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- ** Executing...
- ** Command: "E:\Games\Steam\SteamApps\common\Black Mesa\bin\vbsp.exe"
- ** Parameters: -game "E:\Games\Steam\SteamApps\common\Black Mesa\bms" "E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project.vmf"
- Valve Software - vbsp.exe (Jan 23 2016)
- 6 threads
- materialPath: E:\Games\Steam\SteamApps\common\Black Mesa\bms\materials
- Loading E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_st_day_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_st_day_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13352 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 6 texdatas to 6 (125 bytes to 125)
- Writing E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\Games\Steam\SteamApps\common\Black Mesa\bin\vvis.exe"
- ** Parameters: -game "E:\Games\Steam\SteamApps\common\Black Mesa\bms" "E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project"
- Valve Software - vvis.exe (Jan 23 2016)
- 6 threads
- reading e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- reading e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.prt
- 4 portalclusters
- 3 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 10
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\Games\Steam\SteamApps\common\Black Mesa\bin\vrad.exe"
- ** Parameters: -both -game "E:\Games\Steam\SteamApps\common\Black Mesa\bms" "E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project"
- Valve Software - vrad.exe SSE (Jan 23 2016)
- Valve Radiosity Simulator
- Now with more Dr. Kliener!
- 6 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 200 faces
- 14307 square feet [2060288.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 200 patches before subdivision
- 22174 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 3369710, max 398
- transfer lists: 25.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9299, 7585, 4409)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3063, 2428, 1283)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1052, 809, 389)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(362, 270, 117)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(125, 90, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(43, 30, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(15, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 251/65536 2008/524288 ( 0.4%)
- planes 102/65536 2040/1310720 ( 0.2%)
- vertexes 286/65536 3432/786432 ( 0.4%)
- nodes 20/65536 640/2097152 ( 0.0%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 200/65536 11200/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 22/65536 704/2097152 ( 0.0%)
- leaffaces 200/65536 400/131072 ( 0.3%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1042/512000 4168/2048000 ( 0.2%)
- edges 561/256000 2244/1024000 ( 0.2%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 141/65536 282/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1216284/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 946/393216 ( 0.2%)
- LDR ambient table 22/65536 88/262144 ( 0.0%)
- HDR ambient table 22/65536 88/262144 ( 0.0%)
- LDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- HDR leaf ambient 22/65536 616/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86758/0 ( 0.0%)
- physics [variable] 13352/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 514
- Writing e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- 5 seconds elapsed
- Valve Software - vrad.exe SSE (Jan 23 2016)
- Valve Radiosity Simulator
- Now with more Dr. Kliener!
- 6 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 200 faces
- 14307 square feet [2060288.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 200 patches before subdivision
- 22174 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 3369710, max 398
- transfer lists: 25.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9299, 7584, 4409)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3063, 2428, 1283)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1052, 809, 389)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(362, 270, 117)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(125, 90, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(43, 30, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(15, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 251/65536 2008/524288 ( 0.4%)
- planes 102/65536 2040/1310720 ( 0.2%)
- vertexes 286/65536 3432/786432 ( 0.4%)
- nodes 20/65536 640/2097152 ( 0.0%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 200/65536 11200/3670016 ( 0.3%)
- hdr faces 200/65536 11200/3670016 ( 0.3%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 22/65536 704/2097152 ( 0.0%)
- leaffaces 200/65536 400/131072 ( 0.3%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1042/512000 4168/2048000 ( 0.2%)
- edges 561/256000 2244/1024000 ( 0.2%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 141/65536 282/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1216284/0 ( 0.0%)
- HDR lightdata [variable] 1216284/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 946/393216 ( 0.2%)
- LDR ambient table 22/65536 88/262144 ( 0.0%)
- HDR ambient table 22/65536 88/262144 ( 0.0%)
- LDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86758/0 ( 0.0%)
- physics [variable] 13352/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 514
- Writing e:\games\steam\steamapps\common\black mesa\sdk_content\maps\Nova_Project.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Games\Steam\SteamApps\common\Black Mesa\sdk_content\maps\Nova_Project.bsp" "E:\Games\Steam\SteamApps\common\Black Mesa\bms\maps\Nova_Project.bsp"
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