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- import time, math
- from tkinter import *
- from random import randint
- width = 700
- height = 700
- r = 5
- class Game:
- def __init__(self, width = 500, height = 500):
- self.root = Tk()
- self.root.title("Meteorits")
- self.root.resizable(False,False)
- self.canvas = Canvas(self.root, width = width, height = height, highlightthickness = 0)
- self.canvas.pack()
- self.root.update()
- self.sprites = []
- self.width = self.canvas.winfo_width()
- self.height = self.canvas.winfo_height()
- def mainloop(self):
- while True:
- for z in self.sprites:
- z.move()
- self.colision_with_borders()
- self.colision_with_sprites()
- self.root.update_idletasks()
- self.root.update()
- time.sleep(1/100)
- def get_center(self, obj1):
- obj1_x1 = self.canvas.coords(obj1.ball)[0]
- obj1_y1 = self.canvas.coords(obj1.ball)[1]
- obj1_x2 = self.canvas.coords(obj1.ball)[2]
- obj1_y2 = self.canvas.coords(obj1.ball)[3]
- obj1_center = ((obj1_x2 + obj1_x1) / 2, (obj1_y2 + obj1_y1) / 2)
- return obj1_center
- def get_dist(self, obj1_center, obj2_center):
- kx = obj1_center[0] - obj2_center[0]
- ky = obj1_center[1] - obj2_center[1]
- g = math.sqrt(kx ** 2 + ky ** 2)
- return g
- def colision_with_borders(self):
- for i in self.sprites:
- if self.canvas.coords(i.ball)[0] < 0: self.canvas.move(i.ball, self.width, 0)
- if self.canvas.coords(i.ball)[2] > self.width: self.canvas.move(i.ball, -self.width, 0)
- if self.canvas.coords(i.ball)[1] < 0: self.canvas.move(i.ball, 0, self.height)
- if self.canvas.coords(i.ball)[3] > self.height: self.canvas.move(i.ball, 0, -self.height)
- def colision_with_sprites(self):
- remove_sprites = []
- for z in range(len(self.sprites) - 1):
- for zz in range(z + 1, len(self.sprites)):
- zcenter = self.get_center(self.sprites[z])
- zzcenter = self.get_center(self.sprites[zz])
- dist = self.get_dist(zcenter, zzcenter)
- #print(zcenter, zzcenter, dist)
- if dist <= (self.sprites[z].r + self.sprites[zz].r):
- remove_sprites.append(self.sprites[z])
- remove_sprites.append(self.sprites[zz])
- new_sprites = [i for i in self.sprites if i not in remove_sprites]
- for h in remove_sprites:
- self.canvas.delete(h.ball)
- self.sprites = new_sprites
- class Sprite:
- def __init__(self, game, x, y, r, color):
- self.deltax = 0
- self.deltay = 0
- self.x1 = x-r
- self.y1 = y-r
- self.x2 = x+r
- self.y2 = y+r
- self.r = r
- self.game = game
- self.ball = self.game.canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill=color)
- def move(self):
- self.game.canvas.move(self.ball, self.deltax, self.deltay)
- class Meteorit(Sprite):
- def __init__(self, game, x, y, r, color):
- Sprite.__init__(self, game, x, y, r, color)
- self.deltax = randint(-5, 5)
- self.deltay = randint(-5, 5)
- class Spaceship(Sprite):
- def __init__(self, game, x, y, r, color):
- Sprite.__init__(self, game, x, y, r, color)
- game.canvas.bind_all('<KeyPress-Left>', self.turn_left)
- game.canvas.bind_all('<KeyPress-Right>', self.turn_right)
- game.canvas.bind_all('<KeyPress-Up>', self.turn_up)
- game.canvas.bind_all('<KeyPress-Down>', self.turn_down)
- game.canvas.bind_all('<KeyPress-Control_L>', self.stop)
- def turn_left(self, event):
- self.deltax = self.deltax - 1
- def turn_right(self, event):
- self.deltax = self.deltax + 1
- def turn_up(self, event):
- self.deltay = self.deltay - 1
- def turn_down(self, event):
- self.deltay = self.deltay + 1
- def stop(self, event):
- self.deltax = 0
- self.deltay = 0
- g = Game(width, height)
- for i in range(21):
- x=randint(r,width-r)
- y=randint(r,height-r)
- g.sprites.append(Meteorit(g, x, y, r, "gray50"))
- g.sprites.append(Spaceship(g, width / 2, height / 2, r, "deep pink"))
- g.mainloop()
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