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- 2017-12-23 03:32:44.892> Log Started
- 2017-12-23 03:32:44.897> Timezone (local - UTC): 1h
- 2017-12-23 03:32:44.897> App Version: 0.6.1.53D12D
- 2017-12-23 03:32:44.897> Steam build: Always true
- 2017-12-23 03:32:44.897> Is official: True [NO][IS][NAMP]
- 2017-12-23 03:32:44.897> Environment.ProcessorCount: 4
- 2017-12-23 03:32:44.897> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2017-12-23 03:32:44.897> Environment.CommandLine: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2017-12-23 03:32:44.898> Environment.Version: 4.6.1 or later (394271)
- 2017-12-23 03:32:44.898> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2017-12-23 03:32:44.898> Default Culture: de-AT
- 2017-12-23 03:32:44.898> Default UI Culture: de-DE
- 2017-12-23 03:32:44.898> IsAdmin: False
- 2017-12-23 03:32:44.906|Main thread> MyConfig.Load() - START
- 2017-12-23 03:32:44.909|Main thread> Path: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-23 03:32:44.938|Main thread> RotationHints: False
- 2017-12-23 03:32:44.938|Main thread> GraphicsRenderer: DirectX 11
- 2017-12-23 03:32:44.938|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-23 03:32:44.938|Main thread> Language: 0
- 2017-12-23 03:32:44.938|Main thread> Skin: Default
- 2017-12-23 03:32:44.938|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2017-12-23 03:32:44.938|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2017-12-23 03:32:44.938|Main thread> FirstTimeRun: False
- 2017-12-23 03:32:44.938|Main thread> GameVolume: 0.0949977
- 2017-12-23 03:32:44.938|Main thread> MusicVolume: 0
- 2017-12-23 03:32:44.938|Main thread> VoiceChatVolume: 0
- 2017-12-23 03:32:44.938|Main thread> HudWarnings: True
- 2017-12-23 03:32:44.938|Main thread> VoiceChat: False
- 2017-12-23 03:32:44.938|Main thread> EnableMuteWhenNotInFocus: True
- 2017-12-23 03:32:44.938|Main thread> EnableDynamicMusic: True
- 2017-12-23 03:32:44.938|Main thread> NeedShowTutorialQuestion: False
- 2017-12-23 03:32:44.938|Main thread> VideoAdapter: 0
- 2017-12-23 03:32:44.938|Main thread> ScreenWidth: 1920
- 2017-12-23 03:32:44.938|Main thread> ScreenHeight: 1080
- 2017-12-23 03:32:44.938|Main thread> RefreshRate: 60000
- 2017-12-23 03:32:44.938|Main thread> WindowMode: 1
- 2017-12-23 03:32:44.938|Main thread> VerticalSync: True
- 2017-12-23 03:32:44.938|Main thread> HardwareCursor: True
- 2017-12-23 03:32:44.938|Main thread> RenderQuality: 0
- 2017-12-23 03:32:44.938|Main thread> FieldOfView: 45
- 2017-12-23 03:32:44.938|Main thread> VegetationViewDistance: 500
- 2017-12-23 03:32:44.938|Main thread> RenderInterpolation: True
- 2017-12-23 03:32:44.938|Main thread> GrassDensity: 0.5
- 2017-12-23 03:32:44.938|Main thread> LowMemSwitchToLow: 0
- 2017-12-23 03:32:44.938|Main thread> MinimalHud: False
- 2017-12-23 03:32:44.938|Main thread> CubeBuilderBuildingMode: 0
- 2017-12-23 03:32:44.938|Main thread> ControlsHints: False
- 2017-12-23 03:32:44.938|Main thread> AnimatedRotation: False
- 2017-12-23 03:32:44.938|Main thread> BuildingSizeHint: False
- 2017-12-23 03:32:44.938|Main thread> ShowCrosshair: True
- 2017-12-23 03:32:44.938|Main thread> InteractionHints: False
- 2017-12-23 03:32:44.938|Main thread> CompressSaveGames: False
- 2017-12-23 03:32:44.938|Main thread> ShowPlayerNamesOnHud: True
- 2017-12-23 03:32:44.938|Main thread> ReleasingAltResetsCamera: True
- 2017-12-23 03:32:44.938|Main thread> UiTransparency: 1
- 2017-12-23 03:32:44.938|Main thread> UiBkTransparency: 1
- 2017-12-23 03:32:44.938|Main thread> GameVersion: 0.6.1.5493037
- 2017-12-23 03:32:44.938|Main thread> DontSendVoicePlayers:
- 2017-12-23 03:32:44.938|Main thread> ScreenshotSizeMultiplier: 1
- 2017-12-23 03:32:44.938|Main thread> TextureQuality: 2
- 2017-12-23 03:32:44.938|Main thread> AnisotropicFiltering: 4
- 2017-12-23 03:32:44.938|Main thread> VoxelQuality: 0
- 2017-12-23 03:32:44.938|Main thread> ControlsJoystickName: Disabled
- 2017-12-23 03:32:44.938|Main thread> ShadowMapResolution: 0
- 2017-12-23 03:32:44.938|Main thread> TerrainLodQuality: 2
- 2017-12-23 03:32:44.938|Main thread> ControlsMouseInvertX: False
- 2017-12-23 03:32:44.938|Main thread> ControlsMouseInvertY: False
- 2017-12-23 03:32:44.938|Main thread> ControlsMouseSensitivity: 1.655
- 2017-12-23 03:32:44.938|Main thread> ControlsJoystickSensitivity: 0.2
- 2017-12-23 03:32:44.938|Main thread> GrassDistance: 150
- 2017-12-23 03:32:44.938|Main thread> ShadingQuality: 2
- 2017-12-23 03:32:44.938|Main thread> ModelQuality: 2
- 2017-12-23 03:32:44.938|Main thread> Tutorial: 3
- 2017-12-23 03:32:44.939|Main thread> MyConfig.Load() - END
- 2017-12-23 03:32:44.995|Main thread> Initializing SteamService
- 2017-12-23 03:32:44.997|Main thread> [SAPI] Initializing as client
- 2017-12-23 03:32:45.433|Main thread> AdapterInfo = {
- 2017-12-23 03:32:45.434|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY1
- 2017-12-23 03:32:45.434|Main thread> Description = dev id: 26545, mem: 4269248512, shared mem: 4026531840, Luid: 29922, rev: 0, subsys id: -494725301, vendor id: 4098
- 2017-12-23 03:32:45.434|Main thread> Driver version = 23.20.15002.11
- 2017-12-23 03:32:45.435|Main thread> Driver date = 20171206000000.000000-000
- 2017-12-23 03:32:45.435|Main thread> DriverUpdateNecessary = False
- 2017-12-23 03:32:45.435|Main thread> Adapter id = 0
- 2017-12-23 03:32:45.435|Main thread> Supported = True
- 2017-12-23 03:32:45.435|Main thread> RAM = 4269248512
- 2017-12-23 03:32:45.435|Main thread> Priority = 2
- 2017-12-23 03:32:45.435|Main thread> Multithreaded rendering supported = False
- 2017-12-23 03:32:45.435|Main thread> Output is attached = True
- 2017-12-23 03:32:45.435|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-12-23 03:32:45.435|Main thread> Display modes = {
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- 2017-12-23 03:32:45.436|Main thread> 1024x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1024x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x720@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x720@50Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x720@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x768@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x768@60Hz
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- 2017-12-23 03:32:45.436|Main thread> 1280x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x800@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x800@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x800@59.94006Hz
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- 2017-12-23 03:32:45.436|Main thread> 1280x960@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x960@75Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x960@75Hz
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- 2017-12-23 03:32:45.436|Main thread> 1280x960@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x1024@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1280x1024@75Hz
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- 2017-12-23 03:32:45.436|Main thread> 1280x1024@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x768@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x768@60Hz
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- 2017-12-23 03:32:45.436|Main thread> 1360x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x1024@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x1024@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x1024@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1360x1024@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1366x768@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1366x768@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1366x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1366x768@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1440x900@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1440x900@60Hz
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- 2017-12-23 03:32:45.436|Main thread> 1440x900@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1600x900@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1600x900@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1600x900@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1680x1050@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1680x1050@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1680x1050@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@60Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@50Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@50Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> 1920x1080@59.94006Hz
- 2017-12-23 03:32:45.436|Main thread> }
- 2017-12-23 03:32:45.436|Main thread> }
- 2017-12-23 03:32:45.439|Main thread> AdapterInfo = {
- 2017-12-23 03:32:45.440|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY2
- 2017-12-23 03:32:45.440|Main thread> Description = dev id: 26545, mem: 4269248512, shared mem: 4026531840, Luid: 29922, rev: 0, subsys id: -494725301, vendor id: 4098
- 2017-12-23 03:32:45.440|Main thread> Driver version = 23.20.15002.11
- 2017-12-23 03:32:45.440|Main thread> Driver date = 20171206000000.000000-000
- 2017-12-23 03:32:45.440|Main thread> DriverUpdateNecessary = False
- 2017-12-23 03:32:45.440|Main thread> Adapter id = 0
- 2017-12-23 03:32:45.440|Main thread> Supported = True
- 2017-12-23 03:32:45.440|Main thread> RAM = 4269248512
- 2017-12-23 03:32:45.440|Main thread> Priority = 2
- 2017-12-23 03:32:45.440|Main thread> Multithreaded rendering supported = False
- 2017-12-23 03:32:45.440|Main thread> Output is attached = True
- 2017-12-23 03:32:45.440|Main thread> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
- 2017-12-23 03:32:45.440|Main thread> Display modes = {
- 2017-12-23 03:32:45.441|Main thread> DXGIOutput id = 1
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- 2017-12-23 03:32:45.441|Main thread> 640x480@75Hz
- 2017-12-23 03:32:45.441|Main thread> 640x480@72Hz
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- 2017-12-23 03:32:45.441|Main thread> 640x480@59.94006Hz
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- 2017-12-23 03:32:45.441|Main thread> 720x480@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 720x576@50Hz
- 2017-12-23 03:32:45.441|Main thread> 720x576@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 720x576@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@60Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@75Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@72Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@56Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 800x600@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1024x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1024x768@75Hz
- 2017-12-23 03:32:45.441|Main thread> 1024x768@70Hz
- 2017-12-23 03:32:45.441|Main thread> 1024x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1024x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1152x864@75Hz
- 2017-12-23 03:32:45.441|Main thread> 1152x864@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1152x864@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x720@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x720@50Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x720@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x800@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x800@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x800@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@75Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@75Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x960@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x1024@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x1024@75Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x1024@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1280x1024@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x1024@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x1024@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x1024@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1360x1024@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1366x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1366x768@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1366x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1366x768@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1440x900@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1440x900@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1440x900@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1600x900@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1600x900@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1600x900@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1680x1050@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1680x1050@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1680x1050@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> 1920x1080@60Hz
- 2017-12-23 03:32:45.441|Main thread> 1920x1080@50Hz
- 2017-12-23 03:32:45.441|Main thread> 1920x1080@59.94006Hz
- 2017-12-23 03:32:45.441|Main thread> }
- 2017-12-23 03:32:45.441|Main thread> }
- 2017-12-23 03:32:45.474|Main thread> Steam.IsActive: True
- 2017-12-23 03:32:45.474|Main thread> Steam.IsOnline: True
- 2017-12-23 03:32:45.474|Main thread> Steam.OwnsGame: True
- 2017-12-23 03:32:45.474|Main thread> Steam.UserId: 76561198040267879
- 2017-12-23 03:32:45.474|Main thread> Steam.UserName: Rotal
- 2017-12-23 03:32:45.474|Main thread> Steam.Branch:
- 2017-12-23 03:32:45.474|Main thread> Build date: 2017-12-21 07:24
- 2017-12-23 03:32:45.474|Main thread> Build version: 0.1.6564.34924
- 2017-12-23 03:32:45.518|Main thread> MySandboxGame.Constructor() - START
- 2017-12-23 03:32:46.204|Main thread> Game dir: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2017-12-23 03:32:46.204|Main thread> Content dir: F:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2017-12-23 03:32:46.205|Main thread> Found processor count: 4
- 2017-12-23 03:32:46.205|Main thread> Using processor count: 4
- 2017-12-23 03:32:50.373|Main thread> Info: Type metadata loaded in 4.079669s.
- 2017-12-23 03:32:50.374|Main thread> Preallocate - START
- 2017-12-23 03:32:50.376|Main thread> MyEntities - START
- 2017-12-23 03:32:50.380|Main thread> MyEntities - END
- 2017-12-23 03:32:50.380|Main thread> MyObjectBuilder_Base - START
- 2017-12-23 03:32:50.380|Main thread> MyObjectBuilder_Base - END
- 2017-12-23 03:32:50.380|Main thread> MyTransparentGeometry - START
- 2017-12-23 03:32:50.417|Main thread> MyTransparentGeometry - END
- 2017-12-23 03:32:50.417|Main thread> MyCubeGridDeformationTables - START
- 2017-12-23 03:32:50.422|Main thread> MyCubeGridDeformationTables - END
- 2017-12-23 03:32:50.422|Main thread> MyMath - START
- 2017-12-23 03:32:50.425|Main thread> MyMath - END
- 2017-12-23 03:32:50.425|Main thread> MySimpleObjectDraw - START
- 2017-12-23 03:32:50.425|Main thread> MySimpleObjectDraw - END
- 2017-12-23 03:32:50.426|Main thread> Preallocate - END
- 2017-12-23 03:32:50.467|Main thread> MySandboxGame.Constructor() - END
- 2017-12-23 03:32:50.655|Main thread> Performing start-up memory test...
- 2017-12-23 03:32:50.658|Main thread> Physical memory is 17,129,422,848 bytes.
- 2017-12-23 03:32:50.658|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2017-12-23 03:32:50.658|Main thread> System meets minimum memory requirements.
- 2017-12-23 03:32:50.662|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2017-12-23 03:32:50.665|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6564.34924, Culture=neutral, PublicKeyToken=null
- 2017-12-23 03:32:50.665|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6564.34924, Culture=neutral, PublicKeyToken=null
- 2017-12-23 03:32:50.665|Main thread> Assembly.Location: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2017-12-23 03:32:50.665|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-12-23 03:32:50.665|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2017-12-23 03:32:50.667|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-12-23 03:32:50.674|Main thread> Win32_ComputerSystem.Manufacturer: MSI
- 2017-12-23 03:32:50.674|Main thread> Win32_ComputerSystem.Model: MS-7850
- 2017-12-23 03:32:50.675|Main thread> Virtualized: False
- 2017-12-23 03:32:50.677|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
- 2017-12-23 03:32:50.677|Main thread> ComputerInfo.TotalPhysicalMemory: 17,129,422,848 bytes
- 2017-12-23 03:32:50.677|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2017-12-23 03:32:50.677|Main thread> ComputerInfo.AvailablePhysicalMemory: 11,794,067,456 bytes
- 2017-12-23 03:32:50.677|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,153,637,376 bytes
- 2017-12-23 03:32:50.680|Main thread> Drive C: | Capacity: 119,926,681,600 bytes | Free space: 21,843,800,064 bytes
- 2017-12-23 03:32:50.680|Main thread> Drive D: | Capacity: 400,086,265,856 bytes | Free space: 379,149,189,120 bytes
- 2017-12-23 03:32:50.681|Main thread> Drive F: | Capacity: 2,000,263,573,504 bytes | Free space: 1,112,424,722,432 bytes
- 2017-12-23 03:32:50.681|Main thread> Drive G: | Capacity: 1,000,169,533,440 bytes | Free space: 714,647,801,856 bytes
- 2017-12-23 03:32:50.681|Main thread> Drive H: | Capacity: 2,000,395,694,080 bytes | Free space: 1,374,181,646,336 bytes
- 2017-12-23 03:32:50.681|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-12-23 03:32:50.682|Main thread> MySandboxGame.Initialize() - START
- 2017-12-23 03:32:51.103|Main thread> Havok: Physics.Init
- 2017-12-23 03:32:51.104|Main thread> Havok: Version: Release(0), 1800, [S]
- 2017-12-23 03:32:51.123|Main thread> HkGameName: MedievalEngineers Release
- 2017-12-23 03:32:51.148|Main thread> MySandboxGame.LoadData() - START
- 2017-12-23 03:32:51.158|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-23 03:32:51.163|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-12-23 03:32:52.179|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-23 03:32:57.403|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-12-23 03:32:57.479|Main thread> Loading scenarios
- 2017-12-23 03:32:57.535|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-23 03:32:57.535|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-23 03:32:57.540|Main thread> MyAudio.LoadData - START
- 2017-12-23 03:32:57.582|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) - Channel #: 2
- 2017-12-23 03:32:57.659|Main thread> MyAudio.LoadData - END
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudUse'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'None'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2017-12-23 03:32:57.671|Main thread> MyGuiManager()
- 2017-12-23 03:32:57.736|Main thread> MyScreenManager()
- 2017-12-23 03:32:57.814|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-23 03:32:57.833|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-23 03:32:57.835|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-23 03:32:57.835|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-23 03:32:57.938|Main thread> MySandboxGame.LoadData() - END
- 2017-12-23 03:32:59.009|Main thread> Analytics helper process start reported
- 2017-12-23 03:32:59.013|Main thread> MySandboxGame.Initialize() - END
- 2017-12-23 03:32:59.018|Main thread> Timer Frequency: 3418027
- 2017-12-23 03:32:59.018|Main thread> Ticks per frame: 57205
- 2017-12-23 03:32:59.069|Parallel Highest_0> Loading available saves - START
- 2017-12-23 03:32:59.071|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
- 2017-12-23 03:32:59.146|Parallel Highest_0> Loading available saves - END
- 2017-12-23 03:32:59.146|Parallel Highest_0> Corrupted worlds:
- 2017-12-23 03:32:59.146|Parallel Highest_0> Xebon ME streaming Group
- 2017-12-23 03:32:59.147|Parallel Highest_0> Loading available saves - START
- 2017-12-23 03:32:59.150|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
- 2017-12-23 03:32:59.163|Parallel Highest_0> Loading available saves - END
- 2017-12-23 03:32:59.163|Parallel Highest_0> Corrupted worlds:
- 2017-12-23 03:32:59.163|Parallel Highest_0> Xebon ME streaming Group
- 2017-12-23 03:33:02.843|Main thread>
- 2017-12-23 03:33:02.843|Main thread> LoadSession() - Start
- 2017-12-23 03:33:02.843|Main thread> C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
- 2017-12-23 03:33:02.904|Main thread> LoadSession() - End
- 2017-12-23 03:33:03.164|Main thread> Loading session: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
- 2017-12-23 03:33:03.295|Main thread> Process information Session Start:
- 2017-12-23 03:33:03.299|Main thread> Managed Memory: 307,234,960 B
- 2017-12-23 03:33:03.303|Main thread> Private Memory: 806,879,232 B
- 2017-12-23 03:33:03.303|Main thread> Nr of Threads: 37
- 2017-12-23 03:33:03.303|Main thread> Simulation Speed: 0.01
- 2017-12-23 03:33:03.303|Main thread> Current:
- 2017-12-23 03:33:03.304|Main thread> Paged Memory: 806,879,232 B
- 2017-12-23 03:33:03.304|Main thread> Working Set: 743,911,424 B
- 2017-12-23 03:33:03.304|Main thread> Virtual Memory: 1,618,534,400 B
- 2017-12-23 03:33:03.304|Main thread> Peak:
- 2017-12-23 03:33:03.305|Main thread> Paged Memory: 857,157,632 B
- 2017-12-23 03:33:03.305|Main thread> Working Set: 793,182,208 B
- 2017-12-23 03:33:03.305|Main thread> Virtual Memory: 1,836,167,168 B
- 2017-12-23 03:33:03.309|Main thread> MyModManager.LoadData() - START
- 2017-12-23 03:33:03.322|Main thread> MyModManager.LoadData() - END
- 2017-12-23 03:33:03.323|Main thread> Finished loading stage Initializing session, elapsed time: 0.0140008 seconds
- 2017-12-23 03:33:06.470|Main thread> MyDefinitionManager.LoadData() - START
- 2017-12-23 03:33:06.478|Main thread> List of used mods (0) - START
- 2017-12-23 03:33:06.480|Main thread> List of used mods - END
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.090|Main thread> Warning: Cannot find sound cue named
- 2017-12-23 03:33:10.503|Main thread> MyAudio.UnloadData - START
- 2017-12-23 03:33:10.509|Main thread> MyAudio.UnloadData - END
- 2017-12-23 03:33:10.509|Main thread> MyAudio.LoadData - START
- 2017-12-23 03:33:10.520|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) Device) - Channel #: 2
- 2017-12-23 03:33:12.383|Main thread> MyAudio.LoadData - END
- 2017-12-23 03:33:12.383|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-23 03:33:12.407|Main thread> Loading scenarios
- 2017-12-23 03:33:12.407|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-23 03:33:12.407|Main thread> MyDefinitionManager.LoadData() - END
- 2017-12-23 03:33:12.411|Main thread> Finished loading stage Loading definitions, elapsed time: 5.94434 seconds
- 2017-12-23 03:33:12.412|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2017-12-23 03:33:12.554|Main thread> MyTransparentGeometry.LoadData - START
- 2017-12-23 03:33:12.599|External Debugging Listener> External debugger: listening...
- 2017-12-23 03:33:15.940|Main thread> MyLights.LoadData() - START
- 2017-12-23 03:33:15.943|Main thread> MyLights.LoadData() - END
- 2017-12-23 03:33:16.013|Main thread> Finished loading stage Loading session components, elapsed time: 3.6022061 seconds
- 2017-12-23 03:33:16.013|Main thread> Finished loading stage Loading data, elapsed time: 12.6907259 seconds
- 2017-12-23 03:33:16.033|Main thread> Finished loading stage Loading character data, elapsed time: 0.0160009 seconds
- 2017-12-23 03:33:16.099|Main thread> Loading voxel storage from file 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit\EarthSecond-1251102759r5000.vx2'
- 2017-12-23 03:33:18.432|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2017-12-23 03:33:20.901|Parallel Normal_0> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\DeerPelt.mwm does not have destruction data
- 2017-12-23 03:33:23.756|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2017-12-23 03:33:28.637|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2017-12-23 03:33:33.208|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:34.690|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:35.211|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:35.573|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:35.574|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:35.586|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2017-12-23 03:33:39.050|Main thread> Finished loading stage Loading 214 objects, elapsed time: 19.6931264 seconds
- 2017-12-23 03:33:45.029|Main thread> Checkpoint.CameraAttach success: entity id75527574676865801, camera subtype DefaultFirstPerson
- 2017-12-23 03:33:45.030|Main thread> Finished loading stage Loading final details, elapsed time: 5.980342 seconds
- 2017-12-23 03:33:45.031|Main thread> MySession.Static.LogSettings - START
- 2017-12-23 03:33:45.033|Main thread> Name = Survival 0.6 Update what the shit
- 2017-12-23 03:33:45.033|Main thread> Description =
- 2017-12-23 03:33:45.033|Main thread> InGameTime = 07/01/1081 07:00:00
- 2017-12-23 03:33:45.033|Main thread> Password =
- 2017-12-23 03:33:45.033|Main thread> CurrentPath = C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
- 2017-12-23 03:33:45.033|Main thread> WorkshopId =
- 2017-12-23 03:33:45.033|Main thread> CameraController = 10C53EDD35C8309:Camera 1st - DefaultFirstPerson
- 2017-12-23 03:33:45.033|Main thread> ThumbPath = C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit\thumb.jpg
- 2017-12-23 03:33:45.034|Main thread> Settings:
- 2017-12-23 03:33:45.036|Main thread> Auto-Save Time (Minutes) = 5
- 2017-12-23 03:33:45.036|Main thread> Cut, Copy and Paste = True
- 2017-12-23 03:33:45.036|Main thread> Days per season = 4
- 2017-12-23 03:33:45.036|Main thread> Game Mode = Survival
- 2017-12-23 03:33:45.036|Main thread> Inventory size multiplier = 10
- 2017-12-23 03:33:45.036|Main thread> Maximum Backup Saves = 5
- 2017-12-23 03:33:45.036|Main thread> Maximum Floating Objects = 256
- 2017-12-23 03:33:45.036|Main thread> Maximum Fracture Pieces = 1024
- 2017-12-23 03:33:45.036|Main thread> Maximum Players = 4
- 2017-12-23 03:33:45.036|Main thread> Maximum Solar Altitude = 0.4101524
- 2017-12-23 03:33:45.036|Main thread> Online Mode = OFFLINE
- 2017-12-23 03:33:45.036|Main thread> Show player names on HUD = True
- 2017-12-23 03:33:45.036|Main thread> Spectator = True
- 2017-12-23 03:33:45.036|Main thread> Structural Integrity = True
- 2017-12-23 03:33:45.036|Main thread> Sun rotation interval = 159
- 2017-12-23 03:33:45.036|Main thread> View distance = 2600
- 2017-12-23 03:33:45.036|Main thread> MySession.Static.LogSettings - END
- 2017-12-23 03:33:45.036|Main thread> Finished loading stage Loading planet, elapsed time: 29.02266 seconds
- 2017-12-23 03:33:45.038|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2017-12-23 03:33:45.039|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2017-12-23 03:33:45.284|Main thread> Error: The save is corrupted, the controlled entity of identity 160890987019431976 is missing.
- 2017-12-23 03:33:45.285|Main thread> Error: The save is corrupted, the controlled entity of identity 194539491041372514 is missing.
- 2017-12-23 03:33:45.287|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2017-12-23 03:33:45.287|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2017-12-23 03:33:45.288|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2017-12-23 03:33:45.288|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyPlanets to NoUpdate
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2017-12-23 03:33:49.075|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2017-12-23 03:33:49.077|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2017-12-23 03:33:49.077|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2017-12-23 03:33:49.077|Main thread> Setting update order on MySoundSystem to Simulation
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2017-12-23 03:33:49.078|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHud to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyLights to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyPhysics to Simulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2017-12-23 03:33:49.079|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2017-12-23 03:33:49.082|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2017-12-23 03:33:49.086|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2017-12-23 03:33:49.087|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2017-12-23 03:33:49.087|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2017-12-23 03:33:49.089|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2017-12-23 03:33:49.092|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2017-12-23 03:33:49.092|Main thread> Finished loading stage Starting Components, elapsed time: 4.055232 seconds
- 2017-12-23 03:33:49.096|Main thread>
- 2017-12-23 03:33:49.096|Main thread> Session loaded
- 2017-12-23 03:33:49.096|Main thread> Finished loading stage Finished loading, elapsed time: 45.7906191 seconds
- 2017-12-23 03:33:49.137|Main thread> Process information Periodic Check:
- 2017-12-23 03:33:49.141|Main thread> Managed Memory: 1,323,987,904 B
- 2017-12-23 03:33:49.142|Main thread> Private Memory: 2,016,460,800 B
- 2017-12-23 03:33:49.142|Main thread> Nr of Threads: 40
- 2017-12-23 03:33:49.142|Main thread> Simulation Speed: 0.01
- 2017-12-23 03:33:49.142|Main thread> Current:
- 2017-12-23 03:33:49.144|Main thread> Paged Memory: 2,016,460,800 B
- 2017-12-23 03:33:49.144|Main thread> Working Set: 2,017,157,120 B
- 2017-12-23 03:33:49.144|Main thread> Virtual Memory: 2,705,825,792 B
- 2017-12-23 03:33:49.144|Main thread> Peak:
- 2017-12-23 03:33:49.145|Main thread> Paged Memory: 2,536,148,992 B
- 2017-12-23 03:33:49.145|Main thread> Working Set: 2,529,841,152 B
- 2017-12-23 03:33:49.145|Main thread> Virtual Memory: 3,583,299,584 B
- 2017-12-23 03:33:49.147|Main thread> Number of Worlds: 1
- 2017-12-23 03:33:49.150|Main thread> 0) RigidBodies: 410, ActiveRigidBodies: 102, CharacterRigidBodies: 16
- 2017-12-23 03:33:49.153|Main thread> 0) Constraints: 0
- 2017-12-23 03:34:49.156|Main thread> Process information Periodic Check:
- 2017-12-23 03:34:49.157|Main thread> Managed Memory: 1,738,482,056 B
- 2017-12-23 03:34:49.158|Main thread> Private Memory: 2,750,578,688 B
- 2017-12-23 03:34:49.158|Main thread> Nr of Threads: 35
- 2017-12-23 03:34:49.158|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:34:49.158|Main thread> Current:
- 2017-12-23 03:34:49.159|Main thread> Paged Memory: 2,750,578,688 B
- 2017-12-23 03:34:49.159|Main thread> Working Set: 2,750,029,824 B
- 2017-12-23 03:34:49.159|Main thread> Virtual Memory: 3,599,196,160 B
- 2017-12-23 03:34:49.159|Main thread> Peak:
- 2017-12-23 03:34:49.161|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:34:49.161|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:34:49.161|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:34:49.161|Main thread> Number of Worlds: 1
- 2017-12-23 03:34:49.163|Main thread> 0) RigidBodies: 422, ActiveRigidBodies: 3, CharacterRigidBodies: 17
- 2017-12-23 03:34:49.163|Main thread> 0) Constraints: 4
- 2017-12-23 03:35:49.732|Main thread> Process information Periodic Check:
- 2017-12-23 03:35:49.733|Main thread> Managed Memory: 1,534,761,552 B
- 2017-12-23 03:35:49.734|Main thread> Private Memory: 2,756,984,832 B
- 2017-12-23 03:35:49.734|Main thread> Nr of Threads: 36
- 2017-12-23 03:35:49.734|Main thread> Simulation Speed: 0.07
- 2017-12-23 03:35:49.734|Main thread> Current:
- 2017-12-23 03:35:49.736|Main thread> Paged Memory: 2,756,984,832 B
- 2017-12-23 03:35:49.736|Main thread> Working Set: 2,755,350,528 B
- 2017-12-23 03:35:49.736|Main thread> Virtual Memory: 3,502,333,952 B
- 2017-12-23 03:35:49.736|Main thread> Peak:
- 2017-12-23 03:35:49.737|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:35:49.737|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:35:49.737|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:35:49.737|Main thread> Number of Worlds: 1
- 2017-12-23 03:35:49.738|Main thread> 0) RigidBodies: 421, ActiveRigidBodies: 3, CharacterRigidBodies: 17
- 2017-12-23 03:35:49.738|Main thread> 0) Constraints: 4
- 2017-12-23 03:36:49.746|Main thread> Process information Periodic Check:
- 2017-12-23 03:36:49.748|Main thread> Managed Memory: 1,583,432,760 B
- 2017-12-23 03:36:49.749|Main thread> Private Memory: 2,807,549,952 B
- 2017-12-23 03:36:49.749|Main thread> Nr of Threads: 34
- 2017-12-23 03:36:49.749|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:36:49.749|Main thread> Current:
- 2017-12-23 03:36:49.750|Main thread> Paged Memory: 2,807,549,952 B
- 2017-12-23 03:36:49.750|Main thread> Working Set: 2,808,348,672 B
- 2017-12-23 03:36:49.750|Main thread> Virtual Memory: 3,527,172,096 B
- 2017-12-23 03:36:49.750|Main thread> Peak:
- 2017-12-23 03:36:49.751|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:36:49.751|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:36:49.751|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:36:49.751|Main thread> Number of Worlds: 1
- 2017-12-23 03:36:49.752|Main thread> 0) RigidBodies: 425, ActiveRigidBodies: 2, CharacterRigidBodies: 18
- 2017-12-23 03:36:49.752|Main thread> 0) Constraints: 4
- 2017-12-23 03:37:49.752|Main thread> Process information Periodic Check:
- 2017-12-23 03:37:49.754|Main thread> Managed Memory: 1,589,698,432 B
- 2017-12-23 03:37:49.754|Main thread> Private Memory: 2,877,693,952 B
- 2017-12-23 03:37:49.754|Main thread> Nr of Threads: 33
- 2017-12-23 03:37:49.754|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:37:49.754|Main thread> Current:
- 2017-12-23 03:37:49.758|Main thread> Paged Memory: 2,877,693,952 B
- 2017-12-23 03:37:49.758|Main thread> Working Set: 2,871,603,200 B
- 2017-12-23 03:37:49.758|Main thread> Virtual Memory: 3,565,613,056 B
- 2017-12-23 03:37:49.758|Main thread> Peak:
- 2017-12-23 03:37:49.760|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:37:49.760|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:37:49.760|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:37:49.760|Main thread> Number of Worlds: 1
- 2017-12-23 03:37:49.761|Main thread> 0) RigidBodies: 424, ActiveRigidBodies: 3, CharacterRigidBodies: 18
- 2017-12-23 03:37:49.761|Main thread> 0) Constraints: 4
- 2017-12-23 03:38:02.974|Main thread> Autosave initiated
- 2017-12-23 03:38:02.974|Main thread> Character state: True
- 2017-12-23 03:38:02.974|Main thread> IsServer: True
- 2017-12-23 03:38:02.975|Main thread> MyAsyncSaving.InProgress: False
- 2017-12-23 03:38:02.975|Main thread> Autosave
- 2017-12-23 03:38:02.976|Main thread> Saving world - START
- 2017-12-23 03:38:02.978|Main thread> Making world state snapshot.
- 2017-12-23 03:38:02.978|Main thread> Process information Before snapshot.:
- 2017-12-23 03:38:02.979|Main thread> Managed Memory: 1,589,699,064 B
- 2017-12-23 03:38:02.980|Main thread> Private Memory: 2,883,883,008 B
- 2017-12-23 03:38:02.980|Main thread> Nr of Threads: 33
- 2017-12-23 03:38:02.980|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:38:02.980|Main thread> Current:
- 2017-12-23 03:38:02.982|Main thread> Paged Memory: 2,883,883,008 B
- 2017-12-23 03:38:02.982|Main thread> Working Set: 2,877,964,288 B
- 2017-12-23 03:38:02.982|Main thread> Virtual Memory: 3,565,613,056 B
- 2017-12-23 03:38:02.982|Main thread> Peak:
- 2017-12-23 03:38:02.983|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:38:02.983|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:38:02.983|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:38:03.113|Main thread> Process information After snapshot.:
- 2017-12-23 03:38:03.114|Main thread> Managed Memory: 1,593,392,728 B
- 2017-12-23 03:38:03.115|Main thread> Private Memory: 2,884,321,280 B
- 2017-12-23 03:38:03.115|Main thread> Nr of Threads: 33
- 2017-12-23 03:38:03.115|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:38:03.115|Main thread> Current:
- 2017-12-23 03:38:03.116|Main thread> Paged Memory: 2,884,321,280 B
- 2017-12-23 03:38:03.116|Main thread> Working Set: 2,878,668,800 B
- 2017-12-23 03:38:03.116|Main thread> Virtual Memory: 3,565,613,056 B
- 2017-12-23 03:38:03.117|Main thread> Peak:
- 2017-12-23 03:38:03.117|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:38:03.117|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:38:03.117|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:38:03.118|Main thread> Process information Directory cleanup:
- 2017-12-23 03:38:03.119|Main thread> Managed Memory: 1,593,743,008 B
- 2017-12-23 03:38:03.120|Main thread> Private Memory: 2,884,321,280 B
- 2017-12-23 03:38:03.120|Main thread> Nr of Threads: 33
- 2017-12-23 03:38:03.120|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:38:03.120|Main thread> Current:
- 2017-12-23 03:38:03.121|Main thread> Paged Memory: 2,884,321,280 B
- 2017-12-23 03:38:03.121|Main thread> Working Set: 2,878,668,800 B
- 2017-12-23 03:38:03.121|Main thread> Virtual Memory: 3,565,613,056 B
- 2017-12-23 03:38:03.121|Main thread> Peak:
- 2017-12-23 03:38:03.122|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:38:03.122|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:38:03.122|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:38:03.122|Main thread> Saving world - END
- 2017-12-23 03:38:03.127|Parallel Lowest_1> Session snapshot save - START
- 2017-12-23 03:38:03.128|Parallel Lowest_1> Checking file access for files in target dir.
- 2017-12-23 03:38:03.131|Parallel Lowest_1> Cleaning up old save.
- 2017-12-23 03:38:03.131|Parallel Lowest_1> Saving snapshot files to drive.
- 2017-12-23 03:38:03.564|Parallel Lowest_1> Core Data success: True
- 2017-12-23 03:38:03.638|Parallel Lowest_1> Voxel success: True
- 2017-12-23 03:38:03.638|Parallel Lowest_1> SaveLastSessionInfo success: True
- 2017-12-23 03:38:03.638|Parallel Lowest_1> Saving success: True
- 2017-12-23 03:38:03.638|Parallel Lowest_1> Saving succeeded, moving files from .new into save folder.
- 2017-12-23 03:38:03.643|Parallel Lowest_1> Making backup.
- 2017-12-23 03:38:03.710|Parallel Lowest_1> Session snapshot save - END
- 2017-12-23 03:38:33.617|Main thread> Player character died. Id : 0
- 2017-12-23 03:38:49.771|Main thread> Process information Periodic Check:
- 2017-12-23 03:38:49.774|Main thread> Managed Memory: 1,619,373,720 B
- 2017-12-23 03:38:49.775|Main thread> Private Memory: 2,906,771,456 B
- 2017-12-23 03:38:49.775|Main thread> Nr of Threads: 33
- 2017-12-23 03:38:49.775|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:38:49.775|Main thread> Current:
- 2017-12-23 03:38:49.776|Main thread> Paged Memory: 2,906,771,456 B
- 2017-12-23 03:38:49.776|Main thread> Working Set: 2,902,044,672 B
- 2017-12-23 03:38:49.776|Main thread> Virtual Memory: 3,598,970,880 B
- 2017-12-23 03:38:49.776|Main thread> Peak:
- 2017-12-23 03:38:49.777|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:38:49.777|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:38:49.777|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:38:49.777|Main thread> Number of Worlds: 1
- 2017-12-23 03:38:49.778|Main thread> 0) RigidBodies: 431, ActiveRigidBodies: 5, CharacterRigidBodies: 18
- 2017-12-23 03:38:49.778|Main thread> 0) Constraints: 4
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2017-12-23 03:39:49.781|Main thread> Process information Periodic Check:
- 2017-12-23 03:39:49.783|Main thread> Managed Memory: 1,627,429,800 B
- 2017-12-23 03:39:49.811|Main thread> Private Memory: 2,921,828,352 B
- 2017-12-23 03:39:49.811|Main thread> Nr of Threads: 32
- 2017-12-23 03:39:49.811|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:39:49.811|Main thread> Current:
- 2017-12-23 03:39:49.813|Main thread> Paged Memory: 2,921,828,352 B
- 2017-12-23 03:39:49.813|Main thread> Working Set: 2,918,563,840 B
- 2017-12-23 03:39:49.813|Main thread> Virtual Memory: 3,586,547,712 B
- 2017-12-23 03:39:49.813|Main thread> Peak:
- 2017-12-23 03:39:49.814|Main thread> Paged Memory: 2,929,405,952 B
- 2017-12-23 03:39:49.814|Main thread> Working Set: 2,932,887,552 B
- 2017-12-23 03:39:49.814|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:39:49.814|Main thread> Number of Worlds: 1
- 2017-12-23 03:39:49.816|Main thread> 0) RigidBodies: 436, ActiveRigidBodies: 2, CharacterRigidBodies: 18
- 2017-12-23 03:39:49.816|Main thread> 0) Constraints: 4
- 2017-12-23 03:40:49.832|Main thread> Process information Periodic Check:
- 2017-12-23 03:40:49.834|Main thread> Managed Memory: 1,610,058,968 B
- 2017-12-23 03:40:49.835|Main thread> Private Memory: 3,027,808,256 B
- 2017-12-23 03:40:49.835|Main thread> Nr of Threads: 34
- 2017-12-23 03:40:49.835|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:40:49.835|Main thread> Current:
- 2017-12-23 03:40:49.839|Main thread> Paged Memory: 3,027,808,256 B
- 2017-12-23 03:40:49.839|Main thread> Working Set: 2,935,300,096 B
- 2017-12-23 03:40:49.839|Main thread> Virtual Memory: 3,915,173,888 B
- 2017-12-23 03:40:49.839|Main thread> Peak:
- 2017-12-23 03:40:49.841|Main thread> Paged Memory: 3,032,866,816 B
- 2017-12-23 03:40:49.841|Main thread> Working Set: 3,026,436,096 B
- 2017-12-23 03:40:49.841|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:40:49.841|Main thread> Number of Worlds: 1
- 2017-12-23 03:40:49.842|Main thread> 0) RigidBodies: 434, ActiveRigidBodies: 2, CharacterRigidBodies: 19
- 2017-12-23 03:40:49.842|Main thread> 0) Constraints: 4
- 2017-12-23 03:41:48.460|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18DA9096A54CFF5
- 2017-12-23 03:41:48.461|Main thread> Status: Exists(True) InScene(True)
- 2017-12-23 03:41:49.849|Main thread> Process information Periodic Check:
- 2017-12-23 03:41:49.851|Main thread> Managed Memory: 1,699,541,440 B
- 2017-12-23 03:41:49.852|Main thread> Private Memory: 3,050,467,328 B
- 2017-12-23 03:41:49.852|Main thread> Nr of Threads: 33
- 2017-12-23 03:41:49.852|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:41:49.852|Main thread> Current:
- 2017-12-23 03:41:49.853|Main thread> Paged Memory: 3,050,467,328 B
- 2017-12-23 03:41:49.854|Main thread> Working Set: 2,993,876,992 B
- 2017-12-23 03:41:49.854|Main thread> Virtual Memory: 3,934,347,264 B
- 2017-12-23 03:41:49.854|Main thread> Peak:
- 2017-12-23 03:41:49.855|Main thread> Paged Memory: 3,054,526,464 B
- 2017-12-23 03:41:49.855|Main thread> Working Set: 3,026,436,096 B
- 2017-12-23 03:41:49.855|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:41:49.855|Main thread> Number of Worlds: 1
- 2017-12-23 03:41:49.856|Main thread> 0) RigidBodies: 483, ActiveRigidBodies: 16, CharacterRigidBodies: 19
- 2017-12-23 03:41:49.856|Main thread> 0) Constraints: 4
- 2017-12-23 03:42:49.859|Main thread> Process information Periodic Check:
- 2017-12-23 03:42:49.860|Main thread> Managed Memory: 1,735,992,960 B
- 2017-12-23 03:42:49.861|Main thread> Private Memory: 3,097,296,896 B
- 2017-12-23 03:42:49.861|Main thread> Nr of Threads: 33
- 2017-12-23 03:42:49.861|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:42:49.861|Main thread> Current:
- 2017-12-23 03:42:49.862|Main thread> Paged Memory: 3,097,296,896 B
- 2017-12-23 03:42:49.862|Main thread> Working Set: 3,057,049,600 B
- 2017-12-23 03:42:49.862|Main thread> Virtual Memory: 3,961,565,184 B
- 2017-12-23 03:42:49.862|Main thread> Peak:
- 2017-12-23 03:42:49.863|Main thread> Paged Memory: 3,097,300,992 B
- 2017-12-23 03:42:49.863|Main thread> Working Set: 3,070,144,512 B
- 2017-12-23 03:42:49.863|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:42:49.863|Main thread> Number of Worlds: 1
- 2017-12-23 03:42:49.864|Main thread> 0) RigidBodies: 435, ActiveRigidBodies: 2, CharacterRigidBodies: 20
- 2017-12-23 03:42:49.864|Main thread> 0) Constraints: 4
- 2017-12-23 03:43:02.996|Main thread> Autosave initiated
- 2017-12-23 03:43:02.996|Main thread> Character state: True
- 2017-12-23 03:43:02.996|Main thread> IsServer: True
- 2017-12-23 03:43:02.996|Main thread> MyAsyncSaving.InProgress: False
- 2017-12-23 03:43:02.996|Main thread> Autosave
- 2017-12-23 03:43:02.996|Main thread> Saving world - START
- 2017-12-23 03:43:02.997|Main thread> Making world state snapshot.
- 2017-12-23 03:43:02.997|Main thread> Process information Before snapshot.:
- 2017-12-23 03:43:03.001|Main thread> Managed Memory: 1,794,805,184 B
- 2017-12-23 03:43:03.003|Main thread> Private Memory: 3,118,567,424 B
- 2017-12-23 03:43:03.003|Main thread> Nr of Threads: 33
- 2017-12-23 03:43:03.003|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:43:03.003|Main thread> Current:
- 2017-12-23 03:43:03.005|Main thread> Paged Memory: 3,118,567,424 B
- 2017-12-23 03:43:03.005|Main thread> Working Set: 3,127,050,240 B
- 2017-12-23 03:43:03.005|Main thread> Virtual Memory: 4,002,910,208 B
- 2017-12-23 03:43:03.005|Main thread> Peak:
- 2017-12-23 03:43:03.006|Main thread> Paged Memory: 3,118,567,424 B
- 2017-12-23 03:43:03.006|Main thread> Working Set: 3,127,050,240 B
- 2017-12-23 03:43:03.006|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:43:03.717|Main thread> Process information After snapshot.:
- 2017-12-23 03:43:03.719|Main thread> Managed Memory: 1,811,701,040 B
- 2017-12-23 03:43:03.720|Main thread> Private Memory: 3,119,448,064 B
- 2017-12-23 03:43:03.720|Main thread> Nr of Threads: 33
- 2017-12-23 03:43:03.720|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:43:03.720|Main thread> Current:
- 2017-12-23 03:43:03.721|Main thread> Paged Memory: 3,119,448,064 B
- 2017-12-23 03:43:03.721|Main thread> Working Set: 3,127,980,032 B
- 2017-12-23 03:43:03.721|Main thread> Virtual Memory: 4,002,910,208 B
- 2017-12-23 03:43:03.721|Main thread> Peak:
- 2017-12-23 03:43:03.722|Main thread> Paged Memory: 3,122,892,800 B
- 2017-12-23 03:43:03.722|Main thread> Working Set: 3,131,396,096 B
- 2017-12-23 03:43:03.722|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:43:03.722|Main thread> Process information Directory cleanup:
- 2017-12-23 03:43:03.723|Main thread> Managed Memory: 1,812,098,328 B
- 2017-12-23 03:43:03.724|Main thread> Private Memory: 3,119,448,064 B
- 2017-12-23 03:43:03.724|Main thread> Nr of Threads: 33
- 2017-12-23 03:43:03.724|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:43:03.724|Main thread> Current:
- 2017-12-23 03:43:03.725|Main thread> Paged Memory: 3,119,448,064 B
- 2017-12-23 03:43:03.725|Main thread> Working Set: 3,127,980,032 B
- 2017-12-23 03:43:03.725|Main thread> Virtual Memory: 4,002,910,208 B
- 2017-12-23 03:43:03.725|Main thread> Peak:
- 2017-12-23 03:43:03.726|Main thread> Paged Memory: 3,122,892,800 B
- 2017-12-23 03:43:03.726|Main thread> Working Set: 3,131,396,096 B
- 2017-12-23 03:43:03.726|Main thread> Virtual Memory: 4,010,299,392 B
- 2017-12-23 03:43:03.726|Main thread> Saving world - END
- 2017-12-23 03:43:03.727|Parallel Normal_0> Session snapshot save - START
- 2017-12-23 03:43:03.729|Parallel Normal_0> Checking file access for files in target dir.
- 2017-12-23 03:43:03.739|Parallel Normal_0> Cleaning up old save.
- 2017-12-23 03:43:03.740|Parallel Normal_0> Saving snapshot files to drive.
- 2017-12-23 03:43:03.950|Parallel Normal_0> Core Data success: True
- 2017-12-23 03:43:03.969|Parallel Normal_0> Voxel success: True
- 2017-12-23 03:43:03.969|Parallel Normal_0> SaveLastSessionInfo success: True
- 2017-12-23 03:43:03.969|Parallel Normal_0> Saving success: True
- 2017-12-23 03:43:03.969|Parallel Normal_0> Saving succeeded, moving files from .new into save folder.
- 2017-12-23 03:43:03.985|Parallel Normal_0> Making backup.
- 2017-12-23 03:43:04.090|Parallel Normal_0> Session snapshot save - END
- 2017-12-23 03:43:49.875|Main thread> Process information Periodic Check:
- 2017-12-23 03:43:49.876|Main thread> Managed Memory: 1,892,752,272 B
- 2017-12-23 03:43:49.877|Main thread> Private Memory: 3,247,964,160 B
- 2017-12-23 03:43:49.877|Main thread> Nr of Threads: 33
- 2017-12-23 03:43:49.877|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:43:49.877|Main thread> Current:
- 2017-12-23 03:43:49.879|Main thread> Paged Memory: 3,247,964,160 B
- 2017-12-23 03:43:49.879|Main thread> Working Set: 3,273,375,744 B
- 2017-12-23 03:43:49.879|Main thread> Virtual Memory: 4,048,609,280 B
- 2017-12-23 03:43:49.879|Main thread> Peak:
- 2017-12-23 03:43:49.880|Main thread> Paged Memory: 3,247,980,544 B
- 2017-12-23 03:43:49.880|Main thread> Working Set: 3,273,408,512 B
- 2017-12-23 03:43:49.880|Main thread> Virtual Memory: 4,056,903,680 B
- 2017-12-23 03:43:49.880|Main thread> Number of Worlds: 1
- 2017-12-23 03:43:49.881|Main thread> 0) RigidBodies: 439, ActiveRigidBodies: 2, CharacterRigidBodies: 20
- 2017-12-23 03:43:49.882|Main thread> 0) Constraints: 4
- 2017-12-23 03:43:53.540|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19C72B3AA3C0C53
- 2017-12-23 03:43:53.540|Main thread> Status: Exists(True) InScene(True)
- 2017-12-23 03:44:49.894|Main thread> Process information Periodic Check:
- 2017-12-23 03:44:49.897|Main thread> Managed Memory: 1,706,638,680 B
- 2017-12-23 03:44:49.898|Main thread> Private Memory: 3,294,408,704 B
- 2017-12-23 03:44:49.898|Main thread> Nr of Threads: 33
- 2017-12-23 03:44:49.898|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:44:49.898|Main thread> Current:
- 2017-12-23 03:44:49.900|Main thread> Paged Memory: 3,294,408,704 B
- 2017-12-23 03:44:49.900|Main thread> Working Set: 3,134,418,944 B
- 2017-12-23 03:44:49.900|Main thread> Virtual Memory: 4,072,665,088 B
- 2017-12-23 03:44:49.900|Main thread> Peak:
- 2017-12-23 03:44:49.901|Main thread> Paged Memory: 3,297,153,024 B
- 2017-12-23 03:44:49.901|Main thread> Working Set: 3,313,352,704 B
- 2017-12-23 03:44:49.901|Main thread> Virtual Memory: 4,074,733,568 B
- 2017-12-23 03:44:49.901|Main thread> Number of Worlds: 1
- 2017-12-23 03:44:49.902|Main thread> 0) RigidBodies: 425, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2017-12-23 03:44:49.903|Main thread> 0) Constraints: 4
- 2017-12-23 03:45:05.909|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D79F5C465EF818
- 2017-12-23 03:45:05.914|Main thread> Status: Exists(True) InScene(True)
- 2017-12-23 03:45:49.910|Main thread> Process information Periodic Check:
- 2017-12-23 03:45:49.914|Main thread> Managed Memory: 1,673,165,912 B
- 2017-12-23 03:45:49.915|Main thread> Private Memory: 3,305,734,144 B
- 2017-12-23 03:45:49.915|Main thread> Nr of Threads: 34
- 2017-12-23 03:45:49.915|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:45:49.915|Main thread> Current:
- 2017-12-23 03:45:49.916|Main thread> Paged Memory: 3,305,734,144 B
- 2017-12-23 03:45:49.916|Main thread> Working Set: 3,163,394,048 B
- 2017-12-23 03:45:49.916|Main thread> Virtual Memory: 4,083,224,576 B
- 2017-12-23 03:45:49.916|Main thread> Peak:
- 2017-12-23 03:45:49.918|Main thread> Paged Memory: 3,318,013,952 B
- 2017-12-23 03:45:49.918|Main thread> Working Set: 3,313,352,704 B
- 2017-12-23 03:45:49.918|Main thread> Virtual Memory: 4,085,293,056 B
- 2017-12-23 03:45:49.918|Main thread> Number of Worlds: 1
- 2017-12-23 03:45:49.919|Main thread> 0) RigidBodies: 436, ActiveRigidBodies: 10, CharacterRigidBodies: 20
- 2017-12-23 03:45:49.919|Main thread> 0) Constraints: 4
- 2017-12-23 03:45:54.475|Main thread> Saving world - START
- 2017-12-23 03:45:54.476|Main thread> Making world state snapshot.
- 2017-12-23 03:45:54.476|Main thread> Process information Before snapshot.:
- 2017-12-23 03:45:54.478|Main thread> Managed Memory: 1,677,170,856 B
- 2017-12-23 03:45:54.479|Main thread> Private Memory: 3,307,454,464 B
- 2017-12-23 03:45:54.479|Main thread> Nr of Threads: 34
- 2017-12-23 03:45:54.479|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:45:54.479|Main thread> Current:
- 2017-12-23 03:45:54.483|Main thread> Paged Memory: 3,307,454,464 B
- 2017-12-23 03:45:54.483|Main thread> Working Set: 3,165,065,216 B
- 2017-12-23 03:45:54.483|Main thread> Virtual Memory: 4,083,224,576 B
- 2017-12-23 03:45:54.483|Main thread> Peak:
- 2017-12-23 03:45:54.485|Main thread> Paged Memory: 3,318,013,952 B
- 2017-12-23 03:45:54.485|Main thread> Working Set: 3,313,352,704 B
- 2017-12-23 03:45:54.485|Main thread> Virtual Memory: 4,085,293,056 B
- 2017-12-23 03:45:55.207|Main thread> Process information After snapshot.:
- 2017-12-23 03:45:55.209|Main thread> Managed Memory: 1,692,795,384 B
- 2017-12-23 03:45:55.210|Main thread> Private Memory: 3,308,699,648 B
- 2017-12-23 03:45:55.210|Main thread> Nr of Threads: 34
- 2017-12-23 03:45:55.210|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:45:55.210|Main thread> Current:
- 2017-12-23 03:45:55.213|Main thread> Paged Memory: 3,308,699,648 B
- 2017-12-23 03:45:55.213|Main thread> Working Set: 3,166,330,880 B
- 2017-12-23 03:45:55.213|Main thread> Virtual Memory: 4,083,224,576 B
- 2017-12-23 03:45:55.213|Main thread> Peak:
- 2017-12-23 03:45:55.221|Main thread> Paged Memory: 3,318,013,952 B
- 2017-12-23 03:45:55.221|Main thread> Working Set: 3,313,352,704 B
- 2017-12-23 03:45:55.221|Main thread> Virtual Memory: 4,085,293,056 B
- 2017-12-23 03:45:55.221|Main thread> Process information Directory cleanup:
- 2017-12-23 03:45:55.223|Main thread> Managed Memory: 1,693,214,888 B
- 2017-12-23 03:45:55.224|Main thread> Private Memory: 3,309,158,400 B
- 2017-12-23 03:45:55.224|Main thread> Nr of Threads: 34
- 2017-12-23 03:45:55.224|Main thread> Simulation Speed: 1.00
- 2017-12-23 03:45:55.224|Main thread> Current:
- 2017-12-23 03:45:55.225|Main thread> Paged Memory: 3,309,158,400 B
- 2017-12-23 03:45:55.225|Main thread> Working Set: 3,166,765,056 B
- 2017-12-23 03:45:55.226|Main thread> Virtual Memory: 4,083,224,576 B
- 2017-12-23 03:45:55.226|Main thread> Peak:
- 2017-12-23 03:45:55.228|Main thread> Paged Memory: 3,318,013,952 B
- 2017-12-23 03:45:55.228|Main thread> Working Set: 3,313,352,704 B
- 2017-12-23 03:45:55.228|Main thread> Virtual Memory: 4,085,293,056 B
- 2017-12-23 03:45:55.228|Main thread> Saving world - END
- 2017-12-23 03:45:55.229|Parallel Normal_1> Session snapshot save - START
- 2017-12-23 03:45:55.230|Parallel Normal_1> Checking file access for files in target dir.
- 2017-12-23 03:45:55.242|Parallel Normal_1> Cleaning up old save.
- 2017-12-23 03:45:55.242|Parallel Normal_1> Saving snapshot files to drive.
- 2017-12-23 03:45:55.677|Main thread> MySession::Unload START
- 2017-12-23 03:45:55.805|Parallel Normal_1> Core Data success: True
- 2017-12-23 03:45:55.833|Parallel Normal_1> Voxel success: True
- 2017-12-23 03:45:55.834|Parallel Normal_1> SaveLastSessionInfo success: True
- 2017-12-23 03:45:55.834|Parallel Normal_1> Saving success: True
- 2017-12-23 03:45:55.834|Parallel Normal_1> Saving succeeded, moving files from .new into save folder.
- 2017-12-23 03:45:55.852|Parallel Normal_1> Making backup.
- 2017-12-23 03:45:55.948|Parallel Normal_1> Session snapshot save - END
- 2017-12-23 03:45:55.948|Main thread> AutoSaveInMinutes: 5
- 2017-12-23 03:45:55.948|Main thread> MySandboxGame.IsDedicated: False
- 2017-12-23 03:45:55.949|Main thread> IsServer: True
- 2017-12-23 03:45:56.154|Main thread> MyConfig.Save() - START
- 2017-12-23 03:45:56.155|Main thread> Path: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-23 03:45:56.155|Main thread> RotationHints: False
- 2017-12-23 03:45:56.155|Main thread> GraphicsRenderer: DirectX 11
- 2017-12-23 03:45:56.156|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-23 03:45:56.156|Main thread> Language: 0
- 2017-12-23 03:45:56.156|Main thread> Skin: Default
- 2017-12-23 03:45:56.156|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2017-12-23 03:45:56.156|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2017-12-23 03:45:56.156|Main thread> FirstTimeRun: False
- 2017-12-23 03:45:56.156|Main thread> GameVolume: 0.0949977
- 2017-12-23 03:45:56.156|Main thread> MusicVolume: 0
- 2017-12-23 03:45:56.156|Main thread> VoiceChatVolume: 0
- 2017-12-23 03:45:56.156|Main thread> HudWarnings: True
- 2017-12-23 03:45:56.156|Main thread> VoiceChat: False
- 2017-12-23 03:45:56.156|Main thread> EnableMuteWhenNotInFocus: True
- 2017-12-23 03:45:56.156|Main thread> EnableDynamicMusic: True
- 2017-12-23 03:45:56.156|Main thread> NeedShowTutorialQuestion: False
- 2017-12-23 03:45:56.156|Main thread> VideoAdapter: 0
- 2017-12-23 03:45:56.156|Main thread> ScreenWidth: 1920
- 2017-12-23 03:45:56.156|Main thread> ScreenHeight: 1080
- 2017-12-23 03:45:56.156|Main thread> RefreshRate: 60000
- 2017-12-23 03:45:56.156|Main thread> WindowMode: 1
- 2017-12-23 03:45:56.156|Main thread> VerticalSync: True
- 2017-12-23 03:45:56.156|Main thread> HardwareCursor: True
- 2017-12-23 03:45:56.156|Main thread> RenderQuality: 0
- 2017-12-23 03:45:56.156|Main thread> FieldOfView: 45
- 2017-12-23 03:45:56.156|Main thread> VegetationViewDistance: 500
- 2017-12-23 03:45:56.156|Main thread> RenderInterpolation: True
- 2017-12-23 03:45:56.156|Main thread> GrassDensity: 0.5
- 2017-12-23 03:45:56.156|Main thread> LowMemSwitchToLow: 0
- 2017-12-23 03:45:56.156|Main thread> MinimalHud: False
- 2017-12-23 03:45:56.156|Main thread> CubeBuilderBuildingMode: 0
- 2017-12-23 03:45:56.156|Main thread> ControlsHints: False
- 2017-12-23 03:45:56.156|Main thread> AnimatedRotation: False
- 2017-12-23 03:45:56.156|Main thread> BuildingSizeHint: False
- 2017-12-23 03:45:56.156|Main thread> ShowCrosshair: True
- 2017-12-23 03:45:56.156|Main thread> InteractionHints: False
- 2017-12-23 03:45:56.156|Main thread> CompressSaveGames: False
- 2017-12-23 03:45:56.156|Main thread> ShowPlayerNamesOnHud: True
- 2017-12-23 03:45:56.156|Main thread> ReleasingAltResetsCamera: True
- 2017-12-23 03:45:56.156|Main thread> UiTransparency: 1
- 2017-12-23 03:45:56.156|Main thread> UiBkTransparency: 1
- 2017-12-23 03:45:56.156|Main thread> GameVersion: 0.6.1.5493037
- 2017-12-23 03:45:56.156|Main thread> DontSendVoicePlayers:
- 2017-12-23 03:45:56.156|Main thread> ScreenshotSizeMultiplier: 1
- 2017-12-23 03:45:56.156|Main thread> TextureQuality: 2
- 2017-12-23 03:45:56.156|Main thread> AnisotropicFiltering: 4
- 2017-12-23 03:45:56.156|Main thread> VoxelQuality: 0
- 2017-12-23 03:45:56.156|Main thread> ControlsJoystickName: Disabled
- 2017-12-23 03:45:56.156|Main thread> ShadowMapResolution: 0
- 2017-12-23 03:45:56.156|Main thread> TerrainLodQuality: 2
- 2017-12-23 03:45:56.156|Main thread> ControlsMouseInvertX: False
- 2017-12-23 03:45:56.156|Main thread> ControlsMouseInvertY: False
- 2017-12-23 03:45:56.156|Main thread> ControlsMouseSensitivity: 1.655
- 2017-12-23 03:45:56.156|Main thread> ControlsJoystickSensitivity: 0.2
- 2017-12-23 03:45:56.156|Main thread> GrassDistance: 150
- 2017-12-23 03:45:56.156|Main thread> ShadingQuality: 2
- 2017-12-23 03:45:56.156|Main thread> ModelQuality: 2
- 2017-12-23 03:45:56.156|Main thread> Tutorial: 3
- 2017-12-23 03:45:56.172|Main thread> MyConfig.Save() - END
- 2017-12-23 03:45:56.619|Main thread> Network readers disposed
- 2017-12-23 03:45:56.624|Main thread> Error: 153 render object(s) have leaked!
- 2017-12-23 03:45:56.628|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-23 03:45:57.321|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-23 03:45:57.371|Main thread> Loading scenarios
- 2017-12-23 03:45:57.371|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-23 03:45:57.371|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-23 03:45:57.371|Main thread> MyAudio.UnloadData - START
- 2017-12-23 03:45:57.374|Main thread> MyAudio.UnloadData - END
- 2017-12-23 03:45:57.374|Main thread> MyAudio.LoadData - START
- 2017-12-23 03:45:57.388|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) Device) - Channel #: 2
- 2017-12-23 03:45:57.389|Main thread> MyAudio.LoadData - END
- 2017-12-23 03:45:58.018|Main thread> MySession::Unload END
- 2017-12-23 03:45:58.023|Parallel Normal_0> Loading available saves - START
- 2017-12-23 03:45:58.024|Parallel Normal_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
- 2017-12-23 03:45:58.039|Parallel Normal_0> Loading available saves - END
- 2017-12-23 03:45:58.040|Parallel Normal_0> Corrupted worlds:
- 2017-12-23 03:45:58.040|Parallel Normal_0> Xebon ME streaming Group
- 2017-12-23 03:46:02.963|Main thread> Application closed by user (Main Menu Exit Button)
- 2017-12-23 03:46:02.979|Main thread> Exiting..
- 2017-12-23 03:46:02.983|Main thread> MySandboxGame.UnloadData() - START
- 2017-12-23 03:46:03.186|Main thread> MyAudio.UnloadData - START
- 2017-12-23 03:46:03.188|Main thread> MyAudio.UnloadData - END
- 2017-12-23 03:46:03.188|Main thread> MySandboxGame.UnloadData() - END
- 2017-12-23 03:46:04.046|External Debugging Listener> External debugger: interrupted.
- 2017-12-23 03:46:04.047|Main thread> Steam service closed
- 2017-12-23 03:46:04.055|Main thread> Log Closed
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