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- ##################################################
- ########## Rubik87's Loot Filter ##########
- #V preparing for Synthesis private league
- #Updated 28 apr 2019
- #https://www.pathofexile.com/forum/view-thread/1463503
- #http://pastebin.com/rgYRBfgb - synthesis - switch to endgame farm
- #https://pastebin.com/SQvVcAyd - Group Found for 3.0 - OUT OF DATE
- ### VOTE Tulsi Gabbard ###
- ########## SPECIAL THANKS to geek_bait, who provided me with tool that made the Divination Cards and Uniques sections possible ###########
- ##### reminders #####
- #SetFontSize 45 # fontsize 18-45 (default: 32)
- #SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #DisableDropSound True
- #MinimapIcon 2 Yellow Square
- #PlayEffect White
- ### section 0, some performance hides (and exceptions to them first)
- ##"Scroll of Wisdom" "Armourer's Scrap" "Orb of Augmentation" "Portal Scroll" "Orb of Transmutation" "Blacksmith's Whetstone" "Orb of Alteration" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
- Show
- Class "Currency"
- #BaseType "Scroll of Wisdom"
- #BaseType "Scroll of Wisdom" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Chance"
- BaseType "Scroll of Wisdom" "Armourer's Scrap" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Blacksmith's Whetstone" "Jeweller's Orb"
- StackSize < 3
- SetFontSize 28
- Show
- Class "Currency"
- #BaseType "Scroll of Wisdom"
- #BaseType "Scroll of Wisdom" "Armourer's Scrap" "Portal Scroll" "Orb of Transmutation"
- BaseType "Scroll of Wisdom" "Armourer's Scrap" "Orb of Augmentation" "Orb of Transmutation" "Blacksmith's Whetstone" "Orb of Alteration" "Jeweller's Orb"
- StackSize < 3
- SetFontSize 29
- ##### Warbands #####
- #Hide
- #Identified True
- #Class "Helmet"
- #Rarity = Magic
- #ElderItem False
- #ShaperItem False
- #ItemLevel < 86
- #SetBorderColor 150 0 0 255 #red
- #SetFontSize 30
- #### special mods ####
- Show
- Rarity < Unique
- HasExplicitMod "Veiled" "Veil"
- SetFontSize 34
- PlayAlertSoundPositional 6 111
- Show
- Rarity < Unique
- HasExplicitMod "Redblade" "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Veiled" "Veil"
- SetFontSize 35
- PlayAlertSoundPositional 6 140
- #the big performance hide
- Hide
- Class "Helmet" "Boots" "Gloves" "Body Armour"
- ItemLevel > 30
- DropLevel < 67
- Rarity < Rare
- FracturedItem False
- SynthesisedItem False
- ElderItem False
- ShaperItem False
- AnyEnchantment False
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 20
- #the big performance hide
- Hide
- Class "Two Hand" "Staves"
- ItemLevel > 40
- DropLevel < 64
- Rarity < Rare
- FracturedItem False
- SynthesisedItem False
- ElderItem False
- ShaperItem False
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 20
- #83+ "Foil"
- #Hide
- #BaseType "Jagged Foil" "Elegant Foil"
- #ItemLevel >= 83
- #Rarity < Rare
- #FracturedItem False
- #SynthesisedItem False
- #ElderItem False
- #ShaperItem False
- #SetFontSize 26
- ################# Chisel Recipe ######################
- #Hide
- #BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- #Quality >= 16
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 200 200 220 #chisel recipe border
- # SetFontSize 29
- #Hide
- #BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- #Quality >= 12
- #Rarity = Magic
- ##### colorblok
- # SetTextColor 100 100 255 255 #small HL Blue Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 200 200 220 #chisel recipe border
- # SetFontSize 29
- #Hide
- #BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- #Rarity = Normal
- #####colorblok
- # SetTextColor 220 220 220 255 #smallHL White Item Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 200 200 220 #chisel recipe border
- # SetFontSize 29
- #the big performance hide
- Hide
- Class "One Hand Mace" "Claw" "Dagger" "Wand" "Shield" "Sceptre" "One Hand Axe" "Bows"
- ItemLevel > 60
- DropLevel < 52
- Rarity < Rare
- FracturedItem False
- SynthesisedItem False
- ElderItem False
- ShaperItem False
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 20
- ########### section 1 common currency #############
- Show
- Class "Stackable Currency"
- BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
- ##### colorblok
- SetTextColor 190 75 64 255
- SetBorderColor 254 116 8 255
- SetFontSize 45
- PlayAlertSoundPositional 1 300
- MinimapIcon 0 Red Square
- PlayEffect Red
- Show
- Class "Stackable Currency"
- BaseType "Glyphic Fossil" "Sanctified Fossil" "Tangled Fossil" "Dense Fossil"
- ##### colorblok
- SetTextColor 175 65 55 255
- SetBorderColor 254 116 8 255
- SetFontSize 40
- PlayAlertSoundPositional 3 200
- MinimapIcon 1 Red Square
- PlayEffect Red
- Show
- Class "Stackable Currency"
- BaseType "Fossil"
- ##### colorblok
- SetTextColor 175 65 55 255
- SetBorderColor 254 116 8 255
- SetFontSize 37
- PlayAlertSoundPositional 3 150
- MinimapIcon 2 Red Square
- Show
- Class "Delve Socketable Currency"
- BaseType "Prime"
- ##### colorblok
- SetTextColor 225 225 250 255
- SetBorderColor 235 235 80 255
- SetFontSize 38
- PlayAlertSoundPositional 3 280
- MinimapIcon 2 White Square
- Show
- Class "Delve Socketable Currency"
- BaseType "Primitive" "Potent" "Powerful"
- ##### colorblok
- SetTextColor 225 225 250 255
- SetBorderColor 235 235 80 255
- PlayAlertSoundPositional 3 100
- SetFontSize 32
- Show
- Class "Stackable Currency"
- BaseType "Splinter of Chayula"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 35
- PlayAlertSoundPositional 3 100
- MinimapIcon 2 Red Diamond
- Show
- Class "Stackable Currency"
- BaseType "Splinter of Xoph"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 34
- Show
- Class "Stackable Currency"
- BaseType "Splinter of Tul" "Splinter of Esh" "Splinter of Xoph" "Splinter of Uul-Netol"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 34
- Show
- Class "Stackable Currency"
- BaseType "Splinter"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Portal Scroll"
- StackSize > 3
- ##### colorblok
- SetTextColor 170 158 130 225 #Fading 225 Currency Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #some sound for half chaos
- Show
- Class "Currency"
- BaseType "Orb of Scouring" "Blessed Orb" "Orb of Alchemy" "Orb of Fusing" "Cartographer's Chisel"
- PlayAlertSoundPositional 3 100
- MinimapIcon 2 Yellow Diamond
- SetFontSize 35
- #some sound for half chaos
- Hide
- Class "Currency"
- BaseType "Engineer's Shard" "Binding Shard" "Horizon Shard" "Alchemy Shard"
- Show
- Class "Currency"
- BaseType "Binding Shard" "Horizon Shard" "Chaos Shard" "Regal Shard"
- PlayAlertSoundPositional 3 70
- SetFontSize 34
- Show
- Class "Stackable Currency"
- BaseType "Harbinger's Shard" "Annulment Shard" "Ancient Shard"
- SetBorderColor 75 75 255 255 #Blue
- PlayAlertSoundPositional 3 100
- SetFontSize 34
- MinimapIcon 2 Blue Diamond
- Show
- BaseType "Silver Coin"
- PlayAlertSoundPositional 3 75
- SetTextColor 180 180 170 255 #
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 180 180 170 255 #
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Orb of Augmentation" "Orb of Transmutation" "Blacksmith's Whetstone" "Armourer's Scrap"
- StackSize > 4
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- Show
- Class "Currency"
- BaseType "Blessed Orb" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Orb of Scouring" "Blessed Orb" "Orb of Alchemy" "Orb of Fusing" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Cartographer's Chisel" "Glassblower's Bauble"
- StackSize > 2
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Alchemy Shard"
- StackSize > 9
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Scroll of Wisdom"
- StackSize > 9
- ##### colorblok
- SetTextColor 170 158 130 225 #Fading 225 Currency Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Hide
- Class "Currency"
- BaseType "Scroll of Wisdom" "Alteration Shard"
- ##### colorblok
- SetTextColor 170 158 130 225 #Fading 225 Currency Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- ########### section 1 common currency END #############
- ########## section 2 endgame flasks ##############
- #q13+
- Show
- Class "Flask"
- ItemLevel <= 77
- Quality >= 13
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 12 35 12 243 #high qual flask back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Flask"
- ItemLevel <= 77
- Quality >= 13
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 12 35 12 243 #high qual flask back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #life flask 82+ hide divine but hl
- Hide
- Class "Life Flask"
- BaseType "Divine Life Flask"
- ItemLevel >= 75
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Hide
- Class "Life Flask"
- BaseType "Divine Life Flask"
- ItemLevel >= 73
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Life flask 70+ eternal hide
- Hide
- Class "Life Flask"
- BaseType "Eternal Life Flask"
- ItemLevel >= 73
- Rarity < Rare
- SetFontSize 30
- #(65)+ eternal show
- Show
- Class "Life Flask"
- BaseType "Eternal Life Flask"
- Rarity < Rare
- SetFontSize 30
- #(60)+ divine show
- Show
- Class "Life Flask"
- BaseType "Divine Life Flask"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- BaseType "Divine Life Flask"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Life 65+ hide all
- Hide
- Class "Life Flask"
- ItemLevel >= 65
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 65
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- ############ endgame life flasks done
- #hybrid 70+ hide (hallawed bigger)
- Hide
- Class "Hybrid Flask"
- BaseType "Hallowed Hybrid Flask"
- ItemLevel >= 67
- Rarity < Rare
- SetFontSize 30
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed Hybrid Flask"
- Rarity < Rare
- SetFontSize 28
- #hybrid 60+ hide all
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 60
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 60
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #mana
- #divine and eternal
- Hide
- Class "Mana Flask"
- DropLevel >= 60
- ItemLevel >= 72
- Rarity < Rare
- SetFontSize 32
- #divine and eternal
- Show
- Class "Mana Flask"
- DropLevel >= 60
- Rarity < Rare
- SetFontSize 32
- Hide
- Class "Mana Flask"
- ItemLevel >= 66
- Rarity < Rare
- ########## section 2 endgame flasks ##############
- ######################################## Maps ########################################
- Show
- BaseType "Sacrifice at Dawn" "Sacrifice at Noon" "Sacrifice at Dusk"
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 200 200 255 #Classic White Map Border
- SetFontSize 34
- Show
- BaseType "Sacrifice at Midnight"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- SetFontSize 35
- PlayAlertSoundPositional 5 100
- MinimapIcon 2 White Circle
- Show
- Class "Map Fragment"
- BaseType "Scarab"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- SetFontSize 35
- PlayAlertSoundPositional 5 100
- MinimapIcon 2 White Circle
- Show
- BaseType "Divine Vessel"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 25 215 25 245 #green
- SetFontSize 35
- PlayAlertSoundPositional 5 100
- MinimapIcon 2 White Circle
- Show
- Class "Map"
- Rarity = Unique
- ##### colorblok
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 235 99 5 240 #Unique Small HL Border
- PlayAlertSoundPositional 5 110
- SetFontSize 34
- MinimapIcon 2 Brown Circle
- PlayEffect Brown Temp
- Show
- BaseType "Offering to the Goddess"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSoundPositional 5 105
- SetFontSize 34
- MinimapIcon 2 White Circle
- PlayEffect White
- Show
- BaseType "Mortal Ignorance" "Mortal Grief" "Mortal Rage"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSoundPositional 5 105
- SetFontSize 34
- MinimapIcon 2 White Circle
- Show
- BaseType "Mortal Hope"
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255
- PlayAlertSoundPositional 5 270
- SetFontSize 40
- MinimapIcon 1 White Circle
- PlayEffect White
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- PlayAlertSoundPositional 5 100
- SetFontSize 36
- MinimapIcon 2 White Circle
- PlayEffect White
- ##### colorblok to be done
- Show
- BaseType "Pure Breachstone"
- PlayAlertSoundPositional 5 300
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- PlayEffect White
- MinimapIcon 0 White Star
- PlayEffect White
- Show
- BaseType "Breachstone"
- PlayAlertSoundPositional 5 260
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 40
- PlayEffect White
- MinimapIcon 1 White Star
- PlayEffect White
- #Phoenix frag
- Show
- BaseType "Fragment of the Phoenix"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 10 5 0 250 #Dark Back 250
- SetBorderColor 255 115 0 255 #orange border
- SetFontSize 37
- MinimapIcon 2 Red Square
- PlayEffect Red
- #Phoenix map
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 115 0 255 #Highlight 252 Rare Text
- SetBackgroundColor 10 5 0 255 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Magic
- ##### colorblok
- SetTextColor 255 115 0 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Normal
- ##### colorblok
- SetTextColor 255 115 0 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- #Minotaur frag
- Show
- BaseType "Fragment of the Minotaur"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 4 2 1 250 #Dark Back 250
- SetBorderColor 136 68 20 255 #brown border
- SetFontSize 37
- MinimapIcon 2 Red Square
- PlayEffect Red
- #Minotaur map
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Rare
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Normal
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- #Chimera frag
- Show
- BaseType "Fragment of the Chimera"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 7 1 7 250 #Dark Back 250
- SetBorderColor 160 50 160 255 #brown border
- SetFontSize 37
- MinimapIcon 2 Red Square
- PlayEffect Red
- #Chimera map
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Rare
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Magic
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Normal
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- #Hydra frag
- Show
- BaseType "Fragment of the Hydra"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 0 8 4 250 #Dark Back 250
- SetBorderColor 0 150 110 255 #emerald green
- SetFontSize 37
- MinimapIcon 2 Red Square
- PlayEffect Red
- #Hydra map
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Rare
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Magic
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Normal
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 Red Circle
- PlayEffect Red
- # Map Tier ---- font size ---- sound volume
- # 16 ---- 42 ---- 300
- # 14-15 ---- 40 ---- 275
- # 11-13 ---- 38 ---- 250
- # 10 ---- 34 ---- 100
- # 8-9 ---- 33 ---- 80
- # 5-7 ---- 32 ---- 0 - hide in endgame mode
- # 1-4 ---- 32 ---- 0 - hide later in league
- #T16 (83+)
- Show
- Class "Map"
- MapTier >= 16
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 White Circle
- PlayEffect White
- Show
- Class "Map"
- MapTier >= 16
- Rarity = Magic
- ##### colorblok
- SetTextColor 70 70 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 White Circle
- PlayEffect White
- Show
- Class "Map"
- MapTier >= 16
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSoundPositional 5 300
- SetFontSize 42
- MinimapIcon 1 White Circle
- PlayEffect White
- #T14-15 (81+)
- Show
- Class "Map"
- MapTier >= 14
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSoundPositional 5 275
- SetFontSize 40
- MinimapIcon 2 White Circle
- Show
- Class "Map"
- MapTier >= 14
- Rarity = Magic
- ##### colorblok
- SetTextColor 70 70 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSoundPositional 5 275
- SetFontSize 40
- MinimapIcon 2 White Circle
- Show
- Class "Map"
- MapTier >= 14
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSoundPositional 5 275
- SetFontSize 40
- MinimapIcon 2 White Circle
- #T11-13 (78+)
- Show
- Class "Map"
- MapTier >= 11
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSoundPositional 5 250
- SetFontSize 38
- MinimapIcon 2 White Circle
- Show
- Class "Map"
- MapTier >= 11
- Rarity = Magic
- ##### colorblok
- SetTextColor 70 70 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSoundPositional 5 250
- SetFontSize 38
- MinimapIcon 2 White Circle
- Show
- Class "Map"
- MapTier >= 11
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSoundPositional 5 250
- SetFontSize 38
- MinimapIcon 2 White Circle
- #T10 (77+)
- Show
- Class "Map"
- MapTier >= 10
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 78 255 #small HL Rare Border
- PlayAlertSoundPositional 5 100
- SetFontSize 34
- Show
- Class "Map"
- MapTier >= 10
- Rarity = Magic
- ##### colorblok
- SetTextColor 95 95 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 95 95 255 255 #small HL Blue Border
- PlayAlertSoundPositional 5 100
- SetFontSize 34
- Show
- Class "Map"
- MapTier >= 10
- Rarity = Normal
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSoundPositional 5 100
- SetFontSize 34
- #T8-9 (75+)
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 8
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 78 255 #small HL Rare Border
- PlayAlertSoundPositional 5 75
- SetFontSize 33
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 8
- Rarity = Magic
- ##### colorblok
- SetTextColor 95 95 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 95 95 255 255 #small HL Blue Border
- PlayAlertSoundPositional 5 75
- SetFontSize 33
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 8
- Rarity = Normal
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSoundPositional 5 75
- SetFontSize 33
- #T5-7 - show
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 255 #Classic Rare Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 255 255 119 255 #Classic Rare Map Border
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 255 #Classic Magic Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 136 136 255 255 #Classic Magic Map Border
- ##### change for strictness #####
- Show
- Class "Map"
- MapTier >= 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 200 200 255 #Classic White Map Border
- #T1-4
- ##### change for strictness #####
- Show
- Class "Map"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 255 #Classic Rare Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 255 255 119 255 #Classic Rare Map Border
- ##### change for strictness #####
- Show
- Class "Map"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 255 #Classic Magic Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 136 136 255 255 #Classic Magic Map Border
- ##### change for strictness #####
- Show
- Class "Map"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 200 200 255 #Classic White Map Border
- Show
- Class "Map Fragment"
- Show
- BaseType "Reliquary Key"
- PlayAlertSoundPositional 1 300
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- PlayEffect White
- MinimapIcon 0 Red Star
- PlayEffect Red
- ######################################## section 071 Maps END ########################################
- ############### semi common currency ################
- Show
- Class "Currency"
- BaseType "Divine Orb"
- ##### colorblok
- SetFontSize 38
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 240 200 150 255 #HL Currency Text
- PlayAlertSoundPositional 3 220
- MinimapIcon 1 Yellow Diamond
- PlayEffect Yellow
- Show
- Class "Currency"
- BaseType "Divine Orb" "Regal Orb" "Gemcutter's Prism" "Vaal Orb" "Orb of Regret" "Chaos Orb" "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Exalted Shard" "Necromancy Net"
- ##### colorblok
- SetFontSize 36
- PlayAlertSoundPositional 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- MinimapIcon 1 Yellow Diamond
- PlayEffect Yellow Temp
- Show
- Class "Currency"
- BaseType "Harbinger's Orb" "Orb of Annulment"
- ##### colorblok
- SetFontSize 36
- PlayAlertSoundPositional 3 300
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 75 75 255 255 #Blue
- MinimapIcon 1 Blue Diamond
- Show
- Class "Currency"
- BaseType "Orb of Binding"
- Hide
- Class "Currency"
- BaseType "Engineer's Orb"
- Show
- Class "Currency"
- BaseType "Ancient Orb"
- ##### colorblok
- SetFontSize 36
- PlayAlertSoundPositional 3 250
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 240 200 150 255 #HL Currency Text
- MinimapIcon 1 Brown Diamond
- Show
- Class "Currency"
- BaseType "Orb of Horizons"
- ##### colorblok
- SetFontSize 34
- PlayAlertSoundPositional 3 200
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 240 200 150 255 #HL Currency Text
- MinimapIcon 2 Blue Diamond
- #Show
- #Class "Currency"
- #BaseType "Exalted Shard"
- ##### colorblok
- # SetFontSize 36
- # PlayAlertSoundPositional 3 180
- # SetTextColor 240 200 150 255 #HL Currency Text
- # SetBackgroundColor 0 0 0 252
- # SetBorderColor 0 0 0 0 #No Border
- # MinimapIcon 1 Yellow Diamond
- ############### semi common currency END ################
- ########## section 3 fishing rods ############
- Show
- Class "Fishing Rod"
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 0 Brown Star
- PlayEffect Brown
- ########## section 3 fishing rods END ###########
- ############################## ilvl 100 6L, and ilvl 100 (alt art) ##############################
- Show
- ItemLevel = 100
- LinkedSockets 6
- SetBorderColor 0 255 0 255
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 0 White Star
- PlayEffect White
- Show
- ItemLevel = 100
- Rarity = Unique
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 0 Brown Star
- PlayEffect Brown
- Show
- ItemLevel = 100
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 2 White Circle
- ############################## section 4 ilvl 100 6L and ilvl 100 (alt art) END ##############################
- ######################################## 6 Links ########################################
- #Body Armours, Bows, Staves
- #Body Armours
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 1 White Hexagon
- PlayEffect White
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 1 White Hexagon
- PlayEffect White
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 1 300
- SetFontSize 45
- MinimapIcon 1 White Hexagon
- PlayEffect White
- # other
- Show
- Class "Bow" "Staves" "Two Hand"
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 6 300
- SetFontSize 42
- MinimapIcon 1 White Hexagon
- PlayEffect White
- Show
- Class "Bow" "Staves" "Two Hand"
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 6 300
- SetFontSize 42
- MinimapIcon 1 White Hexagon
- PlayEffect White
- Show
- Class "Bow" "Staves" "Two Hand"
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 6 300
- SetFontSize 42
- MinimapIcon 1 White Hexagon
- PlayEffect White
- # Tabula, shown as a Tier 3 Unique
- Show
- BaseType "Simple Robe"
- Rarity = Unique
- SocketGroup WWWWWW
- ##### colorblok
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 # no
- PlayAlertSoundPositional 6 125
- SetFontSize 34
- MinimapIcon 1 White Hexagon
- PlayEffect White
- # 6L uniques are in the mid of the uniques section
- ######################################## (section 5) 6 Links END ########################################
- Show
- Sockets = 6
- Rarity = Magic
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSoundPositional 6 135
- SetFontSize 34
- MinimapIcon 2 White Circle
- Show
- Sockets = 6
- Rarity = Normal
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSoundPositional 6 135
- SetFontSize 34
- MinimapIcon 2 White Circle
- ##################################### ElderItem s and ShaperItem s ##############################################
- ########## Shaper ##########
- ##### Shaper, bang #####
- Show
- ShaperItem True
- Rarity < Unique
- BaseType "Fingerless Silk Gloves" "Crystal Belt" "Opal Ring" "Steel Ring"
- SetFontSize 44
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ShaperItem True
- ItemLevel >= 86
- Rarity < Unique
- BaseType "Vaal Regalia" "Titanium Spirit" "Sorcerer Boots" "Spiked Gloves" "Bone Helmet" "Leather Belt" "Arcanist Slippers" "Deicide Mask"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ShaperItem True
- ItemLevel >= 85
- Rarity < Unique
- BaseType "Amulet" "Profane Wand" "Pagan Wand" "Heathen Wand" "Opal Wand" "Prophecy Wand" "Tornado Wand" "Sambar Sceptre" "Horned Sceptre" "Stag Sceptre" "Void Sceptre" "Opal Sceptre" "Carnal Sceptre" "Vaal Sceptre" "Platinum Sceptre" "Abyssal Sceptre" "Crystal Sceptre" "Ambusher" "Platinum Kris" "Golden Kris" "Copper Kris" "Eclipse Staff"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ShaperItem True
- ItemLevel >= 84
- Rarity < Unique
- BaseType "Sorcerer Gloves" "Gripped Gloves" "Two-Toned Boots"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ShaperItem True
- ItemLevel >= 80
- Rarity < Unique
- BaseType "Hubris Circlet"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- ##### Shaper, bang END #####
- ##### Shaper, 10c #####
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 86
- BaseType "Carnal Armour" "Royal Burgonet" "Lion Pelt" "Vaal Mask"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 85
- BaseType "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Imbued Wand" "Demon's Horn" "Crystal Wand" "Stiletto" "Poignard" "Sai" "Sceptre" "Sekhem" "Grinning Fetish" "Imperial Bow" "Crescent Staff" "Moon Staff"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 84
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Sorcerer Boots" "Leather Belt" "Arcanist Gloves" "Mind Cage" "Slink Gloves" "Murder Mitts" "Deicide Mask" "Sambar Sceptre"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 83
- BaseType "Sorcerer Gloves" "Spiked Gloves" "Two-Toned Boots" "Bone Helmet" "Void Sceptre" "Opal Sceptre" "Eclipse Staff"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 82
- BaseType "Amulet" "Gripped Gloves" "Diamond Ring" "Two-Stone Ring" "Topaz Ring" "Ruby Ring" "Sapphire Ring"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 75
- BaseType "Hubris Circlet"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ShaperItem True
- Rarity < Unique
- BaseType "Vanguard Belt"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- ##### Shaper, 10c END #####
- ##### Shaper, 5c #####
- Show
- ShaperItem True
- Rarity < Unique
- BaseType "Gripped Gloves" "Spiked Gloves" "Hubris Circlet"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 86
- BaseType "Astral Plate" "Zodiac Leather" "Assassin's Garb" "Titan Gauntlets" "Eternal Burgonet" "Sinner Tricorne" "Silken Hood" "Nightmare Bascinet" "Pig-Faced Bascinet" "Prophet Crown" "Magistrate Crown"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 85
- Class "Shield"
- BaseType "Ebony Tower" "Bronze Tower" "Copper Tower" "Imperial Buckler" "Crusader Buckler" "Vaal Buckler" "Lacquered Buckler" "Cardinal Round" "Archon Kite" "Angelic Kite" "Ceremonial Kite" "Supreme Spiked" "Harmonic Spirit" "Vaal Spirit" "Fossilised Spirit"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 85
- Class "Dagger" "Wand" "Quiver"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 85
- BaseType "Thicket Bow"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 84
- BaseType "Arcanist Slippers" "Gloves" "Mitts" "Dragonscale Gauntlets" "Royal Burgonet" "Lion Pelt" "Praetor Crown" "Vaal Mask" "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Pagan Wand" "Heathen Wand" "Carnal Sceptre" "Vaal Sceptre" "Platinum Sceptre" "Abyssal Sceptre" "Crystal Sceptre" "Sai"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 84
- Class "Belt"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 83
- BaseType "Slink Gloves" "Murder Mitts" "Ambusher" "Platinum Kris" "Golden Kris" "Copper Kris" "Imperial Bow" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 82
- BaseType "Titanium Spirit Shield" "Bone Helmet"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 81
- BaseType "Sorcerer Boots" "Sorcerer Gloves" "Two-Toned Boots"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 80
- BaseType "Profane Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre" "Horned Sceptre" "Stag Sceptre" "Eclipse Staff" "Crescent Staff" "Moon Staff"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 75
- Class "Amulet" "Ring"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- ##### Shaper, 5c END #####
- ##### Shaper, Show #####
- Show
- ShaperItem True
- Rarity < Unique
- BaseType "Vaal Regalia" "Hubris Circlet" "Titanium Spirit" "Sorcerer Gloves" "Sorcerer Boots" "Arcanist Slippers" "Bone Helmet" "Two-Toned Boots" "Mind Cage"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 85
- BaseType "Grove Bow" "Short Bow" "Staff"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 83
- BaseType "Imbued Wand" "Thicket Bow" "Imperial Bow" "Ambusher" "Corsair Sword" "Lion Sword" "Siege Axe" "Runic Hatchet" "Fleshripper" "Vaal Axe" "Behemoth Mace" "Coronal Maul" "Gemini Claw" "Terror Claw" "Imperial Claw" "Jewelled Foil" "Spiraled Foil"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 80
- Class "Quiver" "Dagger" "Sceptre" "Wand"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 80
- BaseType "Carnal Sceptre" "Vaal Sceptre" "Carnal Armour" "Saintly Chainmail" "Astral Plate" "Zodiac Leather" "Assassin's Garb" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Sinner Tricorne" "Silken Hood" "Nightmare Bascinet" "Pig-Faced Bascinet" "Praetor Crown" "Prophet Crown" "Magistrate Crown" "Deicide Mask" "Vaal Mask" "Thorn Rapier" "Apex Rapier" "Harpy Rapier"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 77
- BaseType "Imperial Claw" "Noble Claw" "Jewelled Foil" "Spiraled Foil" "Jagged Foil" "Elegant Foil" "Serrated Foil" "Fancy Foil" "Ambusher" "Stiletto" "Poignard" "Imbued Wand"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 75
- BaseType "Profane Wand" "Pagan Wand" "Heathen Wand" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre" "Horned Sceptre" "Stag Sceptre" "Eclipse Staff" "Moon Staff" "Crescent Staff"
- SetFontSize 30
- Show
- ShaperItem True
- Rarity < Unique
- ItemLevel >= 70
- Class "Shield" "Helmet" "Gloves"
- SetFontSize 28
- Show
- ShaperItem True
- Rarity < Unique
- Class "Helmet" "Gloves" "Amulet" "Ring"
- SetFontSize 28
- ##### Shaper, Show END #####
- ##### Elder, bang #####
- Show
- ElderItem True
- Rarity < Unique
- BaseType "Fingerless Silk Gloves" "Bone Helmet" "Crystal Belt" "Opal Ring" "Steel Ring"
- SetFontSize 44
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ElderItem True
- ItemLevel >= 86
- Rarity < Unique
- BaseType "Hubris Circlet" "Sorcerer Gloves" "Two-Toned Boots" "Amulet"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ElderItem True
- ItemLevel >= 85
- Rarity < Unique
- BaseType "Royal Burgonet"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- Show
- ElderItem True
- ItemLevel >= 84
- Rarity < Unique
- BaseType "Gripped Gloves" "Spiked Gloves" "Astral Plate"
- SetFontSize 42
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- PlayAlertSoundPositional 1 300
- ##### Elder, bang END #####
- ##### Elder, 10c #####
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 86
- BaseType "Sorcerer Boots" "Titanium Spirit Shield" "Vaal Regalia" "Carnal Armour" "Eternal Burgonet" "Lion Pelt" "Ezomyte Burgonet" "Sinner Tricorne" "Silken Hood" "Praetor Crown" "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Ebony Tower" "Bronze Tower" "Copper Tower" "Slink Gloves" "Titan Gauntlets" "Mind Cage" "Leather Belt"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 85
- BaseType "Sorcerer Gloves" "Amulet"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 84
- BaseType "Royal Burgonet"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 80
- BaseType "Spiked Gloves" "Diamond Ring" "Two-Stone Ring" "Topaz Ring" "Ruby Ring" "Sapphire Ring"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 75
- BaseType "Gripped Gloves"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- Show
- ElderItem True
- Rarity < Unique
- BaseType "Vanguard Belt"
- SetFontSize 38
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow Temp
- PlayAlertSoundPositional 6 244
- ##### Elder, 10c END #####
- ##### Elder, 5c #####
- Show
- ElderItem True
- Rarity < Unique
- BaseType "Gripped Gloves" "Spiked Gloves" "Hubris Circlet" "Amulet" "Ring"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 86
- BaseType "Spike-Point Arrow" "Rustic Sash" "Heavy Belt" "Arcanist Gloves" "Arcanist Slippers" "Glorious Plate" "Gladiator Plate" "Astral Plate" "Zodiac Leather" "Assassin's Garb" "Vaal Gauntlets" "Stealth Gloves" "Dragonscale Gauntlets" "Crusader Gloves" "Murder Mitts" "Cardinal Round Shield" "Archon Kite Shield" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Fossilised Spirit Shield"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 86
- Class "Helmet"
- BaseType "Burgonet" "Helmet" "Nightmare Bascinet" "Pig-Faced Bascinet" "Prophet Crown" "Magistrate Crown" "Deicide Mask" "Vaal Mask"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 85
- Class "Shield"
- BaseType "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Ebony Tower" "Bronze Tower" "Copper Tower" "Imperial Buckler" "Crusader Buckler" "Vaal Buckler" "Lacquered Buckler" "Supreme Spiked" "Praetor Crown" "Sinner Tricorne" "Silken Hood" "Lion Pelt" "Burgonet" "Slink Gloves" "Titan Gauntlets" "Profane Wand" "Pagan Wand" "Heathen Wand" "Opal Wand"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 84
- BaseType "Hubris Circlet" "Titanium Spirit Shield" "Sorcerer Gloves"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 83
- BaseType "Astral Plate" "Vaal Axe"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 82
- BaseType "Royal Burgonet"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 81
- BaseType "Two-Toned Boots" "Amulet"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 75
- Class "Ring"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 75
- Class "Belt"
- BaseType "Leather Belt"
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- PlayAlertSoundPositional 6 135
- ##### Elder, 5c END #####
- ##### Elder, Show #####
- Show
- ElderItem True
- Rarity < Unique
- BaseType "Vaal Regalia" "Hubris Circlet" "Titanium Spirit" "Sorcerer Gloves" "Sorcerer Boots" "Bone Helmet" "Two-Toned Boots" "Mind Cage" "Leather Belt"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 86
- BaseType "Quiver" "Saintly Chainmail" "Angelic Kite Shield" "Ceremonial Kite Shield"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 85
- BaseType "Imbued Wand" "Prophecy Wand" "Tornado Wand" "Kris" "Eclipse Staff" "Moon Staff" "Crescent Staff"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 84
- BaseType "Carnal Armour" "Glorious Plate" "Gladiator Plate" "Zodiac Leather" "Assassin's Garb" "Triumphant Lamellar" "General's Brigandine" "Full Dragonscale" "Profane Wand" "Pagan Wand" "Heathen Wand" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 84
- Class "Shield"
- BaseType "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Ebony Tower" "Bronze Tower" "Copper Tower" "Imperial Buckler" "Crusader Buckler" "Vaal Buckler" "Lacquered Buckler" "Archon Kite" "Supreme Spiked" "Harmonic Spirit" "Vaal Spirit" "Fossilised Spirit"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 83
- BaseType "Thicket Bow" "Imperial Bow" "Maraketh Bow" "Harbinger Bow" "Ambusher" "Corsair Sword" "Lion Sword" "Siege Axe" "Runic Hatchet" "Fleshripper" "Vaal Axe" "Behemoth Mace" "Coronal Maul" "Gemini Claw" "Terror Claw" "Imperial Claw" "Jewelled Foil" "Spiraled Foil"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 81
- BaseType "Gemini Claw" "Twin Claw"
- SetFontSize 28
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 80
- BaseType "Astral Plate"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- ItemLevel >= 75
- Class "Belt"
- SetFontSize 30
- Show
- ElderItem True
- Rarity < Unique
- Class "Helmet" "Gloves" "Amulet" "Ring"
- SetFontSize 28
- ##### Elder, Show END #####
- #### Should never drop ####
- Show
- ElderItem True
- Rarity < Rare
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- Show
- ShaperItem True
- Rarity < Rare
- SetFontSize 34
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- MinimapIcon 2 Yellow Star
- ######################################## 5link 6socket etc ########################################
- #There could be a section for best base 5-l items
- #currently a few items could be more highlighted as 6s non 5-l than as a 5-l (eg ilvl 83 harbinger bow)
- #5L Two Hand Weapons above droplevel 59 (good)
- #Show
- #Class "Two Hand"
- #DropLevel >= 59
- #LinkedSockets 5
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 0 0 255 #good 5L border
- # PlayAlertSoundPositional 6 175 #good 5-L sound
- # SetFontSize 34
- #Show
- #Class "Two Hand"
- #DropLevel >= 59
- #LinkedSockets 5
- #Rarity = Magic
- ##### colorblok
- # SetTextColor 100 100 255 255 #small HL Blue Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 0 0 255 #good 5L border
- # PlayAlertSoundPositional 6 175 #good 5-L sound
- # SetFontSize 34
- #Show
- #Class "Two Hand"
- #DropLevel >= 59
- #LinkedSockets 5
- #Rarity = Normal
- ##### colorblok
- # SetTextColor 220 220 220 255 #smallHL White Item Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 200 0 0 255 #good 5L border
- # PlayAlertSoundPositional 6 175 #good 5-L sound
- # SetFontSize 34
- ################################################ 6 socket (all)
- Show
- Sockets = 6
- Rarity = Rare
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSoundPositional 6 135
- SetFontSize 34
- MinimapIcon 2 White Circle
- #Body Armours 5L
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSoundPositional 6 135 #good 5-L sound
- SetFontSize 34
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSoundPositional 6 135 #good 5-L sound
- SetFontSize 34
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSoundPositional 6 135 #good 5-L sound
- SetFontSize 34
- ######################################## (section 6) 5links 6sockets END ########################################
- ######################################## Enchantment Synthesised Fractured ######################################
- Show
- Class "Helmet"
- AnyEnchantment True
- Show
- FracturedItem True
- ItemLevel >= 86
- Class "Boots"
- Rarity < Unique
- SetFontSize 40
- PlayAlertSoundPositional 1 300
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- FracturedItem True
- ItemLevel >= 86
- Class "Body Armour" "Boots" "Shield" "Helmet"
- Rarity < Unique
- SetFontSize 38
- PlayAlertSoundPositional 6 150
- Show
- FracturedItem True
- ItemLevel >= 82
- Class "Ring" "Amulet"
- Rarity < Unique
- SetFontSize 38
- PlayAlertSoundPositional 6 150
- Show
- FracturedItem True
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Gloves"
- Rarity < Unique
- SetFontSize 34
- PlayAlertSoundPositional 6 110
- Show
- FracturedItem True
- ItemLevel < 86
- Class "Quivers" "Gloves" "Helmets" "Body Armours" "Belts" "Two Hand" "Boots"
- Rarity < Unique
- SetFontSize 26
- Show
- FracturedItem True
- Class "Quivers" "Two Hand"
- Rarity < Unique
- SetFontSize 30
- Show
- FracturedItem True
- Rarity < Unique
- SetFontSize 34
- PlayAlertSoundPositional 6 110
- Show
- FracturedItem True
- SetFontSize 34
- PlayAlertSoundPositional 6 110
- Show
- SynthesisedItem True
- Rarity < Unique
- SetFontSize 36
- PlayAlertSoundPositional 6 150
- ######################################## Enchantment Synthesised Fractured END ######################################
- ########### Lazy Atziri fix
- Show
- BaseType "Sacrificial Garb"
- Rarity < Unique
- SetFontSize 34
- Show
- BaseType "Talisman"
- PlayAlertSoundPositional 7 150
- Rarity = Unique
- SetBorderColor 35 130 35 200
- ######################################## ARBQ Section ########################################
- ################################### Amulets, Rings, Belts, Quivers ###################################
- #Talismans
- #This for new filter
- Show
- BaseType "Spinefuse Talisman" "Three Rat Talisman"
- PlayAlertSoundPositional 7 150
- SetBorderColor 35 130 35 200
- MinimapIcon 2 Yellow Circle
- Hide
- BaseType "Talisman"
- PlayAlertSoundPositional 7 150
- SetBorderColor 35 130 35 200
- Show
- Class "Ring"
- BaseType "Opal Ring"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 40
- PlayAlertSoundPositional 1 280
- MinimapIcon 2 Yellow Circle
- Show
- Class "Ring"
- BaseType "Steel Ring" "Opal Ring"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 36
- PlayAlertSoundPositional 1 160
- Show
- Class "Amulet"
- BaseType "Marble Amulet"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 36
- PlayAlertSoundPositional 3 180
- #hotfix, show identified blue ringd and ammys
- #Show
- #Class "Amulet" "Ring"
- #Identified True
- #Rarity = Magic
- ######### Rares ARBQ #########
- #Hide
- #BaseType "Breach Ring"
- #ItemLevel >= 75
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 3 147 252 240 #Regal Recipe Border
- # SetFontSize 30
- #Hide
- #BaseType "Breach Ring"
- #ItemLevel >= 60
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 130 90 5 240 #Chaos Recipe Border
- # SetFontSize 30
- Hide
- BaseType "Breach Ring"
- SetFontSize 30
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- #show chaos ammys
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 30
- #Show
- #Class "Amulet"
- #ItemLevel >= 86
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 3 147 252 240 #Regal Recipe Border
- # SetFontSize 34
- ###### change for strictness #####
- Show
- Class "Amulet"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 32
- #show chaos ammys
- ###### change for strictness #####
- Show
- Class "Amulet"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- #show all rare ammys
- Show
- Class "Amulet"
- ItemLevel >= 1
- Rarity = Rare
- ##### colorblok
- # small HL regal Rings
- Hide
- Class "Ring"
- BaseType "Paua Ring" "Iron Ring" "Gold Ring" "Breach Ring" "Unset Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- #show chaos Rings
- Hide
- Class "Ring"
- BaseType "Paua Ring" "Iron Ring" "Gold Ring" "Breach Ring" "Unset Ring"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- Show
- Class "Ring"
- ItemLevel = 100
- BaseType "Two-Stone Ring" "Diamond Ring"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 34
- ###### change for strictness #####
- Show
- Class "Ring"
- BaseType "Two-Stone Ring" "Diamond Ring" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 33
- Hide
- Class "Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 32
- #show chaos Rings
- ###### change for strictness #####
- Show
- Class "Ring"
- BaseType "Two-Stone Ring" "Diamond Ring" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- Hide
- Class "Ring"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- #show all rare Rings
- Show
- Class "Ring"
- ItemLevel >= 1
- Rarity = Rare
- ##### colorblok
- #bang for crystal belts and stygian vise
- Show
- BaseType "Crystal Belt"
- ItemLevel >= 86
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 36
- PlayAlertSoundPositional 1 220
- Show
- BaseType "Crystal Belt"
- SetFontSize 30
- PlayAlertSoundPositional 6 135
- Show
- BaseType "Stygian Vise"
- Rarity = Rare
- ItemLevel >= 84
- SetFontSize 34
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- PlayAlertSoundPositional 6 175
- Show
- BaseType "Stygian Vise"
- Rarity = Rare
- SetFontSize 32
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- #smallHL all good base beltsShow
- #Show
- #Class "Belt"
- #ItemLevel >= 75
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 80 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 3 147 252 240 #Regal Recipe Border
- # SetFontSize 30
- Hide
- Class "Belt"
- BaseType "Leather Belt"
- ItemLevel > 79
- Rarity = Rare
- #### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- Show
- Class "Belt"
- BaseType "Leather Belt"
- Rarity = Rare
- #### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- Hide
- Class "Belt"
- BaseType "Rustic Sash" "Heavy Belt" "Vanguard Belt"
- ItemLevel > 67
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetFontSize 30
- #Show
- #Class "Belt"
- #Rarity = Rare
- #ItemLevel >= 67
- ##### colorblok
- # all other rare belts
- Hide
- Class "Belt"
- ItemLevel > 67
- Rarity = Rare
- ##### colorblok
- #rare quivers
- #show rare good quiver 70+ ("Spike-Point Arrow Quiver" "Broadhead Arrow Quiver")
- Hide
- Class "Quiver"
- ItemLevel >= 60
- BaseType "Spike-Point Arrow Quiver"
- Rarity = Rare
- SetFontSize 30
- ##### colorblok
- Hide
- Class "Quiver"
- ItemLevel >= 60
- BaseType "Broadhead Arrow Quiver"
- Rarity = Rare
- SetFontSize 30
- ##### colorblok
- #dim/hide 70+ other rare quivers
- Hide
- Class "Quiver"
- ItemLevel >= 67
- Rarity = Rare
- SetFontSize 27
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- #while leveling..
- #show rare good quiver ("Spike-Point Arrow Quiver" "Broadhead Arrow Quiver")
- Show
- Class "Quiver"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity = Rare
- ##### colorblok
- #dim any ilvl other rare quivers
- Show
- Class "Quiver"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- ######### Rares ARBQ END #########
- ######### Chance base #########
- #Show
- #BaseType "Agate Amulet"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Leather Belt"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Moonstone Ring"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Sorcerer Boots"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Glorious Plate"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Occultist's Vestment"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Deicide Mask"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Assassin's Garb" not rare enough?
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType ""
- #Rarity = Normal
- ###### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- ####################### white and blue rings ammys 75+ #############################
- #86
- Show
- Class "Amulet"
- BaseType "Marble Amulet" "Blue Pearl Amulet"
- ItemLevel >= 86
- Rarity < Rare
- ###### colorblok
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- Hide
- Class "Amulet"
- BaseType "Turquoise Amulet" "Citrine Amulet" "Agate Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
- ItemLevel >= 86
- Rarity < Rare
- ###### colorblok
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- Hide
- Class "Ring"
- BaseType "Diamond Ring" "Two-Stone Ring"
- ItemLevel >= 86
- Rarity < Rare
- ###### colorblok
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- Hide
- Class "Ring"
- BaseType "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 86
- Rarity < Rare
- ###### colorblok
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- Hide
- Class "Ring"
- BaseType "Diamond Ring" "Two-Stone Ring"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Turquoise Amulet" "Agate Amulet" "Lapis Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Turquoise Amulet" "Citrine Amulet" "Agate Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Ring"
- BaseType "Coral Ring" "Moonstone Ring" "Unset Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring" "Amethyst Ring"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- #HL/show white 75+ ammys base by base (so you can toggle just the ones you wanna alch)
- Show
- Class "Amulet"
- BaseType "Marble Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Paua Amulet" "Coral Amulet" "Gold Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- Hide
- Class "Ring"
- BaseType "Paua Ring" "Iron Ring" "Gold Ring"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- Hide
- Class "Amulet"
- ItemLevel >= 75
- Rarity = Magic
- ###### colorblok
- SetFontSize 26
- Hide
- Class "Ring"
- ItemLevel >= 75
- Rarity = Magic
- ###### colorblok
- SetFontSize 26
- ####################### white and blue rings ammys 75+ end #############################
- ####################### white and blue rings and ammys 60-74 ###########################
- #HL/hide white 60-74 ammys base by base (so you can turn on just the ones you wanna alch)
- Hide
- Class "Amulet"
- BaseType "Blue Pearl Amulet" "Marble Amulet"
- ItemLevel >= 60
- Rarity = Normal
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- Hide
- Class "Amulet"
- ItemLevel >= 60
- Rarity = Magic
- Hide
- Class "Ring"
- ItemLevel >= 60
- Rarity = Magic
- Hide
- Class "Amulet"
- BaseType "Onyx Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Ring"
- BaseType "Diamond Ring" "Two-Stone Ring"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Turquoise Amulet" "Citrine Amulet" "Agate Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Lapis Amulet" "Jade Amulet" "Amber Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Ring"
- BaseType "Coral Ring" "Moonstone Ring" "Unset Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring" "Amethyst Ring"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Paua Amulet" "Gold Amulet" "Coral Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 24
- Hide
- Class "Amulet"
- BaseType "Paua Ring" "Gold Ring" "Iron Ring"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 24
- #while leveling..
- #dim and hide all white gold/coral ammys above level 25
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Gold Amulet" "Paua Amulet"
- ItemLevel >= 20
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- #dim and hide all white ammys above level 40
- Hide
- Class "Amulet"
- ItemLevel >= 40
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim all white ammys above level 8
- Show
- Class "Amulet"
- ItemLevel >= 8
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim and hide all blue gold/coral ammys above level 25
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Gold Amulet"
- ItemLevel >= 25
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim and hide all blue ammys above level 40
- Hide
- Class "Amulet"
- ItemLevel >= 40
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim all blue ammys above level 20
- Show
- Class "Amulet"
- ItemLevel >= 20
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- ############## Magic Normal Rings
- #while leveling...
- #dim and hide all white amethyst, diamond, moonstone, unset, gold,paua
- Hide
- Class "Ring"
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- #hide white resist rings above level 45
- Hide
- Class "Ring"
- ItemLevel >= 45
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- #dim all white resist rings above level 30
- Show
- Class "Ring"
- ItemLevel >= 30
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #white iron (and coral), HL 1-9, dim 11-24, then dim and hide
- Hide
- Class "Ring"
- ItemLevel >= 25
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Ring"
- ItemLevel >= 1
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- #dim and hide all blue amethyst, diamond, moonstone, unset, gold, paua above level 15
- Hide
- Class "Ring"
- ItemLevel >= 15
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim all blue amethyst, diamond, moonstone, unset, gold, paua above level 10
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #show blue resist rings 1-59
- Show
- Class "Ring"
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Magic
- ##### colorblok
- #blue iron HL 1-9, dim 11-24, then dim and hide
- Hide
- Class "Ring"
- ItemLevel >= 25
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Ring"
- ItemLevel >= 1
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- ############### Magic Normal Belts
- #dim and hide all studded/cloth
- Hide
- Class "Belt"
- BaseType "Studded Belt" "Cloth Belt"
- Rarity < Rare
- ##### colorblok
- SetTextColor 136 136 255 235 #Scal Transp 175 Magic Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 22
- #hide 35+ magic
- Hide
- Class "Belt"
- ItemLevel >= 35
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Belt"
- ItemLevel >= 25
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #Show blue
- Show
- Class "Belt"
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- #dim white 8+
- Show
- Class "Belt"
- ItemLevel >= 8
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #################### Normal Magic Quivers
- #dim and hide above 30, doing this the LAZY WAY for now
- Hide
- Class "Quiver"
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Hide
- Class "Quiver"
- ItemLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim from level 1 LAZY
- Show
- Class "Quiver"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Quiver"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- ################################### Amulets, Rings, Belts, Quivers END ###################################
- ######################################## Jewels ########################################
- Show
- BaseType "Prismatic Jewel"
- Rarity = Unique
- SetFontSize 40
- SetTextColor 255 108 0 255 #Unique Highlight Text
- SetBackgroundColor 0 0 0 255 #Black
- SetBorderColor 25 100 25 245 #Jewel Border
- # SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- PlayAlertSoundPositional 1 300
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- Rarity = Unique
- ##### colorblok
- SetFontSize 34
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 170
- Show
- Class "Jewel"
- Rarity = Unique
- ##### colorblok
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 150
- Show
- BaseType "Prismatic Jewel"
- Show
- Class "Abyss Jewel"
- BaseType "Searching Eye" "Hypnotic Eye"
- ItemLevel >= 83
- SetFontSize 36
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 190
- MinimapIcon 2 White Square
- PlayEffect White
- Show
- Class "Abyss Jewel"
- ItemLevel >= 83
- SetFontSize 35
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 150
- MinimapIcon 2 White Square
- Show
- Class "Abyss Jewel"
- BaseType "Searching Eye" "Hypnotic Eye"
- ItemLevel >= 82
- SetFontSize 34
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 140
- MinimapIcon 2 White Square
- PlayEffect White
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetFontSize 33
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSoundPositional 7 100
- Hide
- Class "Abyss Jewel"
- SetBorderColor 25 100 25 245 #Jewel Border
- SetFontSize 30
- Show
- Class "Jewel"
- ItemLevel < 75
- ##### colorblok
- SetBorderColor 25 100 25 245 #Jewel Border
- SetFontSize 30
- Hide
- Class "Jewel"
- ##### colorblok
- SetBorderColor 25 100 25 245 #Jewel Border
- SetFontSize 30
- ######################################## Jewels END ########################################
- Show
- Identified True
- BaseType "Vaal Axe" "Siege Axe" "Runic Hatchet" "Harbinger Bow" "Imperial Claw" "Ambusher" "Behemoth Mace" "Karui Sceptre" "Corsair Sword" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Imbued Wand"
- HasExplicitMod "Merciless" "Tyrannical" "of Celebration" "Flaring" "Dictator's"
- PlayAlertSoundPositional 6 135
- SetFontSize 34
- Show
- Identified True
- HasExplicitMod "of Celebration"
- BaseType "Nailed Fist" "Cat's Paw" "Sparkling Claw" "Tiger's Paw" "Noble Claw" "Hellion's Paw" "Imperial Claw" "Gemini Claw" "Jagged Foil" "Elegant Foil" "Serrated Foil" "Fancy Foil" "Spiraled Foil" "Jewelled Foil"
- Show
- Identified True
- HasExplicitMod "of Crafting"
- SetFontSize 30
- ############## Good craftables ######################
- Hide
- ItemLevel >= 83
- Rarity < Rare
- BaseType "Jewelled Foil" "Spiraled Foil" "Imperial Claw" "Runic Hatchet" "Siege Axe"
- # "Vaal Axe" "Harbinger Bow"
- SetFontSize 30
- #Show
- #ItemLevel >= 77
- #Rarity < Magic
- #BaseType "Imperial Claw" "Noble Claw" "Jagged Foil" "Elegant Foil" "Serrated Foil" "Fancy Foil" "Spiraled Foil" "Jewelled Foil"
- #SetFontSize 26
- #Hide
- #ItemLevel >= 77
- #Rarity < Magic
- #BaseType "Siege Axe"
- #SetFontSize 28
- Show
- Rarity < Rare
- ItemLevel >= 86
- BaseType "Vaal Regalia" "Titanium Spirit Shield"
- SetFontSize 34
- PlayAlertSoundPositional 6 150
- Show
- Rarity < Rare
- ItemLevel >= 86
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet"
- SetFontSize 34
- PlayAlertSoundPositional 6 130
- Hide
- Rarity < Rare
- ItemLevel >= 84
- BaseType "Royal Burgonet" "Vaal Regalia" "Hubris Circlet" "Titanium Spirit Shield" "Sorcerer Gloves"
- SetFontSize 34
- Show
- BaseType "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Two-Toned Boots" "Bone Helmet"
- ItemLevel >= 86
- Rarity < Rare
- ##### colorblok
- PlayAlertSoundPositional 6 130
- SetFontSize 34
- Show
- BaseType "Fingerless Silk Gloves"
- ItemLevel >= 84
- Rarity < Rare
- ##### colorblok
- PlayAlertSoundPositional 6 130
- SetFontSize 34
- Hide
- BaseType "Fingerless Silk Gloves" "Bone Helmet" "Spiked Gloves" "Gripped Gloves"
- Rarity < Rare
- ##### colorblok
- Hide
- BaseType "Two-Toned Boots"
- Rarity < Rare
- ########################################################################
- # Animate Weapon (maybe here) - change the big performance hides #######
- ########################################################################
- ##### chromes
- #chromes 3x1 HL a little (normal/magic)
- Show
- ItemLevel < 73
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 30
- Show
- ItemLevel < 73
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 30
- #chromes 2x2 4x1 show (normal/magic) x-74
- Show
- Width = 2
- Height = 2
- SocketGroup RGB
- ItemLevel < 73
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 28
- Show
- Width = 2
- Height = 2
- SocketGroup RGB
- ItemLevel < 73
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 28
- #chromes 3x2 hide (normal/magic) 75+
- Hide
- Width = 2
- Height = 3
- SocketGroup RGB
- ItemLevel >= 68
- Rarity = Magic
- ##### colorblok
- Hide
- Width = 2
- Height = 3
- SocketGroup RGB
- ItemLevel >= 68
- Rarity = Normal
- ##### colorblok
- #chromes 4x2 dim and hide (normal/magic) 75+
- Hide
- Width = 2
- Height = 4
- SocketGroup RGB
- ItemLevel >= 68
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Hide
- Width = 2
- Height = 4
- SocketGroup RGB
- ItemLevel >= 68
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- ############## section 8 END ############################
- #the big performance hide
- Hide
- Class "One Hand" "Two Hand" "Staves" "Bow" "Claw" "Dagger" "Wand" "Shield" "Sceptre" "Helmet" "Boots" "Gloves" "Body Armour" "Quiver"
- ItemLevel > 60
- Rarity < Rare
- ElderItem False
- ShaperItem False
- FracturedItem False
- Sockets < 6
- SetFontSize 20
- ############################################# Rares ############################################################
- ########################################
- #(rare) HL #############################
- ########################################
- Show
- Rarity = Rare
- ItemLevel >= 86
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet"
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- PlayAlertSoundPositional 6 140
- Show
- Rarity = Rare
- ItemLevel >= 95
- BaseType "Royal Burgonet"
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- PlayAlertSoundPositional 6 130
- Show
- BaseType "Fingerless Silk Gloves"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 36
- PlayAlertSoundPositional 6 130
- Show
- BaseType "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Two-Toned Boots" "Bone Helmet"
- ItemLevel >= 86
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 36
- PlayAlertSoundPositional 6 130
- Show
- Rarity = Rare
- ItemLevel >= 86
- BaseType "Vaal Regalia" "Hubris Circlet" "Titanium Spirit Shield" "Sorcerer Gloves" "Arcanist Gloves" "Fingerless Silk Gloves" "Sorcerer Boots" "Arcanist Slippers"
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- #Show
- #BaseType "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Two-Toned Boots"
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 36
- #Show
- #ItemLevel >= 83
- #Rarity = Rare
- #BaseType "Jewelled Foil" "Spiraled Foil" "Imperial Claw" "Gemini Claw"
- # SetTextColor 255 255 78 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 33
- #Show
- #ItemLevel >= 83
- #Rarity = Rare
- #BaseType "Runic Hatchet" "Siege Axe" "Vaal Axe"
- # SetTextColor 255 255 78 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 33
- #Show
- #ItemLevel >= 77
- #Rarity = Rare
- #BaseType "Imperial Claw" "Gemini Claw" "Noble Claw" "Jagged Foil" "Elegant Foil" "Serrated Foil" "Fancy Foil" "Spiraled Foil" "Jewelled Foil" "Ambusher" "Imbued Wand"
- # SetTextColor 255 255 78 255 #small HL rare Text
- # SetBackgroundColor 0 0 0 250 #Dark Back 250
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 32
- Show
- Rarity = Rare
- Class "Boots"
- ###### change for strictness #####
- ItemLevel < 99
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- Show
- Rarity = Rare
- Class "Gloves"
- ###### change for strictness #####
- ItemLevel < 99
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- ########################################
- #(rare) HL END #########################
- ########################################
- #chromes 3x1 HL a little (rare)
- Show
- ItemLevel < 73
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 30
- Show
- Rarity = Rare
- ###### change for strictness #####
- ItemLevel < 79
- Class "Helmet"
- SetFontSize 29
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "Gloves"
- SetFontSize 30
- Show
- Rarity = Rare
- ItemLevel < 69
- Class "Boots"
- SetFontSize 32
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "Body Armour"
- DropLevel > 55
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "Bow"
- BaseType "Maraketh" "Harbinger" "Imperial" "Thicket" "Grove" "Short" "Crude"
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "Two Hand"
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Corroded Blade"
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "Claw"
- BaseType "Gemini" "Imperial" "Terror" "Noble"
- SetFontSize 30
- Show
- Rarity = Rare
- ItemLevel < 59
- Class "Staves"
- SetFontSize 28
- Show
- Rarity = Rare
- ###### change for strictness #####
- ItemLevel < 99
- Class "Wand"
- BaseType "Profane" "Opal" "Heathen" "Pagan" "Prophecy" "Tornado" "Imbued" "Demon" "Crystal"
- SetFontSize 28
- Show
- Rarity = Rare
- ###### change for strictness #####
- ItemLevel < 99
- Class "Dagger"
- BaseType "Kris"
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 69
- Class "Dagger" "Wand"
- SetFontSize 28
- Show
- Rarity = Rare
- ###### change for strictness #####
- ItemLevel < 99
- Class "Sceptre"
- BaseType "Sambar" "Void" "Opal" "Vaal" "Carnal" "Crystal" "Abyssal" "Platinum"
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 59
- Class "Sceptre"
- SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 68
- Class "One Hand"
- BaseType "Runic Hatchet" "Siege Axe" "Vaal Hatchet" "Behemoth Mace" "Corsair Sword" "Jewelled Foil" "Spiraled Foil" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- SetFontSize 30
- #Show
- #Rarity = Rare
- #ItemLevel < 68
- #Class "One Hand"
- #BaseType "Cutlass" "Sabre" "Rusted Hatchet" "Club"
- #ItemLevel > 59
- #SetFontSize 28
- Show
- Rarity = Rare
- ###### change for strictness #####
- ItemLevel < 99
- Class "Shield"
- BaseType "Pinnacle Tower" "Colossal Tower" "Ezomyte Tower" "Titanium Spirit" "Harmonic Spirit" "Vaal Spirit" "Fossilised Spirit" "Chiming Spirit" "Ivory Spirit" "Jingling Spirit" "Bone Spirit" "Archon Kite" "Angelic Kite" "Ceremonial Kite"
- SetFontSize 28
- #Show
- #Rarity = Rare
- #ItemLevel < 69
- #Class "Shield"
- #BaseType "Ezomyte Tower" "Spirit" "Archon Kite"
- #SetFontSize 28
- Show
- Rarity = Rare
- ItemLevel < 68
- DropLevel > 55
- Class "Shield"
- SetFontSize 27
- ####################################
- #(rare) show END ###################
- ####################################
- #chromes 2x2 4x1 show (rare) x-74
- Show
- Height = 2
- Width = 2
- SocketGroup RGB
- ItemLevel < 73
- Rarity = Rare
- ##### colorblok
- SetFontSize 28
- #(rare) hide
- #quivers
- Hide
- Class "Quiver"
- Rarity = Rare
- ItemLevel > 60
- SetFontSize 24
- #chests
- Hide
- Class "Body Armour"
- Rarity = Rare
- ItemLevel > 60
- SetFontSize 24
- #weapons
- Hide
- Class "One Hand" "Two Hand" "Shield" "Wand" "Claw" "Dagger" "Staves" "Bow" "Sceptre"
- Rarity = Rare
- ItemLevel > 60
- SetFontSize 24
- #(rare) dim and hide
- Hide
- ItemLevel >= 68
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #big dim and hide
- #Hide
- #ItemLevel >= 60
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 119 210 #Scal Transp 200 Rare Item Text
- # SetBackgroundColor 0 0 0 200 #Fading Back 200
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 30
- ############################################# section 9 Rares END ############################################################
- ######################################## Divination Cards ########################################
- # The Wolf's Shadow, The MAster Artisan - t5, t4 - Divination Card
- Show
- Class "Divination Card"
- BaseType "The Master Artisan"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 225 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- # Tier 5 - Divination Card
- Hide
- Class "Divination Card"
- BaseType "The Wolf's Shadow"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 215 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- # Tier 1 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Seven Years Bad Luck" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Life Thief" "The Mayor" "The Nurse" "The Queen" "The Samurai's Eye" "The Spark and the Flame" "The Wolven King's Bite" "Wealth and Power"
- SetTextColor 100 255 255 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 100 255 255 255
- SetFontSize 42
- PlayAlertSoundPositional 1 300
- PlayEffect Blue
- MinimapIcon 0 Blue Square
- # Tier 2 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Abandoned Wealth" "Chaotic Disposition" "Heterochromia" "Last Hope" "Left to Fate" "Monochrome" "Pride Before the Fall" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Celestial Stone" "The Dapper Prodigy" "The Devastator" "The Dreamer" "The Enlightened" "The Ethereal" "The Formless Sea" "The Hoarder" "The Hunger" "The Journey" "The King's Heart" "The Landing" "The Last One Standing" "The Mad King" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Professor" "The Risk" "The Sacrifice" "The Saint's Treasure" "The Seeker" "The Sephirot" "The Soul" "The Thaumaturgist" "The Undaunted" "The Valkyrie" "The Vast" "The Warlord" "The Wind" "The Wolf"
- SetTextColor 100 255 255 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSoundPositional 4 190
- SetFontSize 35
- PlayEffect White
- MinimapIcon 1 White Square
- # Tier 3 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Alone in the Darkness" "Boon of Justice" "Boon of the First Ones" "Bowyer's Dream" "Coveted Possession" "Earth Drinker" "Emperor of Purity" "Gemcutter's Promise" "Harmony of Souls" "Hope" "Humility" "Jack in the Box" "Lingering Remnants" "Lost Worlds" "Lucky Connections" "Lucky Deck" "Lysah's Respite" "No Traces" "Scholar of the Seas" "The Aesthete" "The Beast" "The Breach" "The Cacophony" "The Cartographer" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Darkest Dream" "The Dreamland" "The Encroaching Darkness" "The Endless Darkness" "The Hale Heart" "The Innocent" "The Inventor" "The Jeweller's Boon" "The Lion" "The Obscured" "The Price of Protection" "The Realm" "The Stormcaller" "The Surveyor" "The Survivalist" "The Throne" "The Trial" "The Twilight Moon" "The Undisputed" "The Union" "The Valley of Steel Boxes" "The Void" "The Wilted Rose" "The World Eater" "The Wrath" "The Wretched" "Three Faces in the Dark" "Time-Lost Relic" "Treasure Hunter" "Vinia's Token" "Volatile Power"
- SetTextColor 180 240 240 255
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSoundPositional 4 55
- MinimapIcon 2 White Square
- # Tier 4 - Divination Card
- Show
- Class "Divination Card"
- BaseType "A Dab of Ink" "A Mother's Parting Gift" "Arrogance of the Vaal" "Atziri's Arsenal" "Blind Venture" "Boundless Realms" "Dialla's Subjugation" "Emperor's Luck" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Her Mask" "Hubris" "Loyalty" "Merciless Armament" "Mitts" "Rain of Chaos" "Rats" "Shard of Fate" "The Admirer" "The Arena Champion" "The Battle Born" "The Body" "The Cataclysm" "The Catalyst" "The Deceiver" "The Doppelganger" "The Dragon" "The Drunken Aristocrat" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Fathomless Depths" "The Feast" "The Fletcher" "The Forsaken" "The Fox" "The Gambler" "The Garish Power" "The Gemcutter" "The Gentleman" "The Gladiator" "The Harvester" "The Insatiable" "The Master Artisan" "The Mercenary" "The Messenger" "The Oath" "The One With All" "The Pack Leader" "The Pact" "The Penitent" "The Rite of Elements" "The Scavenger" "The Scholar" "The Summoner" "The Sword King's Salute" "The Traitor" "The Twins" "The Visionary" "The Web" "Three Voices"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 225 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- # Tier 5 - Divination Card
- Hide
- Class "Divination Card"
- BaseType "Anarchy's Price" "Assassin's Favour" "Audacity" "Birth of the Three" "Blessing of God" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Hunter's Resolve" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Struck by Lightning" "The Army of Blood" "The Avenger" "The Betrayal" "The Blazing Fire" "The Calling" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Demoness" "The Flora's Gift" "The Golden Era" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Poet" "The Puzzle" "The Rabid Rhoa" "The Road to Power" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Standoff" "The Sun" "The Surgeon" "The Tower" "The Tyrant" "The Warden" "The Watcher" "The Witch" "The Wolf's Shadow" "The Wolverine" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 215 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- Show
- Class "Divination Card"
- ######################################## section 10 Divination Cards END ########################################
- ##################################################### Uniques ##################################################
- # Tier 1 - Uniques
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Savant's Robe" "Rawhide Boots" "Sorcerer Boots" "Crusader Boots" "Legion Gloves" "Riveted Gloves" "Prophecy Wand" "Ruby Flask"
- Rarity = Unique
- SetTextColor 255 108 0 255 #Unique Highlight Text
- SetBackgroundColor 0 0 0 255 #Black
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- PlayAlertSoundPositional 1 300
- MinimapIcon 1 Brown Star
- PlayEffect Brown
- #6-Link Uniques
- Show
- Rarity = Unique
- LinkedSockets = 6
- SetTextColor 252 102 22 255 #Highlight 252 Unique Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSoundPositional 6 300
- SetFontSize 40
- MinimapIcon 1 Brown Star
- PlayEffect Brown
- Show
- ShaperItem True
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- PlayAlertSoundPositional 10 300
- SetFontSize 36
- MinimapIcon 2 Brown Star
- Show
- ElderItem True
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 125 125 125 255 # grey shaper and elder items border
- PlayAlertSoundPositional 10 300
- SetFontSize 36
- MinimapIcon 2 Brown Star
- # Tier 2 - Uniques
- Show
- BaseType "Ornate Quiver" "Zodiac Leather" "Wyrmscale Doublet" "Titan Greaves" "Nubuck Boots" "Carnal Boots" "Hydrascale Gauntlets" "Ambush Mitts" "Clasped Mitts" "Nightmare Bascinet" "Callous Mask" "Ezomyte Tower Shield" "Rawhide Tower Shield" "Vaal Spirit Shield" "Jingling Spirit Shield" "Champion Kite Shield" "Royal Axe" "Siege Axe" "Void Axe" "Ritual Sceptre" "Imperial Maul" "Highborn Staff" "Cutlass" "Vaal Rapier" "Jewelled Foil" "Sapphire Flask" "Stibnite Flask"
- Rarity = Unique
- SetTextColor 255 108 0 255 #Unique Highlight Text
- SetBackgroundColor 0 0 0 252 #dark 252
- SetBorderColor 255 0 0 255 #red
- PlayAlertSoundPositional 6 250
- SetFontSize 38
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- #5 Links Uniques
- Show
- LinkedSockets = 5
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSoundPositional 6 250 #good 5-L sound
- SetFontSize 36
- MinimapIcon 2 Brown Star
- #6 Socket Uniques
- Show
- Sockets = 6
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 100 255 255 175 #6s border
- PlayAlertSoundPositional 6 175 #6s sound
- SetFontSize 34
- MinimapIcon 2 Brown Star
- # Tier 3 - Uniques
- Show
- BaseType "Penetrating Arrow Quiver" "Gladiator Plate" "Exquisite Leather" "Destiny Leather" "Vaal Regalia" "Triumphant Lamellar" "Full Wyrmscale" "Saintly Chainmail" "Sadist Garb" "Blood Raiment" "Varnished Coat" "Lacquered Garb" "Sacrificial Garb" "Slink Boots" "Stealth Boots" "Arcanist Slippers" "Serpentscale Boots" "Assassin's Boots" "Trapper Boots" "Ancient Gauntlets" "Iron Gauntlets" "Nubuck Gloves" "Serpentscale Gauntlets" "Royal Burgonet" "Ezomyte Burgonet" "Close Helmet" "Silken Hood" "Ursine Pelt" "Leather Cap" "Necromancer Circlet" "Magistrate Crown" "Deicide Mask" "Vaal Mask" "Regicide Mask" "Raven Mask" "Corrugated Buckler" "Titanium Spirit Shield" "Thorium Spirit Shield" "Cardinal Round Shield" "Archon Kite Shield" "Abyssal Axe" "Jasper Chopper" "Imperial Bow" "Citadel Bow" "Steelwood Bow" "Throat Stabber" "Blinder" "Nightmare Mace" "Vaal Sceptre" "Carnal Sceptre" "Blood Sceptre" "Iron Sceptre" "Steelhead" "Judgement Staff" "Imperial Staff" "Coiled Staff" "Midnight Blade" "Gemstone Sword" "Driftwood Wand" "Tornado Wand" "Sanctified Life Flask" "Grand Mana Flask" "Sanctified Mana Flask" "Amethyst Flask" "Bismuth Flask" "Granite Flask" "Topaz Flask"
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 #Unique Small HL Border
- PlayAlertSoundPositional 6 125
- SetFontSize 34
- Show
- Rarity = Unique
- Class "Amulets" "Rings" "Belts"
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 #Unique Small HL Border
- PlayAlertSoundPositional 6 125
- SetFontSize 33
- Show
- BaseType "Stygian Vise"
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 #Unique Small HL Border
- # PlayAlertSoundPositional 6 125
- SetFontSize 32
- # Tier 4 - Uniques
- Show
- BaseType "Crusader Plate" "Golden Plate" "Astral Plate" "Assassin's Garb" "Sharkskin Tunic" "Coronal Leather" "Full Dragonscale" "Carnal Armour" "Goliath Greaves" "Ancient Greaves" "Goathide Boots" "Wool Shoes" "Murder Boots" "Shackled Boots" "Vaal Gauntlets" "Deerskin Gloves" "Sorcerer Gloves" "Arcanist Gloves" "Satin Gloves" "Embroidered Gloves" "Ironscale Gauntlets" "Zealot Gloves" "Carnal Mitts" "Samite Helmet" "Siege Helmet" "Sinner Tricorne" "Hubris Circlet" "Mind Cage" "Praetor Crown" "Harlequin Mask" "Pinnacle Tower Shield" "Colossal Tower Shield" "Ebony Tower Shield" "Cedar Tower Shield" "Ancient Spirit Shield" "Branded Kite Shield" "Laminated Kite Shield" "Ezomyte Spiked Shield" "Vaal Axe" "Terror Claw" "Hellion's Paw" "Imperial Skean" "Royal Skean" "War Hammer" "Platinum Sceptre" "Opal Sceptre" "Terror Maul" "Meatgrinder" "Ezomyte Staff" "Eternal Sword" "Etched Greatsword" "Infernal Sword" "Lion Sword" "Carved Wand" "Opal Wand" "Sage Wand" "Spiraled Wand" "Hallowed Hybrid Flask" "Large Hybrid Flask" "Silver Flask" "Sulphur Flask"
- Rarity = Unique
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 3x1 (show always)
- Show
- Rarity = Unique
- Height = 3
- Width = 1
- SocketGroup RGB
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Show all unique until level 67
- Show
- ItemLevel <= 67
- Rarity = Unique
- # Tier 5 - Uniques
- Show
- BaseType "Fire Arrow Quiver" "Spike-Point Arrow Quiver" "Two-Point Arrow Quiver" "Plate Vest" "Strapped Leather" "Buckskin Tunic" "Widowsilk Robe" "Necromancer Silks" "Destroyer Regalia" "Spidersilk Robe" "Sage's Robe" "Scholar's Robe" "Desert Brigandine" "Elegant Ringmail" "Conquest Chainmail" "Holy Chainmail" "Reinforced Greaves" "Sharkskin Boots" "Deerskin Boots" "Conjurer Boots" "Scholar Boots" "Silk Slippers" "Hydrascale Boots" "Bronzescale Boots" "Legion Boots" "Soldier Boots" "Riveted Boots" "Mesh Boots" "Clasped Boots" "Titan Gauntlets" "Goliath Gauntlets" "Steel Gauntlets" "Goathide Gloves" "Velvet Gloves" "Samite Gloves" "Conjurer Gloves" "Silk Gloves" "Wool Gloves" "Wyrmscale Gauntlets" "Steelscale Gauntlets" "Bronzescale Gauntlets" "Crusader Gloves" "Soldier Gloves" "Murder Mitts" "Assassin's Mitts" "Strapped Mitts" "Wrapped Mitts" "Lion Pelt" "Leather Hood" "Solaris Circlet" "Vine Circlet" "Secutor Helm" "Prophet Crown" "Great Crown" "Zealot Helmet" "Aventail Helmet" "Crusader Helmet" "Iron Mask" "Festival Mask" "Painted Tower Shield" "Enameled Buckler" "Pine Buckler" "Tarnished Spirit Shield" "Plank Kite Shield" "Supreme Spiked Shield" "Mirrored Spiked Shield" "Polished Spiked Shield" "Infernal Axe" "Labrys" "Harbinger Bow" "Spine Bow" "Assassin Bow" "Ranger Bow" "Death Bow" "Crude Bow" "Long Bow" "Bone Bow" "Short Bow" "Imperial Claw" "Gut Ripper" "Fright Claw" "Demon Dagger" "Slaughter Knife" "Auric Mace" "Gavel" "Ornate Mace" "Void Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Bronze Sceptre" "Maelstr" "Serpentine Staff" "Iron Staff" "Vile Staff" "Vaal Blade" "Legion Sword" "Gladius" "Variscite Blade" "Dusk Blade" "Elegant Sword" "Jagged Foil" "Ezomyte Blade" "Reaver Sword" "Tiger Sword" "Demon's Horn" "Diamond Flask" "Quartz Flask"
- Rarity = Unique
- SetTextColor 175 96 37 242 #Scal Transp 212 Unique Item Text
- SetBackgroundColor 0 0 0 228 #Fading Back 212
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 31
- # Tier 6 - Uniques
- Show
- BaseType "Blunt Arrow Quiver" "Broadhead Arrow Quiver" "Heavy Quiver" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Copper Plate" "Wild Leather" "Cutthroat's Garb" "Simple Robe" "Full Scale Armour" "Latticed Ringmail" "Ornate Ringmail" "Crusader Chainmail" "Sentinel Jacket" "Bone Armour" "Plated Greaves" "Shagreen Boots" "Velvet Slippers" "Dragonscale Boots" "Ironscale Boots" "Strapped Boots" "Bronze Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Iron Hat" "Tricorne" "Iron Circlet" "Lunaris Circlet" "Bone Circlet" "Tribal Circlet" "Lacquered Helmet" "Gilded Sallet" "Visored Sallet" "Great Helmet" "Soldier Helmet" "Golden Mask" "Plague Mask" "Reinforced Tower Shield" "Golden Buckler" "Vaal Buckler" "War Buckler" "Painted Buckler" "Harmonic Spirit Shield" "Chiming Spirit Shield" "Ivory Spirit Shield" "Brass Spirit Shield" "Baroque Round Shield" "Studded Round Shield" "Rotted Round Shield" "Mosaic Kite Shield" "Compound Spiked Shield" "Burnished Spiked Shield" "Cleaver" "Decorative Axe" "Jade Hatchet" "Tomahawk" "Vaal Hatchet" "Despot Axe" "Ezomyte Axe" "Sundering Axe" "Karui Chopper" "Headsman Axe" "Woodsplitter" "Shadow Axe" "Poleaxe" "Decimation Bow" "Royal Bow" "Recurve Bow" "Vaal Claw" "Thresher Claw" "Timeworn Claw" "Awl" "Nailed Fist" "Ambusher" "Boot Blade" "Boot Knife" "Fiend Dagger" "Flaying Knife" "Platinum Kris" "Skinning Knife" "Stiletto" "Dream Mace" "Rock Breaker" "Spiked Club" "Karui Sceptre" "Grinning Fetish" "Brass Maul" "Jagged Maul" "Great Mallet" "Karui Maul" "Dread Maul" "Sledgehammer" "Lathi" "Royal Staff" "Primordial Staff" "Military Staff" "Gnarled Branch" "Long Staff" "Rusted Sword" "Corsair Sword" "Twilight Blade" "Elder Sword" "War Sword" "Sabre" "Antique Rapier" "Basket Rapier" "Elegant Foil" "Estoc" "Whalebone Rapier" "Bastard Sword" "Highland Blade" "Ornate Sword" "Crystal Wand" "Engraved Wand" "Goat's Horn" "Imbued Wand" "Quartz Wand" "Greater Mana Flask" "Quicksilver Flask"
- Rarity = Unique
- SetTextColor 175 96 37 240 #Scal Transp 200 Unique Item Text
- SetBackgroundColor 0 0 0 222 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Show new uniques
- Show
- Rarity = Unique
- ##################################################### section 13 Uniques END ##################################################
- #################section 14 utility flasks ###############
- Hide
- Class "Utility Flask"
- ItemLevel >= 76
- SetFontSize 30
- #Basalt HL
- Show
- Class "Utility Flask"
- BaseType "Basalt"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Basalt"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 75
- SetFontSize 28
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 60
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 18
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 5
- ##### colorblok
- SetBorderColor 255 0 0 255 #red
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ##### colorblok
- SetBorderColor 255 125 125 255 #pink
- Hide
- Class "Utility Flask"
- BaseType "Bismuth"
- ItemLevel >= 68
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Bismuth"
- SetFontSize 30
- Hide
- Class "Utility Flask"
- BaseType "Jade" "Amethyst" "Quartz"
- ItemLevel >= 70
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Jade" "Amethyst" "Quartz"
- SetFontSize 30
- Show
- Class "Utility Flask"
- SetFontSize 30
- ################# section 14 END #############
- ######################################## section 15 rare Currency ########################################
- Show
- Class "Currency"
- BaseType "Vial"
- PlayAlertSoundPositional 3 150
- SetFontSize 35
- MinimapIcon 2 Brown Triangle
- PlayEffect Brown
- # Stacked Deck
- Show
- Class "Currency"
- BaseType "Stacked Deck"
- PlayAlertSoundPositional 3 140
- SetFontSize 35
- MinimapIcon 2 White Square
- Show
- Class "Currency"
- BaseType "Mirror of Kalandra"
- ##### colorblok
- SetTextColor 255 0 255 255 #Pure Magenta Text
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 0 255 255
- SetFontSize 45
- PlayAlertSoundPositional 1 300
- PlayEffect Green
- MinimapIcon 0 Green Star
- PlayEffect Green
- Show
- Class "Currency"
- BaseType "Exalted Orb" "Eternal Orb" "Mirror Shard"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- PlayAlertSoundPositional 1 300
- MinimapIcon 0 Green Diamond
- PlayEffect Green
- Show
- Class "Stackable Currency"
- BaseType "Blessing"
- ##### colorblok
- SetFontSize 36
- PlayAlertSoundPositional 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 225 35 200 245 #purple ish
- MinimapIcon 2 Red Star
- #Sextants, Seals and unshaping orb, colors, size and sounds to be reviewed
- Show
- Class "Currency"
- BaseType "Master Cartographer's Sextant"
- PlayAlertSoundPositional 3 180
- MinimapIcon 2 White Diamond
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Journeyman Cartographer's Sextant"
- PlayAlertSoundPositional 3 150
- MinimapIcon 2 White Diamond
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Apprentice Cartographer's Sextant"
- PlayAlertSoundPositional 3 135
- MinimapIcon 2 White Diamond
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Master Cartographer's Seal"
- PlayAlertSoundPositional 3 120
- MinimapIcon 2 White Diamond
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Journeyman Cartographer's Seal"
- PlayAlertSoundPositional 3 105
- MinimapIcon 2 White Diamond
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Apprentice Cartographer's Seal"
- PlayAlertSoundPositional 3 90
- MinimapIcon 2 White Diamond
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Unshaping Orb"
- PlayAlertSoundPositional 3 100
- MinimapIcon 2 White Diamond
- SetFontSize 35
- # Essence Essences
- Show
- Class "Currency"
- BaseType "Essence of Hysteria" "Essence of Horror" "Essence of Insanity" "Essence of Delirium"
- SetFontSize 38
- PlayAlertSoundPositional 3 240
- SetBorderColor 150 0 0 255 #Dark Red 150 Border
- MinimapIcon 1 Red Triangle
- PlayEffect Red
- Show
- Class "Currency"
- BaseType "Screaming Essence" "Shrieking Essence" "Deafening Essence"
- SetBorderColor 170 158 130 220
- PlayAlertSoundPositional 3 100
- SetFontSize 36
- MinimapIcon 2 White Triangle
- Show
- Class "Currency"
- BaseType "Wailing Essence"
- # PlayAlertSoundPositional 3 100
- SetFontSize 32
- Hide
- Class "Currency"
- BaseType "Essence"
- # PlayAlertSoundPositional 3 100
- SetFontSize 32
- DisableDropSound
- #remnant (vaal orb for essences, red border?)
- Show
- Class "Currency"
- BaseType "Remnant of Corruption"
- SetBorderColor 150 0 0 255 #Dark Red 150 Border
- PlayAlertSoundPositional 3 180
- SetFontSize 36
- MinimapIcon 2 Red Triangle
- Show
- BaseType "Perandus Coin"
- StackSize > 4
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 170 158 130 255 #Classic Currency Text
- SetFontSize 35
- Hide
- BaseType "Perandus Coin"
- StackSize <= 4
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 170 158 130 255 #Classic Currency Text
- SetFontSize 35
- Show
- Class "Stackable Currency"
- BaseType "Prophecy"
- ##### colorblok to be done
- SetFontSize 30
- Hide
- Class "Currency"
- BaseType "Transmutation Shard" "Scroll Fragment"
- ##### colorblok
- SetTextColor 170 158 130 150 #Fading 150 Currency Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 18
- Show
- Class "Leaguestone"
- SetBorderColor 200 200 200 220 #chisel recipe border
- SetFontSize 34
- PlayAlertSoundPositional 3 100
- MinimapIcon 2 White Circle
- Show
- Class "Currency"
- ######################################## section 15 rare Currency End ########################################
- #dim and hide everything else in maps
- Hide
- ItemLevel >= 67
- Rarity < Unique
- SetFontSize 20
- ######################################## Gems (color too similar to div cards?) ########################################
- Show
- Class "Gem"
- BaseType "Vaal"
- Quality >= 18
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 36
- PlayAlertSoundPositional 12 250
- Show
- Class "Gem"
- BaseType "Vaal"
- Quality >= 14
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 34
- PlayAlertSoundPositional 12 120
- Hide
- Class "Gem"
- BaseType "Vaal"
- ##### colorblok
- SetTextColor 27 162 155 255 #Classic Gem Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 32
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 36
- PlayAlertSoundPositional 12 300
- MinimapIcon 2 Green Circle
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- Quality >= 1
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 35
- PlayAlertSoundPositional 12 200
- MinimapIcon 2 Green Circle
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- PlayAlertSoundPositional 12 120
- MinimapIcon 2 Green Circle
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos Damage" "Detonate Mines"
- Quality >= 18
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSoundPositional 12 300
- Show
- Class "Gem"
- BaseType "Enhance"
- Quality >= 14
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- PlayAlertSoundPositional 12 170
- Show
- Class "Gem"
- BaseType "Enhance"
- ##### colorblok
- Show
- Class "Gem"
- BaseType "Support"
- Quality >= 18
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 35
- PlayAlertSoundPositional 12 300
- Show
- Class "Gem"
- Quality >= 18
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSoundPositional 12 240
- Show
- Class "Gem"
- BaseType "Support"
- Quality >= 14
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- PlayAlertSoundPositional 12 180
- Show
- Class "Gem"
- Quality >= 14
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- Show
- Class "Gem"
- GemLevel >= 19
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- #Show
- #Class "Gem"
- #BaseType "Support"
- #SetFontSize 28
- Hide
- Class "Gem"
- ######################################## section 16 Gems END, not too proud of this section ########################################
- Show
- Class "Incursion Item"
- SetTextColor 20 200 20
- SetBorderColor 20 200 20
- PlayAlertSoundPositional 5 180
- SetFontSize 38
- MinimapIcon 2 Green Circle
- #PlayEffect Green
- ########## Quest Items and shaper's orbs ##############################
- #Show
- #Class "Quest Items"
- #BaseType "Shaper's Orb"
- # SetBorderColor 5 245 5 255 #bright green
- # SetFontSize 36
- # PlayAlertSoundPositional 5 250
- Show
- Class "Quest Items"
- ########## section 17 quest items END #################
- #######################section 18 leveling flasks ########################
- #leveling flasks, life
- #60+ dim hallowed and sanct
- Show
- Class "Life Flask"
- DropLevel >= 42
- ItemLevel >= 60
- SetFontSize 28
- #sanctified and hallowed 42-60
- Show
- Class "Life Flask"
- DropLevel >= 42
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 42
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #45+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 45
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 45
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #42+ dim sacred
- Show
- Class "Life Flask"
- ItemLevel >= 42
- DropLevel >= 36
- SetFontSize 28
- #show sacred
- Show
- Class "Life Flask"
- DropLevel >= 36
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 36
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #42+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 42
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 42
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #36+ dim col
- Show
- Class "Life Flask"
- ItemLevel >= 36
- DropLevel >= 30
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #36+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 36
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 36
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #30+ giant dim
- Show
- Class "Life Flask"
- ItemLevel >= 30
- DropLevel >= 24
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 24
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 24
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #30+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #24+ grand dim
- Show
- Class "Life Flask"
- ItemLevel >= 24
- DropLevel >= 18
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 18
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 18
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 24
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 24
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #18+ dim
- Show
- Class "Life Flask"
- ItemLevel >= 18
- DropLevel >= 12
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 12
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 12
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 18
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 18
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #12+ dim
- Show
- Class "Life Flask"
- ItemLevel >= 12
- DropLevel >= 6
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 12
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 12
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Show
- Class "Life Flask"
- DropLevel >= 3
- Hide
- Class "Life Flask"
- ItemLevel >= 8
- SetFontSize 26
- #life flasks leveling end
- #hybrid flasks leveling
- Show
- Class "Hybrid Flask"
- DropLevel >= 50
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 50
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 40
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 40
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 30
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 30
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 20
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 20
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 10
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 10
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- #hybrid flasks leveling end
- #mana flasks leveling
- Show
- Class "Mana Flask"
- DropLevel >= 50
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 50
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 42
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 42
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 36
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 36
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 30
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 30
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 24
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 24
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 18
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 18
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 6
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 12
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 3
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 8
- SetFontSize 28
- Show
- Class "Mana Flask"
- SetFontSize 30
- #######################section 18 leveling flasks ########################
- ######## final section, leveling ###############################
- ################# 3L Quartz Sceptre and wands before level 40 HL ###########
- Show
- Class "Sceptre" "Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 80 255 #small HL rare Border
- SetFontSize 34
- Show
- Class "Sceptre" "Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 100 255 255 #small HL Blue Border
- SetFontSize 34
- Show
- Class "Sceptre" "Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 220 220 220 255 #smallHL White Border
- SetFontSize 34
- ##########################################
- #chromes 2x3 2x4 level 1-50 N/M/R ########
- ##########################################
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Rare
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Rare
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- ##########################################
- #chromes 2x3 2x4 level 1-50 N/M/R END ####
- ##########################################
- #Bit of leveling section
- Show
- Class "Gloves" "Body Armour" "Helmet"
- LinkedSockets >= 4
- ItemLevel <= 66
- #Bit of leveling section (
- #show all 3-links untill level 40
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 40
- Rarity = Magic
- ##### colorblok
- #Bit of leveling section
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 40
- Rarity = Normal
- ##### colorblok
- #################################
- # LEVELING SECTION ##############
- #################################
- #Armours + wands and sceptres
- #hiding non 3-link blue at lvl 20+
- Hide
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 3
- ItemLevel >= 20
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #hiding non 3-link white at lvl 15+
- Hide
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 3
- ItemLevel >= 15
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dimming non 3-link blue at lvl 10+
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 3
- ItemLevel >= 10
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 3
- ItemLevel <= 10
- Rarity = Magic
- ##### colorblok
- #whetstone recipe level 1-25, 13% or more
- Show
- Class "Wand" "Sceptres" "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel <= 20
- Quality >= 13
- Rarity = Magic
- ##### colorblok
- SetBorderColor 200 200 200 200
- Show
- Class "Wand" "Sceptres" "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel <= 20
- Quality >= 13
- Rarity = Normal
- ##### colorblok
- SetBorderColor 200 200 200 200
- #dimming non 3-link white at lvl 10+
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel >= 10
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel <= 10
- Rarity = Normal
- ##### colorblok
- #weapons hiding them 3-8 levels below the zone?
- #1 hand should be separated for 2h? claws?
- #Who really uses staves for leveling, dim and hide above level 20
- Hide
- Class "Staves"
- ItemLevel >= 20
- Rarity < Rare
- SetFontSize 24
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 50
- Rarity <= Magic
- LinkedSockets < 4
- SetFontSize 28
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 55
- DropLevel <= 52
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 55
- DropLevel <= 52
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 50
- DropLevel <= 47
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 50
- DropLevel <= 47
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- DropLevel <= 41
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- DropLevel <= 41
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 40
- DropLevel <= 36
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 40
- DropLevel <= 36
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 35
- DropLevel <= 30
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 35
- DropLevel <= 30
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- DropLevel <= 24
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- DropLevel <= 24
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 25
- DropLevel <= 19
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 25
- DropLevel <= 19
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 20
- DropLevel <= 13
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 20
- DropLevel <= 13
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 15
- DropLevel <= 7
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 15
- DropLevel <= 7
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 10
- DropLevel <= 2
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 10
- DropLevel <= 2
- Rarity = Normal
- ##### colorblok
- #dim blue and white weapons at level 30+
- Show
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetFontSize 28
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #(rare) leveling, lazy show all
- Show
- ItemLevel <= 67
- Rarity = Rare
- ##### colorblok
- Hide
- Class "Currency"
- BaseType "Net"
- Show
- #END ?
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