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- public void PlayerArmsModel(int Client)
- {
- if(!IsValidClient(Client))
- return;
- ArmsFix_SetDefaultArms(Client);
- if(!StrEqual(SkinName[Client], DEFAULT_NAME, false) && SkinEnable[Client] == 1)
- {
- if(StrEqual(SkinName[Client], "랜덤", false))
- {
- if(!StrEqual(Skin_Arms[RandomSkin[Client]], CODE_NONE, false))
- {
- SetEntPropString(Client, Prop_Send, "m_szArmsModel", Skin_Arms[RandomSkin[Client]]);
- }
- }
- else
- {
- if(!StrEqual(SkinArms[Client], CODE_NONE, false))
- {
- SetEntPropString(Client, Prop_Send, "m_szArmsModel", SkinArms[Client]);
- }
- }
- }
- }
- public Action:PlayerModel(Handle:timer, any:Client)
- {
- if(!IsValidClient(Client))
- return;
- if(!StrEqual(SkinName[Client], DEFAULT_NAME, false) && SkinEnable[Client] == 1)
- {
- if(StrEqual(SkinName[Client], "랜덤", false))
- {
- SetEntityModel(Client, Item_Code[RandomSkin[Client]]);
- }
- else
- {
- SetEntityModel(Client, SkinCode[Client]);
- }
- if(GetClientTeam(Client) == 2)
- {
- Remove_LightEffect(Client);
- Create_LightEffect(Client, "materials/sprites/guppy/redglow1.vmt");
- }
- if(GetClientTeam(Client) == 3)
- {
- Remove_LightEffect(Client);
- Create_LightEffect(Client, "materials/sprites/guppy/blueglow1.vmt");
- }
- }
- }
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