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- 2020-01-25 20:37:31.568 - Thread: 1 -> Log Started
- 2020-01-25 20:37:31.570 - Thread: 1 -> Timezone (local - UTC): -8h
- 2020-01-25 20:37:31.570 - Thread: 1 -> App Version: 01_193_103
- 2020-01-25 20:37:31.572 - Thread: 1 -> Steam build: Always true
- 2020-01-25 20:37:31.573 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2020-01-25 20:37:31.573 - Thread: 1 -> Environment.ProcessorCount: 16
- 2020-01-25 20:37:31.624 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0)
- 2020-01-25 20:37:31.624 - Thread: 1 -> Environment.CommandLine: E:\steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2020-01-25 20:37:31.624 - Thread: 1 -> Environment.Is64BitProcess: True
- 2020-01-25 20:37:31.624 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2020-01-25 20:37:31.625 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0
- 2020-01-25 20:37:31.625 - Thread: 1 -> Environment.CurrentDirectory: E:\steam\steamapps\common\SpaceEngineers\Bin64
- 2020-01-25 20:37:31.630 - Thread: 1 -> CPU Info: AMD Ryzen 7 2700X Eight-Core Processor
- 2020-01-25 20:37:31.630 - Thread: 1 -> IntPtr.Size: 8
- 2020-01-25 20:37:31.630 - Thread: 1 -> Default Culture:
- 2020-01-25 20:37:31.630 - Thread: 1 -> Default UI Culture:
- 2020-01-25 20:37:31.633 - Thread: 1 -> MyConfig.Load() - START
- 2020-01-25 20:37:31.636 - Thread: 1 -> Path: C:\Users\outlander\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-25 20:37:31.897 - Thread: 1 -> NewNewGameScreen: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> EnableDamageEffects: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2020-01-25 20:37:31.897 - Thread: 1 -> EnableReverb: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2020-01-25 20:37:31.897 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
- 2020-01-25 20:37:31.897 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
- 2020-01-25 20:37:31.897 - Thread: 1 -> FirstTimeRun: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> ExperimentalMode: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> VideoAdapter: 0
- 2020-01-25 20:37:31.897 - Thread: 1 -> ScreenWidth: 1920
- 2020-01-25 20:37:31.897 - Thread: 1 -> ScreenHeight: 1080
- 2020-01-25 20:37:31.897 - Thread: 1 -> RefreshRate: 60000
- 2020-01-25 20:37:31.897 - Thread: 1 -> WindowMode: 2
- 2020-01-25 20:37:31.897 - Thread: 1 -> VerticalSync: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> FieldOfView: 70
- 2020-01-25 20:37:31.897 - Thread: 1 -> PostProcessingEnabled: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> FlaresIntensity: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> TreeViewDistance: 1000
- 2020-01-25 20:37:31.897 - Thread: 1 -> GrassDensity: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> GrassDrawDistance: 159
- 2020-01-25 20:37:31.897 - Thread: 1 -> AntialiasingMode: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> ShadowMapResolution: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> TextureQuality: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> AnisotropicFiltering: 0
- 2020-01-25 20:37:31.897 - Thread: 1 -> ModelQuality: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> VoxelQuality: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> ShaderQuality: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> LowMemSwitchToLow: 0
- 2020-01-25 20:37:31.897 - Thread: 1 -> FirstVTTimeRun: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> GDPRConsent: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> GDPRConsentSentUpdated: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> FirstTimeTutorials: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> HudState: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2020-01-25 20:37:31.897 - Thread: 1 -> MutedPlayers:
- 2020-01-25 20:37:31.897 - Thread: 1 -> CubeBuilderAlignToDefault: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
- 2020-01-25 20:37:31.897 - Thread: 1 -> ShowCrosshair: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> EnableTrading: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> EnableSteamCloud: False
- 2020-01-25 20:37:31.897 - Thread: 1 -> UiTransparency: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> UiBkTransparency: 1
- 2020-01-25 20:37:31.897 - Thread: 1 -> HUDBkTransparency: 0.6
- 2020-01-25 20:37:31.897 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2020-01-25 20:37:31.897 - Thread: 1 -> ControlsHints: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> GoodBotHints: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> RotationHints: True
- 2020-01-25 20:37:31.897 - Thread: 1 -> CubeBuilderUseSymmetry: False
- 2020-01-25 20:37:31.899 - Thread: 1 -> MyConfig.Load() - END
- 2020-01-25 20:37:36.491 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2020-01-25 20:37:37.228 - Thread: 1 -> All detected adapters:
- 2020-01-25 20:37:37.244 - Thread: 1 -> Radeon RX 590 Series - VendorID=4098, SubsystemID=-1786308990, DeviceID=26591
- 2020-01-25 20:37:37.245 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
- 2020-01-25 20:37:37.361 - Thread: 1 -> AdapterInfo = {
- 2020-01-25 20:37:37.362 - Thread: 1 -> Name = Radeon RX 590 Series + DISPLAY1
- 2020-01-25 20:37:37.362 - Thread: 1 -> Description = dev id: 26591, mem: 8568991744, shared mem: 8544776192, Luid: 55429, rev: 225, subsys id: -1786308990, vendor id: 4098
- 2020-01-25 20:37:37.362 - Thread: 1 -> Driver version = 26.20.15011.5007
- 2020-01-25 20:37:37.362 - Thread: 1 -> Driver date = 20200109000000.000000-000
- 2020-01-25 20:37:37.362 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-25 20:37:37.362 - Thread: 1 -> AftermathSupported = False
- 2020-01-25 20:37:37.362 - Thread: 1 -> Adapter id = 0
- 2020-01-25 20:37:37.362 - Thread: 1 -> Supported = True
- 2020-01-25 20:37:37.362 - Thread: 1 -> RAM = 8568991744
- 2020-01-25 20:37:37.362 - Thread: 1 -> Priority = 2
- 2020-01-25 20:37:37.362 - Thread: 1 -> Multithreaded rendering supported = False
- 2020-01-25 20:37:37.362 - Thread: 1 -> Output is attached = True
- 2020-01-25 20:37:37.362 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-25 20:37:37.362 - Thread: 1 -> Display modes = {
- 2020-01-25 20:37:37.363 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-25 20:37:37.363 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 640x480@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 640x480@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x400@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x400@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x400@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x400@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x480@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x480@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x480@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x480@59.94006Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x576@60Hz
- 2020-01-25 20:37:37.363 - Thread: 1 -> 720x576@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 720x576@50Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 720x576@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 720x576@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 800x600@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 800x600@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 800x600@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 800x600@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1024x768@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1024x768@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1024x768@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1024x768@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x720@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x720@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x720@50Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x800@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x800@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x800@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x800@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x1024@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x1024@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x1024@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1280x1024@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1600x900@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1600x900@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1680x1050@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1680x1050@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 2560x1440@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 3200x1800@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> 3840x2160@60Hz
- 2020-01-25 20:37:37.364 - Thread: 1 -> }
- 2020-01-25 20:37:37.364 - Thread: 1 -> }
- 2020-01-25 20:37:37.364 - Thread: 1 -> AdapterInfo = {
- 2020-01-25 20:37:37.364 - Thread: 1 -> Name = Radeon RX 590 Series + DISPLAY1
- 2020-01-25 20:37:37.364 - Thread: 1 -> Description = dev id: 26591, mem: 8568991744, shared mem: 8544776192, Luid: 55429, rev: 225, subsys id: -1786308990, vendor id: 4098
- 2020-01-25 20:37:37.364 - Thread: 1 -> Driver version = 26.20.15011.5007
- 2020-01-25 20:37:37.364 - Thread: 1 -> Driver date = 20200109000000.000000-000
- 2020-01-25 20:37:37.364 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-25 20:37:37.364 - Thread: 1 -> AftermathSupported = False
- 2020-01-25 20:37:37.364 - Thread: 1 -> Adapter id = 0
- 2020-01-25 20:37:37.364 - Thread: 1 -> Supported = True
- 2020-01-25 20:37:37.364 - Thread: 1 -> RAM = 8568991744
- 2020-01-25 20:37:37.364 - Thread: 1 -> Priority = 2
- 2020-01-25 20:37:37.364 - Thread: 1 -> Multithreaded rendering supported = False
- 2020-01-25 20:37:37.364 - Thread: 1 -> Output is attached = True
- 2020-01-25 20:37:37.364 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-25 20:37:37.364 - Thread: 1 -> Display modes = {
- 2020-01-25 20:37:37.365 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-25 20:37:37.365 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 640x480@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 640x480@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x400@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x400@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x400@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x400@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x480@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x480@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x480@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x480@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x576@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x576@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x576@50Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x576@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 720x576@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 800x600@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 800x600@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 800x600@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 800x600@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1024x768@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1024x768@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1024x768@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1024x768@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x720@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x720@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x720@50Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x720@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x800@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x800@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x800@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x800@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x1024@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x1024@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x1024@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1280x1024@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1600x900@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1600x900@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1680x1050@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1680x1050@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1920x1080@50Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 1920x1080@59.94006Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 2560x1440@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 3200x1800@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> 3840x2160@60Hz
- 2020-01-25 20:37:37.365 - Thread: 1 -> }
- 2020-01-25 20:37:37.365 - Thread: 1 -> }
- 2020-01-25 20:37:37.373 - Thread: 1 -> Steam.IsActive: True
- 2020-01-25 20:37:37.374 - Thread: 1 -> Steam.IsOnline: True
- 2020-01-25 20:37:37.374 - Thread: 1 -> Steam.OwnsGame: False
- 2020-01-25 20:37:37.374 - Thread: 1 -> Steam.UserId: 76561198274379354
- 2020-01-25 20:37:37.374 - Thread: 1 -> Steam.UserName: Captain Jack Sparrow
- 2020-01-25 20:37:37.375 - Thread: 1 -> Steam.Branch: default
- 2020-01-25 20:37:37.375 - Thread: 1 -> Build date: 2000-01-02 12:00
- 2020-01-25 20:37:37.375 - Thread: 1 -> Build version: 0.1.1.0
- 2020-01-25 20:37:37.491 - Thread: 21 -> CreateDeviceInternal - CheckSettings()
- 2020-01-25 20:37:37.491 - Thread: 21 -> CreateDeviceInternal - GetAdapter()
- 2020-01-25 20:37:37.493 - Thread: 21 -> CreateDeviceInternal - FixSettings()
- 2020-01-25 20:37:37.495 - Thread: 21 -> CreateDeviceInternal - Create device
- 2020-01-25 20:37:37.585 - Thread: 21 -> CreateDeviceInternal Steam Overlay integration
- 2020-01-25 20:37:37.612 - Thread: 21 -> CreateDeviceInternal Steam Overlay OK
- 2020-01-25 20:37:37.613 - Thread: 21 -> CreateDeviceInternal create swapchain
- 2020-01-25 20:37:42.563 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2020-01-25 20:37:42.564 - Thread: 1 -> MyScreenManager()
- 2020-01-25 20:37:42.565 - Thread: 1 -> Game dir: E:\steam\steamapps\common\SpaceEngineers\Bin64
- 2020-01-25 20:37:42.565 - Thread: 1 -> Content dir: E:\steam\steamapps\common\SpaceEngineers\Content
- 2020-01-25 20:37:42.565 - Thread: 1 -> Found processor count: 16
- 2020-01-25 20:37:42.565 - Thread: 1 -> Using processor count: 16
- 2020-01-25 20:37:42.768 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:37:44.078 - Thread: 1 -> Preallocate - START
- 2020-01-25 20:37:44.081 - Thread: 1 -> MySpaceWorldGenerator - START
- 2020-01-25 20:37:44.089 - Thread: 1 -> MySpaceWorldGenerator - END
- 2020-01-25 20:37:44.089 - Thread: 1 -> MySpaceBuildComponent - START
- 2020-01-25 20:37:44.089 - Thread: 1 -> MySpaceBuildComponent - END
- 2020-01-25 20:37:44.090 - Thread: 1 -> MyEntities - START
- 2020-01-25 20:37:44.109 - Thread: 1 -> MyEntities - END
- 2020-01-25 20:37:44.109 - Thread: 1 -> MyObjectBuilder_Base - START
- 2020-01-25 20:37:44.109 - Thread: 1 -> MyObjectBuilder_Base - END
- 2020-01-25 20:37:44.109 - Thread: 1 -> MyTransparentGeometry - START
- 2020-01-25 20:37:44.117 - Thread: 1 -> MyTransparentGeometry - END
- 2020-01-25 20:37:44.117 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2020-01-25 20:37:44.129 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2020-01-25 20:37:44.129 - Thread: 1 -> MyMath - START
- 2020-01-25 20:37:44.129 - Thread: 1 -> MyMath - END
- 2020-01-25 20:37:44.129 - Thread: 1 -> MySimpleObjectDraw - START
- 2020-01-25 20:37:44.130 - Thread: 1 -> MySimpleObjectDraw - END
- 2020-01-25 20:37:44.142 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2020-01-25 20:37:44.142 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2020-01-25 20:37:44.142 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2020-01-25 20:37:44.811 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2020-01-25 20:37:44.811 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2020-01-25 20:37:44.811 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncDestructions - START
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncDestructions - END
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncEntity - START
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncEntity - END
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncScenario - START
- 2020-01-25 20:37:44.811 - Thread: 1 -> MySyncScenario - END
- 2020-01-25 20:37:44.811 - Thread: 1 -> MyCommandCharacter - START
- 2020-01-25 20:37:44.814 - Thread: 1 -> MyCommandCharacter - END
- 2020-01-25 20:37:44.814 - Thread: 1 -> MyCommandConsole - START
- 2020-01-25 20:37:44.815 - Thread: 1 -> MyCommandConsole - END
- 2020-01-25 20:37:44.815 - Thread: 1 -> MyCommandEntity - START
- 2020-01-25 20:37:44.816 - Thread: 1 -> MyCommandEntity - END
- 2020-01-25 20:37:44.816 - Thread: 1 -> MyAiTargetManager - START
- 2020-01-25 20:37:44.816 - Thread: 1 -> MyAiTargetManager - END
- 2020-01-25 20:37:44.816 - Thread: 1 -> MyClientDebugCommands - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyClientDebugCommands - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyDedicatedServer - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyDedicatedServer - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyDedicatedServerBase - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyDedicatedServerBase - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerBase - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerBase - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerClient - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerClient - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerClientBase - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerClientBase - END
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerLobby - START
- 2020-01-25 20:37:44.817 - Thread: 1 -> MyMultiplayerLobby - END
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyMultiplayerServerBase - START
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyMultiplayerServerBase - END
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyServerDebugCommands - START
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyServerDebugCommands - END
- 2020-01-25 20:37:44.818 - Thread: 1 -> MyAIActionsParser - START
- 2020-01-25 20:37:44.819 - Thread: 1 -> MyAIActionsParser - END
- 2020-01-25 20:37:44.819 - Thread: 1 -> MyCubeGridDefinitions - START
- 2020-01-25 20:37:44.886 - Thread: 1 -> MyCubeGridDefinitions - END
- 2020-01-25 20:37:44.886 - Thread: 1 -> MyDefinitionManager - START
- 2020-01-25 20:37:44.905 - Thread: 1 -> MyDefinitionManager - END
- 2020-01-25 20:37:44.905 - Thread: 1 -> Preallocate - END
- 2020-01-25 20:37:44.922 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2020-01-25 20:37:45.266 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2020-01-25 20:37:45.266 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2020-01-25 20:37:45.334 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2020-01-25 20:37:45.334 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:37:45.335 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:37:45.335 - Thread: 1 -> Assembly.Location: E:\steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2020-01-25 20:37:45.335 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2020-01-25 20:37:45.335 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2020-01-25 20:37:45.337 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2020-01-25 20:37:45.344 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2020-01-25 20:37:45.344 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
- 2020-01-25 20:37:45.345 - Thread: 1 -> Virtualized: False
- 2020-01-25 20:37:45.348 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 2700X Eight-Core Processor
- 2020-01-25 20:37:45.350 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,089,552,384 bytes
- 2020-01-25 20:37:45.350 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2020-01-25 20:37:45.350 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,785,331,712 bytes
- 2020-01-25 20:37:45.350 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,468,136,448 bytes
- 2020-01-25 20:37:45.353 - Thread: 1 -> Drive C: | Capacity: 127,357,939,712 bytes | Free space: 32,649,981,952 bytes
- 2020-01-25 20:37:45.353 - Thread: 1 -> Drive E: | Capacity: 999,518,367,744 bytes | Free space: 211,901,698,048 bytes
- 2020-01-25 20:37:45.353 - Thread: 1 -> Drive F: | Capacity: 2,000,363,188,224 bytes | Free space: 100,793,413,632 bytes
- 2020-01-25 20:37:45.354 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2020-01-25 20:37:45.356 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2020-01-25 20:37:45.357 - Thread: 1 -> Installed DLCs:
- 2020-01-25 20:37:45.423 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2020-01-25 20:37:45.539 - Thread: 1 -> Havok: Physics.Init
- 2020-01-25 20:37:46.234 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
- 2020-01-25 20:37:46.299 - Thread: 1 -> HkGameName: SpaceEngineers
- 2020-01-25 20:37:46.355 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2020-01-25 20:37:46.357 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-25 20:37:46.375 - Thread: 1 -> afd960a87690223f364a5eb080ac4270e3c4f462
- 2020-01-25 20:37:46.689 - Thread: 1 -> Loading scenarios
- 2020-01-25 20:37:46.738 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-25 20:37:46.738 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2020-01-25 20:37:47.153 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:37:47.591 - Thread: 1 -> GuiTextures.sbc
- 2020-01-25 20:37:47.591 - Thread: 1 -> Failed to parse texture header! Texture: E:\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-25 20:37:48.023 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-25 20:37:48.023 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2020-01-25 20:37:48.028 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2020-01-25 20:37:48.083 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-25 20:37:48.306 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID PRO SURROUND USB Sound Adapter) - Channel #: 8 - Sample rate: 48000
- 2020-01-25 20:37:49.281 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-25 20:37:49.293 - Thread: 35 -> MySandboxGame.PerformPreload() - START
- 2020-01-25 20:37:49.298 - Thread: 1 -> MyGuiManager()
- 2020-01-25 20:37:49.299 - Thread: 35 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-25 20:37:49.499 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-25 20:37:49.514 - Thread: 35 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-25 20:37:49.547 - Thread: 35 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
- 2020-01-25 20:37:49.549 - Thread: 35 -> ReloadVoxelMaterials
- 2020-01-25 20:37:49.566 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-25 20:37:49.567 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-25 20:37:49.567 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-25 20:37:49.577 - Thread: 1 -> Loading default controls
- 2020-01-25 20:37:49.639 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
- 2020-01-25 20:37:49.639 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
- 2020-01-25 20:37:49.639 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
- 2020-01-25 20:37:49.639 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
- 2020-01-25 20:37:49.639 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
- 2020-01-25 20:37:49.639 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
- 2020-01-25 20:37:49.639 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
- 2020-01-25 20:37:49.639 - Thread: 44 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
- 2020-01-25 20:37:49.639 - Thread: 50 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2020-01-25 20:37:49.708 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.709 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.710 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
- 2020-01-25 20:37:49.710 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
- 2020-01-25 20:37:49.711 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.711 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
- 2020-01-25 20:37:49.713 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.713 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
- 2020-01-25 20:37:49.741 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.741 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
- 2020-01-25 20:37:49.741 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.741 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
- 2020-01-25 20:37:49.743 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.743 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
- 2020-01-25 20:37:49.746 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.746 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
- 2020-01-25 20:37:49.749 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.749 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
- 2020-01-25 20:37:49.749 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.750 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
- 2020-01-25 20:37:49.765 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.765 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.765 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
- 2020-01-25 20:37:49.765 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
- 2020-01-25 20:37:49.780 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.780 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
- 2020-01-25 20:37:49.783 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.783 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
- 2020-01-25 20:37:49.786 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.786 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
- 2020-01-25 20:37:49.801 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2020-01-25 20:37:49.804 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.804 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
- 2020-01-25 20:37:49.807 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.807 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
- 2020-01-25 20:37:49.813 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.814 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
- 2020-01-25 20:37:49.820 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.820 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
- 2020-01-25 20:37:49.835 - Thread: 44 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.836 - Thread: 44 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
- 2020-01-25 20:37:49.840 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.840 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
- 2020-01-25 20:37:49.861 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.861 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
- 2020-01-25 20:37:49.865 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.865 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
- 2020-01-25 20:37:49.868 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.868 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
- 2020-01-25 20:37:49.921 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.921 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
- 2020-01-25 20:37:49.951 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.952 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
- 2020-01-25 20:37:49.961 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.961 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
- 2020-01-25 20:37:49.970 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.973 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
- 2020-01-25 20:37:49.995 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.995 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
- 2020-01-25 20:37:49.996 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:49.996 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
- 2020-01-25 20:37:50.000 - Thread: 50 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.000 - Thread: 50 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
- 2020-01-25 20:37:50.009 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.009 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
- 2020-01-25 20:37:50.010 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.010 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
- 2020-01-25 20:37:50.011 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.011 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
- 2020-01-25 20:37:50.013 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.013 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
- 2020-01-25 20:37:50.026 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.026 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
- 2020-01-25 20:37:50.041 - Thread: 48 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.041 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
- 2020-01-25 20:37:50.046 - Thread: 44 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.046 - Thread: 44 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
- 2020-01-25 20:37:50.048 - Thread: 49 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.048 - Thread: 49 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
- 2020-01-25 20:37:50.065 - Thread: 50 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.065 - Thread: 50 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
- 2020-01-25 20:37:50.077 - Thread: 47 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.077 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
- 2020-01-25 20:37:50.077 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.077 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
- 2020-01-25 20:37:50.109 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.109 - Thread: 43 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
- 2020-01-25 20:37:50.125 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.125 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2020-01-25 20:37:50.234 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
- 2020-01-25 20:37:50.271 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
- 2020-01-25 20:37:50.342 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
- 2020-01-25 20:37:50.343 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
- 2020-01-25 20:37:50.350 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
- 2020-01-25 20:37:50.402 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
- 2020-01-25 20:37:50.420 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
- 2020-01-25 20:37:50.444 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
- 2020-01-25 20:37:50.461 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
- 2020-01-25 20:37:50.487 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
- 2020-01-25 20:37:50.499 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
- 2020-01-25 20:37:50.523 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
- 2020-01-25 20:37:50.525 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
- 2020-01-25 20:37:50.550 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
- 2020-01-25 20:37:50.562 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
- 2020-01-25 20:37:50.567 - Thread: 46 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 20:37:50.567 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
- 2020-01-25 20:37:50.585 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
- 2020-01-25 20:37:50.668 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
- 2020-01-25 20:37:50.681 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
- 2020-01-25 20:37:50.705 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
- 2020-01-25 20:37:50.769 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
- 2020-01-25 20:37:50.798 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
- 2020-01-25 20:37:50.833 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
- 2020-01-25 20:37:50.873 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
- 2020-01-25 20:37:50.895 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
- 2020-01-25 20:37:50.940 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
- 2020-01-25 20:37:50.968 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
- 2020-01-25 20:37:51.006 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
- 2020-01-25 20:37:51.032 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
- 2020-01-25 20:37:51.067 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
- 2020-01-25 20:37:51.118 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
- 2020-01-25 20:37:51.128 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
- 2020-01-25 20:37:51.141 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
- 2020-01-25 20:37:51.156 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
- 2020-01-25 20:37:51.171 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
- 2020-01-25 20:37:51.181 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
- 2020-01-25 20:37:51.193 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
- 2020-01-25 20:37:51.195 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
- 2020-01-25 20:37:51.263 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
- 2020-01-25 20:37:51.548 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
- 2020-01-25 20:37:51.608 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
- 2020-01-25 20:37:51.673 - Thread: 45 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
- 2020-01-25 20:37:51.691 - Thread: 48 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
- 2020-01-25 20:37:51.709 - Thread: 46 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
- 2020-01-25 20:37:51.739 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
- 2020-01-25 20:37:52.011 - Thread: 47 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
- 2020-01-25 20:37:53.796 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2020-01-25 20:37:53.809 - Thread: 1 -> Timer Frequency: 10000000
- 2020-01-25 20:37:53.809 - Thread: 1 -> Ticks per frame: 166667
- 2020-01-25 20:37:54.414 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2020-01-25 20:37:54.414 - Thread: 1 -> Flares Intensity: 1
- 2020-01-25 20:37:54.414 - Thread: 1 -> Field of view: 1.22173
- 2020-01-25 20:37:54.414 - Thread: 1 -> PostProcessingEnabled: False
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.GrassDrawDistance: 159
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.DistanceFade: 1000
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2020-01-25 20:37:54.414 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2020-01-25 20:37:54.427 - Thread: 1 -> Analytics uuid: f2201c66-380a-29f4-11e7-38ca34acde7b
- 2020-01-25 20:37:54.557 - Thread: 1 -> Analytics helper process start reported
- 2020-01-25 20:37:55.826 - Thread: 56 -> Analytics session: 15811245
- 2020-01-25 20:38:03.655 - Thread: 35 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-25 20:38:08.163 - Thread: 35 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-25 20:38:08.163 - Thread: 35 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
- 2020-01-25 20:38:08.163 - Thread: 35 -> MySandboxGame.PerformPreload() - END
- 2020-01-25 20:38:08.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:38:08.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:38:15.384 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-25 20:38:15.396 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1193103
- 2020-01-25 20:38:36.404 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:40:16.422 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:40:19.962 - Thread: 1 -> get
- 2020-01-25 20:40:19.964 - Thread: 1 -> MyConfig.Save() - START
- 2020-01-25 20:40:19.965 - Thread: 1 -> Path: C:\Users\outlander\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-25 20:40:20.012 - Thread: 1 -> MyConfig.Save() - END
- 2020-01-25 20:40:20.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:20.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:21.956 - Thread: 35 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START
- 2020-01-25 20:40:22.107 - Thread: 1 -> Query successful.
- 2020-01-25 20:40:22.107 - Thread: 35 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END
- 2020-01-25 20:40:22.112 - Thread: 35 -> Mod download time: 0.00 seconds
- 2020-01-25 20:40:24.891 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
- 2020-01-25 20:40:24.915 - Thread: 35 -> Loading available saves - START
- 2020-01-25 20:40:24.916 - Thread: 35 -> GetWorldInfoFromDirectory (Exists: True) 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds'
- 2020-01-25 20:40:24.919 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
- 2020-01-25 20:40:24.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:24.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:25.252 - Thread: 35 -> Loading available saves - END
- 2020-01-25 20:41:20.621 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:41:51.686 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:42:05.018 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
- 2020-01-25 20:42:05.070 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
- 2020-01-25 20:43:10.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:10.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:27.633 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:43:31.735 - Thread: 1 -> StartNewSandbox - Start
- 2020-01-25 20:43:31.750 - Thread: 1 -> LoadSession() - End
- 2020-01-25 20:43:31.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:31.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:31.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:31.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:31.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:31.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:31.807 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2020-01-25 20:43:31.807 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2020-01-25 20:43:31.987 - Thread: 1 -> RunLoadingAction - START
- 2020-01-25 20:43:31.990 - Thread: 1 -> Loading session: E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
- 2020-01-25 20:43:32.216 - Thread: 1 -> GC Memory: 994,312,376 B
- 2020-01-25 20:43:32.226 - Thread: 1 -> Process Memory: 2,933,411,840 B
- 2020-01-25 20:43:32.227 - Thread: 1 -> Experimental mode: Yes
- 2020-01-25 20:43:32.227 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration
- 2020-01-25 20:43:33.991 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2020-01-25 20:43:34.012 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2020-01-25 20:43:34.017 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2020-01-25 20:43:34.020 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-25 20:43:34.021 - Thread: 1 -> afd960a87690223f364a5eb080ac4270e3c4f462
- 2020-01-25 20:43:34.165 - Thread: 1 -> Loading scenarios
- 2020-01-25 20:43:34.165 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-25 20:43:34.166 - Thread: 1 -> List of used mods (0) - START
- 2020-01-25 20:43:34.166 - Thread: 1 -> List of used mods - END
- 2020-01-25 20:43:34.236 - Thread: 1 -> Loading behaviors
- 2020-01-25 20:43:34.237 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:43:34.240 - Thread: 1 -> Loading ammo definitions
- 2020-01-25 20:43:34.242 - Thread: 1 -> Loading animations
- 2020-01-25 20:43:34.245 - Thread: 1 -> Loading animations
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:43:34.247 - Thread: 1 -> Loading category classes
- 2020-01-25 20:43:34.248 - Thread: 1 -> Loading category classes
- 2020-01-25 20:43:34.248 - Thread: 1 -> Loading blueprint classes
- 2020-01-25 20:43:34.250 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:43:34.250 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:43:34.250 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:43:34.253 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:43:34.253 - Thread: 1 -> Loading agent definitions
- 2020-01-25 20:43:34.255 - Thread: 1 -> Loading character definitions
- 2020-01-25 20:43:34.269 - Thread: 1 -> Loading character definitions
- 2020-01-25 20:43:34.269 - Thread: 1 -> Loading components
- 2020-01-25 20:43:34.271 - Thread: 1 -> Loading components
- 2020-01-25 20:43:34.271 - Thread: 1 -> Loading configuration
- 2020-01-25 20:43:34.272 - Thread: 1 -> Loading container types
- 2020-01-25 20:43:34.273 - Thread: 1 -> Loading Contract Types
- 2020-01-25 20:43:34.280 - Thread: 1 -> Loading block positions
- 2020-01-25 20:43:34.283 - Thread: 1 -> Loading block positions
- 2020-01-25 20:43:34.283 - Thread: 1 -> Loading curve definitions
- 2020-01-25 20:43:34.286 - Thread: 1 -> Loading debris
- 2020-01-25 20:43:34.287 - Thread: 1 -> Loading environment items entries
- 2020-01-25 20:43:34.288 - Thread: 1 -> Loading decal global definitions
- 2020-01-25 20:43:34.288 - Thread: 1 -> Loading decal definitions
- 2020-01-25 20:43:34.294 - Thread: 1 -> Loading drone behaviors
- 2020-01-25 20:43:34.296 - Thread: 1 -> Loading edges
- 2020-01-25 20:43:34.297 - Thread: 1 -> Loading emissive color definitions
- 2020-01-25 20:43:34.301 - Thread: 1 -> Loading emissive color default states
- 2020-01-25 20:43:34.306 - Thread: 1 -> Loading animations
- 2020-01-25 20:43:34.306 - Thread: 1 -> Loading entity components
- 2020-01-25 20:43:34.319 - Thread: 1 -> Loading component containers
- 2020-01-25 20:43:34.332 - Thread: 1 -> Loading environment items entries
- 2020-01-25 20:43:34.332 - Thread: 1 -> Loading Faction Names
- 2020-01-25 20:43:34.333 - Thread: 1 -> Loading factions
- 2020-01-25 20:43:34.337 - Thread: 1 -> Loading flare definitions
- 2020-01-25 20:43:34.352 - Thread: 1 -> Loading gas property definitions
- 2020-01-25 20:43:34.353 - Thread: 1 -> Loading event definitions
- 2020-01-25 20:43:34.355 - Thread: 1 -> Loading physical items
- 2020-01-25 20:43:34.373 - Thread: 1 -> GuiTextures.sbc
- 2020-01-25 20:43:34.373 - Thread: 1 -> Failed to parse texture header! Texture: E:\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-25 20:43:34.389 - Thread: 1 -> Loading LCD texture categories
- 2020-01-25 20:43:34.390 - Thread: 1 -> Loading LCD texture categories
- 2020-01-25 20:43:34.391 - Thread: 1 -> Loading physical items
- 2020-01-25 20:43:34.393 - Thread: 1 -> Loading physical items
- 2020-01-25 20:43:34.394 - Thread: 1 -> Loading physical material properties
- 2020-01-25 20:43:34.397 - Thread: 1 -> Loading pirate antennas
- 2020-01-25 20:43:34.406 - Thread: 1 -> Loading research blocks definitions
- 2020-01-25 20:43:34.408 - Thread: 1 -> Loading research groups definitions
- 2020-01-25 20:43:34.409 - Thread: 1 -> Loading resource distribution groups
- 2020-01-25 20:43:34.410 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-25 20:43:34.410 - Thread: 1 -> Loading ship sound groups
- 2020-01-25 20:43:34.424 - Thread: 1 -> Loading ship sound groups
- 2020-01-25 20:43:34.424 - Thread: 1 -> Loading sound categories
- 2020-01-25 20:43:34.427 - Thread: 1 -> Loading stat definitions
- 2020-01-25 20:43:34.428 - Thread: 1 -> Loading grid creators
- 2020-01-25 20:43:34.430 - Thread: 1 -> Loading transparent material properties
- 2020-01-25 20:43:34.431 - Thread: 1 -> Loading voxel map storage definitions
- 2020-01-25 20:43:34.433 - Thread: 1 -> Loading voxel material definitions
- 2020-01-25 20:43:34.434 - Thread: 1 -> Loading voxel material definitions
- 2020-01-25 20:43:34.452 - Thread: 1 -> Audio effects definitions
- 2020-01-25 20:43:34.457 - Thread: 1 -> Loading environment items definitions
- 2020-01-25 20:43:34.459 - Thread: 1 -> Loading environment items definitions
- 2020-01-25 20:43:34.459 - Thread: 1 -> Loading physical material properties
- 2020-01-25 20:43:34.465 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:43:34.541 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:43:34.604 - Thread: 1 -> Loading environment item definitions
- 2020-01-25 20:43:34.609 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:43:34.614 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.648 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.649 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.689 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.698 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.700 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.701 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.703 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.715 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.716 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.717 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.718 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.718 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.721 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.722 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.723 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.723 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.724 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.725 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.731 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.732 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.732 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.735 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.737 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.738 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.738 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.738 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.739 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.739 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.740 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.741 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.745 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.752 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.754 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.755 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.756 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.757 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.762 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.763 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.765 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.768 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.770 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.772 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.775 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.776 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.779 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.781 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.784 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.786 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:43:34.787 - Thread: 1 -> Created block definitions
- 2020-01-25 20:43:34.789 - Thread: 1 -> Loading block variant groups
- 2020-01-25 20:43:34.791 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc
- 2020-01-25 20:43:34.793 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
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- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2020-01-25 20:43:34.799 - Thread: 1 -> Loading prefab: E:\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2020-01-25 20:43:34.800 - Thread: 1 -> Loading asteroid generators
- 2020-01-25 20:43:34.802 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:43:34.805 - Thread: 1 -> Loading drop containers
- 2020-01-25 20:43:34.807 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:43:34.807 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:43:34.807 - Thread: 1 -> Loading radial menu definitions
- 2020-01-25 20:43:34.820 - Thread: 1 -> Loading respawn ships
- 2020-01-25 20:43:34.822 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:43:34.822 - Thread: 1 -> Loading wheel speeds
- 2020-01-25 20:43:34.872 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-01-25 20:43:34.881 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-01-25 20:43:34.882 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-25 20:43:35.045 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID PRO SURROUND USB Sound Adapter) - Channel #: 8 - Sample rate: 48000
- 2020-01-25 20:43:35.066 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-25 20:43:35.118 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2020-01-25 20:43:35.124 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:43:35.166 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:43:35.167 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:43:35.167 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:43:35.178 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:43:37.681 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2020-01-25 20:43:37.684 - Thread: 68 -> External debugger: listening...
- 2020-01-25 20:43:37.707 - Thread: 1 -> MyLights.LoadData() - START
- 2020-01-25 20:43:37.709 - Thread: 1 -> Info: MyLights preallocated lights cache created.
- 2020-01-25 20:43:37.709 - Thread: 1 -> MyLights.LoadData() - END
- 2020-01-25 20:43:37.709 - Thread: 1 -> Info: MyLights initialized.
- 2020-01-25 20:43:37.709 - Thread: 1 -> MyExplosions.LoadData() - START
- 2020-01-25 20:43:37.716 - Thread: 1 -> MyExplosions.LoadData() - END
- 2020-01-25 20:43:37.795 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2020-01-25 20:43:37.796 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2020-01-25 20:43:37.835 - Thread: 1 -> Loading Procedural World Generator
- 2020-01-25 20:43:37.836 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
- 2020-01-25 20:43:39.376 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2020-01-25 20:43:39.532 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
- 2020-01-25 20:43:39.532 - Thread: 39 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
- 2020-01-25 20:43:39.532 - Thread: 38 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2020-01-25 20:43:39.532 - Thread: 36 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2020-01-25 20:43:39.532 - Thread: 35 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2020-01-25 20:43:39.532 - Thread: 37 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2020-01-25 20:43:39.533 - Thread: 37 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2'
- 2020-01-25 20:43:39.533 - Thread: 1 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2'
- 2020-01-25 20:43:39.533 - Thread: 35 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2'
- 2020-01-25 20:43:39.533 - Thread: 36 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2'
- 2020-01-25 20:43:39.533 - Thread: 39 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2'
- 2020-01-25 20:43:39.533 - Thread: 38 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2'
- 2020-01-25 20:43:44.884 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:43:53.383 - Thread: 38 -> Info: Planet generator name: Titan
- 2020-01-25 20:43:53.388 - Thread: 38 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:54.695 - Thread: 36 -> Info: Planet generator name: Alien
- 2020-01-25 20:43:54.695 - Thread: 36 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:56.974 - Thread: 37 -> Info: Planet generator name: Europa
- 2020-01-25 20:43:56.974 - Thread: 37 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:57.043 - Thread: 1 -> Info: Planet generator name: EarthLike
- 2020-01-25 20:43:57.043 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:57.472 - Thread: 35 -> Info: Planet generator name: Moon
- 2020-01-25 20:43:57.473 - Thread: 35 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:57.744 - Thread: 39 -> Info: Planet generator name: Mars
- 2020-01-25 20:43:57.744 - Thread: 39 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:43:57.821 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514
- 2020-01-25 20:43:57.821 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
- 2020-01-25 20:43:57.869 - Thread: 1 -> RequestRespawn
- 2020-01-25 20:43:57.981 - Thread: 1 -> MySession.Static.LogSettings - START
- 2020-01-25 20:43:57.981 - Thread: 1 -> Name = Neko's eternity
- 2020-01-25 20:43:57.981 - Thread: 1 -> Description =
- 2020-01-25 20:43:57.982 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38
- 2020-01-25 20:43:57.982 - Thread: 1 -> Password =
- 2020-01-25 20:43:57.982 - Thread: 1 -> CurrentPath = E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
- 2020-01-25 20:43:57.982 - Thread: 1 -> WorkshopId =
- 2020-01-25 20:43:57.982 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
- 2020-01-25 20:43:57.982 - Thread: 1 -> ThumbPath = E:\steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg
- 2020-01-25 20:43:57.984 - Thread: 1 -> Settings:
- 2020-01-25 20:43:57.984 - Thread: 1 -> GameMode = Survival
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxPlayers = 16
- 2020-01-25 20:43:57.984 - Thread: 1 -> OnlineMode = PUBLIC
- 2020-01-25 20:43:57.984 - Thread: 1 -> AutoHealing = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> WeaponsEnabled = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> ThrusterDamage = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableSpectator = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableCopyPaste = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxFloatingObjects = 100
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxGridSize = 50000
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2020-01-25 20:43:57.984 - Thread: 1 -> CargoShipsEnabled = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnvironmentHostility = SAFE
- 2020-01-25 20:43:57.984 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> InventorySizeMultiplier = 3
- 2020-01-25 20:43:57.984 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2020-01-25 20:43:57.984 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2020-01-25 20:43:57.984 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2020-01-25 20:43:57.984 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2020-01-25 20:43:57.984 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2020-01-25 20:43:57.984 - Thread: 1 -> ClientCanSave = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2020-01-25 20:43:57.984 - Thread: 1 -> PermanentDeath = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> DestructibleBlocks = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableScripts = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> AutoSaveInMinutes = 5
- 2020-01-25 20:43:57.984 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2020-01-25 20:43:57.984 - Thread: 1 -> ProceduralDensity = 0.35
- 2020-01-25 20:43:57.984 - Thread: 1 -> ProceduralSeed = 0
- 2020-01-25 20:43:57.984 - Thread: 1 -> DestructibleBlocks = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableIngameScripts = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> ViewDistance = 15000
- 2020-01-25 20:43:57.984 - Thread: 1 -> Voxel destruction = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableStructuralSimulation = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableContainerDrops = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2020-01-25 20:43:57.984 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> EnableSubgridDamage = False
- 2020-01-25 20:43:57.984 - Thread: 1 -> SyncDistance = 3000
- 2020-01-25 20:43:57.984 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
- 2020-01-25 20:43:57.984 - Thread: 1 -> AFKTimeoutMin = 0
- 2020-01-25 20:43:57.984 - Thread: 1 -> StopGridsPeriodMin = 15
- 2020-01-25 20:43:57.984 - Thread: 1 -> ExperimentalMode = True
- 2020-01-25 20:43:57.984 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode
- 2020-01-25 20:43:57.984 - Thread: 1 -> MySession.Static.LogSettings - END
- 2020-01-25 20:43:58.721 - Thread: 1 -> Session loaded
- 2020-01-25 20:43:58.726 - Thread: 1 -> Saving world - START
- 2020-01-25 20:43:58.727 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:43:58.727 - Thread: 1 -> Before snapshot.: GC Memory: 3,141,673,144 B
- 2020-01-25 20:43:58.818 - Thread: 1 -> After snapshot.: GC Memory: 3,143,324,680 B
- 2020-01-25 20:43:58.820 - Thread: 1 -> Directory cleanup: GC Memory: 3,143,324,680 B
- 2020-01-25 20:43:58.820 - Thread: 1 -> Saving world - END
- 2020-01-25 20:43:58.823 - Thread: 1 -> RunLoadingAction - END
- 2020-01-25 20:43:58.823 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2020-01-25 20:43:58.825 - Thread: 35 -> Session snapshot save - START
- 2020-01-25 20:43:58.826 - Thread: 35 -> Checking file access for files in target dir.
- 2020-01-25 20:43:59.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2020-01-25 20:43:59.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2020-01-25 20:43:59.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2020-01-25 20:43:59.308 - Thread: 1 -> Updating continues.
- 2020-01-25 20:43:59.500 - Thread: 1 -> GC Memory: 3,170,114,768 B
- 2020-01-25 20:43:59.649 - Thread: 35 -> Saving Sandbox world configuration file C:\Users\outlander\AppData\Roaming\SpaceEngineers\Saves\76561198274379354\Neko's eternity\.new\Sandbox_config.sbc
- 2020-01-25 20:43:59.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:43:59.666 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8289.383,27880.72,1,0,3026.421,5581.68,0,100000,0,1.256394,6.360102,0,4459,15.72208
- 2020-01-25 20:44:02.308 - Thread: 35 -> Session snapshot save - END
- 2020-01-25 20:44:03.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:44:03.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:44:22.674 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:44:29.516 - Thread: 1 -> GC Memory: 1,517,355,752 B
- 2020-01-25 20:44:43.778 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:44:59.516 - Thread: 1 -> GC Memory: 1,518,368,168 B
- 2020-01-25 20:45:00.582 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:45:00.583 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,6.093814,2.499414,1,0,1448.37,4512.656,0,100000,0,12.14263,40.19605,6.311547,5966,8.333175
- 2020-01-25 20:45:08.204 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:45:29.532 - Thread: 1 -> GC Memory: 1,519,772,072 B
- 2020-01-25 20:45:59.533 - Thread: 1 -> GC Memory: 1,113,874,400 B
- 2020-01-25 20:46:00.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:46:00.599 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,4.200229,1.285026,1,0,1061.967,4231.477,0,100000,0,5.886587,41.7835,5.023344,6283,16.68306
- 2020-01-25 20:46:29.546 - Thread: 1 -> GC Memory: 1,114,462,632 B
- 2020-01-25 20:46:40.430 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:46:59.549 - Thread: 1 -> GC Memory: 1,145,155,936 B
- 2020-01-25 20:47:02.852 - Thread: 1 -> Clusters reordered
- 2020-01-25 20:47:02.854 - Thread: 1 -> Clusters reordered
- 2020-01-25 20:47:03.249 - Thread: 1 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-01-25 20:47:06.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:47:06.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:47:06.809 - Thread: 1 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-01-25 20:47:06.811 - Thread: 1 -> Loading voxel storage from file 'E:\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-01-25 20:47:07.707 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:47:07.707 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,653.0792,3523.331,1,0,1618.991,5687.914,4834,95166,3,27.82322,49.31295,5.752348,5722,71.54221
- 2020-01-25 20:47:24.061 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:47:24.061 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:47:24.061 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:47:24.158 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:47:26.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:47:26.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:47:29.561 - Thread: 1 -> GC Memory: 1,264,349,280 B
- 2020-01-25 20:47:57.993 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:47:59.564 - Thread: 1 -> GC Memory: 1,270,330,704 B
- 2020-01-25 20:48:07.895 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:48:07.896 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,11.74126,50.97574,1,0,1210.461,5569.137,4834,95166,3,33.96012,65.99258,12.87157,5824,8.333175
- 2020-01-25 20:48:12.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:12.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:13.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:13.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:17.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:17.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:23.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:23.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:24.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:24.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:29.568 - Thread: 1 -> GC Memory: 1,273,415,592 B
- 2020-01-25 20:48:30.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:48:30.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:48:32.000 - Thread: 1 -> Autosave initiated
- 2020-01-25 20:48:32.000 - Thread: 1 -> Character state: True
- 2020-01-25 20:48:32.000 - Thread: 1 -> IsServer: True
- 2020-01-25 20:48:32.000 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-01-25 20:48:32.000 - Thread: 1 -> Autosave
- 2020-01-25 20:48:32.000 - Thread: 1 -> Saving world - START
- 2020-01-25 20:48:32.001 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:48:32.001 - Thread: 1 -> Before snapshot.: GC Memory: 1,274,605,336 B
- 2020-01-25 20:48:32.091 - Thread: 1 -> After snapshot.: GC Memory: 1,274,792,192 B
- 2020-01-25 20:48:32.092 - Thread: 1 -> Directory cleanup: GC Memory: 1,274,792,192 B
- 2020-01-25 20:48:32.092 - Thread: 1 -> Saving world - END
- 2020-01-25 20:48:32.092 - Thread: 35 -> Session snapshot save - START
- 2020-01-25 20:48:32.093 - Thread: 35 -> Checking file access for files in target dir.
- 2020-01-25 20:48:32.767 - Thread: 35 -> Saving Sandbox world configuration file C:\Users\outlander\AppData\Roaming\SpaceEngineers\Saves\76561198274379354\Neko's eternity\.new\Sandbox_config.sbc
- 2020-01-25 20:48:32.800 - Thread: 35 -> Session snapshot save - END
- 2020-01-25 20:48:55.899 - Thread: 1 -> Player entered: LimeGreenPsycho (76561198996794493)
- 2020-01-25 20:48:58.439 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:48:59.583 - Thread: 1 -> GC Memory: 1,279,208,248 B
- 2020-01-25 20:49:00.826 - Thread: 1 -> World request received: LimeGreenPsycho
- 2020-01-25 20:49:00.827 - Thread: 1 -> ...responding
- 2020-01-25 20:49:08.617 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:49:08.618 - Thread: 1 -> STATISTICS,300.0833333,0,0.0001430511,1.621246E-05,0.2588978,1.621246E-05,0.2611122,23.37389,47.19934,1,0,1201.734,5660.066,4834,95166,3,31.26924,56.22421,11.59598,5712,8.33313
- 2020-01-25 20:49:09.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:49:09.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:49:27.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:49:27.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:49:29.586 - Thread: 1 -> GC Memory: 1,263,805,144 B
- 2020-01-25 20:49:42.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:49:42.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:49:57.066 - Thread: 21 -> DXGI SetFullscreenState succeded
- 2020-01-25 20:49:59.587 - Thread: 1 -> GC Memory: 1,266,308,008 B
- 2020-01-25 20:50:09.074 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:50:09.075 - Thread: 1 -> STATISTICS,360.1,0.003235817,0.00449276,0.0037117,0.2588978,0.05837154,0.373107,22.55397,48.65136,2,0,1211.869,5586.258,4834,95166,3,32.82179,65.55424,10.88423,5695,8.333127
- 2020-01-25 20:50:29.600 - Thread: 1 -> GC Memory: 1,277,525,184 B
- 2020-01-25 20:50:59.613 - Thread: 1 -> GC Memory: 1,264,623,760 B
- 2020-01-25 20:51:09.459 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:51:09.459 - Thread: 1 -> STATISTICS,420.1166666,0.005860329,0.009672165,0.007775307,0.2588978,0.3962402,0.923789,24.09312,37.54966,2,0,1223.137,5606.934,4834,95166,3,30.18436,53.62384,10.46588,5680,8.333137
- 2020-01-25 20:51:29.629 - Thread: 1 -> GC Memory: 1,286,184,480 B
- 2020-01-25 20:51:53.280 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:51:53.281 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:51:55.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:51:55.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:51:59.645 - Thread: 1 -> GC Memory: 1,302,618,200 B
- 2020-01-25 20:52:09.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:52:09.476 - Thread: 1 -> STATISTICS,480.1333333,0.004036903,0.009037971,0.008612633,0.2588978,0.7893171,1.652946,23.29963,58.27547,2,0,1244.379,5778.742,4834,95166,3,36.77204,65.51874,11.56339,5688,8.33318
- 2020-01-25 20:52:16.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:16.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:17.260 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:52:17.260 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:52:17.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:17.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:26.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:26.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:29.651 - Thread: 1 -> GC Memory: 1,264,207,112 B
- 2020-01-25 20:52:48.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:48.700 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:50.350 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:52:50.350 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:52:51.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:51.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:52.750 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:52:52.750 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:52:54.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:54.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:54.884 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:52:54.884 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:52:55.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:52:55.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:52:56.267 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:52:56.267 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:52:59.652 - Thread: 1 -> GC Memory: 1,267,994,920 B
- 2020-01-25 20:53:05.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:53:05.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:53:09.950 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:53:09.950 - Thread: 1 -> STATISTICS,540.15,0.004096985,0.03942108,0.008612633,0.2588978,1.19093,2.385221,25.89763,58.82422,2,0,1209.592,5781.488,4834,95166,3,38.76049,61.54963,13.80049,5973,8.333075
- 2020-01-25 20:53:22.300 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:53:22.300 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:53:25.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:53:25.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:53:26.700 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:53:26.700 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:53:27.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:53:27.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:53:29.652 - Thread: 1 -> GC Memory: 1,270,756,736 B
- 2020-01-25 20:53:32.005 - Thread: 1 -> Autosave initiated
- 2020-01-25 20:53:32.005 - Thread: 1 -> Character state: True
- 2020-01-25 20:53:32.005 - Thread: 1 -> IsServer: True
- 2020-01-25 20:53:32.005 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-01-25 20:53:32.005 - Thread: 1 -> Autosave
- 2020-01-25 20:53:32.005 - Thread: 1 -> Saving world - START
- 2020-01-25 20:53:32.006 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:53:32.006 - Thread: 1 -> Before snapshot.: GC Memory: 1,269,732,144 B
- 2020-01-25 20:53:32.044 - Thread: 1 -> After snapshot.: GC Memory: 1,270,669,968 B
- 2020-01-25 20:53:32.044 - Thread: 1 -> Directory cleanup: GC Memory: 1,270,669,968 B
- 2020-01-25 20:53:32.044 - Thread: 1 -> Saving world - END
- 2020-01-25 20:53:32.045 - Thread: 35 -> Session snapshot save - START
- 2020-01-25 20:53:32.045 - Thread: 35 -> Checking file access for files in target dir.
- 2020-01-25 20:53:32.501 - Thread: 35 -> Saving Sandbox world configuration file C:\Users\outlander\AppData\Roaming\SpaceEngineers\Saves\76561198274379354\Neko's eternity\.new\Sandbox_config.sbc
- 2020-01-25 20:53:32.540 - Thread: 35 -> Session snapshot save - END
- 2020-01-25 20:53:38.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:53:38.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:53:59.654 - Thread: 1 -> GC Memory: 1,276,618,624 B
- 2020-01-25 20:54:04.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:54:04.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:54:09.966 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:54:09.966 - Thread: 1 -> STATISTICS,600.1666666,0.006939888,0.01418018,0.008612633,0.2588978,1.600843,3.935797,24.7475,46.30595,2,0,1208.91,5787.566,4834,95166,3,34.21295,50.21347,12.98592,5983,8.333157
- 2020-01-25 20:54:29.658 - Thread: 1 -> GC Memory: 1,267,663,160 B
- 2020-01-25 20:54:31.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:54:31.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:54:35.419 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:54:35.419 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:54:36.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:54:36.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:54:59.672 - Thread: 1 -> GC Memory: 1,269,720,600 B
- 2020-01-25 20:55:03.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:55:03.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:55:10.352 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:55:10.352 - Thread: 1 -> STATISTICS,660.1833333,0.007095337,0.009616852,0.008895874,0.2588978,2.025565,4.716609,26.90701,72.14879,2,0,1215.081,5788.348,4834,95166,3,38.94045,63.92513,13.12001,5972,8.333052
- 2020-01-25 20:55:14.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:55:14.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:55:16.118 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:55:16.118 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:55:21.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:55:21.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:55:29.689 - Thread: 1 -> GC Memory: 1,279,669,616 B
- 2020-01-25 20:55:51.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:55:51.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:55:59.706 - Thread: 1 -> GC Memory: 1,276,265,816 B
- 2020-01-25 20:56:09.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:09.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:10.368 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:56:10.369 - Thread: 1 -> STATISTICS,720.2,0.007071495,0.01014709,0.008895874,0.2588978,2.449821,5.492597,26.62234,65.61749,2,0,1217.049,5789.871,4774,95226,3,42.56841,64.91664,14.38771,5962,8.33313
- 2020-01-25 20:56:14.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:14.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:23.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:23.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:23.619 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:56:23.619 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:56:24.423 - Thread: 1 -> Clusters reordered
- 2020-01-25 20:56:25.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:25.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:29.723 - Thread: 1 -> GC Memory: 1,294,328,360 B
- 2020-01-25 20:56:48.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:48.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:50.783 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:56:50.783 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:56:52.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:56:52.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:56:59.736 - Thread: 1 -> GC Memory: 1,294,206,336 B
- 2020-01-25 20:57:10.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:57:10.799 - Thread: 1 -> STATISTICS,780.2166666,0.007121086,0.01141548,0.008895874,0.2588978,2.868844,6.213986,27.29062,48.66964,2,0,1235.603,5793.016,4781,95219,5,33.99403,55.81142,13.48708,5935,8.333125
- 2020-01-25 20:57:17.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:57:17.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:57:29.737 - Thread: 1 -> GC Memory: 1,276,021,512 B
- 2020-01-25 20:57:45.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:57:45.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:57:59.753 - Thread: 1 -> GC Memory: 1,278,110,992 B
- 2020-01-25 20:58:10.816 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:58:10.817 - Thread: 1 -> STATISTICS,840.2333333,0.006995201,0.009622574,0.008895874,0.2588978,3.295568,6.91985,27.21683,64.15597,2,0,1219.51,5797.887,4736,95264,5,37.22089,72.02495,13.81933,6142,8.333117
- 2020-01-25 20:58:17.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:58:17.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:58:29.836 - Thread: 1 -> GC Memory: 1,280,830,784 B
- 2020-01-25 20:58:32.011 - Thread: 1 -> Autosave initiated
- 2020-01-25 20:58:32.011 - Thread: 1 -> Character state: True
- 2020-01-25 20:58:32.011 - Thread: 1 -> IsServer: True
- 2020-01-25 20:58:32.011 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-01-25 20:58:32.011 - Thread: 1 -> Autosave
- 2020-01-25 20:58:32.011 - Thread: 1 -> Saving world - START
- 2020-01-25 20:58:32.011 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:58:32.011 - Thread: 1 -> Before snapshot.: GC Memory: 1,280,051,144 B
- 2020-01-25 20:58:32.050 - Thread: 1 -> After snapshot.: GC Memory: 1,280,670,360 B
- 2020-01-25 20:58:32.051 - Thread: 1 -> Directory cleanup: GC Memory: 1,280,670,360 B
- 2020-01-25 20:58:32.051 - Thread: 1 -> Saving world - END
- 2020-01-25 20:58:32.051 - Thread: 36 -> Session snapshot save - START
- 2020-01-25 20:58:32.052 - Thread: 36 -> Checking file access for files in target dir.
- 2020-01-25 20:58:32.515 - Thread: 36 -> Saving Sandbox world configuration file C:\Users\outlander\AppData\Roaming\SpaceEngineers\Saves\76561198274379354\Neko's eternity\.new\Sandbox_config.sbc
- 2020-01-25 20:58:32.554 - Thread: 36 -> Session snapshot save - END
- 2020-01-25 20:58:46.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:58:46.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:58:47.241 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:58:47.241 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:58:52.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:58:52.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:58:59.843 - Thread: 1 -> GC Memory: 1,287,602,712 B
- 2020-01-25 20:59:08.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:59:08.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:59:08.658 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:59:08.658 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:59:09.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:59:09.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:59:11.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:11.089 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2020-01-25 20:59:11.190 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:59:11.190 - Thread: 1 -> STATISTICS,900.25,0.006884575,0.009589195,0.008895874,0.2588978,3.716334,7.889008,38.22537,58.86775,2,0,1219.05,5797.996,4736,95264,6,41.78488,72.42154,13.39645,6138,8.333085
- 2020-01-25 20:59:21.024 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:21.053 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2020-01-25 20:59:29.844 - Thread: 1 -> GC Memory: 1,278,751,112 B
- 2020-01-25 20:59:31.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:31.025 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2020-01-25 20:59:41.024 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:41.054 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-01-25 20:59:41.054 - Thread: 1 -> Next activation in -00:01:19.7298501
- 2020-01-25 20:59:41.054 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:41.073 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2020-01-25 20:59:44.273 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:59:44.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:59:51.024 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:59:51.040 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2020-01-25 20:59:55.291 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 20:59:55.291 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 20:59:55.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:59:55.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:59:59.861 - Thread: 1 -> GC Memory: 1,284,077,624 B
- 2020-01-25 21:00:01.024 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:01.030 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2020-01-25 21:00:11.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:11.025 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-01-25 21:00:11.025 - Thread: 1 -> Next activation in -00:14:49.5411794
- 2020-01-25 21:00:11.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:11.025 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2020-01-25 21:00:11.207 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 21:00:11.207 - Thread: 1 -> STATISTICS,960.2666666,0.007277489,0.01233578,0.008895874,0.2588978,4.136986,8.885111,25.6408,46.74245,2,0,1221.078,5798.125,4736,95264,6,36.769,52.99225,12.58757,6133,8.333112
- 2020-01-25 21:00:21.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:21.031 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2020-01-25 21:00:29.960 - Thread: 1 -> GC Memory: 1,281,870,208 B
- 2020-01-25 21:00:31.235 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 21:00:31.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 21:00:31.386 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:31.386 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2020-01-25 21:00:31.819 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 21:00:31.819 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 21:00:34.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 21:00:34.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 21:00:40.218 - Thread: 1 -> MyGuiScreenChat.ctor START
- 2020-01-25 21:00:40.218 - Thread: 1 -> MyGuiScreenChat.ctor END
- 2020-01-25 21:00:41.386 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 21:00:41.386 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-01-25 21:00:41.386 - Thread: 1 -> Next activation in 00:41:16.5225744
- 2020-01-25 21:00:42.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 21:00:42.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 21:00:59.718 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 21:00:59.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 21:00:59.971 - Thread: 1 -> GC Memory: 1,279,241,632 B
- 2020-01-25 21:01:35.658 - Thread: 1 -> GC Memory: 1,304,482,344 B
- 2020-01-25 21:01:47.659 - Thread: 30 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.659 - Thread: 27 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.659 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.659 - Thread: 29 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.659 - Thread: 34 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.660 - Thread: 31 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.660 - Thread: 33 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.660 - Thread: 32 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.660 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.662 - Thread: 30 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 28 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.664 - Thread: 30 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 27 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 29 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 33 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 31 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 32 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 21 -> Error: ]
- 2020-01-25 21:01:47.664 - Thread: 34 -> Error: ]
- 2020-01-25 21:01:47.683 - Thread: 29 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.684 - Thread: 27 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.684 - Thread: 30 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.684 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- Name: MyConstantBuffer
- Debug name: <Undefined>
- BufferDescription: [
- 2020-01-25 21:01:47.684 - Thread: 29 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: BindFlags = ConstantBuffer
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: CpuAccessFlags = Write
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: OptionFlags = None
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: ]
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: ]
- Error: OptionFlags = None
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: SizeInBytes = 128
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: StructureByteStride = 0
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 28 -> Error: Usage = Dynamic
- 2020-01-25 21:01:47.685 - Thread: 29 -> Error: ]
- 2020-01-25 21:01:47.685 - Thread: 27 -> Error: ]
- 2020-01-25 21:01:47.685 - Thread: 30 -> Error: ]
- 2020-01-25 21:01:47.783 - Thread: 21 -> Exception in render!
- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted* )
- Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
- at ParallelTasks.DependencyBatch.Execute()
- at VRage.Render11.Render.MyRenderScheduler.Execute()
- at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
- at VRageRender.MyRender11.DrawScene()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- Task exception, inner exception 0:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6:
- SharpDX.SharpDXException: HRESULT: [0x887A0007], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_RESET/DeviceReset], Message: The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
- The calling application should re-create the device and continue.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRageRender.MyRenderingPass.End()
- at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
- at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7:
- SharpDX.SharpDXException: HRESULT: [0x887A0007], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_RESET/DeviceReset], Message: The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
- The calling application should re-create the device and continue.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRageRender.MyRenderingPass.End()
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 15:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 16:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 17:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 18:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 19:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 20:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 21:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)
- Statistics: Scene:
- Entities
- Actors: 743
- InstanceBuffers: 175
- GPUEmitters: 0
- Atmospheres: 5
- Clouds: 20
- DebugDrawMesh: 0
- Videos: 0
- Decals: 0
- Billboards: 2
- Actor Components
- MyLightComponent: 59
- MyRenderVoxelActor: 9
- MyInstanceComponent: 325
- MyRenderableComponent: 338
- MyVoxelCellComponent: 398
- MyFoliageComponent: 161
- MyRotationAnimator: 0
- MyThrustFlameAnimator: 1
- MySkinningComponent: 2
- 2020-01-25 21:01:47.811 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID PRO SURROUND USB Sound Adapter) - Channel #: 8 - Sample rate: 0
- 2020-01-25 21:01:52.582 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 21:01:52.583 - Thread: 1 -> STATISTICS,1020.2833333,0,0.01057529,0.01325703,0.2588978,4.547275,9.55088,26.5283,3.508739,2,0,1264.537,5825.281,4736,95264,6,35.77164,71.94533,11.90718,5693,8.333098
- 2020-01-25 21:02:36.617 - Thread: 21 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
- at ParallelTasks.DependencyBatch.Execute()
- at VRage.Render11.Render.MyRenderScheduler.Execute()
- at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
- at VRageRender.MyRender11.DrawScene()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- Task exception, inner exception 0:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6:
- SharpDX.SharpDXException: HRESULT: [0x887A0007], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_RESET/DeviceReset], Message: The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
- The calling application should re-create the device and continue.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRageRender.MyRenderingPass.End()
- at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
- at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7:
- SharpDX.SharpDXException: HRESULT: [0x887A0007], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_RESET/DeviceReset], Message: The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
- The calling application should re-create the device and continue.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRageRender.MyRenderingPass.End()
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
- at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
- at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 15:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 16:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
- at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
- at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
- at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 17:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 18:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 19:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 20:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 21:
- SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
- at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem)
- at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
- at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc)
- at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy)
- at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy)
- at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy)
- at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
- at VRageRender.MyRenderingWork.DoWork()
- at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)
- 2020-01-25 21:02:36.619 - Thread: 21 -> Showing message
- 2020-01-25 21:02:37.806 - Thread: 21 -> Log Closed
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