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Dec 7th, 2017
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  1. public:
  2.     // Sets default values for this actor's properties
  3.     ARoom();
  4.  
  5.     UPROPERTY(Category = "Components", VisibleAnywhere, BlueprintReadOnly)
  6.     UStaticMeshComponent* RoomRootSM;
  7.  
  8.     UPROPERTY(Category = "Doorways", EditAnywhere, BlueprintReadOnly)
  9.     int32 DoorwayCount;
  10.  
  11.     UPROPERTY(Category = "Doorways", EditAnywhere, BlueprintReadOnly)
  12.     TArray<UBoxComponent*> DoorWays;
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