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- fps_max 0
- cl_forcepreload 1
- mat_compressedtextures 1
- cl_ragdoll_collide 0
- cl_showfps 4
- mat_specular 0
- mat_bumpmap 0
- mat_diffuse 1 // this gave me a pretty big boost IIRC
- mat_disable_bloom 1
- mat_disable_lightmap_ambient 1
- mat_disable_lightmaps 1
- mat_disable_model_ambient 1
- mat_disable_model_ambient 1
- mat_drawflat 1 // doesn't do what I want
- mat_enable_ssr 0 // screen space reflections
- mat_fastnobump 0 // yes please
- mat_fastspecular 0 // yeas
- mat_global_lighting 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_norendering 1
- mat_postprocess_enable 0 // this gave a pretty big bump IIRC
- //mat_reducefillrate 1
- mat_screen_blur_enabled 0
- mat_dynamic_tonemapping 0
- mat_fxaa_enable 0
- mat_use_compressed_hdr_textures 0
- fog_enable 0
- fog_enable_water_fog 0
- fog_enableskybox 0
- r_dynamic 0
- r_fastzreject 0 // uses gpu features and works well IIRC
- r_forcecheapwater 1 // water bad
- r_modeldecal_maxtotal 1
- r_particle_lighting_enable 0
- r_particle_low_res_enable 1
- r_updaterefracttexture 0
- r_updaterefracttexture_allowmultiple 0
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- shadow_capable 0
- shadow_enable 0
- cl_disable_ragdolls 1
- cl_particle_limiter_max_particle_count 10
- cl_particle_limiter_max_system_count 10
- cl_use_simd_bones 0 // not sure they use this, could cause issues on older cpus
- cl_simdbones_slerp 0
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- lightmap_ambient 0
- csm_world_shadows 0 // anything cascaded shadow maps bad
- sssss_enable 0 // screen space something something something
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "0.85" //Centers the hud closer to the middle
- safezoney "0.85" //Centers the hud closer to the middle
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- rate "128000" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- mat_monitorgamma "1.6" //Brightness, use this value for best brightness
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- snd_musicvolume "0" //Turns off all music, easier to focus
- net_graph "1" //Shows my network usage data
- net_graphheight "990" //Changes height, used together with script
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- con_enable "1" // Enables console
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- cl_forcepreload "1" // Preloads The Whole Map & Sounds.
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
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