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- new sWeapon[][] = // Weapon ID and Pickup ID 28 TOTAL
- {
- { 2,333 }, //WEAPON_GOLFCLUB
- { 3,334 },//WEAPON_NITESTICK
- { 5,336 },//WEAPON_BAT
- { 6,337 },//WEAPON_SHOVEL
- { 7,338 },//WEAPON_POOLSTICK
- { 8,339 },//WEAPON_KATANA
- { 9,341 },//WEAPON_CHAINSAW
- { 10,321 },//WEAPON_DILDO
- { 11,324 },//WEAPON_DILDO2
- { 16,342 },//WEAPON_GRENADE
- { 18,344 },//WEAPON_MOLTOV
- { 22,346 },//WEAPON_COLT45
- { 23,347 },//WEAPON_SILENCED
- { 24,348 },//WEAPON_DEAGLE
- { 25,349 },//WEAPON_SHOTGUN
- { 26,350 },//WEAPON_SAWEDOFF
- { 27,351 },//WEAPON_SHOTGSPAZ12
- { 28,352 },//WEAPON_UZI
- { 29,353 },//WEAPON_MP5
- { 30,355 },//WEAPON_AK47
- { 31,356 },//WEAPON_M4
- { 32,372 },//WEAPON_TEC9
- { 33,357 },//WEAPON_RIFLE
- { 34,358 },//WEAPON_SNIPER
- { 35,359 },//WEAPON_ROCKETLAUNCHER
- { 37,361 },//WEAPON_FLAMETHROWER
- {0, 1279 }, // AMMO
- {0, 1242 } // BODY ARMOUR
- };
- CreateRandomLoot()
- {
- new LootID;
- for(new i; i < sizeof(SZ1LootSpawns); i++)
- {
- LootID = random(TOTAL_LOOT_ITEMS);
- LootSpawn[i] = CreatePickup(sWeapon[LootID][1],1,SZ1LootSpawns[i][0],SZ1LootSpawns[i][1],SZ1LootSpawns[i][2],0);
- }
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- for(new i; i < sizeof(LootSpawn); i++)
- {
- if(pickupid == LootSpawn[i])
- {
- SendClientMessage(playerid,COLOR_RED,"Pickup weapon");
- new WeaponID = sWeapon[LootSpawn[i]][0];
- GivePlayerWeapon(playerid,WeaponID,30);
- printf("Weapon ID: %d",WeaponID);
- DestroyPickup(LootSpawn[i]);
- }
- }
- return 1;
- }
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