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Jan 12th, 2018
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  1. unbind all
  2. bind "F1" "buy vesthelm; buy vest"
  3. bind "F3" "buy m4a1; buy ak47; "
  4. bind "F2" "buy deagle"
  5. bind "F4" "buy defuser"
  6. bind "F5" "buy hegrenade"
  7. bind "F6" "buy flashbang"
  8. bind "F7" "buy smokegrenade"
  9. bind "F8" "buy awp"
  10. bind "F9" "changeHand"
  11. bind "F10" "quit"
  12. bind "r" use hegrenade"
  13. bind "f" use flashbang"
  14. bind "v" use smokegrenade"
  15. bind "q" "change_colour"
  16.  
  17. alias change_colour "colour_red"
  18. alias colour_red "cl_crosshaircolor 1; alias change_colour colour_yellow"
  19. alias colour_yellow "cl_crosshaircolor 3; alias change_colour colour_red"
  20.  
  21. bind "MWHEELUP" "+jump"
  22. bind "MWHEELDOWN" "+jump"
  23. bind "MOUSE5" "lastinv"
  24. bind "MOUSE4" "+reload"
  25. cl_righthand 0
  26. sensitivity 3.25
  27. zoom_sensitivity_ratio 1.1
  28.  
  29.  
  30. cl_crosshairscale 1800
  31. cl_crosshaircolor 3
  32. cl_crosshairalpha 999
  33. cl_crosshairusealpha 1
  34. cl_minmodels "1"
  35. cl_min_t 4 // Default TS skin for cl_minmodels 1 (1=Pheonix 2=Elite 3=Arctic 4=Guerilla)
  36. cl_min_ct 1 // Default CT skin for cl_minmodels 1 (1=SEAL 2=GSG 3=SAS 4=GIGN)
  37.  
  38. cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
  39. fps_max "300" // _caps FPS (keep 0 for smoothest gameplay)_//
  40. mat_picmip "2" // _determines game quality (-1 - 2)_//
  41. net_graph "1" // _enables net_graph (mandatory)_//
  42. net_graphpos "2" // _determines which side to display net_graph (0-3)_//
  43. //cl_showfps "1" // _shows FPS in upper right corner_//
  44. r_lod "2" // _determines level of detail of models (-1 - 2)_//
  45. r_rootlod "2" // _base LOD in memory (-1 - 2)_//
  46. r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
  47. hud_centerid "1" // _determines where enemy name shows on screen_//
  48. hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
  49. mat_monitorgamma "1.8" // _adjust in-game brightness_//
  50. mat_monitorgamma_tv_enabled "1" // _makes your game super bright_//
  51. mat_motion_blur_enabled "0" // _disables motion blur_//
  52. cl_allowdownload "0"
  53. cl_allowupload "0"
  54. cl_wpn_sway_interp "0"
  55.  
  56.  
  57. cl_scoreboard_clan_ct_color_red "20"
  58. cl_scoreboard_clan_ct_color_green "134"
  59. cl_scoreboard_clan_ct_color_blue "255"
  60. cl_scoreboard_clan_t_color_red "233"
  61. cl_scoreboard_clan_t_color_green "22"
  62. cl_scoreboard_clan_t_color_blue "22"
  63. cl_scoreboard_ct_color_red "20"
  64. cl_scoreboard_ct_color_green "134"
  65. cl_scoreboard_ct_color_blue "255"
  66. cl_scoreboard_t_color_red "233"
  67. cl_scoreboard_t_color_green "22"
  68. cl_scoreboard_t_color_blue "22"
  69. con_enable "1"
  70. jpeg_quality "100"
  71. overview_health "1"
  72. overview_names "1"
  73. overview_preferred_mode "1"
  74. overview_tracks "0"
  75.  
  76.  
  77. //==================================================
  78. //* Spiderwebs Commands *\\
  79. //==================================================
  80.  
  81.  
  82. cl_cmdrate "66"
  83. cl_downloadfilter "nosounds"
  84. cl_interp "0" // _keep at 0 to always get lowest interp_//
  85. cl_interp_all "0"
  86. cl_interp_npcs "0"
  87. cl_interp_ratio "1"
  88. cl_lagcompensation "1"
  89. cl_pred_optimize "2"
  90. cl_predict "1"
  91. cl_predictweapons "1"
  92. cl_resend "6"
  93. cl_smooth "0"
  94. cl_smoothtime "0"
  95. cl_timeout "13371337"
  96. cl_updaterate "66"
  97. rate "1000000"
  98.  
  99.  
  100. //==================================================
  101. //* Client Commands *\\
  102. //==================================================
  103.  
  104.  
  105. cl_observercrosshair "1"
  106. cl_scalecrosshair "1"
  107. cl_c4progressbar "1"
  108. cl_autohelp "0"
  109. cl_autowepswitch "0"
  110. cl_radar_locked "0"
  111. cl_radaralpha "250"
  112. cl_radartype "1"
  113. cl_c4dynamiclight "1"
  114. cl_detail_avoid_force "0"
  115. cl_detail_avoid_radius "0"
  116. cl_detail_avoid_recover_speed "0"
  117. cl_detail_max_sway "0"
  118. cl_drawmonitors "0"
  119. cl_ejectbrass "0"
  120. cl_forcepreload "1"
  121. cl_logofile "0"
  122. cl_rumblescale "0"
  123. cl_interp_threadmodeticks "0"
  124. cl_disablefreezecam "1"
  125. cl_nowinpanel "1"
  126. cl_show_achievement_popups "0"
  127. cl_clearhinthistory "1"
  128. cl_detaildist "0"
  129. cl_detailfade "0"
  130. cl_debugrumble "0"
  131. cl_playerspraydisable "1"
  132. cl_showhelp "0"
  133. cl_threaded_bone_setup "0"
  134. cl_threaded_client_leaf_system "0"
  135.  
  136.  
  137. //==================================================
  138. //* Material Commands *\\
  139. //==================================================
  140.  
  141.  
  142. mat_autoexposure_max "0"
  143. mat_autoexposure_min "0"
  144. mat_bloomscale "0"
  145. mat_bufferprimitives "1"
  146. mat_bumpmap "0"
  147. mat_clipz "1"
  148. mat_colorcorrection "0"
  149. mat_compressedtextures "1"
  150. mat_debug_postprocessing_effects "0"
  151. mat_debugdepthmode "0"
  152. mat_debugdepthval "128"
  153. mat_debugdepthvalmax "256"
  154. mat_disable_bloom "1"
  155. mat_disable_fancy_blending "1"
  156. mat_disable_lightwarp "1"
  157. mat_disable_ps_patch "1"
  158. mat_envmapsize "0"
  159. mat_envmaptgasize "0"
  160. mat_fastspecular "1"
  161. mat_filterlightmaps "1"
  162. mat_forceaniso "0"
  163. mat_forcehardwaresync "0"
  164. mat_forcemanagedtextureintohardware "0"
  165. mat_framebuffercopyoverlaysize "0"
  166. mat_hdr_enabled "0"
  167. mat_hdr_level "0"
  168. mat_parallaxmap "0"
  169. mat_reducefillrate "1"
  170. mat_specular "0"
  171. mat_trilinear "1"
  172. mat_shadowstate "0"
  173. mat_vsync "0"
  174. mat_alphacoverage "0"
  175. mat_bloom_scalefactor_scalar "0"
  176. mat_maxframelatency "0"
  177. mat_max_worldmesh_vertices "0"
  178. mat_software_aa_blur_one_pixel_lines "0"
  179. mat_software_aa_strength "0"
  180. mat_software_aa_strength_vgui "0"
  181. mat_software_aa_tap_offset "0"
  182. mat_queue_mode "2"
  183.  
  184.  
  185. //==================================================
  186. //* Render Commands *\\
  187. //==================================================
  188.  
  189.  
  190. r_ambientboost "0"
  191. r_ambientfactor "1"
  192. r_decal_cullsize "9999"
  193. r_decals "1"
  194. r_dopixelvisibility "0"
  195. r_drawbatchdecals "0"
  196. r_drawflecks "0"
  197. r_drawmodeldecals "0"
  198. r_dynamic "0"
  199. r_eyegloss "0"
  200. r_eyemove "0"
  201. r_eyes "0"
  202. r_eyeshift_x "0"
  203. r_eyeshift_y "0"
  204. r_eyeshift_z "0"
  205. r_eyesize "0"
  206. r_flex "0"
  207. r_lightaverage "1"
  208. r_maxdlights "32"
  209. r_maxmodeldecal "0"
  210. r_maxnewsamples "0"
  211. r_maxsampledist "0"
  212. r_minnewsamples "0"
  213. r_norefresh "0"
  214. r_occlusion "1"
  215. r_PhysPropStaticLighting "0"
  216. r_renderoverlayfragment "0"
  217. r_ropetranslucent "0"
  218. r_spray_lifetime "0"
  219. r_teeth "0"
  220. r_worldlightmin "0.0002"
  221. r_worldlights "1"
  222. r_bloomtintg "0"
  223. r_bloomtintb "0"
  224. r_bloomtintexponent "0"
  225. r_bloomtintr "0"
  226. r_drawdetailprops "0"
  227. r_DrawSpecificStaticProp "0"
  228. r_flashlightrendermodels "0"
  229. r_hunkalloclightmaps "0"
  230. r_lightcache_zbuffercache "0"
  231. r_pixelfog "1" // _improves the fog in DX95_//
  232. r_propsmaxdist "0"
  233. r_staticprop_lod "3"
  234. r_sse_s "1"
  235. r_threaded_client_shadow_manager "1"
  236. r_threaded_particles "1"
  237. r_threaded_renderables "1"
  238. r_queued_decals "0"
  239. r_queued_post_processing "1"
  240. r_queued_ropes "1"
  241. //r_3dnow "1"
  242. r_sse2 "1"
  243.  
  244.  
  245. //==================================================
  246. //* Rope Commands *\\
  247. //==================================================
  248.  
  249.  
  250. rope_averagelight "0"
  251. rope_collide "0"
  252. rope_rendersolid "0"
  253. rope_shake "0"
  254. rope_smooth "0"
  255. rope_smooth_enlarge "0"
  256. rope_smooth_maxalpha "0"
  257. rope_smooth_maxalphawidth "0"
  258. rope_smooth_minalpha "0"
  259. rope_smooth_minwidth "0"
  260. rope_subdiv "0"
  261. rope_wind_dist "0.01"
  262.  
  263.  
  264. //==================================================
  265. //* Water Commands *\\
  266. //==================================================
  267.  
  268.  
  269. r_waterforceexpensive "0"
  270. r_WaterDrawReflection "0"
  271. r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
  272. r_waterforcereflectentities "0"
  273. r_cheapwaterend "1"
  274. r_cheapwaterstart "1"
  275. r_forcewaterleaf "0"
  276. r_waterforcereflectentities "0"
  277. mat_wateroverlaysize "8"
  278. cl_show_splashes "0"
  279.  
  280.  
  281. //==================================================
  282. //* Shadow Commands *\\
  283. //==================================================
  284.  
  285.  
  286. mat_shadowstate "0"
  287. r_shadows "1"
  288. r_shadowmaxrendered "9"
  289. r_shadowrendertotexture "1"
  290.  
  291.  
  292. //==================================================
  293. //* Ragdoll Commands *\\
  294. //==================================================
  295.  
  296.  
  297. cl_phys_props_max "0"
  298. cl_ragdoll_collide "0"
  299. g_ragdoll_fadespeed "0"
  300. g_ragdoll_lvfadespeed "0"
  301. violence_ablood "1"
  302. violence_agibs "1"
  303. violence_hblood "1"
  304. violence_hgibs "1"
  305.  
  306.  
  307. //==================================================
  308. //* Sound Commands *\\
  309. //==================================================
  310.  
  311.  
  312. dsp_enhance_stereo "0"
  313. dsp_mix_max "0.9"
  314. dsp_room "0"
  315. dsp_slow_cpu "0"
  316. dsp_spatial "40"
  317. dsp_speaker "50"
  318. dsp_volume "2.0"
  319. dsp_water "14"
  320. room_type "0"
  321. snd_async_fullyasync "0"
  322. snd_duckerattacktime "0.5"
  323. snd_duckerreleasetime "2.5"
  324. snd_duckerthreshold "0.15"
  325. snd_ducktovolume "0.55"
  326. snd_mixahead "0.1"
  327. snd_musicvolume "0"
  328. snd_noextraupdate "1"
  329. snd_pitchquality "1"
  330. snd_profile "0"
  331. snd_surround_speakers "0"
  332. soundscape_flush "9999"
  333. suitvolume "0"
  334. voice_enable "1"
  335. voice_forcemicrecord "1"
  336. voice_modenable "1"
  337.  
  338.  
  339. //==================================================
  340. //* Misc. Commands *\\
  341. //==================================================
  342.  
  343.  
  344. blink_duration "0"
  345. budget_averages_window "0"
  346. budget_background_alpha "0"
  347. budget_history_numsamplesvisible "0"
  348. budget_history_range_ms "5"
  349. budget_peaks_window "0"
  350. budget_show_averages "0"
  351. budget_show_history "0"
  352. budget_show_peaks "0"
  353. closecaption "0"
  354. datacachesize "128"
  355. flex_smooth "0"
  356. gl_clear "1"
  357. lod_TransitionDist "0"
  358. mp_decals "0"
  359. muzzleflash_light "0"
  360. props_break_max_pieces "0"
  361. showhitlocation "1"
  362. sv_forcepreload "1"
  363. texture_budget_background_alpha "9999999"
  364. texture_budget_panel_height "0"
  365. texture_budget_panel_width "0"
  366. weapon_showproficiency "1"
  367. prop_active_gib_limit "0"
  368. adsp_debug "0"
  369. mp_usehwmmodels "-1"
  370. mp_usehwmvcds "-1"
  371.  
  372.  
  373. //==================================================
  374. //* Clear Console *\\
  375. //==================================================
  376.  
  377.  
  378. soundscape_flush
  379. mat_savechanges
  380.  
  381.  
  382. clear
  383. echo "Config Active"
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