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Structural Integrity Weirdness

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Dec 23rd, 2017
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  1. 2017-12-23 03:32:44.892> Log Started
  2. 2017-12-23 03:32:44.897> Timezone (local - UTC): 1h
  3. 2017-12-23 03:32:44.897> App Version: 0.6.1.53D12D
  4. 2017-12-23 03:32:44.897> Steam build: Always true
  5. 2017-12-23 03:32:44.897> Is official: True [NO][IS][NAMP]
  6. 2017-12-23 03:32:44.897> Environment.ProcessorCount: 4
  7. 2017-12-23 03:32:44.897> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2017-12-23 03:32:44.897> Environment.CommandLine: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2017-12-23 03:32:44.898> Environment.Version: 4.6.1 or later (394271)
  10. 2017-12-23 03:32:44.898> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  11. 2017-12-23 03:32:44.898> Default Culture: de-AT
  12. 2017-12-23 03:32:44.898> Default UI Culture: de-DE
  13. 2017-12-23 03:32:44.898> IsAdmin: False
  14. 2017-12-23 03:32:44.906|Main thread> MyConfig.Load() - START
  15. 2017-12-23 03:32:44.909|Main thread> Path: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2017-12-23 03:32:44.938|Main thread> RotationHints: False
  17. 2017-12-23 03:32:44.938|Main thread> GraphicsRenderer: DirectX 11
  18. 2017-12-23 03:32:44.938|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2017-12-23 03:32:44.938|Main thread> Language: 0
  20. 2017-12-23 03:32:44.938|Main thread> Skin: Default
  21. 2017-12-23 03:32:44.938|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  22. 2017-12-23 03:32:44.938|Main thread> ControlsButtons: System.Xml.XmlNode[]
  23. 2017-12-23 03:32:44.938|Main thread> FirstTimeRun: False
  24. 2017-12-23 03:32:44.938|Main thread> GameVolume: 0.0949977
  25. 2017-12-23 03:32:44.938|Main thread> MusicVolume: 0
  26. 2017-12-23 03:32:44.938|Main thread> VoiceChatVolume: 0
  27. 2017-12-23 03:32:44.938|Main thread> HudWarnings: True
  28. 2017-12-23 03:32:44.938|Main thread> VoiceChat: False
  29. 2017-12-23 03:32:44.938|Main thread> EnableMuteWhenNotInFocus: True
  30. 2017-12-23 03:32:44.938|Main thread> EnableDynamicMusic: True
  31. 2017-12-23 03:32:44.938|Main thread> NeedShowTutorialQuestion: False
  32. 2017-12-23 03:32:44.938|Main thread> VideoAdapter: 0
  33. 2017-12-23 03:32:44.938|Main thread> ScreenWidth: 1920
  34. 2017-12-23 03:32:44.938|Main thread> ScreenHeight: 1080
  35. 2017-12-23 03:32:44.938|Main thread> RefreshRate: 60000
  36. 2017-12-23 03:32:44.938|Main thread> WindowMode: 1
  37. 2017-12-23 03:32:44.938|Main thread> VerticalSync: True
  38. 2017-12-23 03:32:44.938|Main thread> HardwareCursor: True
  39. 2017-12-23 03:32:44.938|Main thread> RenderQuality: 0
  40. 2017-12-23 03:32:44.938|Main thread> FieldOfView: 45
  41. 2017-12-23 03:32:44.938|Main thread> VegetationViewDistance: 500
  42. 2017-12-23 03:32:44.938|Main thread> RenderInterpolation: True
  43. 2017-12-23 03:32:44.938|Main thread> GrassDensity: 0.5
  44. 2017-12-23 03:32:44.938|Main thread> LowMemSwitchToLow: 0
  45. 2017-12-23 03:32:44.938|Main thread> MinimalHud: False
  46. 2017-12-23 03:32:44.938|Main thread> CubeBuilderBuildingMode: 0
  47. 2017-12-23 03:32:44.938|Main thread> ControlsHints: False
  48. 2017-12-23 03:32:44.938|Main thread> AnimatedRotation: False
  49. 2017-12-23 03:32:44.938|Main thread> BuildingSizeHint: False
  50. 2017-12-23 03:32:44.938|Main thread> ShowCrosshair: True
  51. 2017-12-23 03:32:44.938|Main thread> InteractionHints: False
  52. 2017-12-23 03:32:44.938|Main thread> CompressSaveGames: False
  53. 2017-12-23 03:32:44.938|Main thread> ShowPlayerNamesOnHud: True
  54. 2017-12-23 03:32:44.938|Main thread> ReleasingAltResetsCamera: True
  55. 2017-12-23 03:32:44.938|Main thread> UiTransparency: 1
  56. 2017-12-23 03:32:44.938|Main thread> UiBkTransparency: 1
  57. 2017-12-23 03:32:44.938|Main thread> GameVersion: 0.6.1.5493037
  58. 2017-12-23 03:32:44.938|Main thread> DontSendVoicePlayers:
  59. 2017-12-23 03:32:44.938|Main thread> ScreenshotSizeMultiplier: 1
  60. 2017-12-23 03:32:44.938|Main thread> TextureQuality: 2
  61. 2017-12-23 03:32:44.938|Main thread> AnisotropicFiltering: 4
  62. 2017-12-23 03:32:44.938|Main thread> VoxelQuality: 0
  63. 2017-12-23 03:32:44.938|Main thread> ControlsJoystickName: Disabled
  64. 2017-12-23 03:32:44.938|Main thread> ShadowMapResolution: 0
  65. 2017-12-23 03:32:44.938|Main thread> TerrainLodQuality: 2
  66. 2017-12-23 03:32:44.938|Main thread> ControlsMouseInvertX: False
  67. 2017-12-23 03:32:44.938|Main thread> ControlsMouseInvertY: False
  68. 2017-12-23 03:32:44.938|Main thread> ControlsMouseSensitivity: 1.655
  69. 2017-12-23 03:32:44.938|Main thread> ControlsJoystickSensitivity: 0.2
  70. 2017-12-23 03:32:44.938|Main thread> GrassDistance: 150
  71. 2017-12-23 03:32:44.938|Main thread> ShadingQuality: 2
  72. 2017-12-23 03:32:44.938|Main thread> ModelQuality: 2
  73. 2017-12-23 03:32:44.938|Main thread> Tutorial: 3
  74. 2017-12-23 03:32:44.939|Main thread> MyConfig.Load() - END
  75. 2017-12-23 03:32:44.995|Main thread> Initializing SteamService
  76. 2017-12-23 03:32:44.997|Main thread> [SAPI] Initializing as client
  77. 2017-12-23 03:32:45.433|Main thread> AdapterInfo = {
  78. 2017-12-23 03:32:45.434|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY1
  79. 2017-12-23 03:32:45.434|Main thread> Description = dev id: 26545, mem: 4269248512, shared mem: 4026531840, Luid: 29922, rev: 0, subsys id: -494725301, vendor id: 4098
  80. 2017-12-23 03:32:45.434|Main thread> Driver version = 23.20.15002.11
  81. 2017-12-23 03:32:45.435|Main thread> Driver date = 20171206000000.000000-000
  82. 2017-12-23 03:32:45.435|Main thread> DriverUpdateNecessary = False
  83. 2017-12-23 03:32:45.435|Main thread> Adapter id = 0
  84. 2017-12-23 03:32:45.435|Main thread> Supported = True
  85. 2017-12-23 03:32:45.435|Main thread> RAM = 4269248512
  86. 2017-12-23 03:32:45.435|Main thread> Priority = 2
  87. 2017-12-23 03:32:45.435|Main thread> Multithreaded rendering supported = False
  88. 2017-12-23 03:32:45.435|Main thread> Output is attached = True
  89. 2017-12-23 03:32:45.435|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  90. 2017-12-23 03:32:45.435|Main thread> Display modes = {
  91. 2017-12-23 03:32:45.436|Main thread> DXGIOutput id = 0
  92. 2017-12-23 03:32:45.436|Main thread> 640x480@60Hz
  93. 2017-12-23 03:32:45.436|Main thread> 640x480@75Hz
  94. 2017-12-23 03:32:45.436|Main thread> 640x480@59.94006Hz
  95. 2017-12-23 03:32:45.436|Main thread> 720x480@60Hz
  96. 2017-12-23 03:32:45.436|Main thread> 720x480@60Hz
  97. 2017-12-23 03:32:45.436|Main thread> 720x480@59.94006Hz
  98. 2017-12-23 03:32:45.436|Main thread> 720x480@59.94006Hz
  99. 2017-12-23 03:32:45.436|Main thread> 720x576@50Hz
  100. 2017-12-23 03:32:45.436|Main thread> 720x576@50Hz
  101. 2017-12-23 03:32:45.436|Main thread> 720x576@59.94006Hz
  102. 2017-12-23 03:32:45.436|Main thread> 720x576@59.94006Hz
  103. 2017-12-23 03:32:45.436|Main thread> 800x600@60Hz
  104. 2017-12-23 03:32:45.436|Main thread> 800x600@75Hz
  105. 2017-12-23 03:32:45.436|Main thread> 800x600@59.94006Hz
  106. 2017-12-23 03:32:45.436|Main thread> 800x600@59.94006Hz
  107. 2017-12-23 03:32:45.436|Main thread> 1024x768@60Hz
  108. 2017-12-23 03:32:45.436|Main thread> 1024x768@75Hz
  109. 2017-12-23 03:32:45.436|Main thread> 1024x768@59.94006Hz
  110. 2017-12-23 03:32:45.436|Main thread> 1024x768@59.94006Hz
  111. 2017-12-23 03:32:45.436|Main thread> 1280x720@60Hz
  112. 2017-12-23 03:32:45.436|Main thread> 1280x720@50Hz
  113. 2017-12-23 03:32:45.436|Main thread> 1280x720@59.94006Hz
  114. 2017-12-23 03:32:45.436|Main thread> 1280x768@60Hz
  115. 2017-12-23 03:32:45.436|Main thread> 1280x768@60Hz
  116. 2017-12-23 03:32:45.436|Main thread> 1280x768@59.94006Hz
  117. 2017-12-23 03:32:45.436|Main thread> 1280x768@59.94006Hz
  118. 2017-12-23 03:32:45.436|Main thread> 1280x800@60Hz
  119. 2017-12-23 03:32:45.436|Main thread> 1280x800@59.94006Hz
  120. 2017-12-23 03:32:45.436|Main thread> 1280x800@59.94006Hz
  121. 2017-12-23 03:32:45.436|Main thread> 1280x960@60Hz
  122. 2017-12-23 03:32:45.436|Main thread> 1280x960@60Hz
  123. 2017-12-23 03:32:45.436|Main thread> 1280x960@75Hz
  124. 2017-12-23 03:32:45.436|Main thread> 1280x960@75Hz
  125. 2017-12-23 03:32:45.436|Main thread> 1280x960@59.94006Hz
  126. 2017-12-23 03:32:45.436|Main thread> 1280x960@59.94006Hz
  127. 2017-12-23 03:32:45.436|Main thread> 1280x1024@60Hz
  128. 2017-12-23 03:32:45.436|Main thread> 1280x1024@75Hz
  129. 2017-12-23 03:32:45.436|Main thread> 1280x1024@59.94006Hz
  130. 2017-12-23 03:32:45.436|Main thread> 1280x1024@59.94006Hz
  131. 2017-12-23 03:32:45.436|Main thread> 1360x768@60Hz
  132. 2017-12-23 03:32:45.436|Main thread> 1360x768@60Hz
  133. 2017-12-23 03:32:45.436|Main thread> 1360x768@59.94006Hz
  134. 2017-12-23 03:32:45.436|Main thread> 1360x768@59.94006Hz
  135. 2017-12-23 03:32:45.436|Main thread> 1360x1024@60Hz
  136. 2017-12-23 03:32:45.436|Main thread> 1360x1024@60Hz
  137. 2017-12-23 03:32:45.436|Main thread> 1360x1024@59.94006Hz
  138. 2017-12-23 03:32:45.436|Main thread> 1360x1024@59.94006Hz
  139. 2017-12-23 03:32:45.436|Main thread> 1366x768@60Hz
  140. 2017-12-23 03:32:45.436|Main thread> 1366x768@60Hz
  141. 2017-12-23 03:32:45.436|Main thread> 1366x768@59.94006Hz
  142. 2017-12-23 03:32:45.436|Main thread> 1366x768@59.94006Hz
  143. 2017-12-23 03:32:45.436|Main thread> 1440x900@60Hz
  144. 2017-12-23 03:32:45.436|Main thread> 1440x900@60Hz
  145. 2017-12-23 03:32:45.436|Main thread> 1440x900@59.94006Hz
  146. 2017-12-23 03:32:45.436|Main thread> 1440x900@59.94006Hz
  147. 2017-12-23 03:32:45.436|Main thread> 1600x900@60Hz
  148. 2017-12-23 03:32:45.436|Main thread> 1600x900@59.94006Hz
  149. 2017-12-23 03:32:45.436|Main thread> 1600x900@59.94006Hz
  150. 2017-12-23 03:32:45.436|Main thread> 1680x1050@60Hz
  151. 2017-12-23 03:32:45.436|Main thread> 1680x1050@59.94006Hz
  152. 2017-12-23 03:32:45.436|Main thread> 1680x1050@59.94006Hz
  153. 2017-12-23 03:32:45.436|Main thread> 1920x1080@60Hz
  154. 2017-12-23 03:32:45.436|Main thread> 1920x1080@60Hz
  155. 2017-12-23 03:32:45.436|Main thread> 1920x1080@50Hz
  156. 2017-12-23 03:32:45.436|Main thread> 1920x1080@50Hz
  157. 2017-12-23 03:32:45.436|Main thread> 1920x1080@59.94006Hz
  158. 2017-12-23 03:32:45.436|Main thread> 1920x1080@59.94006Hz
  159. 2017-12-23 03:32:45.436|Main thread> }
  160. 2017-12-23 03:32:45.436|Main thread> }
  161. 2017-12-23 03:32:45.439|Main thread> AdapterInfo = {
  162. 2017-12-23 03:32:45.440|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY2
  163. 2017-12-23 03:32:45.440|Main thread> Description = dev id: 26545, mem: 4269248512, shared mem: 4026531840, Luid: 29922, rev: 0, subsys id: -494725301, vendor id: 4098
  164. 2017-12-23 03:32:45.440|Main thread> Driver version = 23.20.15002.11
  165. 2017-12-23 03:32:45.440|Main thread> Driver date = 20171206000000.000000-000
  166. 2017-12-23 03:32:45.440|Main thread> DriverUpdateNecessary = False
  167. 2017-12-23 03:32:45.440|Main thread> Adapter id = 0
  168. 2017-12-23 03:32:45.440|Main thread> Supported = True
  169. 2017-12-23 03:32:45.440|Main thread> RAM = 4269248512
  170. 2017-12-23 03:32:45.440|Main thread> Priority = 2
  171. 2017-12-23 03:32:45.440|Main thread> Multithreaded rendering supported = False
  172. 2017-12-23 03:32:45.440|Main thread> Output is attached = True
  173. 2017-12-23 03:32:45.440|Main thread> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
  174. 2017-12-23 03:32:45.440|Main thread> Display modes = {
  175. 2017-12-23 03:32:45.441|Main thread> DXGIOutput id = 1
  176. 2017-12-23 03:32:45.441|Main thread> 640x480@60Hz
  177. 2017-12-23 03:32:45.441|Main thread> 640x480@75Hz
  178. 2017-12-23 03:32:45.441|Main thread> 640x480@72Hz
  179. 2017-12-23 03:32:45.441|Main thread> 640x480@67Hz
  180. 2017-12-23 03:32:45.441|Main thread> 640x480@59.94006Hz
  181. 2017-12-23 03:32:45.441|Main thread> 720x480@60Hz
  182. 2017-12-23 03:32:45.441|Main thread> 720x480@59.94006Hz
  183. 2017-12-23 03:32:45.441|Main thread> 720x576@50Hz
  184. 2017-12-23 03:32:45.441|Main thread> 720x576@59.94006Hz
  185. 2017-12-23 03:32:45.441|Main thread> 720x576@59.94006Hz
  186. 2017-12-23 03:32:45.441|Main thread> 800x600@60Hz
  187. 2017-12-23 03:32:45.441|Main thread> 800x600@75Hz
  188. 2017-12-23 03:32:45.441|Main thread> 800x600@72Hz
  189. 2017-12-23 03:32:45.441|Main thread> 800x600@56Hz
  190. 2017-12-23 03:32:45.441|Main thread> 800x600@59.94006Hz
  191. 2017-12-23 03:32:45.441|Main thread> 800x600@59.94006Hz
  192. 2017-12-23 03:32:45.441|Main thread> 1024x768@60Hz
  193. 2017-12-23 03:32:45.441|Main thread> 1024x768@75Hz
  194. 2017-12-23 03:32:45.441|Main thread> 1024x768@70Hz
  195. 2017-12-23 03:32:45.441|Main thread> 1024x768@59.94006Hz
  196. 2017-12-23 03:32:45.441|Main thread> 1024x768@59.94006Hz
  197. 2017-12-23 03:32:45.441|Main thread> 1152x864@75Hz
  198. 2017-12-23 03:32:45.441|Main thread> 1152x864@59.94006Hz
  199. 2017-12-23 03:32:45.441|Main thread> 1152x864@59.94006Hz
  200. 2017-12-23 03:32:45.441|Main thread> 1280x720@60Hz
  201. 2017-12-23 03:32:45.441|Main thread> 1280x720@50Hz
  202. 2017-12-23 03:32:45.441|Main thread> 1280x720@59.94006Hz
  203. 2017-12-23 03:32:45.441|Main thread> 1280x768@60Hz
  204. 2017-12-23 03:32:45.441|Main thread> 1280x768@60Hz
  205. 2017-12-23 03:32:45.441|Main thread> 1280x768@59.94006Hz
  206. 2017-12-23 03:32:45.441|Main thread> 1280x768@59.94006Hz
  207. 2017-12-23 03:32:45.441|Main thread> 1280x800@60Hz
  208. 2017-12-23 03:32:45.441|Main thread> 1280x800@59.94006Hz
  209. 2017-12-23 03:32:45.441|Main thread> 1280x800@59.94006Hz
  210. 2017-12-23 03:32:45.441|Main thread> 1280x960@60Hz
  211. 2017-12-23 03:32:45.441|Main thread> 1280x960@60Hz
  212. 2017-12-23 03:32:45.441|Main thread> 1280x960@75Hz
  213. 2017-12-23 03:32:45.441|Main thread> 1280x960@75Hz
  214. 2017-12-23 03:32:45.441|Main thread> 1280x960@59.94006Hz
  215. 2017-12-23 03:32:45.441|Main thread> 1280x960@59.94006Hz
  216. 2017-12-23 03:32:45.441|Main thread> 1280x1024@60Hz
  217. 2017-12-23 03:32:45.441|Main thread> 1280x1024@75Hz
  218. 2017-12-23 03:32:45.441|Main thread> 1280x1024@59.94006Hz
  219. 2017-12-23 03:32:45.441|Main thread> 1280x1024@59.94006Hz
  220. 2017-12-23 03:32:45.441|Main thread> 1360x768@60Hz
  221. 2017-12-23 03:32:45.441|Main thread> 1360x768@60Hz
  222. 2017-12-23 03:32:45.441|Main thread> 1360x768@59.94006Hz
  223. 2017-12-23 03:32:45.441|Main thread> 1360x768@59.94006Hz
  224. 2017-12-23 03:32:45.441|Main thread> 1360x1024@60Hz
  225. 2017-12-23 03:32:45.441|Main thread> 1360x1024@60Hz
  226. 2017-12-23 03:32:45.441|Main thread> 1360x1024@59.94006Hz
  227. 2017-12-23 03:32:45.441|Main thread> 1360x1024@59.94006Hz
  228. 2017-12-23 03:32:45.441|Main thread> 1366x768@60Hz
  229. 2017-12-23 03:32:45.441|Main thread> 1366x768@60Hz
  230. 2017-12-23 03:32:45.441|Main thread> 1366x768@59.94006Hz
  231. 2017-12-23 03:32:45.441|Main thread> 1366x768@59.94006Hz
  232. 2017-12-23 03:32:45.441|Main thread> 1440x900@60Hz
  233. 2017-12-23 03:32:45.441|Main thread> 1440x900@59.94006Hz
  234. 2017-12-23 03:32:45.441|Main thread> 1440x900@59.94006Hz
  235. 2017-12-23 03:32:45.441|Main thread> 1600x900@60Hz
  236. 2017-12-23 03:32:45.441|Main thread> 1600x900@59.94006Hz
  237. 2017-12-23 03:32:45.441|Main thread> 1600x900@59.94006Hz
  238. 2017-12-23 03:32:45.441|Main thread> 1680x1050@60Hz
  239. 2017-12-23 03:32:45.441|Main thread> 1680x1050@59.94006Hz
  240. 2017-12-23 03:32:45.441|Main thread> 1680x1050@59.94006Hz
  241. 2017-12-23 03:32:45.441|Main thread> 1920x1080@60Hz
  242. 2017-12-23 03:32:45.441|Main thread> 1920x1080@50Hz
  243. 2017-12-23 03:32:45.441|Main thread> 1920x1080@59.94006Hz
  244. 2017-12-23 03:32:45.441|Main thread> }
  245. 2017-12-23 03:32:45.441|Main thread> }
  246. 2017-12-23 03:32:45.474|Main thread> Steam.IsActive: True
  247. 2017-12-23 03:32:45.474|Main thread> Steam.IsOnline: True
  248. 2017-12-23 03:32:45.474|Main thread> Steam.OwnsGame: True
  249. 2017-12-23 03:32:45.474|Main thread> Steam.UserId: 76561198040267879
  250. 2017-12-23 03:32:45.474|Main thread> Steam.UserName: Rotal
  251. 2017-12-23 03:32:45.474|Main thread> Steam.Branch:
  252. 2017-12-23 03:32:45.474|Main thread> Build date: 2017-12-21 07:24
  253. 2017-12-23 03:32:45.474|Main thread> Build version: 0.1.6564.34924
  254. 2017-12-23 03:32:45.518|Main thread> MySandboxGame.Constructor() - START
  255. 2017-12-23 03:32:46.204|Main thread> Game dir: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  256. 2017-12-23 03:32:46.204|Main thread> Content dir: F:\SteamLibrary\steamapps\common\MedievalEngineers\Content
  257. 2017-12-23 03:32:46.205|Main thread> Found processor count: 4
  258. 2017-12-23 03:32:46.205|Main thread> Using processor count: 4
  259. 2017-12-23 03:32:50.373|Main thread> Info: Type metadata loaded in 4.079669s.
  260. 2017-12-23 03:32:50.374|Main thread> Preallocate - START
  261. 2017-12-23 03:32:50.376|Main thread> MyEntities - START
  262. 2017-12-23 03:32:50.380|Main thread> MyEntities - END
  263. 2017-12-23 03:32:50.380|Main thread> MyObjectBuilder_Base - START
  264. 2017-12-23 03:32:50.380|Main thread> MyObjectBuilder_Base - END
  265. 2017-12-23 03:32:50.380|Main thread> MyTransparentGeometry - START
  266. 2017-12-23 03:32:50.417|Main thread> MyTransparentGeometry - END
  267. 2017-12-23 03:32:50.417|Main thread> MyCubeGridDeformationTables - START
  268. 2017-12-23 03:32:50.422|Main thread> MyCubeGridDeformationTables - END
  269. 2017-12-23 03:32:50.422|Main thread> MyMath - START
  270. 2017-12-23 03:32:50.425|Main thread> MyMath - END
  271. 2017-12-23 03:32:50.425|Main thread> MySimpleObjectDraw - START
  272. 2017-12-23 03:32:50.425|Main thread> MySimpleObjectDraw - END
  273. 2017-12-23 03:32:50.426|Main thread> Preallocate - END
  274. 2017-12-23 03:32:50.467|Main thread> MySandboxGame.Constructor() - END
  275. 2017-12-23 03:32:50.655|Main thread> Performing start-up memory test...
  276. 2017-12-23 03:32:50.658|Main thread> Physical memory is 17,129,422,848 bytes.
  277. 2017-12-23 03:32:50.658|Main thread> Minimum requirement is 8,000,000,000 bytes.
  278. 2017-12-23 03:32:50.658|Main thread> System meets minimum memory requirements.
  279. 2017-12-23 03:32:50.662|Main thread> MyVideoModeManager.LogApplicationInformation - START
  280. 2017-12-23 03:32:50.665|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6564.34924, Culture=neutral, PublicKeyToken=null
  281. 2017-12-23 03:32:50.665|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6564.34924, Culture=neutral, PublicKeyToken=null
  282. 2017-12-23 03:32:50.665|Main thread> Assembly.Location: F:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  283. 2017-12-23 03:32:50.665|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  284. 2017-12-23 03:32:50.665|Main thread> MyVideoModeManager.LogApplicationInformation - END
  285. 2017-12-23 03:32:50.667|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  286. 2017-12-23 03:32:50.674|Main thread> Win32_ComputerSystem.Manufacturer: MSI
  287. 2017-12-23 03:32:50.674|Main thread> Win32_ComputerSystem.Model: MS-7850
  288. 2017-12-23 03:32:50.675|Main thread> Virtualized: False
  289. 2017-12-23 03:32:50.677|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
  290. 2017-12-23 03:32:50.677|Main thread> ComputerInfo.TotalPhysicalMemory: 17,129,422,848 bytes
  291. 2017-12-23 03:32:50.677|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  292. 2017-12-23 03:32:50.677|Main thread> ComputerInfo.AvailablePhysicalMemory: 11,794,067,456 bytes
  293. 2017-12-23 03:32:50.677|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,153,637,376 bytes
  294. 2017-12-23 03:32:50.680|Main thread> Drive C: | Capacity: 119,926,681,600 bytes | Free space: 21,843,800,064 bytes
  295. 2017-12-23 03:32:50.680|Main thread> Drive D: | Capacity: 400,086,265,856 bytes | Free space: 379,149,189,120 bytes
  296. 2017-12-23 03:32:50.681|Main thread> Drive F: | Capacity: 2,000,263,573,504 bytes | Free space: 1,112,424,722,432 bytes
  297. 2017-12-23 03:32:50.681|Main thread> Drive G: | Capacity: 1,000,169,533,440 bytes | Free space: 714,647,801,856 bytes
  298. 2017-12-23 03:32:50.681|Main thread> Drive H: | Capacity: 2,000,395,694,080 bytes | Free space: 1,374,181,646,336 bytes
  299. 2017-12-23 03:32:50.681|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  300. 2017-12-23 03:32:50.682|Main thread> MySandboxGame.Initialize() - START
  301. 2017-12-23 03:32:51.103|Main thread> Havok: Physics.Init
  302. 2017-12-23 03:32:51.104|Main thread> Havok: Version: Release(0), 1800, [S]
  303. 2017-12-23 03:32:51.123|Main thread> HkGameName: MedievalEngineers Release
  304. 2017-12-23 03:32:51.148|Main thread> MySandboxGame.LoadData() - START
  305. 2017-12-23 03:32:51.158|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  306. 2017-12-23 03:32:51.163|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - START
  307. 2017-12-23 03:32:52.179|Main thread> MyDefinitionManager.LoadScenarios() - START
  308. 2017-12-23 03:32:57.403|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - END
  309. 2017-12-23 03:32:57.479|Main thread> Loading scenarios
  310. 2017-12-23 03:32:57.535|Main thread> MyDefinitionManager.LoadScenarios() - END
  311. 2017-12-23 03:32:57.535|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  312. 2017-12-23 03:32:57.540|Main thread> MyAudio.LoadData - START
  313. 2017-12-23 03:32:57.582|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) - Channel #: 2
  314. 2017-12-23 03:32:57.659|Main thread> MyAudio.LoadData - END
  315. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudUse'
  316. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  317. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  318. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  319. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  320. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  321. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  322. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  323. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  324. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  325. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'None'
  326. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  327. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  328. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  329. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  330. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  331. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  332. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  333. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  334. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  335. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  336. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  337. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  338. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  339. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  340. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  341. 2017-12-23 03:32:57.669|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  342. 2017-12-23 03:32:57.671|Main thread> MyGuiManager()
  343. 2017-12-23 03:32:57.736|Main thread> MyScreenManager()
  344. 2017-12-23 03:32:57.814|Main thread> MyGuiManager.LoadContent() - START
  345. 2017-12-23 03:32:57.833|Main thread> MyGuiManager.LoadContent() - START
  346. 2017-12-23 03:32:57.835|Main thread> MyGuiManager.LoadContent() - END
  347. 2017-12-23 03:32:57.835|Main thread> MyGuiManager.LoadContent() - END
  348. 2017-12-23 03:32:57.938|Main thread> MySandboxGame.LoadData() - END
  349. 2017-12-23 03:32:59.009|Main thread> Analytics helper process start reported
  350. 2017-12-23 03:32:59.013|Main thread> MySandboxGame.Initialize() - END
  351. 2017-12-23 03:32:59.018|Main thread> Timer Frequency: 3418027
  352. 2017-12-23 03:32:59.018|Main thread> Ticks per frame: 57205
  353. 2017-12-23 03:32:59.069|Parallel Highest_0> Loading available saves - START
  354. 2017-12-23 03:32:59.071|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
  355. 2017-12-23 03:32:59.146|Parallel Highest_0> Loading available saves - END
  356. 2017-12-23 03:32:59.146|Parallel Highest_0> Corrupted worlds:
  357. 2017-12-23 03:32:59.146|Parallel Highest_0> Xebon ME streaming Group
  358.  
  359. 2017-12-23 03:32:59.147|Parallel Highest_0> Loading available saves - START
  360. 2017-12-23 03:32:59.150|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
  361. 2017-12-23 03:32:59.163|Parallel Highest_0> Loading available saves - END
  362. 2017-12-23 03:32:59.163|Parallel Highest_0> Corrupted worlds:
  363. 2017-12-23 03:32:59.163|Parallel Highest_0> Xebon ME streaming Group
  364.  
  365. 2017-12-23 03:33:02.843|Main thread>
  366. 2017-12-23 03:33:02.843|Main thread> LoadSession() - Start
  367. 2017-12-23 03:33:02.843|Main thread> C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
  368. 2017-12-23 03:33:02.904|Main thread> LoadSession() - End
  369. 2017-12-23 03:33:03.164|Main thread> Loading session: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
  370. 2017-12-23 03:33:03.295|Main thread> Process information Session Start:
  371. 2017-12-23 03:33:03.299|Main thread> Managed Memory: 307,234,960 B
  372. 2017-12-23 03:33:03.303|Main thread> Private Memory: 806,879,232 B
  373. 2017-12-23 03:33:03.303|Main thread> Nr of Threads: 37
  374. 2017-12-23 03:33:03.303|Main thread> Simulation Speed: 0.01
  375. 2017-12-23 03:33:03.303|Main thread> Current:
  376. 2017-12-23 03:33:03.304|Main thread> Paged Memory: 806,879,232 B
  377. 2017-12-23 03:33:03.304|Main thread> Working Set: 743,911,424 B
  378. 2017-12-23 03:33:03.304|Main thread> Virtual Memory: 1,618,534,400 B
  379. 2017-12-23 03:33:03.304|Main thread> Peak:
  380. 2017-12-23 03:33:03.305|Main thread> Paged Memory: 857,157,632 B
  381. 2017-12-23 03:33:03.305|Main thread> Working Set: 793,182,208 B
  382. 2017-12-23 03:33:03.305|Main thread> Virtual Memory: 1,836,167,168 B
  383. 2017-12-23 03:33:03.309|Main thread> MyModManager.LoadData() - START
  384. 2017-12-23 03:33:03.322|Main thread> MyModManager.LoadData() - END
  385. 2017-12-23 03:33:03.323|Main thread> Finished loading stage Initializing session, elapsed time: 0.0140008 seconds
  386. 2017-12-23 03:33:06.470|Main thread> MyDefinitionManager.LoadData() - START
  387. 2017-12-23 03:33:06.478|Main thread> List of used mods (0) - START
  388. 2017-12-23 03:33:06.480|Main thread> List of used mods - END
  389. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  390. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  391. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  392. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  393. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  394. 2017-12-23 03:33:10.089|Main thread> Warning: Cannot find sound cue named
  395. 2017-12-23 03:33:10.090|Main thread> Warning: Cannot find sound cue named
  396. 2017-12-23 03:33:10.503|Main thread> MyAudio.UnloadData - START
  397. 2017-12-23 03:33:10.509|Main thread> MyAudio.UnloadData - END
  398. 2017-12-23 03:33:10.509|Main thread> MyAudio.LoadData - START
  399. 2017-12-23 03:33:10.520|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) Device) - Channel #: 2
  400. 2017-12-23 03:33:12.383|Main thread> MyAudio.LoadData - END
  401. 2017-12-23 03:33:12.383|Main thread> MyDefinitionManager.LoadScenarios() - START
  402. 2017-12-23 03:33:12.407|Main thread> Loading scenarios
  403. 2017-12-23 03:33:12.407|Main thread> MyDefinitionManager.LoadScenarios() - END
  404. 2017-12-23 03:33:12.407|Main thread> MyDefinitionManager.LoadData() - END
  405. 2017-12-23 03:33:12.411|Main thread> Finished loading stage Loading definitions, elapsed time: 5.94434 seconds
  406. 2017-12-23 03:33:12.412|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  407. 2017-12-23 03:33:12.554|Main thread> MyTransparentGeometry.LoadData - START
  408. 2017-12-23 03:33:12.599|External Debugging Listener> External debugger: listening...
  409. 2017-12-23 03:33:15.940|Main thread> MyLights.LoadData() - START
  410. 2017-12-23 03:33:15.943|Main thread> MyLights.LoadData() - END
  411. 2017-12-23 03:33:16.013|Main thread> Finished loading stage Loading session components, elapsed time: 3.6022061 seconds
  412. 2017-12-23 03:33:16.013|Main thread> Finished loading stage Loading data, elapsed time: 12.6907259 seconds
  413. 2017-12-23 03:33:16.033|Main thread> Finished loading stage Loading character data, elapsed time: 0.0160009 seconds
  414. 2017-12-23 03:33:16.099|Main thread> Loading voxel storage from file 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit\EarthSecond-1251102759r5000.vx2'
  415. 2017-12-23 03:33:18.432|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\TorchWall.mwm does not have destruction data
  416. 2017-12-23 03:33:20.901|Parallel Normal_0> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\DeerPelt.mwm does not have destruction data
  417. 2017-12-23 03:33:23.756|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
  418. 2017-12-23 03:33:28.637|Parallel Normal_1> F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  419. 2017-12-23 03:33:33.208|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  420. 2017-12-23 03:33:34.690|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  421. 2017-12-23 03:33:35.211|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  422. 2017-12-23 03:33:35.573|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  423. 2017-12-23 03:33:35.574|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  424. 2017-12-23 03:33:35.586|Main thread> Model F:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  425. 2017-12-23 03:33:39.050|Main thread> Finished loading stage Loading 214 objects, elapsed time: 19.6931264 seconds
  426. 2017-12-23 03:33:45.029|Main thread> Checkpoint.CameraAttach success: entity id75527574676865801, camera subtype DefaultFirstPerson
  427. 2017-12-23 03:33:45.030|Main thread> Finished loading stage Loading final details, elapsed time: 5.980342 seconds
  428. 2017-12-23 03:33:45.031|Main thread> MySession.Static.LogSettings - START
  429. 2017-12-23 03:33:45.033|Main thread> Name = Survival 0.6 Update what the shit
  430. 2017-12-23 03:33:45.033|Main thread> Description =
  431. 2017-12-23 03:33:45.033|Main thread> InGameTime = 07/01/1081 07:00:00
  432. 2017-12-23 03:33:45.033|Main thread> Password =
  433. 2017-12-23 03:33:45.033|Main thread> CurrentPath = C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit
  434. 2017-12-23 03:33:45.033|Main thread> WorkshopId =
  435. 2017-12-23 03:33:45.033|Main thread> CameraController = 10C53EDD35C8309:Camera 1st - DefaultFirstPerson
  436. 2017-12-23 03:33:45.033|Main thread> ThumbPath = C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879\Survival 0.6 Update what the shit\thumb.jpg
  437. 2017-12-23 03:33:45.034|Main thread> Settings:
  438. 2017-12-23 03:33:45.036|Main thread> Auto-Save Time (Minutes) = 5
  439. 2017-12-23 03:33:45.036|Main thread> Cut, Copy and Paste = True
  440. 2017-12-23 03:33:45.036|Main thread> Days per season = 4
  441. 2017-12-23 03:33:45.036|Main thread> Game Mode = Survival
  442. 2017-12-23 03:33:45.036|Main thread> Inventory size multiplier = 10
  443. 2017-12-23 03:33:45.036|Main thread> Maximum Backup Saves = 5
  444. 2017-12-23 03:33:45.036|Main thread> Maximum Floating Objects = 256
  445. 2017-12-23 03:33:45.036|Main thread> Maximum Fracture Pieces = 1024
  446. 2017-12-23 03:33:45.036|Main thread> Maximum Players = 4
  447. 2017-12-23 03:33:45.036|Main thread> Maximum Solar Altitude = 0.4101524
  448. 2017-12-23 03:33:45.036|Main thread> Online Mode = OFFLINE
  449. 2017-12-23 03:33:45.036|Main thread> Show player names on HUD = True
  450. 2017-12-23 03:33:45.036|Main thread> Spectator = True
  451. 2017-12-23 03:33:45.036|Main thread> Structural Integrity = True
  452. 2017-12-23 03:33:45.036|Main thread> Sun rotation interval = 159
  453. 2017-12-23 03:33:45.036|Main thread> View distance = 2600
  454. 2017-12-23 03:33:45.036|Main thread> MySession.Static.LogSettings - END
  455. 2017-12-23 03:33:45.036|Main thread> Finished loading stage Loading planet, elapsed time: 29.02266 seconds
  456. 2017-12-23 03:33:45.038|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  457. 2017-12-23 03:33:45.039|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  458. 2017-12-23 03:33:45.039|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  459. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  460. 2017-12-23 03:33:45.039|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  461. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyDestructionData to AfterSimulation
  462. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
  463. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  464. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  465. 2017-12-23 03:33:45.039|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  466. 2017-12-23 03:33:45.284|Main thread> Error: The save is corrupted, the controlled entity of identity 160890987019431976 is missing.
  467. 2017-12-23 03:33:45.285|Main thread> Error: The save is corrupted, the controlled entity of identity 194539491041372514 is missing.
  468. 2017-12-23 03:33:45.287|Main thread> Setting update order on MyCubeGrids to NoUpdate
  469. 2017-12-23 03:33:45.287|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  470. 2017-12-23 03:33:45.288|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  471. 2017-12-23 03:33:45.288|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  472. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyPlanets to NoUpdate
  473. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  474. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  475. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  476. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  477. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  478. 2017-12-23 03:33:49.075|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  479. 2017-12-23 03:33:49.077|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  480. 2017-12-23 03:33:49.077|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  481. 2017-12-23 03:33:49.077|Main thread> Setting update order on MySoundSystem to Simulation
  482. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  483. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyDamageSystem to NoUpdate
  484. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  485. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyChatSystem to AfterSimulation
  486. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  487. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  488. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  489. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  490. 2017-12-23 03:33:49.078|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  491. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  492. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  493. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  494. 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  495. 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  496. 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  497. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  498. 2017-12-23 03:33:49.079|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  499. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  500. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  501. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyHud to BeforeSimulation
  502. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  503. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  504. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyGamePruningStructure to Simulation
  505. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyLights to NoUpdate
  506. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyPhysics to Simulation
  507. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  508. 2017-12-23 03:33:49.079|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  509. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  510. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  511. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  512. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  513. 2017-12-23 03:33:49.079|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  514. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  515. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  516. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  517. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  518. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  519. 2017-12-23 03:33:49.082|Main thread> Setting update order on MyFactionManager to NoUpdate
  520. 2017-12-23 03:33:49.086|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  521. 2017-12-23 03:33:49.087|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  522. 2017-12-23 03:33:49.087|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  523. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  524. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  525. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  526. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  527. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  528. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  529. 2017-12-23 03:33:49.089|Main thread> Setting update order on MySearchSystem to NoUpdate
  530. 2017-12-23 03:33:49.089|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  531. 2017-12-23 03:33:49.092|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  532. 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  533. 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  534. 2017-12-23 03:33:49.092|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  535. 2017-12-23 03:33:49.092|Main thread> Finished loading stage Starting Components, elapsed time: 4.055232 seconds
  536. 2017-12-23 03:33:49.096|Main thread>
  537. 2017-12-23 03:33:49.096|Main thread> Session loaded
  538. 2017-12-23 03:33:49.096|Main thread> Finished loading stage Finished loading, elapsed time: 45.7906191 seconds
  539. 2017-12-23 03:33:49.137|Main thread> Process information Periodic Check:
  540. 2017-12-23 03:33:49.141|Main thread> Managed Memory: 1,323,987,904 B
  541. 2017-12-23 03:33:49.142|Main thread> Private Memory: 2,016,460,800 B
  542. 2017-12-23 03:33:49.142|Main thread> Nr of Threads: 40
  543. 2017-12-23 03:33:49.142|Main thread> Simulation Speed: 0.01
  544. 2017-12-23 03:33:49.142|Main thread> Current:
  545. 2017-12-23 03:33:49.144|Main thread> Paged Memory: 2,016,460,800 B
  546. 2017-12-23 03:33:49.144|Main thread> Working Set: 2,017,157,120 B
  547. 2017-12-23 03:33:49.144|Main thread> Virtual Memory: 2,705,825,792 B
  548. 2017-12-23 03:33:49.144|Main thread> Peak:
  549. 2017-12-23 03:33:49.145|Main thread> Paged Memory: 2,536,148,992 B
  550. 2017-12-23 03:33:49.145|Main thread> Working Set: 2,529,841,152 B
  551. 2017-12-23 03:33:49.145|Main thread> Virtual Memory: 3,583,299,584 B
  552. 2017-12-23 03:33:49.147|Main thread> Number of Worlds: 1
  553. 2017-12-23 03:33:49.150|Main thread> 0) RigidBodies: 410, ActiveRigidBodies: 102, CharacterRigidBodies: 16
  554. 2017-12-23 03:33:49.153|Main thread> 0) Constraints: 0
  555. 2017-12-23 03:34:49.156|Main thread> Process information Periodic Check:
  556. 2017-12-23 03:34:49.157|Main thread> Managed Memory: 1,738,482,056 B
  557. 2017-12-23 03:34:49.158|Main thread> Private Memory: 2,750,578,688 B
  558. 2017-12-23 03:34:49.158|Main thread> Nr of Threads: 35
  559. 2017-12-23 03:34:49.158|Main thread> Simulation Speed: 1.00
  560. 2017-12-23 03:34:49.158|Main thread> Current:
  561. 2017-12-23 03:34:49.159|Main thread> Paged Memory: 2,750,578,688 B
  562. 2017-12-23 03:34:49.159|Main thread> Working Set: 2,750,029,824 B
  563. 2017-12-23 03:34:49.159|Main thread> Virtual Memory: 3,599,196,160 B
  564. 2017-12-23 03:34:49.159|Main thread> Peak:
  565. 2017-12-23 03:34:49.161|Main thread> Paged Memory: 2,929,405,952 B
  566. 2017-12-23 03:34:49.161|Main thread> Working Set: 2,932,887,552 B
  567. 2017-12-23 03:34:49.161|Main thread> Virtual Memory: 4,010,299,392 B
  568. 2017-12-23 03:34:49.161|Main thread> Number of Worlds: 1
  569. 2017-12-23 03:34:49.163|Main thread> 0) RigidBodies: 422, ActiveRigidBodies: 3, CharacterRigidBodies: 17
  570. 2017-12-23 03:34:49.163|Main thread> 0) Constraints: 4
  571. 2017-12-23 03:35:49.732|Main thread> Process information Periodic Check:
  572. 2017-12-23 03:35:49.733|Main thread> Managed Memory: 1,534,761,552 B
  573. 2017-12-23 03:35:49.734|Main thread> Private Memory: 2,756,984,832 B
  574. 2017-12-23 03:35:49.734|Main thread> Nr of Threads: 36
  575. 2017-12-23 03:35:49.734|Main thread> Simulation Speed: 0.07
  576. 2017-12-23 03:35:49.734|Main thread> Current:
  577. 2017-12-23 03:35:49.736|Main thread> Paged Memory: 2,756,984,832 B
  578. 2017-12-23 03:35:49.736|Main thread> Working Set: 2,755,350,528 B
  579. 2017-12-23 03:35:49.736|Main thread> Virtual Memory: 3,502,333,952 B
  580. 2017-12-23 03:35:49.736|Main thread> Peak:
  581. 2017-12-23 03:35:49.737|Main thread> Paged Memory: 2,929,405,952 B
  582. 2017-12-23 03:35:49.737|Main thread> Working Set: 2,932,887,552 B
  583. 2017-12-23 03:35:49.737|Main thread> Virtual Memory: 4,010,299,392 B
  584. 2017-12-23 03:35:49.737|Main thread> Number of Worlds: 1
  585. 2017-12-23 03:35:49.738|Main thread> 0) RigidBodies: 421, ActiveRigidBodies: 3, CharacterRigidBodies: 17
  586. 2017-12-23 03:35:49.738|Main thread> 0) Constraints: 4
  587. 2017-12-23 03:36:49.746|Main thread> Process information Periodic Check:
  588. 2017-12-23 03:36:49.748|Main thread> Managed Memory: 1,583,432,760 B
  589. 2017-12-23 03:36:49.749|Main thread> Private Memory: 2,807,549,952 B
  590. 2017-12-23 03:36:49.749|Main thread> Nr of Threads: 34
  591. 2017-12-23 03:36:49.749|Main thread> Simulation Speed: 1.00
  592. 2017-12-23 03:36:49.749|Main thread> Current:
  593. 2017-12-23 03:36:49.750|Main thread> Paged Memory: 2,807,549,952 B
  594. 2017-12-23 03:36:49.750|Main thread> Working Set: 2,808,348,672 B
  595. 2017-12-23 03:36:49.750|Main thread> Virtual Memory: 3,527,172,096 B
  596. 2017-12-23 03:36:49.750|Main thread> Peak:
  597. 2017-12-23 03:36:49.751|Main thread> Paged Memory: 2,929,405,952 B
  598. 2017-12-23 03:36:49.751|Main thread> Working Set: 2,932,887,552 B
  599. 2017-12-23 03:36:49.751|Main thread> Virtual Memory: 4,010,299,392 B
  600. 2017-12-23 03:36:49.751|Main thread> Number of Worlds: 1
  601. 2017-12-23 03:36:49.752|Main thread> 0) RigidBodies: 425, ActiveRigidBodies: 2, CharacterRigidBodies: 18
  602. 2017-12-23 03:36:49.752|Main thread> 0) Constraints: 4
  603. 2017-12-23 03:37:49.752|Main thread> Process information Periodic Check:
  604. 2017-12-23 03:37:49.754|Main thread> Managed Memory: 1,589,698,432 B
  605. 2017-12-23 03:37:49.754|Main thread> Private Memory: 2,877,693,952 B
  606. 2017-12-23 03:37:49.754|Main thread> Nr of Threads: 33
  607. 2017-12-23 03:37:49.754|Main thread> Simulation Speed: 1.00
  608. 2017-12-23 03:37:49.754|Main thread> Current:
  609. 2017-12-23 03:37:49.758|Main thread> Paged Memory: 2,877,693,952 B
  610. 2017-12-23 03:37:49.758|Main thread> Working Set: 2,871,603,200 B
  611. 2017-12-23 03:37:49.758|Main thread> Virtual Memory: 3,565,613,056 B
  612. 2017-12-23 03:37:49.758|Main thread> Peak:
  613. 2017-12-23 03:37:49.760|Main thread> Paged Memory: 2,929,405,952 B
  614. 2017-12-23 03:37:49.760|Main thread> Working Set: 2,932,887,552 B
  615. 2017-12-23 03:37:49.760|Main thread> Virtual Memory: 4,010,299,392 B
  616. 2017-12-23 03:37:49.760|Main thread> Number of Worlds: 1
  617. 2017-12-23 03:37:49.761|Main thread> 0) RigidBodies: 424, ActiveRigidBodies: 3, CharacterRigidBodies: 18
  618. 2017-12-23 03:37:49.761|Main thread> 0) Constraints: 4
  619. 2017-12-23 03:38:02.974|Main thread> Autosave initiated
  620. 2017-12-23 03:38:02.974|Main thread> Character state: True
  621. 2017-12-23 03:38:02.974|Main thread> IsServer: True
  622. 2017-12-23 03:38:02.975|Main thread> MyAsyncSaving.InProgress: False
  623. 2017-12-23 03:38:02.975|Main thread> Autosave
  624. 2017-12-23 03:38:02.976|Main thread> Saving world - START
  625. 2017-12-23 03:38:02.978|Main thread> Making world state snapshot.
  626. 2017-12-23 03:38:02.978|Main thread> Process information Before snapshot.:
  627. 2017-12-23 03:38:02.979|Main thread> Managed Memory: 1,589,699,064 B
  628. 2017-12-23 03:38:02.980|Main thread> Private Memory: 2,883,883,008 B
  629. 2017-12-23 03:38:02.980|Main thread> Nr of Threads: 33
  630. 2017-12-23 03:38:02.980|Main thread> Simulation Speed: 1.00
  631. 2017-12-23 03:38:02.980|Main thread> Current:
  632. 2017-12-23 03:38:02.982|Main thread> Paged Memory: 2,883,883,008 B
  633. 2017-12-23 03:38:02.982|Main thread> Working Set: 2,877,964,288 B
  634. 2017-12-23 03:38:02.982|Main thread> Virtual Memory: 3,565,613,056 B
  635. 2017-12-23 03:38:02.982|Main thread> Peak:
  636. 2017-12-23 03:38:02.983|Main thread> Paged Memory: 2,929,405,952 B
  637. 2017-12-23 03:38:02.983|Main thread> Working Set: 2,932,887,552 B
  638. 2017-12-23 03:38:02.983|Main thread> Virtual Memory: 4,010,299,392 B
  639. 2017-12-23 03:38:03.113|Main thread> Process information After snapshot.:
  640. 2017-12-23 03:38:03.114|Main thread> Managed Memory: 1,593,392,728 B
  641. 2017-12-23 03:38:03.115|Main thread> Private Memory: 2,884,321,280 B
  642. 2017-12-23 03:38:03.115|Main thread> Nr of Threads: 33
  643. 2017-12-23 03:38:03.115|Main thread> Simulation Speed: 1.00
  644. 2017-12-23 03:38:03.115|Main thread> Current:
  645. 2017-12-23 03:38:03.116|Main thread> Paged Memory: 2,884,321,280 B
  646. 2017-12-23 03:38:03.116|Main thread> Working Set: 2,878,668,800 B
  647. 2017-12-23 03:38:03.116|Main thread> Virtual Memory: 3,565,613,056 B
  648. 2017-12-23 03:38:03.117|Main thread> Peak:
  649. 2017-12-23 03:38:03.117|Main thread> Paged Memory: 2,929,405,952 B
  650. 2017-12-23 03:38:03.117|Main thread> Working Set: 2,932,887,552 B
  651. 2017-12-23 03:38:03.117|Main thread> Virtual Memory: 4,010,299,392 B
  652. 2017-12-23 03:38:03.118|Main thread> Process information Directory cleanup:
  653. 2017-12-23 03:38:03.119|Main thread> Managed Memory: 1,593,743,008 B
  654. 2017-12-23 03:38:03.120|Main thread> Private Memory: 2,884,321,280 B
  655. 2017-12-23 03:38:03.120|Main thread> Nr of Threads: 33
  656. 2017-12-23 03:38:03.120|Main thread> Simulation Speed: 1.00
  657. 2017-12-23 03:38:03.120|Main thread> Current:
  658. 2017-12-23 03:38:03.121|Main thread> Paged Memory: 2,884,321,280 B
  659. 2017-12-23 03:38:03.121|Main thread> Working Set: 2,878,668,800 B
  660. 2017-12-23 03:38:03.121|Main thread> Virtual Memory: 3,565,613,056 B
  661. 2017-12-23 03:38:03.121|Main thread> Peak:
  662. 2017-12-23 03:38:03.122|Main thread> Paged Memory: 2,929,405,952 B
  663. 2017-12-23 03:38:03.122|Main thread> Working Set: 2,932,887,552 B
  664. 2017-12-23 03:38:03.122|Main thread> Virtual Memory: 4,010,299,392 B
  665. 2017-12-23 03:38:03.122|Main thread> Saving world - END
  666. 2017-12-23 03:38:03.127|Parallel Lowest_1> Session snapshot save - START
  667. 2017-12-23 03:38:03.128|Parallel Lowest_1> Checking file access for files in target dir.
  668. 2017-12-23 03:38:03.131|Parallel Lowest_1> Cleaning up old save.
  669. 2017-12-23 03:38:03.131|Parallel Lowest_1> Saving snapshot files to drive.
  670. 2017-12-23 03:38:03.564|Parallel Lowest_1> Core Data success: True
  671. 2017-12-23 03:38:03.638|Parallel Lowest_1> Voxel success: True
  672. 2017-12-23 03:38:03.638|Parallel Lowest_1> SaveLastSessionInfo success: True
  673. 2017-12-23 03:38:03.638|Parallel Lowest_1> Saving success: True
  674. 2017-12-23 03:38:03.638|Parallel Lowest_1> Saving succeeded, moving files from .new into save folder.
  675. 2017-12-23 03:38:03.643|Parallel Lowest_1> Making backup.
  676. 2017-12-23 03:38:03.710|Parallel Lowest_1> Session snapshot save - END
  677. 2017-12-23 03:38:33.617|Main thread> Player character died. Id : 0
  678. 2017-12-23 03:38:49.771|Main thread> Process information Periodic Check:
  679. 2017-12-23 03:38:49.774|Main thread> Managed Memory: 1,619,373,720 B
  680. 2017-12-23 03:38:49.775|Main thread> Private Memory: 2,906,771,456 B
  681. 2017-12-23 03:38:49.775|Main thread> Nr of Threads: 33
  682. 2017-12-23 03:38:49.775|Main thread> Simulation Speed: 1.00
  683. 2017-12-23 03:38:49.775|Main thread> Current:
  684. 2017-12-23 03:38:49.776|Main thread> Paged Memory: 2,906,771,456 B
  685. 2017-12-23 03:38:49.776|Main thread> Working Set: 2,902,044,672 B
  686. 2017-12-23 03:38:49.776|Main thread> Virtual Memory: 3,598,970,880 B
  687. 2017-12-23 03:38:49.776|Main thread> Peak:
  688. 2017-12-23 03:38:49.777|Main thread> Paged Memory: 2,929,405,952 B
  689. 2017-12-23 03:38:49.777|Main thread> Working Set: 2,932,887,552 B
  690. 2017-12-23 03:38:49.777|Main thread> Virtual Memory: 4,010,299,392 B
  691. 2017-12-23 03:38:49.777|Main thread> Number of Worlds: 1
  692. 2017-12-23 03:38:49.778|Main thread> 0) RigidBodies: 431, ActiveRigidBodies: 5, CharacterRigidBodies: 18
  693. 2017-12-23 03:38:49.778|Main thread> 0) Constraints: 4
  694. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  695. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  696. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  697. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  698. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  699. 2017-12-23 03:39:46.777|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  700. 2017-12-23 03:39:49.781|Main thread> Process information Periodic Check:
  701. 2017-12-23 03:39:49.783|Main thread> Managed Memory: 1,627,429,800 B
  702. 2017-12-23 03:39:49.811|Main thread> Private Memory: 2,921,828,352 B
  703. 2017-12-23 03:39:49.811|Main thread> Nr of Threads: 32
  704. 2017-12-23 03:39:49.811|Main thread> Simulation Speed: 1.00
  705. 2017-12-23 03:39:49.811|Main thread> Current:
  706. 2017-12-23 03:39:49.813|Main thread> Paged Memory: 2,921,828,352 B
  707. 2017-12-23 03:39:49.813|Main thread> Working Set: 2,918,563,840 B
  708. 2017-12-23 03:39:49.813|Main thread> Virtual Memory: 3,586,547,712 B
  709. 2017-12-23 03:39:49.813|Main thread> Peak:
  710. 2017-12-23 03:39:49.814|Main thread> Paged Memory: 2,929,405,952 B
  711. 2017-12-23 03:39:49.814|Main thread> Working Set: 2,932,887,552 B
  712. 2017-12-23 03:39:49.814|Main thread> Virtual Memory: 4,010,299,392 B
  713. 2017-12-23 03:39:49.814|Main thread> Number of Worlds: 1
  714. 2017-12-23 03:39:49.816|Main thread> 0) RigidBodies: 436, ActiveRigidBodies: 2, CharacterRigidBodies: 18
  715. 2017-12-23 03:39:49.816|Main thread> 0) Constraints: 4
  716. 2017-12-23 03:40:49.832|Main thread> Process information Periodic Check:
  717. 2017-12-23 03:40:49.834|Main thread> Managed Memory: 1,610,058,968 B
  718. 2017-12-23 03:40:49.835|Main thread> Private Memory: 3,027,808,256 B
  719. 2017-12-23 03:40:49.835|Main thread> Nr of Threads: 34
  720. 2017-12-23 03:40:49.835|Main thread> Simulation Speed: 1.00
  721. 2017-12-23 03:40:49.835|Main thread> Current:
  722. 2017-12-23 03:40:49.839|Main thread> Paged Memory: 3,027,808,256 B
  723. 2017-12-23 03:40:49.839|Main thread> Working Set: 2,935,300,096 B
  724. 2017-12-23 03:40:49.839|Main thread> Virtual Memory: 3,915,173,888 B
  725. 2017-12-23 03:40:49.839|Main thread> Peak:
  726. 2017-12-23 03:40:49.841|Main thread> Paged Memory: 3,032,866,816 B
  727. 2017-12-23 03:40:49.841|Main thread> Working Set: 3,026,436,096 B
  728. 2017-12-23 03:40:49.841|Main thread> Virtual Memory: 4,010,299,392 B
  729. 2017-12-23 03:40:49.841|Main thread> Number of Worlds: 1
  730. 2017-12-23 03:40:49.842|Main thread> 0) RigidBodies: 434, ActiveRigidBodies: 2, CharacterRigidBodies: 19
  731. 2017-12-23 03:40:49.842|Main thread> 0) Constraints: 4
  732. 2017-12-23 03:41:48.460|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18DA9096A54CFF5
  733. 2017-12-23 03:41:48.461|Main thread> Status: Exists(True) InScene(True)
  734. 2017-12-23 03:41:49.849|Main thread> Process information Periodic Check:
  735. 2017-12-23 03:41:49.851|Main thread> Managed Memory: 1,699,541,440 B
  736. 2017-12-23 03:41:49.852|Main thread> Private Memory: 3,050,467,328 B
  737. 2017-12-23 03:41:49.852|Main thread> Nr of Threads: 33
  738. 2017-12-23 03:41:49.852|Main thread> Simulation Speed: 1.00
  739. 2017-12-23 03:41:49.852|Main thread> Current:
  740. 2017-12-23 03:41:49.853|Main thread> Paged Memory: 3,050,467,328 B
  741. 2017-12-23 03:41:49.854|Main thread> Working Set: 2,993,876,992 B
  742. 2017-12-23 03:41:49.854|Main thread> Virtual Memory: 3,934,347,264 B
  743. 2017-12-23 03:41:49.854|Main thread> Peak:
  744. 2017-12-23 03:41:49.855|Main thread> Paged Memory: 3,054,526,464 B
  745. 2017-12-23 03:41:49.855|Main thread> Working Set: 3,026,436,096 B
  746. 2017-12-23 03:41:49.855|Main thread> Virtual Memory: 4,010,299,392 B
  747. 2017-12-23 03:41:49.855|Main thread> Number of Worlds: 1
  748. 2017-12-23 03:41:49.856|Main thread> 0) RigidBodies: 483, ActiveRigidBodies: 16, CharacterRigidBodies: 19
  749. 2017-12-23 03:41:49.856|Main thread> 0) Constraints: 4
  750. 2017-12-23 03:42:49.859|Main thread> Process information Periodic Check:
  751. 2017-12-23 03:42:49.860|Main thread> Managed Memory: 1,735,992,960 B
  752. 2017-12-23 03:42:49.861|Main thread> Private Memory: 3,097,296,896 B
  753. 2017-12-23 03:42:49.861|Main thread> Nr of Threads: 33
  754. 2017-12-23 03:42:49.861|Main thread> Simulation Speed: 1.00
  755. 2017-12-23 03:42:49.861|Main thread> Current:
  756. 2017-12-23 03:42:49.862|Main thread> Paged Memory: 3,097,296,896 B
  757. 2017-12-23 03:42:49.862|Main thread> Working Set: 3,057,049,600 B
  758. 2017-12-23 03:42:49.862|Main thread> Virtual Memory: 3,961,565,184 B
  759. 2017-12-23 03:42:49.862|Main thread> Peak:
  760. 2017-12-23 03:42:49.863|Main thread> Paged Memory: 3,097,300,992 B
  761. 2017-12-23 03:42:49.863|Main thread> Working Set: 3,070,144,512 B
  762. 2017-12-23 03:42:49.863|Main thread> Virtual Memory: 4,010,299,392 B
  763. 2017-12-23 03:42:49.863|Main thread> Number of Worlds: 1
  764. 2017-12-23 03:42:49.864|Main thread> 0) RigidBodies: 435, ActiveRigidBodies: 2, CharacterRigidBodies: 20
  765. 2017-12-23 03:42:49.864|Main thread> 0) Constraints: 4
  766. 2017-12-23 03:43:02.996|Main thread> Autosave initiated
  767. 2017-12-23 03:43:02.996|Main thread> Character state: True
  768. 2017-12-23 03:43:02.996|Main thread> IsServer: True
  769. 2017-12-23 03:43:02.996|Main thread> MyAsyncSaving.InProgress: False
  770. 2017-12-23 03:43:02.996|Main thread> Autosave
  771. 2017-12-23 03:43:02.996|Main thread> Saving world - START
  772. 2017-12-23 03:43:02.997|Main thread> Making world state snapshot.
  773. 2017-12-23 03:43:02.997|Main thread> Process information Before snapshot.:
  774. 2017-12-23 03:43:03.001|Main thread> Managed Memory: 1,794,805,184 B
  775. 2017-12-23 03:43:03.003|Main thread> Private Memory: 3,118,567,424 B
  776. 2017-12-23 03:43:03.003|Main thread> Nr of Threads: 33
  777. 2017-12-23 03:43:03.003|Main thread> Simulation Speed: 1.00
  778. 2017-12-23 03:43:03.003|Main thread> Current:
  779. 2017-12-23 03:43:03.005|Main thread> Paged Memory: 3,118,567,424 B
  780. 2017-12-23 03:43:03.005|Main thread> Working Set: 3,127,050,240 B
  781. 2017-12-23 03:43:03.005|Main thread> Virtual Memory: 4,002,910,208 B
  782. 2017-12-23 03:43:03.005|Main thread> Peak:
  783. 2017-12-23 03:43:03.006|Main thread> Paged Memory: 3,118,567,424 B
  784. 2017-12-23 03:43:03.006|Main thread> Working Set: 3,127,050,240 B
  785. 2017-12-23 03:43:03.006|Main thread> Virtual Memory: 4,010,299,392 B
  786. 2017-12-23 03:43:03.717|Main thread> Process information After snapshot.:
  787. 2017-12-23 03:43:03.719|Main thread> Managed Memory: 1,811,701,040 B
  788. 2017-12-23 03:43:03.720|Main thread> Private Memory: 3,119,448,064 B
  789. 2017-12-23 03:43:03.720|Main thread> Nr of Threads: 33
  790. 2017-12-23 03:43:03.720|Main thread> Simulation Speed: 1.00
  791. 2017-12-23 03:43:03.720|Main thread> Current:
  792. 2017-12-23 03:43:03.721|Main thread> Paged Memory: 3,119,448,064 B
  793. 2017-12-23 03:43:03.721|Main thread> Working Set: 3,127,980,032 B
  794. 2017-12-23 03:43:03.721|Main thread> Virtual Memory: 4,002,910,208 B
  795. 2017-12-23 03:43:03.721|Main thread> Peak:
  796. 2017-12-23 03:43:03.722|Main thread> Paged Memory: 3,122,892,800 B
  797. 2017-12-23 03:43:03.722|Main thread> Working Set: 3,131,396,096 B
  798. 2017-12-23 03:43:03.722|Main thread> Virtual Memory: 4,010,299,392 B
  799. 2017-12-23 03:43:03.722|Main thread> Process information Directory cleanup:
  800. 2017-12-23 03:43:03.723|Main thread> Managed Memory: 1,812,098,328 B
  801. 2017-12-23 03:43:03.724|Main thread> Private Memory: 3,119,448,064 B
  802. 2017-12-23 03:43:03.724|Main thread> Nr of Threads: 33
  803. 2017-12-23 03:43:03.724|Main thread> Simulation Speed: 1.00
  804. 2017-12-23 03:43:03.724|Main thread> Current:
  805. 2017-12-23 03:43:03.725|Main thread> Paged Memory: 3,119,448,064 B
  806. 2017-12-23 03:43:03.725|Main thread> Working Set: 3,127,980,032 B
  807. 2017-12-23 03:43:03.725|Main thread> Virtual Memory: 4,002,910,208 B
  808. 2017-12-23 03:43:03.725|Main thread> Peak:
  809. 2017-12-23 03:43:03.726|Main thread> Paged Memory: 3,122,892,800 B
  810. 2017-12-23 03:43:03.726|Main thread> Working Set: 3,131,396,096 B
  811. 2017-12-23 03:43:03.726|Main thread> Virtual Memory: 4,010,299,392 B
  812. 2017-12-23 03:43:03.726|Main thread> Saving world - END
  813. 2017-12-23 03:43:03.727|Parallel Normal_0> Session snapshot save - START
  814. 2017-12-23 03:43:03.729|Parallel Normal_0> Checking file access for files in target dir.
  815. 2017-12-23 03:43:03.739|Parallel Normal_0> Cleaning up old save.
  816. 2017-12-23 03:43:03.740|Parallel Normal_0> Saving snapshot files to drive.
  817. 2017-12-23 03:43:03.950|Parallel Normal_0> Core Data success: True
  818. 2017-12-23 03:43:03.969|Parallel Normal_0> Voxel success: True
  819. 2017-12-23 03:43:03.969|Parallel Normal_0> SaveLastSessionInfo success: True
  820. 2017-12-23 03:43:03.969|Parallel Normal_0> Saving success: True
  821. 2017-12-23 03:43:03.969|Parallel Normal_0> Saving succeeded, moving files from .new into save folder.
  822. 2017-12-23 03:43:03.985|Parallel Normal_0> Making backup.
  823. 2017-12-23 03:43:04.090|Parallel Normal_0> Session snapshot save - END
  824. 2017-12-23 03:43:49.875|Main thread> Process information Periodic Check:
  825. 2017-12-23 03:43:49.876|Main thread> Managed Memory: 1,892,752,272 B
  826. 2017-12-23 03:43:49.877|Main thread> Private Memory: 3,247,964,160 B
  827. 2017-12-23 03:43:49.877|Main thread> Nr of Threads: 33
  828. 2017-12-23 03:43:49.877|Main thread> Simulation Speed: 1.00
  829. 2017-12-23 03:43:49.877|Main thread> Current:
  830. 2017-12-23 03:43:49.879|Main thread> Paged Memory: 3,247,964,160 B
  831. 2017-12-23 03:43:49.879|Main thread> Working Set: 3,273,375,744 B
  832. 2017-12-23 03:43:49.879|Main thread> Virtual Memory: 4,048,609,280 B
  833. 2017-12-23 03:43:49.879|Main thread> Peak:
  834. 2017-12-23 03:43:49.880|Main thread> Paged Memory: 3,247,980,544 B
  835. 2017-12-23 03:43:49.880|Main thread> Working Set: 3,273,408,512 B
  836. 2017-12-23 03:43:49.880|Main thread> Virtual Memory: 4,056,903,680 B
  837. 2017-12-23 03:43:49.880|Main thread> Number of Worlds: 1
  838. 2017-12-23 03:43:49.881|Main thread> 0) RigidBodies: 439, ActiveRigidBodies: 2, CharacterRigidBodies: 20
  839. 2017-12-23 03:43:49.882|Main thread> 0) Constraints: 4
  840. 2017-12-23 03:43:53.540|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19C72B3AA3C0C53
  841. 2017-12-23 03:43:53.540|Main thread> Status: Exists(True) InScene(True)
  842. 2017-12-23 03:44:49.894|Main thread> Process information Periodic Check:
  843. 2017-12-23 03:44:49.897|Main thread> Managed Memory: 1,706,638,680 B
  844. 2017-12-23 03:44:49.898|Main thread> Private Memory: 3,294,408,704 B
  845. 2017-12-23 03:44:49.898|Main thread> Nr of Threads: 33
  846. 2017-12-23 03:44:49.898|Main thread> Simulation Speed: 1.00
  847. 2017-12-23 03:44:49.898|Main thread> Current:
  848. 2017-12-23 03:44:49.900|Main thread> Paged Memory: 3,294,408,704 B
  849. 2017-12-23 03:44:49.900|Main thread> Working Set: 3,134,418,944 B
  850. 2017-12-23 03:44:49.900|Main thread> Virtual Memory: 4,072,665,088 B
  851. 2017-12-23 03:44:49.900|Main thread> Peak:
  852. 2017-12-23 03:44:49.901|Main thread> Paged Memory: 3,297,153,024 B
  853. 2017-12-23 03:44:49.901|Main thread> Working Set: 3,313,352,704 B
  854. 2017-12-23 03:44:49.901|Main thread> Virtual Memory: 4,074,733,568 B
  855. 2017-12-23 03:44:49.901|Main thread> Number of Worlds: 1
  856. 2017-12-23 03:44:49.902|Main thread> 0) RigidBodies: 425, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  857. 2017-12-23 03:44:49.903|Main thread> 0) Constraints: 4
  858. 2017-12-23 03:45:05.909|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D79F5C465EF818
  859. 2017-12-23 03:45:05.914|Main thread> Status: Exists(True) InScene(True)
  860. 2017-12-23 03:45:49.910|Main thread> Process information Periodic Check:
  861. 2017-12-23 03:45:49.914|Main thread> Managed Memory: 1,673,165,912 B
  862. 2017-12-23 03:45:49.915|Main thread> Private Memory: 3,305,734,144 B
  863. 2017-12-23 03:45:49.915|Main thread> Nr of Threads: 34
  864. 2017-12-23 03:45:49.915|Main thread> Simulation Speed: 1.00
  865. 2017-12-23 03:45:49.915|Main thread> Current:
  866. 2017-12-23 03:45:49.916|Main thread> Paged Memory: 3,305,734,144 B
  867. 2017-12-23 03:45:49.916|Main thread> Working Set: 3,163,394,048 B
  868. 2017-12-23 03:45:49.916|Main thread> Virtual Memory: 4,083,224,576 B
  869. 2017-12-23 03:45:49.916|Main thread> Peak:
  870. 2017-12-23 03:45:49.918|Main thread> Paged Memory: 3,318,013,952 B
  871. 2017-12-23 03:45:49.918|Main thread> Working Set: 3,313,352,704 B
  872. 2017-12-23 03:45:49.918|Main thread> Virtual Memory: 4,085,293,056 B
  873. 2017-12-23 03:45:49.918|Main thread> Number of Worlds: 1
  874. 2017-12-23 03:45:49.919|Main thread> 0) RigidBodies: 436, ActiveRigidBodies: 10, CharacterRigidBodies: 20
  875. 2017-12-23 03:45:49.919|Main thread> 0) Constraints: 4
  876. 2017-12-23 03:45:54.475|Main thread> Saving world - START
  877. 2017-12-23 03:45:54.476|Main thread> Making world state snapshot.
  878. 2017-12-23 03:45:54.476|Main thread> Process information Before snapshot.:
  879. 2017-12-23 03:45:54.478|Main thread> Managed Memory: 1,677,170,856 B
  880. 2017-12-23 03:45:54.479|Main thread> Private Memory: 3,307,454,464 B
  881. 2017-12-23 03:45:54.479|Main thread> Nr of Threads: 34
  882. 2017-12-23 03:45:54.479|Main thread> Simulation Speed: 1.00
  883. 2017-12-23 03:45:54.479|Main thread> Current:
  884. 2017-12-23 03:45:54.483|Main thread> Paged Memory: 3,307,454,464 B
  885. 2017-12-23 03:45:54.483|Main thread> Working Set: 3,165,065,216 B
  886. 2017-12-23 03:45:54.483|Main thread> Virtual Memory: 4,083,224,576 B
  887. 2017-12-23 03:45:54.483|Main thread> Peak:
  888. 2017-12-23 03:45:54.485|Main thread> Paged Memory: 3,318,013,952 B
  889. 2017-12-23 03:45:54.485|Main thread> Working Set: 3,313,352,704 B
  890. 2017-12-23 03:45:54.485|Main thread> Virtual Memory: 4,085,293,056 B
  891. 2017-12-23 03:45:55.207|Main thread> Process information After snapshot.:
  892. 2017-12-23 03:45:55.209|Main thread> Managed Memory: 1,692,795,384 B
  893. 2017-12-23 03:45:55.210|Main thread> Private Memory: 3,308,699,648 B
  894. 2017-12-23 03:45:55.210|Main thread> Nr of Threads: 34
  895. 2017-12-23 03:45:55.210|Main thread> Simulation Speed: 1.00
  896. 2017-12-23 03:45:55.210|Main thread> Current:
  897. 2017-12-23 03:45:55.213|Main thread> Paged Memory: 3,308,699,648 B
  898. 2017-12-23 03:45:55.213|Main thread> Working Set: 3,166,330,880 B
  899. 2017-12-23 03:45:55.213|Main thread> Virtual Memory: 4,083,224,576 B
  900. 2017-12-23 03:45:55.213|Main thread> Peak:
  901. 2017-12-23 03:45:55.221|Main thread> Paged Memory: 3,318,013,952 B
  902. 2017-12-23 03:45:55.221|Main thread> Working Set: 3,313,352,704 B
  903. 2017-12-23 03:45:55.221|Main thread> Virtual Memory: 4,085,293,056 B
  904. 2017-12-23 03:45:55.221|Main thread> Process information Directory cleanup:
  905. 2017-12-23 03:45:55.223|Main thread> Managed Memory: 1,693,214,888 B
  906. 2017-12-23 03:45:55.224|Main thread> Private Memory: 3,309,158,400 B
  907. 2017-12-23 03:45:55.224|Main thread> Nr of Threads: 34
  908. 2017-12-23 03:45:55.224|Main thread> Simulation Speed: 1.00
  909. 2017-12-23 03:45:55.224|Main thread> Current:
  910. 2017-12-23 03:45:55.225|Main thread> Paged Memory: 3,309,158,400 B
  911. 2017-12-23 03:45:55.225|Main thread> Working Set: 3,166,765,056 B
  912. 2017-12-23 03:45:55.226|Main thread> Virtual Memory: 4,083,224,576 B
  913. 2017-12-23 03:45:55.226|Main thread> Peak:
  914. 2017-12-23 03:45:55.228|Main thread> Paged Memory: 3,318,013,952 B
  915. 2017-12-23 03:45:55.228|Main thread> Working Set: 3,313,352,704 B
  916. 2017-12-23 03:45:55.228|Main thread> Virtual Memory: 4,085,293,056 B
  917. 2017-12-23 03:45:55.228|Main thread> Saving world - END
  918. 2017-12-23 03:45:55.229|Parallel Normal_1> Session snapshot save - START
  919. 2017-12-23 03:45:55.230|Parallel Normal_1> Checking file access for files in target dir.
  920. 2017-12-23 03:45:55.242|Parallel Normal_1> Cleaning up old save.
  921. 2017-12-23 03:45:55.242|Parallel Normal_1> Saving snapshot files to drive.
  922. 2017-12-23 03:45:55.677|Main thread> MySession::Unload START
  923. 2017-12-23 03:45:55.805|Parallel Normal_1> Core Data success: True
  924. 2017-12-23 03:45:55.833|Parallel Normal_1> Voxel success: True
  925. 2017-12-23 03:45:55.834|Parallel Normal_1> SaveLastSessionInfo success: True
  926. 2017-12-23 03:45:55.834|Parallel Normal_1> Saving success: True
  927. 2017-12-23 03:45:55.834|Parallel Normal_1> Saving succeeded, moving files from .new into save folder.
  928. 2017-12-23 03:45:55.852|Parallel Normal_1> Making backup.
  929. 2017-12-23 03:45:55.948|Parallel Normal_1> Session snapshot save - END
  930. 2017-12-23 03:45:55.948|Main thread> AutoSaveInMinutes: 5
  931. 2017-12-23 03:45:55.948|Main thread> MySandboxGame.IsDedicated: False
  932. 2017-12-23 03:45:55.949|Main thread> IsServer: True
  933. 2017-12-23 03:45:56.154|Main thread> MyConfig.Save() - START
  934. 2017-12-23 03:45:56.155|Main thread> Path: C:\Users\Rotal\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  935. 2017-12-23 03:45:56.155|Main thread> RotationHints: False
  936. 2017-12-23 03:45:56.155|Main thread> GraphicsRenderer: DirectX 11
  937. 2017-12-23 03:45:56.156|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  938. 2017-12-23 03:45:56.156|Main thread> Language: 0
  939. 2017-12-23 03:45:56.156|Main thread> Skin: Default
  940. 2017-12-23 03:45:56.156|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  941. 2017-12-23 03:45:56.156|Main thread> ControlsButtons: System.Xml.XmlNode[]
  942. 2017-12-23 03:45:56.156|Main thread> FirstTimeRun: False
  943. 2017-12-23 03:45:56.156|Main thread> GameVolume: 0.0949977
  944. 2017-12-23 03:45:56.156|Main thread> MusicVolume: 0
  945. 2017-12-23 03:45:56.156|Main thread> VoiceChatVolume: 0
  946. 2017-12-23 03:45:56.156|Main thread> HudWarnings: True
  947. 2017-12-23 03:45:56.156|Main thread> VoiceChat: False
  948. 2017-12-23 03:45:56.156|Main thread> EnableMuteWhenNotInFocus: True
  949. 2017-12-23 03:45:56.156|Main thread> EnableDynamicMusic: True
  950. 2017-12-23 03:45:56.156|Main thread> NeedShowTutorialQuestion: False
  951. 2017-12-23 03:45:56.156|Main thread> VideoAdapter: 0
  952. 2017-12-23 03:45:56.156|Main thread> ScreenWidth: 1920
  953. 2017-12-23 03:45:56.156|Main thread> ScreenHeight: 1080
  954. 2017-12-23 03:45:56.156|Main thread> RefreshRate: 60000
  955. 2017-12-23 03:45:56.156|Main thread> WindowMode: 1
  956. 2017-12-23 03:45:56.156|Main thread> VerticalSync: True
  957. 2017-12-23 03:45:56.156|Main thread> HardwareCursor: True
  958. 2017-12-23 03:45:56.156|Main thread> RenderQuality: 0
  959. 2017-12-23 03:45:56.156|Main thread> FieldOfView: 45
  960. 2017-12-23 03:45:56.156|Main thread> VegetationViewDistance: 500
  961. 2017-12-23 03:45:56.156|Main thread> RenderInterpolation: True
  962. 2017-12-23 03:45:56.156|Main thread> GrassDensity: 0.5
  963. 2017-12-23 03:45:56.156|Main thread> LowMemSwitchToLow: 0
  964. 2017-12-23 03:45:56.156|Main thread> MinimalHud: False
  965. 2017-12-23 03:45:56.156|Main thread> CubeBuilderBuildingMode: 0
  966. 2017-12-23 03:45:56.156|Main thread> ControlsHints: False
  967. 2017-12-23 03:45:56.156|Main thread> AnimatedRotation: False
  968. 2017-12-23 03:45:56.156|Main thread> BuildingSizeHint: False
  969. 2017-12-23 03:45:56.156|Main thread> ShowCrosshair: True
  970. 2017-12-23 03:45:56.156|Main thread> InteractionHints: False
  971. 2017-12-23 03:45:56.156|Main thread> CompressSaveGames: False
  972. 2017-12-23 03:45:56.156|Main thread> ShowPlayerNamesOnHud: True
  973. 2017-12-23 03:45:56.156|Main thread> ReleasingAltResetsCamera: True
  974. 2017-12-23 03:45:56.156|Main thread> UiTransparency: 1
  975. 2017-12-23 03:45:56.156|Main thread> UiBkTransparency: 1
  976. 2017-12-23 03:45:56.156|Main thread> GameVersion: 0.6.1.5493037
  977. 2017-12-23 03:45:56.156|Main thread> DontSendVoicePlayers:
  978. 2017-12-23 03:45:56.156|Main thread> ScreenshotSizeMultiplier: 1
  979. 2017-12-23 03:45:56.156|Main thread> TextureQuality: 2
  980. 2017-12-23 03:45:56.156|Main thread> AnisotropicFiltering: 4
  981. 2017-12-23 03:45:56.156|Main thread> VoxelQuality: 0
  982. 2017-12-23 03:45:56.156|Main thread> ControlsJoystickName: Disabled
  983. 2017-12-23 03:45:56.156|Main thread> ShadowMapResolution: 0
  984. 2017-12-23 03:45:56.156|Main thread> TerrainLodQuality: 2
  985. 2017-12-23 03:45:56.156|Main thread> ControlsMouseInvertX: False
  986. 2017-12-23 03:45:56.156|Main thread> ControlsMouseInvertY: False
  987. 2017-12-23 03:45:56.156|Main thread> ControlsMouseSensitivity: 1.655
  988. 2017-12-23 03:45:56.156|Main thread> ControlsJoystickSensitivity: 0.2
  989. 2017-12-23 03:45:56.156|Main thread> GrassDistance: 150
  990. 2017-12-23 03:45:56.156|Main thread> ShadingQuality: 2
  991. 2017-12-23 03:45:56.156|Main thread> ModelQuality: 2
  992. 2017-12-23 03:45:56.156|Main thread> Tutorial: 3
  993. 2017-12-23 03:45:56.172|Main thread> MyConfig.Save() - END
  994. 2017-12-23 03:45:56.619|Main thread> Network readers disposed
  995. 2017-12-23 03:45:56.624|Main thread> Error: 153 render object(s) have leaked!
  996. 2017-12-23 03:45:56.628|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  997. 2017-12-23 03:45:57.321|Main thread> MyDefinitionManager.LoadScenarios() - START
  998. 2017-12-23 03:45:57.371|Main thread> Loading scenarios
  999. 2017-12-23 03:45:57.371|Main thread> MyDefinitionManager.LoadScenarios() - END
  1000. 2017-12-23 03:45:57.371|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  1001. 2017-12-23 03:45:57.371|Main thread> MyAudio.UnloadData - START
  1002. 2017-12-23 03:45:57.374|Main thread> MyAudio.UnloadData - END
  1003. 2017-12-23 03:45:57.374|Main thread> MyAudio.LoadData - START
  1004. 2017-12-23 03:45:57.388|Main thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Generic USB Audio Device ) Device) - Channel #: 2
  1005. 2017-12-23 03:45:57.389|Main thread> MyAudio.LoadData - END
  1006. 2017-12-23 03:45:58.018|Main thread> MySession::Unload END
  1007. 2017-12-23 03:45:58.023|Parallel Normal_0> Loading available saves - START
  1008. 2017-12-23 03:45:58.024|Parallel Normal_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\MedievalEngineers\Saves\76561198040267879'
  1009. 2017-12-23 03:45:58.039|Parallel Normal_0> Loading available saves - END
  1010. 2017-12-23 03:45:58.040|Parallel Normal_0> Corrupted worlds:
  1011. 2017-12-23 03:45:58.040|Parallel Normal_0> Xebon ME streaming Group
  1012.  
  1013. 2017-12-23 03:46:02.963|Main thread> Application closed by user (Main Menu Exit Button)
  1014. 2017-12-23 03:46:02.979|Main thread> Exiting..
  1015. 2017-12-23 03:46:02.983|Main thread> MySandboxGame.UnloadData() - START
  1016. 2017-12-23 03:46:03.186|Main thread> MyAudio.UnloadData - START
  1017. 2017-12-23 03:46:03.188|Main thread> MyAudio.UnloadData - END
  1018. 2017-12-23 03:46:03.188|Main thread> MySandboxGame.UnloadData() - END
  1019. 2017-12-23 03:46:04.046|External Debugging Listener> External debugger: interrupted.
  1020. 2017-12-23 03:46:04.047|Main thread> Steam service closed
  1021. 2017-12-23 03:46:04.055|Main thread> Log Closed
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