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- float delay = 0;
- __declspec(naked) float fComputeCharacterDelay(GameObject* dwLocalPlayer, int iAttackID)
- {
- __asm
- {
- mov edx, dword ptr ds : [esp + 0x08]
- mov ecx, dword ptr ds : [esp + 0x04]
- call dword ptr ds : [ComputeCharacterDelay]
- movss delay, xmm0
- retn
- }
- }
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