amount: false
  483.  
  484. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  485. change-using-eggs: true
  486.  
  487. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  488. # a spawner would be the same as the stack size of the spawner
  489. eggs-stack-multiply: false
  490.  
  491. # Should there be the ablity to place spawners next to each other
  492. next-spawner-placement: true
  493.  
  494. # Should there be only one spawner in the merge radius
  495. only-one-spawner: true
  496.  
  497. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  498. barrels:
  499. # Should blocks get stacked into barrels on the server
  500. enabled: false
  501.  
  502. # How many blocks from the barrel should be for checking for other blocks to stack into
  503. merge-radius: 1
  504.  
  505. # Custom hologram for the barrels.
  506. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  507. # If you don't want a hologram, use "custom-name: ''"
  508. # {0} represents stack amount
  509. # {1} represents barrel type
  510. # {2} represents barrel type in upper cas
  511. custom-name: '&bx{0} &7{1}'
  512.  
  513. # Whitelisted blocks are blocks that will get stacked.
  514. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  515. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  516. # If you wish to disable stacking of all blocks, use "enabled: false
  517. whitelist:
  518. - DIAMOND_BLOCK
  519.  
  520. # Set a maximum stack for a specific barrel.
  521. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  522. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  523. # If you don't want any limits, you can set a random type
  524. limits:
  525. DIAMOND_BLOCK: 100
  526.  
  527. # A list of worlds barrels won't get stacked inside them (case-sensitive
  528. disabled-worlds:
  529. - disabled_world
  530.  
  531. # When enabled, the plugin will try to find a block in the whole chunk instead
  532. # of only in the provided radius. merge-radius will be overridden, and will be used
  533. # as a y-level range only
  534. chunk-merge: false
  535.  
  536. # Should explosions break the entire stack, or just reducing it by one
  537. explosions-break-stack: true
  538.  
  539. # Here you can configurable all features related to toggle commands
  540. toggle-command:
  541. # Should toggle-commands be enabled
  542. enabled: false
  543.  
  544. # What's the toggle command will be
  545. command: stacker toggle
  546.  
  547. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  548. # he can put blocks to add to the barrel
  549. place-inventory: true
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