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- ___________________________
- WoTMUD map configuration on zMUD
- by Markus Ramikin
- ___________________________
- If your map isn't configured yet, and you don't know how to go about it, here is how I do this.
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- Getting started
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- Click on Map to open your mapper, then File/Open and open the map file you'll be using.
- Make sure you are in Follow Mode. Do not play in Map Creation Mode, because that would very quickly mess up your map.
- And there is no "undo" button to make reversing changes easy.
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- The automatic part:
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- * Log on to the MUD. Go to some safe room.
- * Make certain that the map shows you as being in the correct room.
- If it doesn't, type #find.
- If that doesn't work, manually select the correct zone, then right-click on the correct room, and "Set Current Position".
- * On the MUD, turn brief mode off.
- You can turn brief mode back on afterwards if you like, but for this you want to see room descriptions.
- * Go to Config and start New Configuration.
- Follow the instructions there carefully.
- This will get most of the configuration out of the way.
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- The manual part:
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- Once automatic configuration is done, certain tweaks may be necessary.
- Go to Config / Configuration Settings. Change only the following parts:
- * Room Name
- - "Match Room Name at End of line" - turn this ON
- - "Match Room Name at Start of line" - turn this OFF
- (because sometimes a line containing the roomname will start with a prompt instead.)
- * Speedwalking
- - Set to "SAFE"
- - Set to "Match Room Name"
- - optionally, "Center map after every movement".
- * Strings and Doors
- delete and uncheck all options, except "look" in the look command.
- _______________________
- Afterword:
- Scripting your map
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- Once configured, your map is prepared to track your movement on WoTMUD in simple circumstances.
- Unfortunately, there are still many ways it can get confused and lose track of your position. For example,
- it doesn't understand what's going on when you're fleeing, or run into a closed door, or are moving around
- in the dark.
- Various player-written scripts exist to minimise (though sadly, not eliminate) this problem.
- I recommend the following 3 scripts of mine:
- 1. Map Synchronisation
- - allows the map to keep track of your movement through most circumstances
- 2. Flee and Doubleline
- - helps your map keep track when you're fleeing and doublelining
- - this is an improved version of the "fleescript"
- 3. Find Room
- - provides a 'find' command, which you can use to fix your position on the map when it does get lost.
- - much like zMUD/CMUD's own '#find', but better.
- Those three scripts provide comprehensive scripting for your map. They are best used together.
- If using those three, no other map script should, or need, be installed (such as "fleescript", "followscript" etc).
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